Nurturing Peatland

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Nurturing Peatland

Land

, Pay 1 life: Add or .

, , Sacrifice Nurturing Peatland: Draw a card.

msimcoe on Discardelves

8 months ago

So to flesh out the mana base, in essence I would recommend: - increasing the number of dual lands over basic lands and the quality of the dual lands, i.e. Verdant Catacombs, Woodland Cemetery and Nurturing Peatland. (Having perfect fixing often is the difference between winning and losing.) - and just bumping up the number of lands to something like 21, I know it would feel weird in a deck with so many mana dorks, but in the outlandish event you face a deck playing Fury or Fire / Ice, I think you'll be happy to have land-drop number four over mana dork number four.

Secondly, since you fancy playing Devoted Druid in the main deck, maybe you could take advantage of her combo potential or at least her synergies with cards like Tyvar, Jubilant Brawler especially in place of Tyvar Kell who I don't seeing being a very impactful four-drop. Or alternatively, you could just cut a few mana-dorks for a playset of Waste Nots who would help get you some advantage off of the opponent's discard. And while on the topic, I would suggest playing more just strict "target opponent discards a card" like Funeral Charm over the hand-hate like Inquisition of Kozilek and Dread Fugue since a.) you don't really care about hating on the opponents pieces as much as just making them discard, b.) instant speed discard is always better than sorcery speed and c.) it scales better into the late game.

As well, side note, Harmonize over Beast Whisperer just seems a little too low-impact for the modern format, sure it's a guaranteed one-for-three, but at four-mana it doesn't touch the board and beast whisperer is probably a better investment with all your small creatures that ramp you into more small creatures ramp imo.

Lastly, you asked for some sideboard suggestions, I might play one or two Crippling Fear as one-sided board wipes. As well, pioneer sideboard all-star Go Blank might be good in this shell with some more main-deck discard synergies. Also, just general good green and black sideboard cards are like Veil of Summer, Force of Vigor and Fatal Push

Thats all that I have for how I might build this list, and I hope this was even mildly helpful! Overall, this is an interesting list! A solid idea that I find very similar to The Rack strategies in modern!

Mousemke on Glissa Minor

10 months ago

Modern upgrades

Land base -

4x Jungle Hollow > 4x Overgrown Tomb

4x Deathcap Glade > 4x Blooming Marsh

2x The Dross Pits > 2x Nurturing Peatland

3x Forest, 1x Swamp > 4x Verdant Catacombs

Other cards -

4x Cankerbloom > 4x Outland Liberator  Flip (but in the side)

I feel like Outland Liberator is better than Cankerbloom generally but I also think that the newly added Liberators should be in the sideboard though I don't immediately have a replacement suggestion. MV of 2 is good. Power of 3 is good. Maybe Grim Haruspex for the card advantage

4x Glissa Sunslayer

Great card. Keep 4. But you may want to sneak into the deck a way to ensure more consistently dealing player damage

4x Plaguecrafter

no notes. I'm unsure about this card but it has a bit of a unique ability so maybe it's ok.

4x Savage Gorger > 4x Dauthi Voidwalker

Gorger feels underpowered to me. Voidwalker is shadow so more consistent damage (though a tradeoff with no blocking). But much more so - all the discarding and sacrificing? Now you can cast those things

4x Urborg Repossession > 4x Unearth

you may want a mix of the 2. I understand Urborg Repossession can theoretically return 2 cards, but Unearth is directly to the Battlefield

bankrupt_on_selling on Lathril's Dark Elfball

11 months ago

Undergrowth Stadium and Nurturing Peatland seem like they could be better than a couple of the lands you are running now.

cyeRunner on Sultai Flash Control

11 months ago

With Nightpack Ambusher out you can change some lands, because you need less , I recommend the following:


Also i'd cut 1 Brazen Borrower for some card advantage: Cling to Dust, JtMS, Memory Deluge

Max_Hammer on Aren't You Getting a Little Briared?

1 year ago

Thanks for the suggestions, carpecanum!

