Hymn to Tourach

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal

Rules Q&A

Hymn to Tourach

Sorcery

Target player discards two cards at random.

TheOfficialCreator on Card creation challenge

1 month ago

legendofa yup, the intention being that Hymn to Tourach makes you discard cards at random, while Hymn to Urza makes you draw cards at random :P

Ouroboros_47 on Everything you own, ends up beating you

1 month ago

Some better discard would be Thoughtseize and Inquisition of Kozilek. If you have no restrictions for cards Hymn to Tourach is an option. Liliana of the Veil is a better planeswalker. If you want more ways to steal your opponents' stuff besides Tergrid there are a few fun options Ashiok, Nightmare Weaver, Nightveil Specter, or Thief of Sanity.

Headers13 on Discarded Treachery

2 months ago

DreadKhan thanks for the feedback and suggestions, some of the cards are a bit pricey for my budget but I'll definitely look at Raiders' Wake and Hymn to Tourach.

My issue with some of the 'everyone discards' card ideas is that this deck heavily depends on having a gain control spell and a sac outlet for my openness creature, if I start reducing my own hand size too soon it would stifle my ability to repeat this process.

I've also got a thing against old art cards, which is no reflection on the validity of your suggestions just one of my personal hang ups, lol.

DreadKhan on Discarded Treachery

2 months ago

I always like effects like Bottomless Pit and Necrogen Mists when I'm building a discard deck, these clear out a ton of cards over time, and even one will quickly make it very hard to keep any cards in hand past upkeeps. There is also Cunning Lethemancer, Necrogoyf, Stronghold Rats and maybe Raiders' Wake if you think you can count on being able to swing at someone. I like these effects more as a way to keep opponent's hands extremely small, they play more like a Stax effect in many ways. They play well with the 'cares about hand size' effects as well as 'cares about discard' effects, and as noted, make it very hard for people to store cards. Other than stuff like Mind Twist and Hymn to Tourach, I don't find single target discard is reliable at keeping hands small, 'engine' enchantments always felt really good.

Have you considered Helm of Possession and Ritual of the Machine, both can do great work in a sacrifice deck that can afford to lose a creature to steal something much juicier. I think Helm is usually the stronger card if people can't blow it up right away, but Ritual is Reserved List and prone to spiking when someone realizes it's potential. Both are a tad pricey, just thought I'd mention them.

Final point, if people are going to be discarding a bunch of creatures potentially, you might like Coffin Queen as a way to reanimate those pitched bodies, especially your opponent's stuff, as it gets exiled when it dies again. Demon of Dark Schemes can also work, not sure if you can generate enough energy to make it viable, but with stuff like Pitiless Plunderer it can go infinite reasonably easily.

RockIV on

2 months ago

hello there legendofa, my friends normally play aggresive decks with lots of creatures. I normally kill everything they send. Thats why i try to have all the removal that i can. i also have the Hymn to Tourach for some discard. Cabal Coffers are awesome but very expensive, i wont be buying them for now. my goal is to optimise what i have. My goal is to have a control monoblack deck, strong in removal and strong creatures. today i got some Lashwrithe too.

Balaam__ on 8-Rack Rat-Pack

2 months ago

Since you’re in Casual and thus legality isn’t a concern, why not run Hymn to Tourach? It’s certainly budget friendly and is brutally efficient with the Miser(s).

Squee_Spirit_Guide on Dingus Tribal

3 months ago

Andramalech That is so true! If Wizards creates more support for the Dingus I'll definitely open the deck up beyond 1999 :) Although, since they last printed a Dingus in 1997 I'm not holding out much hope...

Early on the deck was just and I had some discard like Hymn to Tourach. I kept finding that the land destruction meant my oponent was more likely to have a lot of cards in hand, so I added Black Vise as a finisher and just focused on finding the combo pieces.

You've got me thinking though... I can see a version that uses Megrim and things like Wheel of Fortune and Memory Jar to force mass discard so the damage stacks up quickly. Land destruction could help make sure my opponents have plenty to discard. That would be less Dingus-focused, but probably a better deck :)

DreadKhan on Bloodcrank

3 months ago

You probably should look for a better 1 drop than Kird Ape, you only have 2 Forests in your deck (Deathcap Glade isn't a Forest for the record). I like Vexing Devil, it's usually good for either 4 damage for R or they use interaction on a 1 drop, both cases are pretty good in my experience. There is also Dragon's Rage Channeler, which is also a strong 1 drop in Red, but it wants more card types to help you hit Delirium sooner, so I prefer Devil in a deck like this. If you took out the Green lands that AFAIK aren't doing much, you can put in a dual land, maybe Sulfurous Springs or Blood Crypt, both are very popular because they come in untapped. Blood Crypt btw is a Mountain, so you can also sacrifice it to Fireblast, which is pretty good upside. If you have the budget for them Fetch lands are really powerful, and could allow you to run more Fireblast (as you'll always pull out non-basics).

YMMV, but I don't like Goblin Guide, it's too small too soon and can give opponent's card advantage, clearing out a bunch of lands can easily be worth the damage from them. It's a popular card in Burn I understand, specifically because you care so much about those few points of extra damage, even if it gives the opponent cards.

Not sure if you can reliably cast it early, but Hymn to Tourach is just devastating to many decks. If you find you face Reanimator decks, I would play Innocent Blood over removal that misses Black creatures, maybe better for the Sideboard. Also, if you've got Ascension online, good old Smallpox feels unbelievable I bet, that's not only killing a creature/land and making them discard, it's also putting 3 things into the bin total for BB. In addition, it also feeds your Kroxa quite efficiently, since it also fills your bin. You might even trim creatures to run Innocent Blood and Smallpox, and just have Kroxa or combo to win, that way you won't worry about killing your own. There are some creature lands and creature artifacts that can be run with Edicts if you still want creature damage for some reason, ranging from Mishra's Factory to Rakdos Keyrune, which is a surprisingly relevant body due to First Strike (and 2 mana to activate is just absurd I find). Still, if you can keep a board clear, Phyrexian Totem is huge for 2B.

Really out there, but if you're going to run lots of Basic lands, you might like Blood Moon, I assure you most opponents in Legacy do not, as most decks revolve around non-basic lands. You should still have access to Swamps, so you might not even notice the effect, but an opponent might not be able to play at all. Again, maybe a Sideboard card, I could see you switching it in, even taking the combo out for if you think the opponent boarded in answers, Blood Moon is a brutal card that wins games all by itself, you just want a body or two out. If you did board in Blood Moon, you could also board in some efficient creatures to close things alongside, tutoring up Blood Moon is kinda scary actually.

Anyways, cool deck, hope some of these weird ideas are food for thought!

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