Nurturing Peatland

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Tiny Leaders Legal
Vintage Legal

Nurturing Peatland

Land

, Pay 1 life: Add or .

, , Sacrifice Nurturing Peatland: Draw a card.

Max_Hammer on Aren't You Getting a Little Briared?

2 months ago

Thanks for the suggestions, carpecanum!

I could take out those more expensive lands, but in all honesty, I don't really have the need for anything else more expensive yet. The dual colors + speed helps bring out Skullz on turn one every game, although, slow lands can just be played turn 1. The only expensive lands are actually kinda worth it here are Nurturing Peatland and Fabled Passage, so I'll probably end up taking out the others in exchange for something a little pricier.

I did add in Tend the Pests and Fractal Harness because yes please. I tried to add in Bone Sabres, but the six mana was just too much to ever be appealing when actually playing, so I'l have to see how five mana for significantly more value works out.

squiGGhetti on Beyond the Grave (Abzan)

4 months ago

lhetrick13,

I must agree with to_regatha_and_beyond about the manabase. With more fetch lands and more copies of Indatha Triome, Godless Shrine, Overgrown Tomb, and Temple Garden, it is a great way to improve consistency and speed the deck up. With that said, I completely understand why you have lands like Nurturing Peatland to get the card draw you need with such a low mana curve. Also, I would probably go down to 20 lands since your most expensive card is only 4 CMC.

Yogei made an excelent suggestion with Unearth! I highly recomend finding room for it.

To be honest, I'm not a huge fan of Nameless Inversion. There are far better means of removal. Fatal Push with a sacrifce deck is probably your best bet.

I would consider putting in more copies of Collected Company, mainly because it's insanely strong.

My favorite card you have in this deck is definately Knight of Autumn. The fact that it offers removal and is a creature is fantastic.

All that to get to the main reason I'm here! The debate btween Pyre of Heroes and Eldritch Evolution. I think with this deck, Pyre of Heroes might be a better option. It is technically a slower play, however something I've found with tutor mechanics like this needing a lot of card draw is not really needed. I would also venture to say that having Pyre of Heroes would eleminate your need for Aether Vial.

Lastly, a few cards worth looking into are: Knight of the Ebon Legion, Murderous Rider, Knight of the Reliquary, and Knights' Charge

CommanderNeyo on Gitrog Combo

6 months ago

I love the The Gitrog Monster, and he was the first commander that I built and owned.

Some recommendations I have for you are:

If you are wholly committed to the combo, Squandered Resources will become one of the best cards in your deck. It lets you generate significant amounts of mana and card draw to find Skirge Familiar and Dakmor Salvage.

Although not as good, I also enjoyed having Zuran Orb in my commander deck to draw boat-loads of cards.

Splendid Reclamation is great, allowing you to grab several of the lands that inevitably land in the graveyard. I would consider it necessary if you run Squandered Resources.

Underrealm Lich can let you dig deep into your deck when The Gitrog Monster is out.

I would recommend running a lot more fetchlands as well, since they work to help you draw cards. Anything that can grab a forest or swamp, so that you can grab Bayou or Overgrown Tomb

Nurturing Peatland was almost made for the frog, since it draws two cards when he is out. I also personally like Cryptic Caves.

If you add these lands, then I would also recommend adding Crucible of Worlds and Ramunap Excavator, since they will help you replay them to draw more cards.

nbarry223 on Viga-BOOM! (Phyrexia update)

11 months ago

So I did some math on Judge Unworthy in here, to see if it is worthy (if it wasn't only during the combat phase, I would probably include it simply for the scry 3 with conditional upside).

~39.1% chance to do 5+ damage within the scry 3
~63.9% chance to do 3+ damage within the scry 3

Then, ignoring what's in the scry and revealing whatever was after yields us:

~15% chance to do 5+ damage ~28.3% chance to do 3+ damage ~50% to do no damage

so that is not generally suggested. I think it could be considered for a slot, but it would basically be up against Pollen Lullaby or Dismember, which I think are both better respectively, due to either the flexible casting cost, or ability to stop swarms instead of just one creature.

