Batterskull

Batterskull

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)

Equipped creature gets +4/+4 and has vigilance and lifelink.

: Return Batterskull to its owner's hand.

Equip

Latest Decks as Commander

Batterskull Discussion

Oof_Magic on

1 week ago

Had a Bo1 with Amulet Titan. Good lord that was one hell of a slog. It’s hard to keep track of what all they were doing but they got out an early Urza's Saga to follow up my Stoneforge Mystic . I took turn three to pop Saga with Field of Ruin . They quickly follow with another with some Arboreal Grazer action. I got out my Batterskull on an end step and deployed Gideon Blackblade to give the germ double lifelink. I pulled up ahead on line enough to take a hit for 18 from a Primeval Titan . I followed with Gideon of the Trials to pin the Titan. They managed to get another Titan off of Azusa, Lost but Seeking land drops and they had to eat a Gideon. They took out GotT with some Golems and got a second Titan on board to go at me. I deployed Kaldra Compleat with my Stoneforge sitting on the side to block it and take it down. My Batterskull was giving me big life at that point with a Sword of Fire and Ice attached so I could sponge some blows. Some more trading with another Blackblade sponging blows off the emblem and giving Batterskull big boy lifegain. I eventually foretold a Doomskar and that sealed the deal with my planeswalker beats and germ.

That was a real brawl. There was big work done by all contributors. Gideon of the Trials emblem made magnets of our Gideons taking a lot of pressure off our life total while Batterskull with double lifelink with Gideon Blackblade sent our life soaring. We were sitting at around 48-50 by the end? Blacksmith's Skill gave us clutch as a ‘block’ for one of our Gideons getting threatened by a Titan. That bought a turn for another GotT to come in and nullify it. Doomskar has been an all star coming in clutch to close out games. With a log of our threats being resilient to the sweep we could easily follow with a big swing. I was stunned we were able to hold the fight without a single Path to Exile or Solitude . Wow. Those would have been fantastic pulls. The one flaw in my play that I could identify was getting Batterskull instead of Sword of Hearth and Home . That would have been great for blanking Titan hits. So what we pulled performed wonderfully and and we had a lot of live draws that would have helped. This is a real confidence booster for this deck’s viability. I never even bothered attacking with Blackblade and I could have. xD

zapyourtumor on Kaldra assembled turn 2! (MH2)

1 week ago

Maybe update the description ;)

Looks like the deck got a big upgrade with the aggressive Kaldra Compleat over the stable Batterskull . I'm glad that the card is being used in decks besides stoneblade.

memdem on GO GO fast artifacts

1 week ago

So since this is an equipment deck I think you should add Stoneforge Mystic and Batterskull maybe Kaldra Compleat . Im also wondering what Colossus Hammer because it costs 8 top equip. If you go with my recommendations might want to check out this deck

Reliquarian on UW Stoneblade

2 weeks ago

That's a good suggestion. I had been considering Kaldra Compleat but I'm not sure it ends up being better than something like Batterskull . I could be wrong though so time will tell and perhaps giving it a try will change my opinion on the card.

Mavalava on Living Weapon Slayer

2 weeks ago

zapyourtumor - Thanks for the feedback! I get what you mean, however the deck actually uses the Living Weapon mechanic pretty efficiently. The Living Weapon mechanic distinguishes itself from other cards by giving us a token along with the permanent equipment. To make full use of Living Weapons efficiently, we need utilize both of those aspects -- the token and the equipment itself. This deck utilizes the token for various things such as burn/ping, card draw, mana acceleration/color fixing, and of course basic combat offenses and defenses. Once the token has been removed, the equipment still persists, not becoming useless, but rather a tool for us to buff other creatures, such as Dreadhorde Butcher , or Fireblade Charger , for example, which can set up for some devastating damage, especially if equipped with a Lashwrithe or Batterskull . A normal permanent with an ETB doesn't really do this. It's not the most 2000-IQ strategy, but it does accomplish the goal of fully utilizing the Living Weapon mechanic.

