Woodland Bellower

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Woodland Bellower

Creature — Beast

When Woodland Bellower enters the battlefield, you may search your library for a nonlegendary green creature card with converted mana cost 3 or less, put it onto the battlefield, then shuffle your library.

Hi_diddly_ho_neighbor on Sekki, Ghost Piñata

1 year ago

The deck is looking pretty tight, but I have some more thoughts on how to address your "pre-Sekki" concerns.

Farhaven Elf is a worse Wood Elves, but it's still ramp and an effective speed bump against and early attack.

Woodland Bellower isn't a bad inclusion since it can come down before Sekki and tutor up creatures like Tempting Licid, Ulvenwald Tracker, and Champion of Lambholt before Sekki comes down a turn or two later. You could also consider other creature tutors like Worldly Tutor and Green Sun's Zenith.

Thaumatic Compass  Flip isn't a ramp spell per-say, but it does guarantee your land drop for the turn and can turn into a better Maze of Ith to keep you alive until Sekki drops.

You could consider some of the cycling green lands like Tranquil Thicket as additional sources of card draw in the land slot. Play them as lands when you need them or just aggressively cycle them to dig deeper.

I also like Bushwhack as a fight spell/land grab.

As always, awesome deck!

Icaruskid on Azusa, Lost but Seeking Cthulu [Primer]

1 year ago

Thank you Profet93!

Fierce Empath replaces Time of Need. I like the early blocker and the classic synergy with Woodland Bellower.

Seek the Horizon replaces Kodama's Reach. Three lands per card is better than two.

Gaea's Cradle and Itlimoc, Cradle of the Sun are pretty good here. But this deck goes tall with a few creatures rather than wide as you said about Eldrazi Monument. Even though I have the card and there is no budget technically, I can play this deck in more pods when not running the more competitive card that is not at its best here anyway. Leaving it out for now but mostly because I want to play this deck as often as I can.

I'm keeping Shared Summons in for now as well because I like the cast triggers of Kozilek and Ulamog which are my most tutored Eldrazi. I'll try to find a spot for Tooth and Nail too as it helps with velocity even if I don't get the cast trigger.

Harrow and Springbloom Druid effectively give Azusa extra lands, just from the graveyard. They help with consistency when I don't hit Lotus Vale, Lotus Field, or the fetch lands and help justify Ramunap Excavator, Crucible of Worlds, and Perennial Behemoth. Speaking of, Perennial Behemoth's unearth ability is handy when Eldrazi Monument is out and even when I don't have it on the battlefield there are usually some other fodder like Tireless Tracker, Springbloom Druid, or Ramunap Excavator to buy three or more turns of indestructible flying Eldrazi which make the monument more than just a flavor win. If I cut the monument I would still need some protection from boardwipes in that spot. This is why Planar Bridge is so useful as I can grab Eldrazi Monument or Akroma's Memorial to get damage through. And using Planar Bridge to get Mana Reflection is also a near game winning play too. These cards are imperfect but they are hard to replace with single cards. Like Heroic Intervention or Asceticism or even Wrap in Vigor don't give multiple turns of indestructibility and evasion (flying).

I hear you on Desolation Twin. It does do work after a boardwipe though and I don't want to diminish organic threat density too much. Maybe this is where Tooth and Nail belongs. I'll try it out.

I really appreciate your ideas!!

Guerric on Cheat Death

2 years ago

You'll like Sidisi, he is the best tutor in this deck for all the reasons DreadKhan said. Other good ones are Gravebreaker Lamia which is budget and recurable, Rune-Scarred Demon, which is recurable and a great beater, Buried Alive, and Woodland Bellower. Obviously, you just made major changes and won't want all of these right now, but tutors are great for eventually leveling things up down the road.

Grasshoppeh1 on Karametra, Big-Mana Stompy [PRIMER]

2 years ago

Saw your reddit post, I don't reddit but I do lurk....

This is an unorganized brain dump of my thoughts on the deck. Pressed the playtest button above and goofed around with it a bit.

Anyone playing karametra knows how busted Whitemane Lion is. Thus I can make a logical guess that you purposely took it out. Mind you that for white+1 it is your most powerful ramp spell. Along with its friends Kor Skyfisher and Stonecloaker. I'm not saying you should run it, but maybe consider either that or stonecloaker if your play group has a lot of graveyard stuff happening.

One land to consider might be Mistveil Plains, I would only swap it in if you feel like you run out of threats.

37 lands might be too much? Maybe try 35-36 and see how you like it. You have karametra!

Lotus Cobra is another Tireless Provisioner which trigger off your general, I must suggest replacing Faeburrow Elder. That is partially preference and how you reason it is like this: if you feel like Tireless Provisioner is better than Faeburrow Elder it is time to swap in a cobra.

A tech swap might be Garruk's Uprising over Elemental Bond. For one if your trying to stompy them,, you should probably have more than 4 power. It also gives natural trample. The catch is it reduces your draw potential, which we can actually address.

How often does your Archangel of Thune go off? Do you feel its falling behind?

Cataclysmic Gearhulk is a potential alternate board wipe that gives you a creature. Tragic Arrogance does the same things, but you get to pick >:)

If you feel like your running out of ammo, Pokedex is worth trying out (Lifecrafter's Bestiary), Return of the Wildspeaker is a buff or draw, Garruk, Primal Hunter is draw or more creatures.

