Burnt Offering

Burnt Offering

Instant

As an additional cost to play Burnt Offering, sacrifice a creature.

Add X mana in any combination of (Black) and/or (Red) to your mana pool, where X is the sacrificed creature's converted mana cost.

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Burnt Offering Discussion

Rocketman988 on Demon Till Your Dreams Come True

4 weeks ago

To add on to the previous comment- I have found that the maximum mana cost for a non-creature spell I can really justify is 7- with a land drop, this means the spell can be cast the turn after casting Rakdos in main phase 1 before the attack wrecks my mana base. Repay in Kind is an MVP spell in the deck for this reason. I'll use an effect to drop my life to below 7, set everyone to 7 with Repay in Kind, and then swing in for the kill on one or more opponents during that turn. Can also pull off a misdirection play with Burnt Offering or Sacrifice pre or post combat to get a massive mana payoff during the turn.

griffstick on Board state getting you down? Try Nukes!

2 months ago

I love it and hate it.

I think you should cut like half the board wipes. And add cards like Village Rites, Burnt Offering, Deadly Dispute, Altar's Reap, Costly Plunder, Diabolic Intent, Tormented Thoughts, Morbid Curiosity, Mind Extraction, Momentous Fall, Natural Order, Life's Legacy, Eldritch Evolution, Metamorphosis, and last consider Bonds of Mortality. All of these cards pair well with your cmdr. Meaning you'll need less board wipes as you will always have it in the command zone.

lagotripha on 8-Hack

3 months ago

This is an interesting idea. Wild Cantor type lists are always kinda cool, the question is what makes them tick. This one really wants to infernal plunge to 8 mana.

Going into Red / Black for Pentad Prism, Culling the Weak and Burnt Offering would be my take. Another option would be green for Orcish Lumberjack & Tinder Wall. There are a bunch of cards that let you cheat mana for one turn, but those sets are the closest to the rest of this build.

I think I'd just go 3/3 on crusher/devastator to increase reliability. I'd also give a little thought to It of the Horrid Swarm (though emerge is a neat mechanic that I'd want to check the cathodion ruling on).

Poooootato on Blood for the Blood Avatar: An Extus Guide

6 months ago

I've actually seen the opposite as Extus is built more often as only the sorcery side, to respond to the description. Still a fun commander to mass sac though.

I took an aristocrat reanimator storm approach with him, and saw that Plumb the Forbidden (fitting as there are oriq agents on the art) was a real game changer as value for your tokens if you need fuel, and I think you could cut a ritual from the list, maybe Burnt Offering , because I'm not sure you want to sac your nontoken permanents as much anyway with your commander's back side.

The99 on A Better Rograkh & Tevesh

9 months ago

johoj3

Glad you’re enjoying the list! However, I would suggest you do not deviate from what I’ve built. If safety is a concern, adding Dockside - a variable ramp piece - is a bad idea, particularly in a list oriented towards one creature. The combo line with Raza requires two creatures and one black minimum. I know with absolute certainty that I can generate 8 mana going into either PITA or Ad Naus, so if I wanted “safety” I’d play for Ad Naus (3 mana floating). Your opponents will have (or should have) fought the Divergent Transformations or Reality Scramble , so any measures beyond this(?) seem unlikely. On that note, if RS is what I have in hand and the combo’s available but I reveal into a Dockside, I’ve effectively done nothing. Dockside has become the crutch of many a player: 1. If there’s a Torpor Orb , Root Maze , Manglehorn , Null Rod ... It’s not providing acceleration when you need it or at all, 2. Often times it’s only best turn 4+, where this deck has the potential to DT (Divergent Transformation) or RS into a win prior, 3. The uncertain value of Dockside places it low on the totem pole, namely because 3.1 You will not have as much interaction in hand as it can potentially provide beyond what Burnt Offering provides into an Ad Naus and 3.2 Giving opponents the opportunity to copy, reanimate, steal ( Praetor's Grasp ), etc. your Dockside is a bum deal when you don’t need it, 4. When playing for a Reality Scramble build, you need to focus on a singular target to benefit the most from the build, so any additional creature is bad beyond the one. Dockside could be relevant, but this deck doesn’t need that crutch. Focus on a T1 Ad Naus or Tevesh, draw value, play to hard cast PITA/Ad Naus T2-4 or through the DT/RS line of play. I prefer certain things... When I go for Divergent, the worst threats are: Spellseeker , Drannith Magistrate , Collector Ouphe or Opposition Agent . If I know a list doesn’t have one of those, I hit their creature. I’ve yet to hit something “bad,” but I may at some point. That’s why you can always Divergent two thrull and sac Rograkh for Final Fortune .

Rocketman988 on Demon Till Your Dreams Come True

9 months ago

Thanks for the great comments X-Factor11105! You nailed the reasoning why I’m hesitant to run more colorless rocks. The draw is great, but the deck is unbelievably color hungry. Trying to cast Rakdos in the early game is so hard without the color pips. The deck hits 6 mana around turn 3 consistently, but that only leaves 3 lands for color producing. I wish it hadn’t required such an expensive mana base honestly, but having the right colors early makes a world of difference in game.

Like I mentioned in a previous comment, since I am selective about what creatures I let go to the graveyard, I get a ton of value out of Exhume . An early game loot effect means I get a massive, scary demon of my choice into play while most players get a utility creature back (or nothing at all early game). It isn’t in the deck to stop creatures from being removed from our board but instead to cheat them out in the first place for very little mana!

Burnt Offering has been a superstar. The idea with cards like it that sacrifice creatures for mana is to be able to turn our resources that don’t die to Rakdos the Defiler swings into mana that will win us the game on subsequent turns. Opponents don’t expect a Lich + Repay in Kind combo when the deck is down to 2 lands on field, or the overloaded Mizzix's Mastery . Burnt offering makes that possible!

“Give it an inch and it’ll take you a mile” is exactly right! The Rakdos way is to make everything an opponent tries to do to stop you feel like it helped you instead. My playgroup has learned that if I have even a single demon on board or a haste enabler active, there’s a chance the deck might do something absurd and end up winning next turn.

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