I did swap out Nurturing Peatland for another Turntimber Symbiosis  Flip to help with Pollen Lullaby since I barely needed the card draw aspect and mainly used it for a green mana source. Most of the time, when I did use it for card draw, I was looking for a threat, which Turntimber Symbiosis  Flip has tacked onto the back when bounced with any bounceland, so that was a good upgrade.

nbarry223 on SlimeFromTheLoam [Modern Heartless Gitrog]

11 months ago

Oh, also, Field of Ruin / Ghost Quarter would be a solid include, because you can use your lands to set back your opponents instead of strictly ramping.

There's also the unfinished cycle of Nurturing Peatland which would let you turn extra land plays into more cards more consistently.

solterranean on Lathril Casually Competitive

1 year ago

If you're looking to speed the deck up, I'd consider adding: Elves of Deep Shadow, Birds of Paradise, Wild Growth, Utopia Sprawl, Boreal Druid, Elvish Pioneer and the all-mighty Deathrite Shaman. For those, I'd look at cutting: Kodama's Reach, Rampant Growth, Elfhame Druid, Farhaven Elf, Jaspera Sentinel, Llanowar Visionary, and Springbloom Druid. Selvala, Heart of the Wilds is an amazing card, just not sure if it belongs here, maybe replace it with Elvish Guidance. There's also always Heritage Druid,

And hey, if you've got a Gaea's Cradle, Crop Rotation is a must (and its slower cousin, Sylvan Scrying, which also makes Nykthos, Shrine to Nyx a good add. More ($$$$) lands to consider would be: Cavern of Souls and Yavimaya Hollow. Other utility lands you might want to check out would be: Emergence Zone, Nurturing Peatland, Castle Garenbrig, and Wirewood Lodge.

If you've got the funds and are looking to get those last few % points in your ramp package, take a look at: Carpet of Flowers and Jeweled Lotus.

For card advantage, yeah I agree that Glimpse of Nature and Oakhame Adversary are good options, along with Sylvan Library, Necropotence, and Dark Confidant if you've got the $$ and looking to get as close to 100% as possible. Regal Force is a non-elf that's essential in elf decks. Some other options would be: Pact of the Serpent and Elvish Visionary. In terms of tutors, definitely consider: Chord of Calling, Eldritch Evolution, and maybe even Woodland Bellower and Fauna Shaman. Decks closer to CEDH would probably include: Vampiric Tutor, Diabolic Intent, and Survival of the Fittest. Also, Eternal Witness might be too good to not include, along with Noxious Revival. Patriarch's Bidding is a cheaper Haunting Voyage.

Card advantage cards you could consider cutting would be: Twinblade Assassins and Silhana Wayfinder.

In terms of removal, I think you'd want: Assassin's Trophy, Abrupt Decay, Nature's Claim and/or Force of Vigor, and Deadly Rollick. I also like Golgari Charm in more casual metas.

For elf synergy, along with Elvish Champion, I'd take a look at: Ezuri, Renegade Leader, Immaculate Magistrate

For utility, consider: Autumn's Veil, Veil of Summer, Vitalize, and the non-elves Scryb Ranger and Temur Sabertooth. Concordant Crossroads seems really good with Lathril too.

Hope this helps! Happy brewing

zapyourtumor on Phyrexian Fight Club

1 year ago

I like what you did with Domri here, since it serves triple duty as a fight effect, ramp, and even buffs your creatures. This looks like a Phyrexian Obliterator fight theme in a midrange shell, so I'll make all my suggestions along those lines.

I suggest replacing Birds of Paradise with Ignoble Hierarch. Makes all the mana you need and buffs your creatures.

