Woodland Bellower

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Mythic Rare

Combos Browse all

Related Questions

Woodland Bellower

Creature — Beast

When Woodland Bellower enters the battlefield, you may search your library for a nonlegendary green creature card with converted mana cost 3 or less, put it onto the battlefield, then shuffle your library.

Woodland Bellower Discussion

Dedecchi on Vivien Forsaken

3 days ago

Vigor is thematically a super fun idea for the deck, but unfortunately isn't how your deck plays (because your sig. spell is triumph of the hordes)

Woodland Bellower

Nissa, Vastwood Seer  Flip

Reclamation Sage <- this on is highly recommended, giving you control, which only acidic slime really provides right now

Beast Within Similarly control, although I expect this to be mostly removing oathbreakers or problematic pillowforting (think Ghostly Prison or a rogue Blazing Archon (which you should have won before it comes out but hey, doesn't always happen))

Inspiring Call 1/1 counters are a subtheme, and I could see this being very beneficial

Dryad Arbor This is a dryad arbor deck. You like having the additional elf creature at pretty much all times.

Green Sun's Zenith

Chord of Calling

Soul of the Harvest

Harmonize This is a little slow, but I could see it working out in your favor if your inital ramp has failed. sideboard: Mwonvuli Acid-Moss Land destruction is obnoxious, but there are some times when it's necessary Terastodon Your deck ramps enough for this card to be relevant.

griffstick on Most underrated commander of all time

1 week ago

@Profet93, Praetor's Counsel is in the deck. And the last thing you said too. The deck is packed full of so much value creatures that draw is better than recurring a good creature. I like the idea off adding Eternal Witness since I can fetch it out with Woodland Bellower . Also Seasons Past was another one of those cards I strongly considered putting in the deck.

You make a case for Greater Good . I will see what cut to make for it. The problem is with that is there is some balance required between having enough scary creatures and resources for removal and resilience. Ohran Frostfang is a really good card and The Great Henge is too and I also need to find a spot for that as well

The point I'm saying is. It's getting real hard to choose what to cut for some of these cards. All while keeping that balance

griffstick on Selvala's great journey

2 weeks ago

Wow so the 1 biggest creature you can put in the deck I don't see. Multani, Maro-Sorcerer , this card is a house. Also I like Predatory Focus , and Bellowing Tanglewurm .

And it wouldn't hurt for a few more tutors. Like Woodland Bellower , and Mwonvuli Beast Tracker

DoWell on The Killer Queen [cEDH]

1 month ago

midwestmtg

How would Hidden Herbalists work in that scenario? Genesis Wave puts all permanents onto the field so it wouldn't proc.

I like Woodland Bellower because it can tutor up a Quirion Ranger , Scryb Ranger , Wirewood Symbiote , etc to allow you to keep going. If I'm dumping more than 12 into Genesis Wave I personally leave one floating specifically to spam Selvala again.

I will look into possible Hidden Herbalists scenarios though, thanks!

midwestmtg on The Killer Queen [cEDH]

1 month ago

This deck was renamed while I was in the middle of a playtest with it lol. I was having a lot of fun. I did one time run into a dead end when I hit Woodland Bellower from a Genesis Wave and had no mana to use Selvala, Heart of the Wilds after it hit. I desperately wanted a Hidden Herbalists to keep going. Maybe in place of Utopia Sprawl ? Really solid deck, I am enjoying playtesting it a lot.

Tata on Meren's Monster Mash (Primer)

1 month ago

I think you can push your power level a bit forward if you anticipate your meta to include more yard hate in response. Graveyard strategies are extremely common in EDH and it's not really your fault if your casual playgroup forgets to include any - that's not really your problem, and in the end it will make them better players if they are forced to solve a problem that comes up in every format of Magic.

Greenwarden of Murasa is an extremely high-value creature on its own. In a deck that self-mills, it's even better. And it's surprisingly cheap.

Woodland Bellower is another high-value creature that's relatively inexpensive.

Barter in Blood and Diabolic Tutor are cuts I would make for this deck. They're spells for one thing, and don't synergize with Meren. They're also a little high in CMC for what they do.

dingusdingo on Reki, Kamigawa doing its best

4 months ago

Alrighty roo, let's spend 10 minutes fixing your deck

Thoughts

Aluren + Cloudstone Curio + any 2 legends 3 CMC or below = draw your deck.

