, Pay 1 life: Gain or .
, , Sacrifice Nurturing Peatland: Draw a card.
Combos Browse all
|Commander / EDH||Legal|
Nurturing Peatland occurrence in decks from the last year
Latest Decks as Commander
Nurturing Peatland Discussion
2 weeks ago
Hey, consider Sol Ring ? It's a staple mana rock in Commander. Consider less Swamps and more Golgari dual lands? Green mana is much more important than black. 11 Swamps really reduces the consistency of having a green source turn one for a green one drop mana dork. You don't want to draw all Swamps and no Forests.
You can speed up game play and help color fixing by adding more dual lands that can ETB untapped:
- Llanowar Wastes
- Undergrowth Stadium
- Overgrown Tomb
- Nurturing Peatland
- City of Brass
- Mana Confluence
- Verdant Catacombs : gets Overgrown Tomb .
- Windswept Heath : gets Overgrown Tomb .
- Darkbore Pathway Flip
- Unclaimed Territory
Several of these lands could replace lands that always ETB tapped: Foul Orchard , Golgari Guildgate , Jungle Hollow , Golgari Rot Farm . Elves of Deep Shadow is very helpful since can make black mana. Deathrite Shaman if playing multiplayer since can exile lands from opponents graveyards.
Good luck with your deck.
1 month ago
Kiran_M. That makes sense. Whether you want more Ezuri or Realmwalker is really just up to personal preference. Yes, a vanilla 2/3 is bad, but at least you can play it. Ezuri can't be played. Or, similar to Ezuri, you can just keep it in hand to replace for when the eventual spot removal kills it. Nurturing Peatland is fantastic with Realmwalker, whether it's 3 or 4. I've even seen elf decks start running fetchlands for the free shuffle effect. It's the same reason Conspicuous Snoop decks run tons of fetchlands. Free card advantage means you don't have to fear spot removal much.
1 month ago
I want to suggest adding the 4th Realmwalker . Realmwalker is such a powerful card advantage engine. It's great when you're ahead, and even greater when you're behind (such as after a boardwipe). If you do run a playset, I would suggest running a playset of Nurturing Peatland as well. You have mana dorks, so you don't always have to use the land. The real benefit is using the land to strip non-elves away from the top of your deck so you can continue to chain elves off the top. The card is broken. Since you're running 4 Elvish Warmaster already, you can take out 1 Ezuri, Renegade Leader . Yes, I know he's awesome, but he is legendary, which can be problematic. And Warmaster already gives you plenty of backup mana outlets for the games you don't have an Ezuri out. Plus, he provides you with enough bodies to produce that mana either with Heritage Druid or Elvish Archdruid , so he's about equal to Ezuri with some situations when he's better. Of course Ezuri is better for boardwipes and games when you need trample, but that depends on the meta. Elves usually go wide enough that a buff from either card will win you the game anyway. I haven't yet tested my elf deck in modern yet, so I can't say for certain, but I think I prefer this direction.
1 month ago
Hey there! Here are some nice card options that might be useful to you.
Ramp Burgeoning , Exploration , Emerald Medallion , Bear Umbra , Golgari Signet , Sol Ring , Cryptolith Rite , Extraplanar Lens , Mana Reflection / Nyxbloom Ancient (both produce infinite mana with Basalt Monolith ), Nissa, Who Shakes the World , Utopia Sprawl , Wild Growth
With Lathril (Because of token creation) Stoneforge Masterwork (make Lathril huge), Collective Unconscious (draw a ton), Second Harvest (double all your tokens), Shamanic Revelation , Skullclamp (attach to a token to kill it and draw two cards for basically one mana), Epic Struggle , Triumph of the Hordes , Coat of Arms , Leyline of Abundance
Infinite Sword of the Paruns , Umbral Mantle , and Staff of Domination go infinite with anything that can produce enough mana to tap and untap itself such as Priest of Titania , Elvish Archdruid , Karametra's Acolyte , etc some of which you already have
2 months ago
Hi Mortlocke! Good to see you've added Carpet of Flowers , not that happy for Mystic Remora , which is a huge card. I was taking a look at your manabase, and I've noticed you're playing filter lands instead of pain lands. Why?
Filter lands are really suboptimal compared to pain lands: pain lands always give you a color if you need it at the cost of 1 life, which is nothing in EDH. Filter lands might add you colorless if you don't have the right land or mana producer. You can also think about horizon lands since those make you also draw, those are even better.
I've also noticed that you're missing Gemstone Caverns : this land is so good when it's in your starting hand, you can be 1 turn ahead of your opponents.