Nurturing Peatland

Nurturing Peatland

Land

, Pay 1 life: Gain or .

, , Sacrifice Nurturing Peatland: Draw a card.

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Nurturing Peatland Discussion

solterranean on Lathril (94%) let’s get 95!

2 weeks ago

If you're looking to speed the deck up, I'd consider adding: Elves of Deep Shadow, Birds of Paradise, Wild Growth, Utopia Sprawl, Boreal Druid, Elvish Pioneer and the all-mighty Deathrite Shaman. For those, I'd look at cutting: Kodama's Reach, Rampant Growth, Elfhame Druid, Farhaven Elf, Jaspera Sentinel, Llanowar Visionary, and Springbloom Druid. Selvala, Heart of the Wilds is an amazing card, just not sure if it belongs here, maybe replace it with Elvish Guidance. There's also always Heritage Druid,

And hey, if you've got a Gaea's Cradle, Crop Rotation is a must (and its slower cousin, Sylvan Scrying, which also makes Nykthos, Shrine to Nyx a good add. More ($$$$) lands to consider would be: Cavern of Souls and Yavimaya Hollow. Other utility lands you might want to check out would be: Emergence Zone, Nurturing Peatland, Castle Garenbrig, and Wirewood Lodge.

If you've got the funds and are looking to get those last few % points in your ramp package, take a look at: Carpet of Flowers and Jeweled Lotus.

For card advantage, yeah I agree that Glimpse of Nature and Oakhame Adversary are good options, along with Sylvan Library, Necropotence, and Dark Confidant if you've got the $$ and looking to get as close to 100% as possible. Regal Force is a non-elf that's essential in elf decks. Some other options would be: Pact of the Serpent and Elvish Visionary. In terms of tutors, definitely consider: Chord of Calling, Eldritch Evolution, and maybe even Woodland Bellower and Fauna Shaman. Decks closer to CEDH would probably include: Vampiric Tutor, Diabolic Intent, and Survival of the Fittest. Also, Eternal Witness might be too good to not include, along with Noxious Revival. Patriarch's Bidding is a cheaper Haunting Voyage.

Card advantage cards you could consider cutting would be: Twinblade Assassins and Silhana Wayfinder.

In terms of removal, I think you'd want: Assassin's Trophy, Abrupt Decay, Nature's Claim and/or Force of Vigor, and Deadly Rollick. I also like Golgari Charm in more casual metas.

For elf synergy, along with Elvish Champion, I'd take a look at: Ezuri, Renegade Leader, Immaculate Magistrate

For utility, consider: Autumn's Veil, Veil of Summer, Vitalize, and the non-elves Scryb Ranger and Temur Sabertooth. Concordant Crossroads seems really good with Lathril too.

Hope this helps! Happy brewing

zapyourtumor on Phyrexian Fight Club

2 months ago

I like what you did with Domri here, since it serves triple duty as a fight effect, ramp, and even buffs your creatures. This looks like a Phyrexian Obliterator fight theme in a midrange shell, so I'll make all my suggestions along those lines.

I suggest replacing Birds of Paradise with Ignoble Hierarch. Makes all the mana you need and buffs your creatures.

For removal, you need like 3-4 Lightning Bolt. I'd cut down maybe 1 KCommand and a Trophy. Why is Surgical Extraction here in the mainboard? Seems more like a sideboard card.

Lightning Greaves is interesting, but not sure how well it does here. 2 more threats might do better than 2 protection cards.

Bloodhall Ooze is a fun card, but your only black permanents are the Obliterators. You could maybe swap it out with another threat like Ragavan, Nimble Pilferer which also ramps you into a faster Obliterator.

For the lands, you could replace Llanowar Wastes with Nurturing Peatland which is a nice land you can sack for cards mid-late game.

zapyourtumor on Jundilicious

3 months ago

Threats:

I'd say one of the main decisions you should make with this deck is whether to go for Lurrus or not. Currently, you only have one card, Lili, which is preventing you from playing Lurrus. If you went the Lurrus route, I'd cut the LotV, and Ignobles. Iggys are best used to accelerate into 3 and 4 drops, which means they don't really fit in with Lurrus. Instead, I would probably add some Dragon's Rage Channeler (the card is just too good), Scourge of the Skyclaves, and maybe some bauble. Since Lurrus is so powerful, the best versions of Jund DS are almost certainly Lurrus builds.