When I was trying to figure out how to update the deck, Master Transmuter was a fun option, but (at the time) not as budget friendly, and also there just aren't enough actually good Living Weapons to warrant her play unless you start running tutors like Steelshaper's Gift . That being said, with the newly revealed "Kaldra Compleat" being released in the upcoming Modern Horizons 2 set, there's now a much stronger argument to play her and I'll very likely be updating the decklist again when that card drops, haha.

Spaz696969 on Witchblade

3 months ago

Interesting suggestions. I get the feeling you’re on a similar deck. What do you think of my idea to go up to 2x Batterskull and just lean into slamming skull more? I figure if I already have the color swords on the side I can just grab Embercleave if there are Lingering Souls tokens to hold it, and then otherwise just start dropping skulls.

Monomanamaniac on Balan, one-punch woman

3 months ago

Omniscience_is_life thank you for the suggestions. Sword of Vengeance isn't the best weapon in Balan's arsenal, but those key words aren't the least relevant. Vigilance for blocking, trample for getting through blockers, and haste so she can go to town the turn she lands. Add to that a +2 power boost and it's not too shabby. I do like Infiltration Lens , but tbh it doesn't offer a power boost and I'm trying everything in my power to get Balan through unblocked lol. I do actually have Cartographer's Hawk , Verge Rangers , Burnished Hart , Endless Horizons and a few other rampy dudes in my list of considerations. Tbh though, blackblade puts in some real work, it only ever needs to get to +8/+8 but even at +5/+5 I'm only 2 away from lethal. I know my land is much lower than it needs to be, but that's why I pay close attention to the average cmc of the deck, it's currently sitting at a comfortable 2.18, which is probably going to get lower once i cut Batterskull (something of a pet card lol). I'm definitely investing in an Ancient Tomb asap, as well as a Conqueror's Flail , Champion's Helm , Sword of Sinew and Steel , as well as a few other things to help get the deck to it's highest potential. I'm even looking at some of the mdfc lands to help spice it up

Sultai_Sir on How's Kaldheim Looking to You? …

4 months ago

In my humble opinion, Kaldheim is looking like an amazing set. We haven't gotten any broken things, but they all look fun. Let's go over some of the future commanders of our hearts! I'm skipping over commanders that use fortell, as we don't have many cards for them. Oh, and the cards that don't interest me. My post, my rules!

  • Halvar, God of Battle  Flip: While pretty good in Voltron decks, he makes for the first artifact commander we've ever had, and I know my Inner Johnny is tickled at that fact. The Equipment side is also super cool, with being able to pay 4 mana to resuscitate one of your creatures. With some Phyrexian Altar + Ashnod's Altar janks, we can make a fun mono-white combo deck! Oh, and Batterskull says hi.
  • Lathril, Blade of the Elves: I'm really psyched for this general. She looks like a way to make Golgari Elfball more viable, has a crazy, but not broken, activated ability, and is one of the only generals to make a usually too-competitive strategy fit for more casual tables. She has synergy up the wazoo with cards like Immaculate Magistrate and Timberwatch Elf. Oh, and one card that should be in every one of her decks, but is in zero so far, is Elder of Laurels. This card = broken in this deck, often turning your Lathril, Blade of the Elves into a four-digit power commander. Run it!
  • Sarulf, Realm Eater: Golgari Control is a thing, I guess? Stack your deck like card:Skullbrair, the Walking Grave does, but instead of going for the voltron combos, instead, you wipe your opponent's board every turn. Evolutionary Escalation is a must. Who cares about an 8/8 on your opponent's side when it's dead?
  • Vega, the Watcher: I'll say it: This is probably the most powerful uncommon commander ever printed. This triggers off of so many things: Elsha of the Infinite, Flahsback, Cascade, Retrace, Future Sight, Suspend, Adventure, Foretell, Impulse Draw, etc. Need I say more?
  • Jorn, God of Winter  Flip: ... Sigh. I know this is a fun card, but why is it sultai? Oh wait, it's generic value. EVen from a sultai-loving man as myself, this seems like overkill. Oh, you want me to talk about the commander? Stuff your deck full of snow lands. Attack. Repeat. Etc. So uninspiring.
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