
Combos Browse all Suggest
- Berserk + Prossh, Skyraider of Kher
- Ball Lightning + Berserk
- Groundswell + Berserk
- Berserk + Giant Growth
Legality
Format | Legality |
1v1 Commander | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Penny Dreadful | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Berserk
Instant
Cast Berserk only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Profet93 on
Omnath, Locus of Elves
1 month ago
Beast Whisperer, Greater Good, Rancor, Sylvan Library, Tooth and Nail, The Great Henge, Harmonize, Life's Legacy, Beast Within, Berserk, Heroic Intervention, Momentous Fall, Return of the Wildspeaker, Shaman of Forgotten Ways, Somberwald Sage, Bane of Progress, Natural Order, Growing Rites of Itlimoc  Flip
Kogla, the Titan Ape + Eternal Witness + Rude Awakening = Infinite mana
Tooth and Nail - Avenger of Zendikar + Regal Force = Draw lots of cards
Maze of Ith + Argothian Elder = Infinite green mana during combat (huge omnath).
_Delta_ on
many fae one name
5 months ago
Vesuvan Diplomacy seems like a fun new one for such a deck when it gets added to the site, and here are a bunch of other cards I thought of which might be of use here including:
Hydra's Growth, Visions of Dominance, Berserk, Primal Might, Exponential Growth, Invigorating Surge, Aspect of Hydra, Colossification, Octopus Umbra, Stolen Identity, Swarm Intelligence, Gale, Waterdeep Prodigy, Guardian Augmenter, Hunter's Insight, Snake Umbra, Stormchaser Drake, Artisan of Forms, Soul's Majesty, Charge Through, Battle Mammoth, Shapers' Sanctuary, Combine Chrysalis, Adrix and Nev, Twincasters, & Esix, Fractal Bloom
amarthaler on
EDH Arcades, the Strategist
6 months ago
Update!
Out: Wall of Mist and Berserk
In: Vedalken Orrery and Towering Titan
Berserk can often be a dead card in hand due to the amount of attention this deck gets at the table. Its original intent was to buff up an opponent's attacking creature (towards another opponent) and cause some additional damage or loss of a few creatures. Also, I would like a way to be a bit more sneaky with holding up mana (in case I don't need to counterspell anything). Ergo, since Wall of Mist is pretty vanilla I replaced it with Vedalken Orrery. The deck also needs another finisher and a form of trample, so we'll test play Towering Titan for a few games.
Sterling0528 on
The Song of Phyresis
7 months ago
Thank you for the detailed response! I used to have an Atraxa infect deck that also aimed to be maximally ideal within the infect gameplan. I lost the list a long time ago, but it utilized a lot of combat spells like Berserk, Might of Old Krosa, etc. to try to eliminate people as fast as possible. It didn't have a very good win rate, and I think your list is much better!
Scriptures is great if you're gameplan centers on one creature, but I think you need Atraxa and at least 1 creature with infect to start taking people out. You could consider adding Phyresis and/or Grafted Exoskeleton to make Atraxa both your source of infect and proliferation, which makes Scriptures much better. Both also allow you to give your praetors infect if needed. Since you're introducing a new source of infect, you could probably cut Priests of Norn for one. Otherwise, I can't think of anything that could need replacing. Love the list!
McToters on
Kah-rahbo
9 months ago
Fantastic brew, I've never seen an Arahbo deck with Kaheera in the loop so this is really neat. I have some card suggestions but you may have thought of these before. I typically don't play Selesnya either, but there are some real bangers that change games IMO. It just depends on how specific you want the direction of the deck to be, since I see you like running enchantments and instants as your pump instead of equipment.
Defense of the Heart a creature tutor, that yeah, depends on the opponents board but completely changes the tempo of a game.
Hunting Grounds filthy if you find yourself with the Threshold trigger early.
Heroic Intervention solid protection
Arachnogenesis more solid protection
Akroma's Will provides indestructible and more--a flexible card
Return of the Wildspeaker is pump or card draw
Congregation at Dawn nifty tutor?
Berserk nasty pump
Other pumps:
Unflinching Courage basically a second Armadillo Cloak
Unquestioned Authority pro-creatures!
Shield of the Oversoul filthy
Again, I'm not saying all of these should go in--just suggestions that popped in my head while looking at your list and cards you may have very well thought if already. Great job with this--I think Arahbo in particular is a great commander!
grimcase21 on
Varolz, the Scar-Striped EDH - Competitive
10 months ago
If you are still looking to improve the deck, I've also been working on this deck for a long long time (when the card came out). I've always like the voltron big swing style as it was unique to commander, but my deck is solely for 1v1 and does not work very well in multiplayer. Here is a list of cards that I would recommend that have worked wonders for me.
