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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Blooming Marsh
Land
Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.
: Add or .
wallisface on Timely tokens
6 months ago
Some thoughts:
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You never really want to play lands that are very likely to enter the battlefield tapped - all of Vineglimmer Snarl, Choked Estuary, Necroblossom Snarl, and Zagoth Triome are all waay too slow to be useful. If you can't acquire fetchlands, then I'd suggest trying to acquire the fastlands - Blooming Marsh, Botanical Sanctum and Darkslick Shores.
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With no basics, you automatically lose to Blood Moon if an opponent plays it. You also have absolutely nothing to gain if the opponent casts Path to Exile or Assassin's Trophy on one of your permanents.
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For Collected Company to have any reasonable chance of hitting at least 2 creatures, your deck needs to have at least 27 creatures within it - without this number there's no point to playing the card. At the moment, with only 15 creatures that the card can use, the card just isn't good enough.
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Once you remove Collected Company, your deck has a lot more lands than it will need - and you could easily drop down to 22 (or possibly even 20).
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Urza's Saga lends itself really well into finding various 1-of toolbox cards that can save you in certain situations. Having a single copy of cards like Shadowspear, Pithing Needle, Relic of Progenitus etc can help you put-the-squeeze on many opponents.
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Lonis, Cryptozoologist really wants to live in a deck with lots of creatures. Just like Collected Company, your creature-count isn't high enough to justify this card.
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If you're playing Asmoranomardicadaistinaculdacar, you probably want to play the full playset, as well as the full 4-ofs each of Ovalchase Daredevil and The Underworld Cookbook.
wallisface on Scarecrow Ending
10 months ago
Interesting brew! Some thoughts:
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Walking Ballista is probably more useful than Endless One as it can win on the turn it’s played instead of just eating a killspell.
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Cut Down has far too few viable targets to be playable in modern.
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Not Dead After All feels very awkward here.., something like Unearth would serve you better as it doesn’t require you holding up mana.
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Ancient Stirrings feels like a great addition for both helping you find your scarecrow, as well as your win conditions (and worst case scenario it grabs you another land). I’d ditch 2 lands (or Thoughtseize) and the Cut Down to get a playset of these in.
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Golgari Rot Farm feels like a super sub-optimal land in that nothing it does particularly helps you, and everything it does likely messes with your tempo. I’d replace it with a fastland like Blooming Marsh.
onlyjoking on Weak Sauce Graveyard
1 year ago
Consistency and Card Draw: Consider adding more ways to draw cards and increase the consistency of your deck. Cards like Sign in Blood, Night's Whisper, or Read the Bones can help you dig through your deck and find the pieces you need.
Graveyard Interaction: Since you're interested in utilizing the graveyard, consider including cards that interact with the graveyard directly. Cards like Grisly Salvage or Mulch can help fill your graveyard and provide additional resources.
Removal and Interaction: It's important to have ways to interact with your opponent's creatures and disrupt their strategy. Cards like Murderous Rider, Fatal Push, or Eliminate can help you remove threats from the board.
Mana Base: Ensure that your mana base is consistent and allows you to cast your spells on time. Consider adding dual lands like Overgrown Tomb, Woodland Cemetery, or Blooming Marsh if they are within your budget.
Synergistic Cards: Look for cards that synergize well with your strategy. Cards like Jarad, Golgari Lich Lord or Golgari Grave-Troll can help you further utilize your graveyard and provide additional threats.
Deck Size and Card Choices: Consider reducing your deck size to 60 cards for increased consistency. This will help you draw your key cards more frequently. Evaluate each card in your deck and ensure that it directly contributes to your strategy.
Mousemke on Glissa Minor
1 year ago
Modern upgrades
Land base -
4x Jungle Hollow > 4x Overgrown Tomb
4x Deathcap Glade > 4x Blooming Marsh
2x The Dross Pits > 2x Nurturing Peatland
3x Forest, 1x Swamp > 4x Verdant Catacombs
Other cards -
4x Cankerbloom > 4x Outland Liberator Flip (but in the side)
I feel like Outland Liberator is better than Cankerbloom generally but I also think that the newly added Liberators should be in the sideboard though I don't immediately have a replacement suggestion. MV of 2 is good. Power of 3 is good. Maybe Grim Haruspex for the card advantage
Great card. Keep 4. But you may want to sneak into the deck a way to ensure more consistently dealing player damage
no notes. I'm unsure about this card but it has a bit of a unique ability so maybe it's ok.
4x Savage Gorger > 4x Dauthi Voidwalker
Gorger feels underpowered to me. Voidwalker is shadow so more consistent damage (though a tradeoff with no blocking). But much more so - all the discarding and sacrificing? Now you can cast those things
4x Urborg Repossession > 4x Unearth
you may want a mix of the 2. I understand Urborg Repossession can theoretically return 2 cards, but Unearth is directly to the Battlefield
multimedia on Lathril, blade of the elves
1 year ago
Hey, well done so far upgrading the precon.
