Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.
: Add or to your mana pool.
|Have (3)||, metalmagic ,|
Combos Browse all
|Commander / EDH||Legal|
Blooming Marsh occurrence in decks from the last year
Latest Decks as Commander
Blooming Marsh Discussion
2 days ago
Hey there! Here are some nice card options that might be useful to you.
Ramp Burgeoning , Exploration , Emerald Medallion , Bear Umbra , Golgari Signet , Sol Ring , Cryptolith Rite , Extraplanar Lens , Mana Reflection / Nyxbloom Ancient (both produce infinite mana with Basalt Monolith ), Nissa, Who Shakes the World , Utopia Sprawl , Wild Growth
With Lathril (Because of token creation) Stoneforge Masterwork (make Lathril huge), Collective Unconscious (draw a ton), Second Harvest (double all your tokens), Shamanic Revelation , Skullclamp (attach to a token to kill it and draw two cards for basically one mana), Epic Struggle , Triumph of the Hordes , Coat of Arms , Leyline of Abundance
Infinite Sword of the Paruns , Umbral Mantle , and Staff of Domination go infinite with anything that can produce enough mana to tap and untap itself such as Priest of Titania , Elvish Archdruid , Karametra's Acolyte , etc some of which you already have
2 weeks ago
Hey, on a budget well done upgrading the precon.
There's some cards in the precon to consider adding:
- Sol Ring --> Essence Warden
- Arcane Signet --> Elvish Clancaller
- Command Tower --> 1x Swamp
- Timberwatch Elf --> Cultivator of Blades
- Numa, Joraga Chieftain --> Heedless One
- Elderfang Venom --> Deathsprout
- Pact of the Serpent --> Murder
- Path of Ancestry --> 1x Swamp
One problem with the precon is there's too many Swamps. Green mana is overall much more important to have than black mana. You still need black mana, but playing the same amount of Forests and Swamps hurts the consistency of having green mana early. This is especially problematic when playing so many green one drop Elves which you want to be able to consistently cast turn one. Consider cutting Swamps for more Golgari dual lands?
- Command Tower
- Llanowar Wastes
- Darkbore Pathway Flip
- Unclaimed Territory
- Blooming Marsh
- Path of Ancestry
Good luck with your deck.
1 month ago
3 months ago
Hey there! Elves are indeed a super fun creature type, I've whipped up a few decks for them in the past, thus I may have some suggestions that may be of use for you! First off, Twilight Mire would make a great addition to this deck, and I can say from experience that they help you quite a bit. There is also Blooming Marsh, which may not be your thing, but works very well for me in some of my decks. Strip Mine/Wasteland can definitely up the power-level of your deck, as almost nothing works better than destroying your opponent's lands, especially since the ability is hard to stop. Ancient Tomb is also an amazing card, and based on the card costs in your deck, I think you could use this quite a lot to your advantage in the deck, especially because you're gaining life. Last but not least, I would possibly recommend Mana Confluence, City of Brass, and Reflecting Pool, if you think your mana base needs it, though I think it looks pretty fine without it. You may also want to replace all your basics with Snow-Covered Swamps and Snow-Covered Forest, as they are cheap, and function the exact same as basics, meaning they are still considered basic lands, etc, except they can be very good if you are facing a snow deck. While this isn't likely, it is always something to consider. Speaking of the mana base, there are some notable cards missing here, and I would consider the following for ramp: Birds of Paradise, Sylvan Caryatid, Nature's Lore/Three Visits, Selvala, Heart of the Wilds, Exploration, Burgeoning, Explore, Emerald Medallion, Sol Ring, and of course Arcane Signet. I understand a couple of your elves can ramp, but its good to at least have 7-10 ramp spells in the deck, and some of the above might be very helpful in that regard. Now enough about the manabase, how about we look into your elves! Here are a list of a bunch of elves you way want to consider: Abomination of Llanowar, Ezuri, Renegade Leader, Marwyn, the Nurturer, Dwynen, Gilt-Leaf Daen, Fauna Shaman, Allosaurus Shepherd, Shaman of the Pack, Elvish Champion, Heritage Druid, Yeva, Nature's Herald, Joraga Treespeaker, Wirewood Symbiote, and many more! You also may want to consider some tribal cards, like Coat of Arms, Vanquisher's Banner, Door of Destinies, Herald's Horn, Urza's Incubator, etc. Last but not least, you may want to include Umbral Mantle, Sword of the Paruns, and Staff of Domination, because if you have Elvish Archdruid, Priest of Titania, or something that gives 3+ mana, you can get INFINITE mana with these cards, making them quite good! Anyways, these card suggestions may not be your sort of thing, or they may give you something to think about, but either way feel free to check out some of my decks, like Double Trouble EDH ⫸PRIMER⫷, and give them some support if this helped! Now I hope this helps, good luck on your deck, and have a wonderful day! Happy tapping!
4 months ago
Cards I Have For You:
4 months ago
Llanowar Wastes is a nice dual land, always coming in untapped.
Blooming Marsh is good in the early game, and a dual land.
Woodland Cemetery almost always enters untapped.
Twilight Mire enters untapped and helps you filter mana. (Hence the nickname filter land)
My only suggestions to upgrade the deck outside of the mana base would be to add a sideboard. Just find sideboards from other Golgari decks and use something similar.
+1 from me.
5 months ago
Hey there! One way to strengthen and upgrade your deck is through your mana base! Maybe consider some of the following lands!
- Blooming Marsh
- Llanowar Wastes
- Nurturing Peatland
- Twilight Mire
- Verdant Catacombs
- Pine Barrens (Budget/Maybe)
- Ancient Tomb
- Prismatic Vista
- Fabled Passage
- City of Brass
- Mana Confluence
- Reflecting Pool
- Command Tower
- Exotic Orchard
- Strip Mine/Wasteland
- Forbidden Orchard
- Gemstone Mine
Some of these are a tad bit expensive, (cough Verdant Catacombs cough) but many others are rather cheap, especially cards like Command Tower, which are even some of the best. An upgraded mana base can make a deck SO SO much faster, and it helps much more than one would believe. I would recommend trying them out and playtesting them, and seeing if they help first!
Another couple cards to consider are some upgraded ramp cards! Your average CMC is pretty low so they aren't too necessary, but its good to consider a couple at least. Maybe consider some of the following
- Birds of Paradise
- Sylvan Caryatid
- Golgari Signet
- Jet Medallion/Emerald Medallion
- Lotus Petal
If this helps be sure to check out some of my decks, (Double Trouble EDH *PRIMER*), give me suggestions if you have and support it if you like it- I'd appreciate it! Anyways though, good luck on your deck, hope this helps, and have a great day! Happy tapping!!!