Don't run Reap . It depends on opponents board state to function, meaning it is unreliable.

You are running Snow-Covered Forest but don't have Mouth of Ronom slotted. Low opportunity cost land that allows mono G to have a targeted creature nuke.

Add Prismatic Vista for increased deckthinning.

There are a whole host of other legendary cards you can be running that are 3 CMC or less. Replace any combat oriented or random buff artifacts/creature (most of the 2/3/4 CMC legendary artifacts, and also Skyship Weatherlight) with some of the following

Voltaic Key works with Paradox Engine and Sensei's Divining Top to draw deck. You already slot the other two. Key also lets you ramp or get value from other artifacts.

Inventors' Fair opens many winning lines from many board states, usually by fetching Paradox. Expedition Map lets you get to Inventors' Fair more often.

You should really up creature tutor density, and add some value targets. Eldritch Evolution Chord of Calling Finale of Devastation Natural Order Time of Need Woodland Bellower Summoner's Pact Uncage the Menagerie Weird Harvest

Adding in value creatures that can be grabbed from tutors gives you a far greater chance to escape from nasty artifacts/enchantments Caustic Caterpillar Reclamation Sage Manglehorn

Burgeoning Mirri's Guile Earthcraft and Oath of Nissa have far less value here than you think. I would cut them all, except possibly Earthcraft due to how well it works with Paradox engine. You should add Squirrel Nest as an alternate wincon if you keep it.

Why are you running Strip Mine ? You run no other stax pieces and no land recursion.

dingusdingo on 1 Tap 2 Win U/G Commander Edition [cEDH]

5 months ago

Hi shwanerz88

Thanks for the suggestions, but unfortunately none of them are good enough to make the cut!

Kiora, Behemoth Beckoner is only drawing a card on 4 different creatures entering, Woodland Bellower Great Oak Guardian Terastodon , and any of those entering the battlefield means we're secure in our combo to victory, so a card isn't going to do much for us. The untap effect is nice, but paying 3 CMC for an untap we will use one time is too expensive for the deck. We also don't get synergy with Disciple of the Ring , which our instant/sorcery untaps do.

Umbral Mantle suffers from a similar situation. The idea of getting multiple untaps off one permanent is very appealing on our combo turn, but the price is simply too high. It costs 3 CMC to play, and 3 CMC for every untap after the inintial investment. Paying 6 CMC total for the first untap is simply unacceptable, even if we are able to split it into two smaller chunks on two different turns. Also doesn't combo with Disciple. Getting two or more untaps from it sounds very nice, but at the cost of 9 mana for 2 untaps we don't want to pay that price.

Fblthp, the Lost is a neat idea, but we really don't need card draw. It might have some usefulness in a future "draw your deck line" with hulk via Body Double Gigantoplasm Phantasmal Image and others, but I haven't been able to find an infinite Vannifar loop that makes it worthwhile to include all those slots in the deck. New printings in the future may make this a possibility, but it has to be better than the secondary hulk line in terms of slots and usefulness. Currently, Pili-Pala and Grand Architect are dead draws and also make us run Walking Ballista (we could cut down to only 5 different 0 drop creatures and be fine), so whatever replaces those 3 has to either be fewer slots or have higher usefulness outside combo in an actual game.

Craterhoof Behemoth looks better on paper than it is. We have to deal 120 damage (3 players x 40 life) in a swing, which means we have to have 10 other creatures without summoning sickness for Behemoth to be worthwhile (11 creatures total we can assume all 1/1's which get +10/+10, so 10 creatures x 11 power = 121 damage with some leeway as Craterhoof is a 5/5 and other creatures have higher than 1 power.) We don't have any lines that give our creatures haste, so we have to have 9 creatures that aren't Vannifar ready to swing on our combo turn. Avenger of Zendikar could possibly work, but we'd have to pass a turn before transmuting it away to make creatures combat ready. Grand Architect + Pili-Pala + Walking Ballista doesn't require a combat step, it will 100% always kill no matter if players gain life, and is an alternate wincon that fits through our Hulk package. Behemoth just doesn't make the cut.

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Woodland Bellower occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.43%