For removal, you need like 3-4 Lightning Bolt. I'd cut down maybe 1 KCommand and a Trophy. Why is Surgical Extraction here in the mainboard? Seems more like a sideboard card.

Lightning Greaves is interesting, but not sure how well it does here. 2 more threats might do better than 2 protection cards.

Bloodhall Ooze is a fun card, but your only black permanents are the Obliterators. You could maybe swap it out with another threat like Ragavan, Nimble Pilferer which also ramps you into a faster Obliterator.

For the lands, you could replace Llanowar Wastes with Nurturing Peatland which is a nice land you can sack for cards mid-late game.

zapyourtumor on Jundilicious

1 year ago

Threats:

I'd say one of the main decisions you should make with this deck is whether to go for Lurrus or not. Currently, you only have one card, Lili, which is preventing you from playing Lurrus. If you went the Lurrus route, I'd cut the LotV, and Ignobles. Iggys are best used to accelerate into 3 and 4 drops, which means they don't really fit in with Lurrus. Instead, I would probably add some Dragon's Rage Channeler (the card is just too good), Scourge of the Skyclaves, and maybe some bauble. Since Lurrus is so powerful, the best versions of Jund DS are almost certainly Lurrus builds.

That said, imo going into Lurrus-free jund midrange with Death's Shadow like you've done here is more interesting. However, you'd definitely need some more powerful 3-4 drop threats (although I guess Kroxa is kind of a "4-drop"). 4 Iggys seems a bit overboard to me, I think 3 may be more optimal given that its a weak topdeck. Grimlock suggested Varolz and I wholeheartedly support adding 1 mainboard--He's a very fun 1-of and a great topdeck. Bloodbraid Elf is another powerful 2-for-1 threat and a good 1-2 of. There are some other good 3-4 drops like Klothys, God of Destiny, Seasoned Pyromancer, Huntmaster of the Fells  Flip but I don't really think any of them are a good fit for this deck.

About Deaths Shadow specifically: I've seen some comments above that there isn't enough self damage to justify Deaths Shadow and that the deck would function better as a midrange deck without DS. Honestly, this deck is more of a Jund midrange deck that happens to run Shadow than a full on Shadow deck. Only running lands and Thoughtseizes for life loss is enough to justify running shadow, since it is an efficient beater for mid to late game kind of like Goyf.

Spells

Although we have Iggy now as a one drop, DS isn't really a t1 play. I'd run more hand disruption: I think 2 Inquisition of Kozilek sounds good but whether you run 2 or 3 probably depends on the meta.

For the removal suite, I'd lower the curve. Unholy Heat would be good if you decide to run DRC and go Lurrus. Else, I'd run maybe 2-3 Fatal Push. Between Decay and Trophy, I usually like around 2-4 combined. Terminate is probably not needed to answer Murktide if you run 2 Assassin's Trophies. KCommand is pretty good right now so 2 seems like the sweet spot, although you could easily shave a copy or maybe even go up to 3. I don't think you need to go above 12 removal spells total.

Stuff like Temur Battle Rage isn't really what we want in a grindier midrangier deck, since its more for grixis DS decks to pull surprise wins out of nowhere.

Lands

In a Lurrus deck, 19-20 lands is usually enough. For Iggy jund, I would probably go for 21-23. You have mana dorks, but you also have more higher cmc cards. I would cut down on shocks and basics. Only 1-2 Blood Crypt, 2 Overgrown Tomb, maybe a Stomping grounds seems like enough. For basics I think you only need 1 mountain and 1 forest. I would probably go for 8-9 fetches total, since they can either help accelerate lifeloss or save life by fetching basics. If you go above 21 lands, some horizon lands to prevent manaflooding would be nice, like 1-2 Nurturing Peatland.

Sideboard

I won't really go into this one. I've noticed that most of your sideboards follow a very streamlined 4 4 4 3 pattern which can work well sometimes. I personally prefer a sideboard with more variety and 1-2 ofs but I guess it all depends on your meta.

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