Berserk

Berserk

Instant

Cast Berserk only before the combat damage step.

Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Mythic Rare
Vintage Masters (VMA) Mythic Rare
From the Vault: Exiled (V09) Mythic Rare
Masters Edition (MED) Rare
Unlimited Edition (2ED) Uncommon
Collector's Edition (CED) Uncommon
International Collector's Edition (CEI) Uncommon
Limited Edition Beta (LEB) Uncommon
Limited Edition Alpha (LEA) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Oldschool 93/94 Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Berserk occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Green: 0.16%

Berserk Discussion

Profet93 on Xenagos: Party in a Can

1 day ago

Please let me know what you think of each suggestion. Some are better than others, some are personal preference, but most are just gas. With Xenagos, everyone will be afraid because you can one-shot them pretty easily. So you need a way to fight past removal and ensure you don't get 2 for 1ed when using a burst draw spells.

So you have a lot of cheap mana which helped lower the curve to 4 which is pretty good for a Xenagos deck. I see that you only have 3 sources of draw. How exactly do you maintain gas once you dump your hand out given your ramp and then they just destroy your beater?

As someone said before, Decimate is great.

Voracious Hydra acts as a removal and a beater (or just a big beater).

Bolt Bend redirects targeted removal, targetted draw, targetted extra turns, and counters counterspells all for . It's unexpected and when they do expect it, you can bluff. Such an underrated card in Xenagos!

Ilharg, the Raze-Boar - Helps you cheat fatties and is always there for you.

Berserk - Super fun on Malignus or any fatty. Don't forget, you can use on opponents creatures too (have done so on multiple occasions)

Rancor - That 1/1 turns into a 6/1 trample pretty quickly. I like to use it on Selvala personally.

Lurking Predators - Value value value

Etali - You took him out, not sure why? Such a great value engine.

Cut temple of the false for Yavimaya Hollow.

Beast Whisperer

Harmonize

Kozilek, Butcher of Truth - B/c who doesn't love a 24/24 hasty Annhilator 4 that draw you cards and shuffles back in?

Lifeblood Hydra - Fun with berserk!

Lifecrafter's Bestiary

Life's Legacy

Momentous Fall - In response to removal

Return of the Wildspeaker - In response to removal

Skullclamp - Make your mid-late game dorks useful. Can give you upside if beaters get killed

The Great Henge - Reads pay , get an amazing artifact that draws and buffs you. Lifegain is nice too

Tireless Tracker

Feel free to check out my Deck

PhyrexianWombat on Marisi what I did there

6 days ago

goldlion Ooh, you're right about Berserk! Another sweet option to add in the future! This card is honestly really fun and I don't mind paying a bit for it.

About building it online rather than from my own collection, I do feel it's worth mentioning that I've built Marisi before using just my collection, and wasn't too pleased with the results. (Though that may have been partially due to having only two opponents instead of three.) Anyway, this is my second shot at building this commander, and I wanted to really make sure to get it right. My original build did reveal some breakout cards though! (Has Break Through the Line ever been played with any commander besides this one haha)

I do kind of wish Marisi had black in his identity, for Curse of Disturbance, Clackbridge Troll, Hunted Horror, Xantcha, Sleeper Agent etc... I wonder if it would be possible to put together a solid forced combat build like this with Saskia or Najeela. Question for another time, I suppose.

goldlion on Marisi what I did there

6 days ago

OH man, Forbidden Orchard for the win! Definitely I'd say no worries about using tapped lands, I usually wont when I"m just trying to test the engines. I can always get a good idea in game if the deck will be worth the earlier turns from a better mana base.. but really, in 4-5 player casual games, I think the faster we are the more likely we are to lose our momentum because we become the threat and are wiped/targeted.

I didn't include Yavimaya Dryad because of the 2 pips for ramp in a 3 colour that's not built around lands and ramp, but I think you're right - the forest walk actually puts it in the to tier category for value cards in here. I'd be fine with being slower if I'm more likely to trigger Marisi when it's time, and with all the decks with green so people can search for basic and fix, it has a decent chance of getting through. And with the tool box lands - I think you made the point needed where green can get its colours, so those lands mentioned become fantastic. I love using rogue's passage on other people's creatures.

