Bad River

Bad River

Land

Bad River enters the battlefield tapped.

{T}, Sacrifice Bad River: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Vintage Masters (VMA) Uncommon
Mirage (MIR) Uncommon

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Bad River Discussion

JolieRouge1984 on GOLOS LANDS

2 weeks ago

Scratch the tri lands, instead bounce and cheap mirage fetches, perhaps the panoramas too. ex. Gruul Turf, Bad River, and Bant Panorama. I think I would actually use some landfall triggers instead that provide mana to your mana pool to help pay for Golos, Tireless Pilgrim's second ability. Cards like Omnath, Locus of Creation or Lotus Cobra.

A-Myr on Card creation challenge

1 month ago

Paradox Acolyte

Creature - Eldrazi Cleric

Whenever you discard a card, put that card on the top of your library.

"Sometimes a creature is simply unable to conform to its standards."

1/2


I think that's what "non-eldrazi eldrazi acolyte" means.

Create a card that breaks slow fetches, e.g. Bad River.

SideBae on X Tribal - Budget

2 months ago

So there're a couple of things I think you can do to improve this deck; feel free to ignore any/all of them:

  1. Mana dorks! The greatest strength of green in EDH is its access to 1 mana dorks who make mana. I highly recommend running at least for (and possibly 6-7) of the following: Birds of Paradise, Deathrite Shaman, Llanowar Elves, Elves of Deep Shadow, Fyndhorn Elves, Elvish Mystic, Boreal Druid, Arbor Elf... These will give you access to consistent ramp that other colors simply cannot match if they don't have a Sol Ring in their opening hand.

  2. Dorks also allow you to run better artifact-hate, if you replace your rocks with them. Cutting things like Thran Dynamo for a Llanowar Elves will both allow you to come out of the gate faster and allow you to run Null Rod effects to nail your opponents' ramp. Collector Ouphe is the top of this category, since you can grab it with tutors like Green Sun's Zenith (which I think you should run if you can).

  3. Cantrips are important! They can dig you to what you need when you need it for relatively little mana. Brainstorm, Ponder and Preordain belong in pretty much any blue deck, though Brainstorm is questionable since you don't have many free shuffle effects (usually provided by fetch lands). I would definitely run Ponder and Preordain, and Brainstorm if you change up your manabase a little.

  4. Speaking of fetches, they're expensive these days -- but there are more affordable options. Consider what are called the "slow fetches:" Rocky Tar Pit, Bad River, Flood Plain, Grasslands and Mountain Valley. These are almost as good and also fetch nonbasics like Breeding Pool and Watery Grave, if you choose to run them. Evolving Wilds, Fabled Passage and Terramorphic Expanse are also options.

That's all I got. Good luck!

SideBae on Atemsis, Misplay-Seeing

2 months ago

I actually think this deck looks amazing -- I'd love to play against it! I do have a few suggestions though. Mind you, they vary widely in price, so some may or may not be more applicable than others.

  1. The most straightforward way I can see to improve here is by improving your manabase. Fetches are largely unimportant in mono-colored strategies, but if you can afford them I'd definitely run them. They shuffle after Brainstorm for free, but perhaps more importantly they fetch Mystic Sanctuary, which lets you stack what you need from your graveyard on top of your deck. If the Zendikar/Onslaught fetches are out of your price range, consider slow fetches (Flood Plain, Bad River)...

  2. A card that comes to mind is Ideas Unbound. I feel like having a critical mass of cards in your hand is key to slaying someone with Atemsis, and Ideas Unbound lets you you get cards in your hand and gives you time to reveal them to an Atemsis trigger. Honestly, IDK how good it'd be -- but it's probably worth a try.

  3. Depending on how often you activate Atemsis's looting ability, you could consider running some madness cards. Circular Logic and Just the Wind come to mind, but Welcome to the Fold might be good, too.

  4. You've got some good ramp, but I think there're a few 2-drop rocks you may have overlooked. Coldsteel Heart is pretty good as an admittedly worse Arcane Signet, and Everflowing Chalice is pretty good, too. If you're willing to invest, Chrome Mox and Mox Diamond are also in most of my decks.

  5. Fierce Guardianship is a good piece of protection for your combo. I run it in most of my blue decks, and it's pretty good.

  6. One particularly salt-inducing card is Commandeer. Since it was templated before planeswalkers happened, it can steal them -- for no mana, btw. Also, as a 7-drop, it takes a more uncommon slot for mana-cost for your commander triggers.

Right. I think that's all I got. Good luck

DemMeowsephs on Mean girlfriend

2 months ago

Well I think one thing to help with CMC problems is to have a stronger mana base. If she has the budget, I would consider all of the lands below.

DemMeowsephs on Double Trouble! Yarok, The Land Junkie

2 months ago

G'day mate! I feel like your land section could use an upgrade, so as you get more cards I would recommend getting some of these lands! Good lands can help a deck run much more smoothly, and I recommend all of the below.

---Lands!---

As for ramp, you might like some of the following!

In the end, a good mana base is always important and I recommend all of these cards! If this helps be sure to check out my own doubling deck, Double Trouble EDH! Anyways though, hope this helps, good luck on your deck, and have a great day! Happy tapping!!!

Icbrgr on Slow Fetches

2 months ago

I think many people can agree that the cost of an optimized mana base is a huge deterrent from playing in the modern format with the price of fetch lands like Scalding Tarn/Misty Rainforest and others just being a bit too pricey for most.

My question to you guys is that if WOTC continues to delay printing/reprinting Zendikar fetch lands do you think that the Mirage Cycle of Slow Fetches (Flood Plain, Bad River ect.) Would be viable alternatives for the Modern format?

I have been playtesting Grasslands in my Treefolk deck as a means to fetch Murmuring Bosk just for fun and it just got me thinking about other decks in general.

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