Jungle Hollow

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Jungle Hollow

Land

This enters the battlefield tapped.

When this enters the battlefield, you gain 1 life.

: Add or .

BossUltinuc on Golgari Elves (Commander/EDH)

2 months ago

Okay so I'm new to deckbuilding, especially for EDH so I'm just wondering if anyone has any useful/practical suggestions for this deck. I thought Abomination of Llanowar was a cool card, so I wanted to build around that concept of getting a lot of elves onto the field and my graveyard to really boost its power and toughness.

One thing I'll mention is that, with the exception of cards that are already present in the deck, I don't want to spend more then $3-5 on a single card. So keeping all of this in mind, any suggestions?

Commander: - Abomination of Llanowar

Planeswalkers: - Freyalise, Llanowar's Fury - Tyvar Kell

Creatures: - Elvish Eulogist - Elvish Archdruid - Imperious Perfect - Lys Alana Huntmaster - Immaculate Magistrate - Marwyn, the Nurturer - Elvish Visionary - Shaman of the Pack - Lathril, Blade of the Elves - Dwynen, Gilt-Leaf Daen - Beast Whisperer - Timberwatch Elf - Elvish Mystic - Canopy Tactician - Poison-Tip Archer - Skemfar Avenger - Skemfar Shadowsage - Wolverine Riders - Ruthless Winnower - Wellwisher - Golgari Findbroker - Jarad, Golgari Lich Lord - Rhys the Exiled - Nightshade Harvester - Gilt-Leaf Winnower - Elvish Doomsayer - Storrev, Devkarin Lich - Nadier's Nightblade - Fyndhorn Elves - Llanowar Elves

Instants: - Putrefy - Golgari Charm - Murder - Village Rites - Grisly Salvage - Wrap in Vigor - Cast Down - Malakir Rebirth  Flip - Ghastly Demise - Infuse with Vitality

Sorcery: - Cultivate - Rampant Growth - Eyeblight Massacre - Shamanic Revelation - Casualties of War - Dig Up - Victimize - Sign in Blood - Spark Harvest - Diabolic Tutor - Deadly Brew - Bone Shards - Elvish Promenade

Artifacts: - Sol Ring - Arcane Signet - Commander's Sphere

Enchantments: - Elderfang Venom - Moldervine Reclamation - Prowess of the Fair

Lands: - Evolving Wilds - Command Tower - Path of Ancestry - Llanowar Wastes - Jungle Hollow - Skemfar Elderhall - Golgari Guildgate - Tainted Wood - Necroblossom Snarl - Myriad Landscape - Foul Orchard - Darkmoss Bridge - Forest x13 - Swamp x13

Saccox on Food n' blood for breakfast Pezzent!(10/12 euro/$)

3 months ago

Hi Cheiromancer! I agree with you,Gingerbread Cabinisn't a good choise,i didn't notice if work only with 3 forest. For Darkmoss Bridge i have a problem:it's indestructible and don't work with Rampage of the Clans,i rather take a 1 life point with Jungle Hollow.

Cheiromancer on Food n' blood for breakfast Pezzent!(10/12 euro/$)

3 months ago

I don't think Gingerbread Cabin is a good choice. With only 6 forests it will not come into play untapped very often. How about Darkmoss Bridge instead? Rampage of the Clans will give a Centaur for it, and you will not lose the land. Maybe replace some Jungle Hollows too.

Saccox on Food n' blood for breakfast Pezzent!(10/12 euro/$)

3 months ago

Hi wallisface,thanks for your comment! Jungle Hollow it's necessary,the mana base don't work only with basic lands,but one Gingerbread Cabin you can add. i aggree the second point,Foul Play isn't really useful,it's better Shambling Ghast. i need Syndicate Trafficker in defense and for sacrifice artifact and active Disciple of the Vault. Very thanks for your ideas ^^

wallisface on Food n' blood for breakfast Pezzent!(10/12 euro/$)

3 months ago

Nice budget build! Some thoughts:

  • I think you should endeavor to get Gingerbread Cabin added in here - i'd say you can probably replace them with the Jungle Hollow (I don't think you necessarily need 2-colour lands, your manabase looks pretty simple, so I don't see it causing too many issues).

  • The only two cards here that feel a bit dubious to me are Foul Play and Syndicate Trafficker. I don't think you want to be investing tokens in the Trafficker when you have better payoff options, and i'm worried Foul Play is super situational. A playset of the Shambling Ghast you have in your maybeboard would be a much stronger option, imo, though i'm not sure if that breaks the budget-rules of the deck. Curious Pair could be another option.

hungry000 on GB Hell's Kitchen ($30)

9 months ago

Thank for the suggestions! I like the idea of running Darkmoss Bridge over Jungle Hollow. Geier Reach Sanitarium is also a great utility land.

I will have to respectfully decline some of your other suggestions, not because they're logically unsound, but because I think they aren't any better than what I have atm.

With Street Wraith, The Underworld Cookbook, and Bone Shards, the deck has ten discard outlets that cost one or fewer mana. We only need to naturally draw one discard outlet per game to cast Asmo because she finds another discard outlet in the Cookbook on her own, and we want them to be as cheap as possible so we can get Asmo into play early. Taking that into consideration, Vivien's Arkbow is a very expensive (cmc-wise) discard outlet for this deck, and it doesn't yield any additional benefit outside of discarding a card unless you pump a lot of mana into it.

I also don't think Vivien's Arkbow is a good replacement for Grisly Salvage, which has three roles: one, it finds Asmo or Street Wraith if we have an Asmo in hand; two, it fills our graveyard, which is perfect for finding Feasting Troll King, Cauldron Familiar, and Ovalchase Daredevil; three, it finds lands (the deck is very mana hungry when it has a Trail of Crumbs out). I value these things a lot more than an extra draw effect, because this deck's biggest weakness is its tendency to durdle when it doesn't have access to a payoff.

Glaze Fiend is tempting, but I think it's too susceptible to removal. All of our game-ending threats are recursive creatures, so it's very hard for opposing decks to win the long game; thus, the deck is better off playing spells that help it get to the long game rather than try to finish it quickly.

multimedia on Return of Nath

1 year ago

Hey, well done with your casual version of Lathril.

Consider one drop mana Elves especially Elves of Deep Shadow ? Shadow can make black mana to cast Lathril. These Elves give a big advantage for the tribe with ramp and when they aren't being used for ramp use them to get counters faster on Quest, with Lathril's tap ability or just have more Elves for Priest/Archduid, etc.

Other sources of ramp could be cut for these such as Cultivate , Harvest Season other cards Steel Leaf Champion , Nath of the Gilt-Leaf and Endless Atlas .

Llanowar Wastes , Unclaimed Territory , Necroblossom Snarl , Temple of Malady , Tainted Wood are some budget land upgrades. These could replace Swamps, Shimmerdrift Vale , Jungle Hollow and The World Tree . Undergrowth Stadium , Overgrown Tomb , Twilight Mire , Gilt-Leaf Palace , Woodland Cemetery and Wirewood Lodge are some expensive price land upgrades.

Good luck with your deck.

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