As for stompy bois, some I consider are Vorinclex, Voice of Hunger (WARNING: High salt), Woodland Bellower (Tutor + body), Apex Devastator (goes brrrr). Shalai, Voice of Plenty (if your wide or get targeted a lot), Kaldra Compleat (high pressure, makes big thing bigger), Multani, Yavimaya's Avatar (Comes back and with a lot of lands hits hard), one of my favorite cards ever printed, "cute" swarm uhh... I mean Scute Swarm. (s)cute swarm goes nuts when you start dropping lands. Get the alt art for extra (s)cuteness.

Have fun!

KBK7101 on Her Royal Fluffness: Gorestorm

2 years ago

Goreclaw is such a great card. I have one in basically any big fatty creature deck with that I have. I do have a few (kind of unoriginal) suggestions, though.

Woodland Bellower synergizes really well with Fierce Empath. It seems like it would be the kind of card that's either been in the deck before and then cut or just not your preference, though. Momentous Fall probably suffers the from same fate?

Guardian Augmenter works best in partner decks in my opinion, but any green deck should at least take a look at it to see if it works for them.

Vernal Bloom is another mana doubler. Only for forests, though, which doesn't seem to bother you any!

Hope the deck hits 100 upvotes soon!!

solterranean on Lathril Casually Competitive

2 years ago

If you're looking to speed the deck up, I'd consider adding: Elves of Deep Shadow, Birds of Paradise, Wild Growth, Utopia Sprawl, Boreal Druid, Elvish Pioneer and the all-mighty Deathrite Shaman. For those, I'd look at cutting: Kodama's Reach, Rampant Growth, Elfhame Druid, Farhaven Elf, Jaspera Sentinel, Llanowar Visionary, and Springbloom Druid. Selvala, Heart of the Wilds is an amazing card, just not sure if it belongs here, maybe replace it with Elvish Guidance. There's also always Heritage Druid,

And hey, if you've got a Gaea's Cradle, Crop Rotation is a must (and its slower cousin, Sylvan Scrying, which also makes Nykthos, Shrine to Nyx a good add. More ($$$$) lands to consider would be: Cavern of Souls and Yavimaya Hollow. Other utility lands you might want to check out would be: Emergence Zone, Nurturing Peatland, Castle Garenbrig, and Wirewood Lodge.

If you've got the funds and are looking to get those last few % points in your ramp package, take a look at: Carpet of Flowers and Jeweled Lotus.

For card advantage, yeah I agree that Glimpse of Nature and Oakhame Adversary are good options, along with Sylvan Library, Necropotence, and Dark Confidant if you've got the $$ and looking to get as close to 100% as possible. Regal Force is a non-elf that's essential in elf decks. Some other options would be: Pact of the Serpent and Elvish Visionary. In terms of tutors, definitely consider: Chord of Calling, Eldritch Evolution, and maybe even Woodland Bellower and Fauna Shaman. Decks closer to CEDH would probably include: Vampiric Tutor, Diabolic Intent, and Survival of the Fittest. Also, Eternal Witness might be too good to not include, along with Noxious Revival. Patriarch's Bidding is a cheaper Haunting Voyage.

Card advantage cards you could consider cutting would be: Twinblade Assassins and Silhana Wayfinder.

In terms of removal, I think you'd want: Assassin's Trophy, Abrupt Decay, Nature's Claim and/or Force of Vigor, and Deadly Rollick. I also like Golgari Charm in more casual metas.

For elf synergy, along with Elvish Champion, I'd take a look at: Ezuri, Renegade Leader, Immaculate Magistrate

For utility, consider: Autumn's Veil, Veil of Summer, Vitalize, and the non-elves Scryb Ranger and Temur Sabertooth. Concordant Crossroads seems really good with Lathril too.

Hope this helps! Happy brewing

Grasshoppeh1 on Lost and Afraid

2 years ago

Grasshoppeh1 on Flex

2 years ago

From Azusa player to Azusa player I like GASSSS, rebuilding mine recently and I've noticed something techs. I've been running Ghost Quarter recently. It's a free shuffle, but with land destro utility

  • If you have Courser of Kruphix, Augur of Autumn, or Oracle of Mul Daya on the battle field, drain the lands/cards off the top of your deck first. You're more likely to run into a card.
  • Play Ghost Quarter
  • If you would get more value off destroying a land then do that. (Be aware they will try to balance out their mana base)
  • Alternatively if there is a card on top your library that is a dead draw, pick a tapped land or tap a forest for mana, kill your own land and search out a forest that comes in untapped. (use the float)
  • If you have Ramunap Excavator, Ancient Greenwarden or Crucible of Worlds of worlds on the field you an repeat the previous steps. You can also float the mana from the forests being destroyed for each land drop than play something.

Timeless Witness is an ok tech if you want recurrence. Your not running Woodland Bellower, so its a 1 mana tradeoff to potentially get something later. Best way to think of it, if you feel a four mana green sun is better than a five mana green sun with later recurrence then don't make the trade off.

Good luck

Load more
Have (2) metalmagic , Azdranax
Want (1) AjaxSlumbering