Some Elf upgrades to consider:
- Copperhorn Scout --> Defiant Elf
- Elvish Harbinger --> Lys Alana Scarblade
- Circle of Dreams Druid --> Rhys the Exiled
- Fauna Shaman --> Sylvan Messanger
- Elvish Guidance --> Elderfang Ritualist
Copperhorn Scout pairs well with Immaculate Magistrate or Timberwatch Elf to have a repeatable untap effect to make Lathril huge when you attack with Elves. With Immaculate since the counters stay on the creature then can keep Scout and Lathril huge. Fauna Shaman repeatable tutor effect can be useful with Elves that are not impactful enough in the game to tutor for a more impactful creature. Fauna brings a toolbox effect with Elves since she can get any creature and untap effects work really well with her to chain tutor.
Elvish Harbinger and Circle of Dreams Druid are much more price then the Elves you could cut for them, but they're among the better Elves in the tribe. Circle is another mass mana combo Elf, it's Gaea's Cradle effect and Harbinger is an Elf tutor that's also a mana Elf who can make black mana. Elvish Guidance isn't an Elf, but it's another mass mana effect and after enchanting a Forest pair with Arbor Elf.
Some nonElf upgrades to consider:
- Staff of Domination --> Door of Destinies
- Cultist of the Absolute --> Crown of Skemfar
- Patriarch's Bidding --> Return Upon the Tide
- Assassin's Trophy or Beast Within --> Putrefy
- Victimize --> Lead the Stampede
Staff of Domination is most powerful artifact with Elves since it can make infinite green mana with any of the mass mana Elves (Priest, Archdruid, Circle, Marwyn, etc.) if they can make at least 5 mana. Infinite green is then paid into Staff to draw as much of your deck as you want to find Ezuri wincon or to get at least 10 Elves in your control. Lathril's tap 10 Elves to make each opponent lose 10 life can be a wincon with Staff since Staff can infinite untap Lathril and 10 Elves.
Cultist of the Absolute is busted with Lathril for only 1 mana. Without any other boost to p/t it makes Lathril a 5/6 flying/deathtouch/menace threat. The combination of having menace and deathtouch makes combat a nightmare for opponent. Lathril provides the creature sac fodder that's needed to fuel Absolute. Patriarch's Bidding is mass reanimation of Elves for 5 mana.
Door of Destinies isn't a good anthem effect card since it doesn't pump anything without casting an Elf the same turn you play it meaning need more than 4 mana to get any value at all. For 4 mana you can do much better if an anthem effect is what you want.
Some land upgrades to consider:
- Rogue's Passage --> Myriad Landscape
- Twilight Mire --> Blooming Marsh
- Woodland Chasm --> Skemfar Elderhall
Over a couple of turns Rogue's Passage alone with Lathril can build you an Elf army, that's pretty good for a land. Twilight Mire for 1 green mana can make BB and that's helpful when green mana is much more plentiful than black mana, but black mana is also important.
Woodland Chasm is another Golgari dual land that Verdant or Wood to get. Blooming Marsh will rarely ETB untapped making it much worse land then it appears especially for it's price. Fast lands are better in formats where you can play 4x of them for consistency of having them the first three turns of a game. Fast lands are overpriced dual lands in Commander.
Good luck with your deck.
Dead_Blue_ on Rock Deck 2022
1 year ago
Not a chance in the world of that happening. Allow me to elaborate:
Yavimaya, Cradle of Growth is often one of the best lands to draw, it’s the second Urborg, Tomb of Yawgmoth allowing to tap for colored mana on fetches as well as allowing stuff like Godless Shrine or even Urborg, Tomb of Yawgmoth to tap for green.
Takenuma, Abandoned Mire is useless more games than not but the ability to find you a threat in the late game when it comes down to top deck mode is the little nudge decks like this are all about.
Twilight Mire is essential to balance out the play set of Treetop Village
Blooming Marsh is a great card, I’ve ran it before in Rock and if I wasn’t running Damn I’d swap in the fastlands right away.
The thing I am having trouble with is the creature suite. I feel like 4x Dark Confidant is wrong in this meta, he never lives to put in any work. Goyfs, ScOoze & Flayer have all been great but good ol Bob isn’t good any more
Chasmolinker on Rock Deck 2022
1 year ago
I would cut Yavimaya, Cradle of Growth, Takenuma, Abandoned Mire and Twilight Mire for Blooming Marsh
wallisface on Lobotomy
2 years ago
Wabbajacke a typical Lanturn control list would look something like this:
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3x Thoughtseize
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4x Urza's Saga
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1x Swamp
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4x Glimmervoid
So, if you're wanting to keep to just blue and black, and include Circu, Dimir Lobotomist, then I would suggest a list that looks something like this (you'll note the deck can be a lot more tool-boxy than the above because Whir of Invention lets us search for whatever we want, so for example we only need 2 bridges):
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1x Torpor Orb
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2x Thoughtseize
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1x Welding Jar
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2x Urza's Saga
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19x other lands
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