I could take out those more expensive lands, but in all honesty, I don't really have the need for anything else more expensive yet. The dual colors + speed helps bring out Skullz on turn one every game, although, slow lands can just be played turn 1. The only expensive lands are actually kinda worth it here are Nurturing Peatland and Fabled Passage, so I'll probably end up taking out the others in exchange for something a little pricier.

I did add in Tend the Pests and Fractal Harness because yes please. I tried to add in Bone Sabres, but the six mana was just too much to ever be appealing when actually playing, so I'l have to see how five mana for significantly more value works out.

squiGGhetti on Beyond the Grave (Abzan)

1 year ago

lhetrick13,

I must agree with to_regatha_and_beyond about the manabase. With more fetch lands and more copies of Indatha Triome, Godless Shrine, Overgrown Tomb, and Temple Garden, it is a great way to improve consistency and speed the deck up. With that said, I completely understand why you have lands like Nurturing Peatland to get the card draw you need with such a low mana curve. Also, I would probably go down to 20 lands since your most expensive card is only 4 CMC.

Yogei made an excelent suggestion with Unearth! I highly recomend finding room for it.

To be honest, I'm not a huge fan of Nameless Inversion. There are far better means of removal. Fatal Push with a sacrifce deck is probably your best bet.

I would consider putting in more copies of Collected Company, mainly because it's insanely strong.

My favorite card you have in this deck is definately Knight of Autumn. The fact that it offers removal and is a creature is fantastic.

All that to get to the main reason I'm here! The debate btween Pyre of Heroes and Eldritch Evolution. I think with this deck, Pyre of Heroes might be a better option. It is technically a slower play, however something I've found with tutor mechanics like this needing a lot of card draw is not really needed. I would also venture to say that having Pyre of Heroes would eleminate your need for Aether Vial.

Lastly, a few cards worth looking into are: Knight of the Ebon Legion, Murderous Rider, Knight of the Reliquary, and Knights' Charge

CommanderNeyo on Gitrog Combo

1 year ago

I love the The Gitrog Monster, and he was the first commander that I built and owned.

Some recommendations I have for you are:

If you are wholly committed to the combo, Squandered Resources will become one of the best cards in your deck. It lets you generate significant amounts of mana and card draw to find Skirge Familiar and Dakmor Salvage.

Although not as good, I also enjoyed having Zuran Orb in my commander deck to draw boat-loads of cards.

Splendid Reclamation is great, allowing you to grab several of the lands that inevitably land in the graveyard. I would consider it necessary if you run Squandered Resources.

Underrealm Lich can let you dig deep into your deck when The Gitrog Monster is out.

I would recommend running a lot more fetchlands as well, since they work to help you draw cards. Anything that can grab a forest or swamp, so that you can grab Bayou or Overgrown Tomb

Nurturing Peatland was almost made for the frog, since it draws two cards when he is out. I also personally like Cryptic Caves.

If you add these lands, then I would also recommend adding Crucible of Worlds and Ramunap Excavator, since they will help you replay them to draw more cards.

nbarry223 on Viga-BOOM!

2 years ago

So I did some math on Judge Unworthy in here, to see if it is worthy (if it wasn't only during the combat phase, I would probably include it simply for the scry 3 with conditional upside).

~39.1% chance to do 5+ damage within the scry 3
~63.9% chance to do 3+ damage within the scry 3

Then, ignoring what's in the scry and revealing whatever was after yields us:

~15% chance to do 5+ damage ~28.3% chance to do 3+ damage ~50% to do no damage

so that is not generally suggested. I think it could be considered for a slot, but it would basically be up against Pollen Lullaby or Dismember, which I think are both better respectively, due to either the flexible casting cost, or ability to stop swarms instead of just one creature.

I did swap out Nurturing Peatland for another Turntimber Symbiosis  Flip to help with Pollen Lullaby since I barely needed the card draw aspect and mainly used it for a green mana source. Most of the time, when I did use it for card draw, I was looking for a threat, which Turntimber Symbiosis  Flip has tacked onto the back when bounced with any bounceland, so that was a good upgrade.

Load more
Have (1) Azdranax
Want (0)