Budget options
Tainted Strike - 2nd berserk (if you're ok with infect)
Belt of Giant Strength - after you scavenge, 2 mana equipment, free equip for another 8 power
Not of This World - my secret tech, after you make it big it's free
Veil of Summer - with this style of deck protection is very important
Sylvan Safekeeper - free protection that they constantly have to respect Wild Shape - flexible, mostly used for hexproof or trample
Jarad's Orders - the 2nd best tutor after buried alive, because there will be 2 creatures you always search for and it's on curve. you always look for Elvish Spirit Guide and Phyrexian Dreadnought. Phyrexian Dreadnought goes to graveyard and Elvish Spirit Guide goes to hand, exile, scavenge, swing with 14 power on turn 3-4.
Unmarked Grave - entomb #2
Demonic Embrace - you can entomb this and give you commander evasion and +3/+1.
Bramblewood Paragon - play this turn 2, minor buff counter, and gives trample because Varolz, the Scar-Striped is a warrior
Rancor - buff and trample, you need to get through
Destiny Spinner - one of the few ways green has to fight counters
Solidarity of Heroes - 2 mana double the 12/13 counters
Wild Growth - it may not be a creature, but it does get our commander out on turn 2
Mausoleum Secrets - 2 mana instant demonic tutor, you sac a dork in response, go find Phyrexian Dreadnought/Death's Shadow, protection spell, or in 99% of cases that I use this one is Berserk
Non-budget additions
Elvish Spirit Guide - serves 2 purposes, the Jarad's Orders trick and making all your turn 2 plays turn 1 (like Sylvan Library), you can also end the Survival of the Fittest chain with elvish spirit guide to do the same trick
Sylvan Safekeeper - free protection that they must always respect, it's very good
Collective Brutality - I value discard highly in 1v1. It also allows you to ditch your scavenge target from your hand to the graveyard while seeing the coast is clear. But in multiplayer, less useful.
Lightning Greaves - haste and protection, yes plz
Dismember - takes care of many of the early problematic targets
super non-budget
Hatred - 1 card win with commander
Necropotence - sculpt your hand for next turn kill
Cards that I would recommend reconsidering/taking out
Harmonize - a bit too slow imo
Arbor Elf - the amount of targets you actually have isn't enough to make it consistent
Asceticism - a bit too slow, you only care about the creature you scavenge on so in terms of mana efficiency something like Sylvan Safekeeper or Lightning Greaves
Quirion Elves/Devoted Druid - we want to go 1->3 mana, so we get our commander out on turn 2, this doesn't help to do that
Profet93 on
KRAMPUS
1 year ago
What is your budget per card? Intended power level? Meta?
Godo, Bandit Warlord - Strong synergy with embercleave, not sure why cleave is here without Godo
Your deck needs a bit more ramp given it's Avg cmc is on the high end of Xenagos decks near 5. As such...
Somberwald Sage - Mana dork
Shaman of Forgotten Ways - Mana dork + potential wincon
Cultivate - Another Kodama's reach, the redundancy is needed in this build
Sakura-Tribe Elder - Blocking ramp
Wood Elves - Ramp that can fetch duals
Inferno Titan - Removal + Beater. Works on ETB which is nice given how people hold removal for Xenagos decks
Skyshroud Claim - Ramp that gets duals
Now onto draw. You have about 7 sources, most of them coming from burst draw which makes sense for a Xenagos deck. Not sure if you want to consider some other options to help you maintain gas in the late game. If you feel your draw lacking or rather as in most cases with Xenagos, hit or miss, you might want to try some of the following....
Harmonize - Simple yet effective. No need for creatures on board to fuel your draw or rely on unreliable combat damage
Momentous Fall - One of my favorite cards in Xenagos. While this works best in more ramp based, cheating in fatties deck, this can still pull it's weight if your meta is more casual (which seems to be the case based on your decklist). You use this in response to removal so your fatty can provide you benefits upon death. Do be wary of the blue player
Life's Legacy - Similar to above, but easier to cast, despite sorcerry speed, I have found this to be as useful if not more useful than the above.
Utility.....
Heroic Intervention - Prevent removal by making your board almost untouchable. Very useful
Decimate - 4 for 1, the value!
Berserk - Very fun! Use on Malignus, another big beater, or on an opponent's commander/creature attacking another opponent. Puts in some serious work for 1 green. Allows you to bluff for future interactions as well.
Deflecting Swat - SUCH a good card for Xenagos. Redirect their targetted removal, draw, extra turns and more! All for free? Sign me up!
I have some other ideas but I feel this should suffice for now. Be sure to let me know what you think of each suggestion.
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