Batterskull

Batterskull

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)

Equipped creature gets +4/+4 and has vigilance and lifelink.

{3}: Return Batterskull to its owner's hand.

Equip {5}

Browse Alters View at Gatherer

Trade

Have (1) PostContact
Want (4) decksbouwen , Jdreesman , Locksteel , Wallet7865

Printings View all

Set Rarity
New Phyrexia (NPH) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Tokens

Legality

Format Legality
Block Constructed Legal
Duel Commander Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
2019-10-04 Legal
Unformat Legal
Magic Duels Legal
Noble Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Batterskull occurrence in decks from the last year

Modern:

All decks: 0.03%

Legacy:

All decks: 0.59%

Commander / EDH:

All decks: 0.01%

White: 0.27%

Batterskull Discussion

Snowmen1 on Cabal Stoneblade

1 month ago

deck looks solid. maybe Shadowspear? I'd also say you should play some number of Collective Brutality in the 75. I am not too familiar with the meta post-companions, but you seem weak to burn and other aggressive decks. Brutality is a good general card that can help you stabilize long enough to get cards like Batterskull or Sword of Light and Shadow on the board (since you would probably need to use sfm in order to get/play these).

TypicalTimmy on Neliv, Master Blacksmith

2 months ago

Okay but seriously, I want to actually build this one. Been wanting a Voltron deck for like two years now.

Neliv, Master Blacksmith

There are 17 viable Legendary Artifact - Equipment in MTG, since we don't have access to Unscythe, Killer of Kings.

This makes some of the more horrific Equipment, such as Argentum Armor, Batterskull and Colossus Hammer, viable.

StefanKaminski on Dragon's Eye Sanctuary | Dragonlord Ojutai EDH

2 months ago

Hey Olde_English, Thanks for your reply :) As I‘ve been toying around with your list and started playtesting more questions came up. Perhaps you could find some time to answer them as well...

  1. Auras vs. Equipment I see how you’ve chosen your auras to grant Ojutai especially doublestrike for more anticipate triggers or vigilance to give him protection. The downside of course is that if Ojutai is somehow removed the auras will be gone as well. So I was wondering if a Stoneforge Mystic, Umezawa's Jitte, Batterskull and Sword of Feast and Famine package would be better?Batterskull is good on its own and can give Ojutai the needed vigilance, Jitte is an incredible control piece handling e.g. mana dorks and the sword gives not only protection to Ojutai but also helps keeping mana open. What are your thoughts on this topic?

  2. Stax vs. Interaction I see that you’ve updated your control package and I like it very much :) One card to also consider is Muddle the Mixture as it can also function as an universal tutor for all of your wincon pieces. You could swap out Delay for it as it seems to be the weakest of your counterspells. But my main question is about your choice of stax pieces especially the exclusion of some. Is there a reason you’re not running Arcane Laboratory, Rule of Law or Deafening Silence effects? I find them very useful against most combo strategies without them hurting our plans too much. While you are running Winter Orb why not also Static Orb at least for redundancy. I’m Very unsure about Sphere of Resistance: While it can mean a near perfect lockout for our opponents when our mana denial plan is working it is a dead piece if not. The last stax pieces I thought of are Linvala, Keeper of Silence and The Tabernacle at Pendrell Vale to shut down opposing mana dorks. I know the last one is very pricey but also very efficient :D

  3. Wincons I see that you took out Approach of the Second Sun which makes me a little bit sad as it is such a unique way of winning and totally synergistic with Ojutai but you will have your reasons ;) What you kept in on the other side is Helm of Obedience which seems weird to me as it doesn’t win you the game on the spot. Why did you do so and what is or was your experience with both cards? And while we’re on it, with Approach gone is it still necessary Or worth it to keep the Scroll Rack? One more question: you mentioned Blind Obedience as a wincon in combination with dramatic scepter but you would also need white mana producing rock to produce to pull this off, aren’t you?

Thanks in advance :)

ZendikariWol on Amulet Rainbow Reef

2 months ago

Okay so here are my present considerations:

For main board, Grapeshot may be better than Reckless Bushwhacker. It's just harder to interact with. Usually the Whack's not gonna get countered, as I save him a Cavern of Souls, but Wurmcoil Engine or Dredge's enormous board states do make my life super annoying when I go off. The more I think about it, yeah. Grapeshot's in.

And here are the options I'm looking at for sideboards:

Fulminator Mage: I don't need it against tron; this deck just dominates tron. Tron usually plays a big thing on turn 3 and if I have the play I can often win on 4, and if I don't I just chump-block forever. I may, however, need this card against the other popular deck that runs Amulet of Vigor. Thoughts?

Lightning Bolt or Dismember: my deck has no interaction and some creatures warrant interaction. Right? What creatures am I worried about? Arbor Elf? Urza, Lord High Artificer? Batterskull? Yeah Imma probably run Dismember, if anything.