That said, imo going into Lurrus-free jund midrange with Death's Shadow like you've done here is more interesting. However, you'd definitely need some more powerful 3-4 drop threats (although I guess Kroxa is kind of a "4-drop"). 4 Iggys seems a bit overboard to me, I think 3 may be more optimal given that its a weak topdeck. Grimlock suggested Varolz and I wholeheartedly support adding 1 mainboard--He's a very fun 1-of and a great topdeck. Bloodbraid Elf is another powerful 2-for-1 threat and a good 1-2 of. There are some other good 3-4 drops like Klothys, God of Destiny, Seasoned Pyromancer, Huntmaster of the Fells  Flip but I don't really think any of them are a good fit for this deck.

About Deaths Shadow specifically: I've seen some comments above that there isn't enough self damage to justify Deaths Shadow and that the deck would function better as a midrange deck without DS. Honestly, this deck is more of a Jund midrange deck that happens to run Shadow than a full on Shadow deck. Only running lands and Thoughtseizes for life loss is enough to justify running shadow, since it is an efficient beater for mid to late game kind of like Goyf.

Spells

Although we have Iggy now as a one drop, DS isn't really a t1 play. I'd run more hand disruption: I think 2 Inquisition of Kozilek sounds good but whether you run 2 or 3 probably depends on the meta.

For the removal suite, I'd lower the curve. Unholy Heat would be good if you decide to run DRC and go Lurrus. Else, I'd run maybe 2-3 Fatal Push. Between Decay and Trophy, I usually like around 2-4 combined. Terminate is probably not needed to answer Murktide if you run 2 Assassin's Trophies. KCommand is pretty good right now so 2 seems like the sweet spot, although you could easily shave a copy or maybe even go up to 3. I don't think you need to go above 12 removal spells total.

Stuff like Temur Battle Rage isn't really what we want in a grindier midrangier deck, since its more for grixis DS decks to pull surprise wins out of nowhere.

Lands

In a Lurrus deck, 19-20 lands is usually enough. For Iggy jund, I would probably go for 21-23. You have mana dorks, but you also have more higher cmc cards. I would cut down on shocks and basics. Only 1-2 Blood Crypt, 2 Overgrown Tomb, maybe a Stomping grounds seems like enough. For basics I think you only need 1 mountain and 1 forest. I would probably go for 8-9 fetches total, since they can either help accelerate lifeloss or save life by fetching basics. If you go above 21 lands, some horizon lands to prevent manaflooding would be nice, like 1-2 Nurturing Peatland.

Sideboard

I won't really go into this one. I've noticed that most of your sideboards follow a very streamlined 4 4 4 3 pattern which can work well sometimes. I personally prefer a sideboard with more variety and 1-2 ofs but I guess it all depends on your meta.

morbidmovies on GB Pack Elves

5 months ago

Katzmania I feel like Whisperer only fits Mono G. I've tried Elvish Visionary but find myself going back to Dwynen's Elite in that spot. I won't go back to Lead the Stampede main but I've considered adding Winding Way in the side to refill post-wipe. With the increased amount of 3CMC creatures, GB should be at 17 lands minimum but I totally agree it could use Nurturing Peatland. The lands are tuned for Quirion having 12 forests so I'd have to cut some Gilt-Leaf Palace. Thanks!

wallisface on Risky Rock v9.1

5 months ago

Yeah Nurturing Peatland is a really solid card, imo

Ryotenchi on Risky Rock v9.1

5 months ago

wallisface Thank you for this one.. I forgot it existed.. goes well with my loam.

Nurturing Peatland

K0rt on Jundy boi test

5 months ago

This definitely looks like a Lurrus of the Dream-Den deck, you only have a single card that doesn't fit the requirements in Liliana of the Veil that can be easily cut and Lurrus is just so good in the midrange and control matchups that adding it seems like a no-brainer.

I have no idea what Manamorphose is doing in this deck. There are no cards that care about instant or sorceries in this list, meaning it's just going to be air most of the time. Even if you don't add Lurrus Mishra's Bauble can at least make Tarmogoyf better and fulfils the role of cheap cantrip better than Manamorphose in this current list.

Dreadhorde Arcanist is another weird inclusion. You only have 11 spells that it can successful flashback in the whole deck, meaning that it is going to be a two-mana 1/3 an awful lot, especially since your going to have graveyard hate boarded in against you already with your Kroxa and Fiend Artisan, maybe some more generic creatures would be better, like Scavenging Ooze or Grim Flayer .

4 Kroxa, Titan of Death's Hunger seems like way too many, especially since you have no dedicated mill effects or even an engine card like Dragon's Rage Channeler to put cards in the graveyard. If you want to go with a graveyard based strategy you should add some powerful enablers like Grisly Salvage as it makes both Fiend Artisan and Kroxa, Titan of Death's Hunger more powerful and consistent.

You might also want some Nurturing Peatland for Wrenn and Six to turn the +1 from it into spells. The 3 basic Forest in this list will almost certainly be awkward with Kroxa more times than you think it will, especially if you have two on the battlefield.

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