Jungle Hollow

Jungle Hollow

Land

This enters the battlefield tapped.

When this enters the battlefield, you gain 1 life.

: Gain or .

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Jungle Hollow Discussion

hungry000 on GB Hell's Kitchen ($30)

2 months ago

Thank for the suggestions! I like the idea of running Darkmoss Bridge over Jungle Hollow. Geier Reach Sanitarium is also a great utility land.

I will have to respectfully decline some of your other suggestions, not because they're logically unsound, but because I think they aren't any better than what I have atm.

With Street Wraith, The Underworld Cookbook, and Bone Shards, the deck has ten discard outlets that cost one or fewer mana. We only need to naturally draw one discard outlet per game to cast Asmo because she finds another discard outlet in the Cookbook on her own, and we want them to be as cheap as possible so we can get Asmo into play early. Taking that into consideration, Vivien's Arkbow is a very expensive (cmc-wise) discard outlet for this deck, and it doesn't yield any additional benefit outside of discarding a card unless you pump a lot of mana into it.

I also don't think Vivien's Arkbow is a good replacement for Grisly Salvage, which has three roles: one, it finds Asmo or Street Wraith if we have an Asmo in hand; two, it fills our graveyard, which is perfect for finding Feasting Troll King, Cauldron Familiar, and Ovalchase Daredevil; three, it finds lands (the deck is very mana hungry when it has a Trail of Crumbs out). I value these things a lot more than an extra draw effect, because this deck's biggest weakness is its tendency to durdle when it doesn't have access to a payoff.

Glaze Fiend is tempting, but I think it's too susceptible to removal. All of our game-ending threats are recursive creatures, so it's very hard for opposing decks to win the long game; thus, the deck is better off playing spells that help it get to the long game rather than try to finish it quickly.

multimedia on Nath Golgari Midrange

6 months ago

Hey, well done with your casual version of Lathril.

Consider one drop mana Elves especially Elves of Deep Shadow ? Shadow can make black mana to cast Lathril. These Elves give a big advantage for the tribe with ramp and when they aren't being used for ramp use them to get counters faster on Quest, with Lathril's tap ability or just have more Elves for Priest/Archduid, etc.

Other sources of ramp could be cut for these such as Cultivate , Harvest Season other cards Steel Leaf Champion , Nath of the Gilt-Leaf and Endless Atlas .

Llanowar Wastes , Unclaimed Territory , Necroblossom Snarl , Temple of Malady , Tainted Wood are some budget land upgrades. These could replace Swamps, Shimmerdrift Vale , Jungle Hollow and The World Tree . Undergrowth Stadium , Overgrown Tomb , Twilight Mire , Gilt-Leaf Palace , Woodland Cemetery and Wirewood Lodge are some expensive price land upgrades.

Good luck with your deck.

WallofSleep on Suicide is Painless G/B

9 months ago

Hi Saccox, I could not find any Jungle Hollow cards in my collection. It doesn't mean I don't have any, just means I couldn't find them. I am posting the decks on here as they are in real life and the way I play them. If I do find those hollow's at some point and add them, the deck here will reflect it.

I did look for Creeping Chill I do not own a copy, not sure how that is possible it being an uncommon. The next time I go to my LGS I will see if he has 4 copies and I can test it. I will add it to the maybe board and could be a strong sideboard card for certain matchups.

Saccox on Suicide is Painless G/B

9 months ago

Hi WallofSleep, Jungle Hollow for fix the mana base? What do you think of Creeping Chill in your deck?

seshiro_of_the_orochi on Seasons' Approach: How the seasons go by...

9 months ago

legendofa: These suggestions make perfect sense. The reason I don't play these three is easy to explain: I currently own about 30 60-card decks in addition to 13 commander decks. I'm trying to balance my available lands between all of these decks, so every single one of them has a working mana base. Both tri-lands you mentioned I have one copy of, while I definitely have about a playset of Jungle Hollow built into another deck. My point is: I own the normal taplands, and I don't see a reason to not also include them just because there are better options. If I compare the neccesity of lifegain here with the other deck, it's more necessary here, so I'll make the change. Thanks again for making me having to think about that :)

This perfectly leads to the answer to your question: The deck is memorable. Every game with it is a little adrenaline rush, so that is not a problem. What I want is for the deck to be consistent, but have a reasonable price tag. Everything you said so far really helps with this.

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