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Legality
Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Casual | Legal |
Custom | Legal |
Quest Magic | Legal |
Blooming Marsh
Land
Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.
: Add or to your mana pool.
wallisface on
Lobotomy
6 months ago
Wabbajacke a typical Lanturn control list would look something like this:
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3x Thoughtseize
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4x Urza's Saga
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1x Swamp
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4x Glimmervoid
So, if you're wanting to keep to just blue and black, and include Circu, Dimir Lobotomist, then I would suggest a list that looks something like this (you'll note the deck can be a lot more tool-boxy than the above because Whir of Invention lets us search for whatever we want, so for example we only need 2 bridges):
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1x Torpor Orb
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2x Thoughtseize
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1x Welding Jar
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2x Urza's Saga
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19x other lands
enpc on Why Are Popular Land Cycles …
6 months ago
If you're asking about the main question posted, that's not what the person was asking.
The question was about having a mechanic from the set appear on dual lands. So for example, we saw the snow dual lands apear in Kaldheim. A similar example would be if we saw dual lands that create blood tokens on ETB from Crimson Vow.
Instead, what we see is more consistency in dual lands (for most sets). there are about three different mechanics they like to cycle through, here, Deathcap Glade is very similar to Blooming Marsh in how the mechanic works. Similarly, Port Town and Glacial Fortress are very similar. But they're generic effects that can be reprinted across sets.
Kofu on
Green/black counter +1+1 modern
8 months ago
Thanks for the advices!
Stonecoil Serpent seems really flexible and hard to deal with, i will surely try it out. But I really like the value of Aquastrand Spider when it gives multiples counters on new creatures entering the field with scales and Constrictor serpent already on the board.
Aether Hub is a budget version of what I would like to have for manabase. If I catch up nice lands like Blooming Marsh I would definitively cut it.
I also really want to try out Mindless Automaton for cards draw, but I'm afraid it will be too slow in modern.
Same thing for Hangarback Walker, I really like this card but maybe too awkward in this decklist. My deck is not really an artifact synergiser
zapyourtumor on
Feels good to be Delirious (Modern)
9 months ago
I don't think Beast Within is enough of a reason to go into modern. I suggest going into pioneer. Dead Weight and Witherbloom Command are nice delirium enablers in GB colors. 4x Thoughtseize is also probably a good idea. And the manabase could be improved with Blooming Marsh, Overgrown Tomb, and Woodland Cemetery.
If you really want to keep the deck in modern, you should definitely add Dragon's Rage Channeler, Unholy Heat, Tarmogoyf, and Mishra's Bauble.
stellarnear on
ComboFromTheGrave
11 months ago
Competitive all the way
Blooming Marsh
>
Polluted Delta
Botanical Sanctum
>
Wooded Foothills
Darkslick Shores
>
Scalding Tarn
Darkwater Catacombs
>
Verdant Catacombs
Grand Coliseum
>
Misty Rainforest
Path of Ancestry
>
Dark Confidant
Counterspell
>
Mana Drain
bodik07 on
Jund Energy
1 year ago
I alsow love this decklist, I'm testing slightly altered version on Arena, but I would put there 4th Aether Hub , 'cose it creates little nice combo with siphoner. I don't think you need 4 Blooming Marsh .
multimedia on
golgari elves
1 year ago
Hey, consider Sol Ring ? It's a staple mana rock in Commander. Consider less Swamps and more Golgari dual lands? Green mana is much more important than black. 11 Swamps really reduces the consistency of having a green source turn one for a green one drop mana dork. You don't want to draw all Swamps and no Forests.
You can speed up game play and help color fixing by adding more dual lands that can ETB untapped:
- Llanowar Wastes
- Undergrowth Stadium
- Overgrown Tomb
- Nurturing Peatland
- City of Brass
- Mana Confluence
- Verdant Catacombs : gets Overgrown Tomb .
- Windswept Heath : gets Overgrown Tomb .
- Darkbore Pathway Flip
- Unclaimed Territory
Others:
Several of these lands could replace lands that always ETB tapped: Foul Orchard , Golgari Guildgate , Jungle Hollow , Golgari Rot Farm . Elves of Deep Shadow is very helpful since can make black mana. Deathrite Shaman if playing multiplayer since can exile lands from opponents graveyards.
Good luck with your deck.
multimedia on
Lathril, you didnt
1 year ago
Hey, nice upgrades to the precon.
Green mana is much more important than black mana with Elves. Having an equal amount of Forests and Swamps can be problematic since you could draw all Swamps and no Forests which will be difficult to cast Elves. Elves of Deep Shadow is a helpful one drop mana Elf because can make black mana. Elvish Harbinger is an Elf tutor and can make black mana. Consider cutting some Swamps for more Golgari dual lands?
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