Batterskull

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Batterskull

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)

Equipped creature gets +4/+4 and has vigilance and lifelink.

: Return this to this artifact's owner's hand.

Equip (Attach to target creature you control. Equip only as a sorcery.)

Lankhmar on For Honor and Glory!!!

2 weeks ago

Oh (bleep) you're right! LMAO. Like I said, I've been playing since Revised and have a LOT of decks. Always had a penchant for tribal knights (even though there have been/are better tribes for sure through the years). My Modern version does, in fact, run Giver of Runes. The Kor designation doesn't allow me to Cavern of Souls her in but I do run plenty of white sources. I'm sorry bud. 100% my bad. Sorry about that. I need to NOT drink my scotch and give advice. I just get soooooo excited when I see a solid knight tribal build I lose control.

I WILL post my ACTUAL MODERN legal version in the next few days. Giver of Runes is my only non-human or non knight creature in that deck. I run everything else human and/or knight in that deck-most are both. I announce my first Cavern of Souls as "knight" which prevents counter magic on all but the Giver of Runes and Noble Hierarch. Those both being (ideally) early drops-counter magic doesn't normally come into play.

My current, most regularly played, Modern deck is not knights (although I do play it still for a change of pace once in awhile but it's not my number one deck-hence my leading you astray). My current regular MODERN deck is as follows:

Deck: Greif Blade

Main: 4 Ephemerate 1 Poet's Quill 1 Batterskull 4 Giver of Runes 1 Sword of Fire and Ice 2 Plains 3 Godless Shrine 3 Concealed Courtyard 3 Skyclave Apparition 1 Takenuma, Abandoned Mire 3 Tidehollow Sculler 2 Malakir Rebirth  Flip 2 Charming Prince 1 Kaldra Compleat 1 Silent Clearing 1 Shriekmaw 4 Grief 3 Feign Death 4 Marsh Flats 1 Lion Sash 1 Flooded Strand 3 Touch the Spirit Realm 1 Swamp 1 Castle Locthwain 2 Agadeem's Awakening  Flip 2 Solitude 4 Stoneforge Mystic 1 Verdant Catacombs

Sideboard: 2 Leyline of Sanctity 1 Shadowspear 2 Damn 1 Sword of Sinew and Steel 2 Damping Sphere 2 Sanctum Prelate 2 Kaya's Guile 2 Dauthi Voidwalker 1 Reduce to Memory

This is the list I run most frequently so it's the one I know best and have readily available to share. This is NOT a net-deck AFAIK. If there is an identical or similar list floating around in Cyberspace it's purely coincidental. This list was home brewed and is one of my favorites I've ever made through the years.

Delphen7 on Is Germ a Real Creature …

2 months ago

Batterskull, Kaldra Compleat, etc all make a "Phyrexian Germ" token, but there is no actual printed creature with the type 'Germ'. So can I name Germ as a creature type for Unclaimed Territory?

wallisface on Blue "control"

2 months ago

Some thoughts:

  • 18 lands is insanely low for control. Burn decks play 20 lands, and only run cmc1-2 cards. Most control lists i’ve seen run around 25 lands… i’d suggest you’d need a similar number by looking at your curve.

There’s a bunch of cards that I think are really dubious choices, that I think you should ditch:

  • Scour All Possibilities this is a really average effect, and being sorcery speed is going to really mess with your ability to control the board.

  • Batterskull is generally only good with Stonforge Mystic, and really sub-par without her. Sane goes for Sword of Feast and Famine, which is probably even worse here given your low creature count.

  • Lightning Greaves has no place in modern, and especially your deck. You have very very few creatures to make this worthwhile, and being a control deck, you should have no issues protecting your creature with countermagic anyway.

  • Mishra's Bauble isn’t bad, but control decks generally want better control over what they draw, so i don’t think this is ideal.

Assuming you ditch those 10 cards, to replace them i’d first suggest adding in at least 6 lands. After that 2 copies of Memory Deluge would be a strong option, as well as 2 more copies of Mana Leak.

The other thing to thing about is your sideboard. The only cards that you have there that make sense are Engineered Explosives and Relic of Progenitus. The rest of the choices there make no sense to me - i think this sideboard needs a major rework.

MagicMarc on Need help deciding on a …

2 months ago

I just want to point out that you could do a Rakdos commander deck and have both your pain/punishment as well as lifegain matters in the same deck.

As you already stated, Mogis would have Tobran in his 99. Why not Vito and other lifegain shenanigans?

Cards like Torbran, Thane of Red Fell or Brash Taunter using its fight ability while Vito, Thorn of the Dusk Rose activated or anything that does big damage equipped with stuff like Basilisk Collar, Batterskull, Shadowspear, Whip of Erebos, and Mask of Griselbrand.