On that topic, my favourite card in Kresh is Berserk.... :D.. Another fun removal that adds to the manipulative chaos here. oh man! It's a pricey one though as well.

Sweet man, that's great the deck will get rolling! Building it primarily online really changes the nature of how it feels, I've found my decks lose the feeling of being alive, especially when I goldfish them to inform the build... They end up being more like machines then ecologies that are more dynamic to play. Hard to explain. I can't wait to see this deck rolling, though! I love that it adds a new puzzle to the gameplay for the whole board, changing things up kinda little kinda like Planechase.

Daedalus19876 on Multani, Yavimay's Avatar - The Land is Angry

2 weeks ago

Well, with 38 lands, into the wild will 'hit' approximately 40% of the time (less if you've tutored aggressively). I'm not fully convinced that's worth it, as a 4-drop that doesn't do much until T5 at the earliest.

(Also, Berserk is amazing with Multani. I might run that over Rain of Thorns, which feels like the weakest link here.)

Ungodlyfreak on Ghalta, Primal Hunger

2 weeks ago

Cheers, trnx14. I might consider Growing Rites of Itlimoc  Flip. I found some Thoughtseizes to sell, so that gives me a little extra budget to splash on some value cards. Though also considering Berserk and Craterhoof Behemoth. I'll playtest the deck in this version first though to see what will actually be worth the price tag.

I don't think I need Elvish Piper as i'm not stacking my deck with big CMCs. Plus the objective is to cast Ghalta above all else. Leafkin Druid might be ok, I'll see how i go playtesting first though. Might swap it in for one of the mana elves. As for Karametra's Acolyte, I'm not sure, it's CMC:Power ratio is pretty low. I think i want early ramp, and cheap, high power creatures to throw Ghalta out as fast as possible. We'll see how things go in playtesting.

Epicurus on Card creation challenge

3 weeks ago

Asder holy crap, that's good. That would be in every green stompy deck I ever made.

First turn, Forest, Llanowar Elves. 2nd turn, forest, Peema Growth Mage. 3rd turn, forest, Predator's Strike, Giant Growth, Berserk, attack, win.

Filthy.


Strength of Dominance

Enchantment - Aura

Enchanted creature gets +X/+1, where X is the enchanted creature's CMC. If X is 5 or greater, it also gains trample.


Make a planeswalker that cares about enchantments.

Now looks like ZendikariWol beat me to it. So do that challenge.

multimedia on Double Trouble EDH

1 month ago

Hey, consider enchantment tutors? Enlightened Tutor, Sterling Grove, Idyllic Tutor, even Open the Armory and Heliod's Pilgrim for auras. Consider Siona, Captain of the Pyleas and Shielded by Faith? This combo would give you an alternative win condition that has synergy with the rest of your deck since Faith is fine with Rafiq. Sovereigns of Lost Alara + Eldrazi Conscription is good late game interaction with Rafiq.

I think lots of spells that only pump Rafiq once is wasting a lot of spots in your deck. Other than Berserk as well as Vines of Vastwood and Blossoming Defense which are also protection, the other spells could be cut especially the sorceries for cards that give repeatable pump/abilities, more draw, protection/opponent disruption.

Other cards to consider adding:

Farseek and Nature's Lore can get dual lands making them land ramp spell upgrades for Rampant Growth and Kodama's Reach.

Cards to consider cutting:

  • Stealth Mission
  • Phytoburst
  • Larger Than Life
  • Artful Dodge
  • Arrester's Zeal
  • Giant Growth
  • Groundswell
  • Infiltrate
  • Might of Old Krosa
  • Mutagenic Growth
  • Crypsis
  • Veil of Secrecy
  • Might of Oaks
  • Emerald Medallion
  • Sapphire Medallion

Good luck with your deck.

DemMeowsephs on Help with Long Game Voltron ...

1 month ago

I have a pretty successful Voltron deck (Double Trouble EDH). However good it is in 1v1 games, I sometimes shave trouble winning in real commander games (1v1v1v1). I need some cards that are 'long game', like Finest Hour, or Silent Arbiter, that still relate to Voltron, but are less like a one time thing, such as Berserk. Does anyone know of any cards that could be useful for me? Thanks, I would appreciate any help.

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