Tormod's Crypt... yeah Dredge is a bitch, and basically my only solution is to race them. Or... to run Crypt.

Caerwyn on Jalverastegui

2 months ago

In the future, please use the Rules Q&A section of this site if you have questions about rules, cards, or card interactions. Please also link cards with double brackets, like so:

[[Batterskull]]

[[Arrest]]

Batterskull

Arrest

Equipment is distinct from the item it is equipping, with its own set of abilities.

When one Arrests the Germ, they are not also arresting the Batterskull. As such, you can still activate Batterskull's abilities.

Xica on ToolmasterOfBrainerd

3 months ago

Hello, i see that you added a LOT of 4c Stoneforge Mystic decks.
If you care about their compeitiveness here are my two cents.

The Stoneforge Mystic "shell" requires you to run 7x cards.
The real issue with that is the fact that Batterskull is much worse, when Tarmogoyf is not the only creature that is able to stonewall it all day.
That is relevant.
Due to the fact that using SFM to play batterskull is the only efficient way to use it in the decks that run SFM. Paying 1W, then 1W, then the equip cost, is very inefficient when it comes to playing the swords to say the least. You, basically need to give up turn 2, 3 & part of your mana on t4 to utilize a sword - while you only need turn 3 and part of your mana on t4 to use swords if you draw them naturally, or using cantrips.
To put it bluntly the group of cards is close to 2 swords + 5 borderline dead cards.

Imho, there are a LOT of better things to do in those 5 slots in the decks you are building.

ZendikariWol on Dalakos, Crafter of Wonders

4 months ago

First and most importantly, have you considered naming this deck "Dalakos's Artifact Stack Attack," because I think that would be wonderful.

Beyond that, though, have you considered the following:

Balefire Dragon (because it's fantastic), Captain Lannery Storm (because she's a warm body that ramps), Cephalid Constable (because it's a criminally underrated masterpiece), Daring Saboteur (because it loots and is evasive af), Fervent Champion (because it's an excellent voltron), Flameblast Dragon (because removal is nice), Grenzo, Havoc Raiser (because stealing spells is fun), Hellkite Tyrant (because 20 artifacts, with this deck? Sure, you'll need help, but that's what your opponents are for!), Hero of Oxid Ridge (in case you have any pesky token strats in your meta), Legion Loyalist (because why not just give your creatures all the keywords at that point), Markov Blademaster (because double strike is just really strong), Niv-Mizzet, Parun (in case storm exists in your meta), Prophetic Flamespeaker (because it's got double strike, trample, and card draw), Rapacious One (because INFINITE BLOCKERS), Scab-Clan Berserker (in case, once again, of Storm), Scourge of the Throne (because it's real good), Tandem Lookout (because drawing two cards per turn is nice), Tyrant's Familiar (because, once again, removal is wonderful to have), Varchild, Betrayer of Kjeldor (because it basically creates tokens for you), Windreader Sphinx (because it's a LOT of card draw), Basilisk Collar (because lifelink is super good), Batterskull (see prior), Champion's Helm (because hexproof is important), Embercleave (for obvious reasons), Golem-Skin Gauntlets (because more power is better), Heirloom Blade (because it's a steep stat boost and a death trigger, maybe), Loxodon Warhammer (because lifelink is basically super-vigilance anyway), Prowler's Helm (because evasion is nice), Rogue's Gloves (because card draw is good to have), Shadowspear (because it's nuts), The Sword Cycle (because you feel like droppin 16,000,000,000$), Sword of Vengeance (because holy keywords, Batman!)

djroguelike on Maverick

4 months ago

Atualização

Para as próximas semanas, vou tentar não mudar a lista (talvez umas cartas de SB) para ver como o deck responde. Três jogos por semana é uma amostra muito pequena para ter ideia de como as cartas performam.

Como os jogos contra Miracles demoram muito, dificilmente se joga a terceira partida. Por isso, o deck vai preparado com algumas cartas boas contra Miracles no MB, deixando os hates para outros decks no SB.

Inclusão de Batterskull porque acredito que o Maverick quer ter a maior variedade de respostas possíveis, é o que você assina quando escolhe o deck.

Garruk MB porque a carta é boa contra a maioria dos decks da Versus: control e midrange. Normalmente a lista tem só uma carta com custo 4 (eu escolhi Ceratops pelo match contra Miracles), mas eu achado que é uma forma do Maverick aproveitar as ferramentas que tem.

Palace Jailer não parece ser uma boa agora, principalmente com Miracles jogando com Ice-Fang Coatl. Se não for para usar contra Miracles nem D&T, não acho que vale muito a pena. Vou com duas Sylvan Libraries porque é uma carta que você sempre quer comprar quando joga de Maverick.

Mandei Oophe e Maze para o SB para valorizar o match contra Miracles. Ainda estou com um Silêncio Ensurdecedor só, gostaria de ir para o segundo, mas não sei o que cortar (ainda quero três GY hates e um Prelate a mais).

Load more