You keep tutors, wheels and burn. You keep synergy with Unspeakable Symbol, Crypt Rats, Aetherflux Reservoir and even Blood Tribute.

I like the sound of a Tobran/Vito deck with say Obosh, the Preypiercer as your commander? Or keep Mogis for his inevitability.

philktoken8998 on Yorion Brew Sideboard Help

3 months ago

Thanks again. I'll probably try running Batterskull in the main the next time I play the deck and see how it feels since you've got some points. I don't think Kaldra Compleat is completely uncastable though since you've got Urza, Lord High Artificer, and Seasoned Pyromancer can loot it away, but I see your thinking 100%. This deck has some heavy mana requirements (end up wanting white early and then double blue and triple red late game) so the lifelink wouldn't hurt.

As for the sideboard choices, the deck is pretty heavy on etbs (stoneforge, pyromancer, emry, urza) and artifacts, so do you think with that being said Stony Silence and Torpor Orb would still be worth it? There's a decent amount of associated splash damage in that sense.

wallisface on Yorion Brew Sideboard Help

3 months ago

philktoken8998 I don’t think people generally account for Yorion’s extra 20 cards when creating sideboards. At best, they just run more copies of the important cards (so, running 2-ofs instead of 1-ofs, for example). I think it’s just part of the accepted penalty for running Yorion.

It’s interesting that you’ve seen Kaldra Compleat to be superior to Batterskull, as i’ve found the complete opposite. When the Kaldra germ token gets hit with Prismatic Ending it hurts waaay more. And Batterskull can reliably push you into the late game with its lifelink, which is often where the deck wants to be anyway. Kaldra can race, yes, but oftentimes it’s not fast enough to win that race on its own (only threatening lethal turn-6 is slow). Kaldra also has no chance of being cast if the Stoneforge gets bolted.

In response to your “trouble decks”:

  • Archon of Emeria will make life super hard for Living End, as well as mess with Belcher.

  • Stony Silence will mess with Tron and Belcher.

  • Damping Sphere ruins Tron and Titan, while also slowing down Living End and Belcher.

  • Leonin Arbiter should buy you a turn or two against Omnath. Torpor Orb can also be very useful here to stop the elementals gaining etb advantages.

There are more options, but at this point, i think it’s clear that you won’t be able to sideboard against all of these decks effectively, because you’ve only got 14 cards in your sideboard, and Yorion kindof demands running a higher quantity of copies. So, i guess sideboard with what your local meta is predominantly running in mind.

philktoken8998 on Yorion Brew Sideboard Help

3 months ago

Thanks. I think my thinking is just how do Yorion, Sky Nomad players adjust their sideboard options considering the 80 card main and how that dilutes the potency of sideboard choices generally. Ie is a plan of having tutorable targets in the sideboard a good idea vs. still playing non tutorable but more flexible/powerful cards?

1.) Solitude and Batterskull reasoning: - Solitude and higher CMC spells doesn't work with Experimental Synthesizer particularly well. You CAN cast it if exiled with synthesizer, but you're generally having to do a 2 for 1 and hoping for a really good target right when that happens. For this card, I'm specifically thinking vs. reanimator, titan decks, and murktide. It can also help vs. hammer as well.

  • Batterskull is brought in against aggro decks and burn since I think this and Sylvok Lifestaff are probably better than non tutorable cards like Blossoming Calm.Batterskull also can provide pseudo card advantage when fighting vs. control/omnath but generally can be a clunky card in a lot of other matchups. Kaldra Compleat basically fulfills the role of Batterskull in the main deck of giant beatstick to a better level.

2.) Decks that are giving grief or I believe could give grief are big mana (omnath, tron, and titan) and then all in combo decks (living end, belcher) since the deck isn't running counterspells in the main/side.Experimental Synthesizer and counters nonbo but if you think it's worth adding some amount into the board I'm all ears.

wallisface on Yorion Brew Sideboard Help

3 months ago

Having a quick look, i’m puzzled as to some of your current sideboard choices - Solitude and Batterskull specifically. Both cards make fine mainboard options, though i’m nit sure either are particularly suitable/good sideboard choices - what matchups are you expecting them for?

As far as sideboard choices versus specific decks:

  • Murktide decks fall to pieces if you can prevent them having a graveyard. Rest in Peace and Leyline of the Void are both spectacular options - though assuming neither of them is suitable, you just want any card you can that can keep their graveyard clean.

  • Combo covers a pretty wide range of decks to deal with. Some combo decks die to Damping Sphere, some to Surgical Extraction, Prismatic Ending, Counterspell… it’s hard to suggest how to help you here without knowing what specific decks are giving you grief.

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