Artifact — Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
Equipped creature gets +4/+4 and has vigilance and lifelink.
: Return Batterskull to its owner's hand.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
2 weeks ago
The question is in regards to playing artifacts using the living weapon keyword ability while Kira, Great Glass-Spinner is on the battlefield and under our control.
Is it safe to assume the since living weapon does not specifically target, casting spells such as Batterskull or Kaldra Compleat will succed and either will become attached to there respective germ token without the equip/attach getting countered by Kira?
3 weeks ago
zapyourtumor, I have played Esper Sentinel on paper for a bit and determined this card is OP against Burn, Control, and other early game removal/combos. I am extremely hard-pressed to remove it from this deck, because of how it passively interacts with Stoneforge (free card draw and bait). It's basically fodder for removal, while punishing our opponents Mana efficiency during the critical T1/T2/T3. Equipping Sentinel late game with Batterskull or Maul of the Skyclaves is basically free card draws. Anything we can do to drag the game out longer, essentially gives us the advantage, because, after all, this deck is a control shell and going to turns is definitely not a bad thing. Sentinel shuts down multiple efficient decks that rely on non-creature spells such as RDW, Boros Burn, Goblin Charbelcher, etc. I believe this card is highly underrated in modern as it essentially taxes fair and interactive spells when they are needed the most (the first few turns of the game).
I believe you are correct with recommending Solitude, I just do not have the time and money at the moment for the paper cards and believe it is a flex slot card vice a main deck option for now. As you probably already know, nearly all of the elemental cards printed in MH2 are fairly expensive, because of there brokeness. Thanks again for the recommendations and feedback, I greatly appreciate it.
1 month ago
Personally, Commando looks like more of a sideboard card anyways.
1 month ago
Hi I was playing against someone using Halvar, God of Battle Flip, he equipped a Sun Titan with a Batterskull making it a 10/10 with vigilance, lifelink and because of Halar's ability - double strike. He swung it at me, I had no blocks and played Reflect Damage. I thought he should take all 20 damage but he disagreed as he says sun titan was the source of 10 of the damage and Halvar was the source of the other ten (due to the double strike). Please can someone clear this up?
1 month ago
First FNM with this deck and it BOMBED (and not in the good way). DRC's top deck filtering was not enough of an edge and without some kind of card advantage the deck runs out of resources very quickly.
However, I had some ideas on how to fix this issue:
- 3x Stoneforge Mystic - Replacing the Giver of Runes to add more card draw/threats and be less reactive
- 2x Teferi, Time Raveler - Card Draw/Blocker Removal
- 1x Batterskull - Lifegain
- 1x Kaldra Compleat - Threat
- 1x Sword of Light and Shadow - Protection + Lifegain + Late game advantage.
2 months ago
Ok some feedback: Deck is much better and faster, but you can still improve. Firstly, I don't like the swords. I think that if you are running them to grab with Stoneforge Mystic, run Kaldra Compleat or Batterskull instead. Else, they are too slow without Stoneforge Mystic. If you do decide to cut out the swords, might as well also cut Nettlecyst for Lurrus of the Dream-Den because Lurrus is more consistent by definition thus better in the long game if your opponent has destroyed some Hammers/Sigaid with Force of Vigor or the likes. Thirdly, cut Paradise Mantle for an extra Springleaf Drum because having to equip at sorcery speed, and respecting summoning sickness isn't giving you speed, it is losing you speed. What you could add are more Fetchlands to be able to thin out your deck a little more; not too many though, just 2-4 considering they still get snow-basics. You could also add Ingenious Smith for Nettlecyst because smith gives you card advantage, and is still a threat without a lot of artifacts. It also dodges artifact hate. I also think that Dispatch in sideboard is significantly better than On Thin Ice for removal. Rest in Peace is also a pretty good sideboard option for a lot of decks you struggle with like Izzet Tempo and Yawgmoth instead of running so many swords.
4 months ago
Hello IHATENAMES! Thank you for your comments!
Personally, while I think Adeline lends herself to work well with equipment, I don't want that to be the focus of the deck - I'd like the deck to focus more on powering up the tokens through anthem effects. Most of the equipment that is there is because it's able to offer things towards our gameplan (Veteran's Armaments, Stoneforge Masterwork), give some form of protection or evasion (Loxodon Warhammer, Darksteel Plate, Whispersilk Cloak), or offers an additional form of removal (Godsend, Sword of Feast and Famine, Shadowspear). Batterskull provides an additional creature, which further boosts Adeline's power.
My main problem with mass removal in a deck like this is most of the time it's counterintuitive, meaning it messes with us more so than our opponents. Otherwise, I would run Wrath of God and Day of Judgment 100%. As for targeted removal, I am aware that my package is rather lacking. I'm a big fan of getting rid of things before they're even a threat or have a chance to be a threat, hence the Silence and Orim's Chant. I want to add more, but my problem is I also like utility and most of the cards that say "Destory target Artifact or Enchantment" are over-costed in my opinion.
As for the anthem effects you suggested, my main problem with them is they're over-costed for what we get. Take Honor of the Pure as an example - it's two mana for a +1/+1 effect for all of our creatures. Metallic Mimic does something very similar, as does Thalia's Lieutenant. Intangible Virtue is perhaps something that I might add, but all the others are too much mana in my opinion for what they do. My problem with cards like Gauntlet of Power is there is another mono-white deck at the table, and I'd rather not help them out.
Regardless, again, thank you for your comments!
4 months ago
I enjoy mono white equipment vultron in edh. I have run many over the years starting from the forged in stone starter edh deck and this deck reminds me I need to update my current brew (balan is at the helm).
Removal. This is gonna be meta dependent you seem kinda light on removal. Another boardwipe might be good only especially is kinda rough. I'd suggest something like Balancing ActOndu Inversion FlipTragic ArroganceDusk / Dawn or a power toughness based wipe that keeps your weenies. (Erase a better demystify)
Suntitan Nahiri, the Lithomancer or other recursion. I know you are trying to play the aggressive game but a long term plan is always good.
Meta dependent but running silence? Much better in1v1 unless you are using it to stop a combo or stop interaction with your combo.