Jungle Hollow

Jungle Hollow

Land

Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.

: Gain or .

Browse Alters

Trade

Have (1) Smokingclays
Want (3) bloodmoonhowler , Darimasus , sdebeer

Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Common
Mystery Booster: Convention Edition (MYSCON) Common
Commander 2019 (C19) Basic land
Core Set 2020 (M20) Basic land
Commander 2018 (C18) Common
Commander Anthology (CM1) None
Commander 2016 (C16) Common
Eternal Masters (EMA) Common
Commander 2015 (C15) Common
Fate Reforged (FRF) Basic land
Khans of Tarkir (KTK) Common

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Jungle Hollow occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Golgari: 0.7%

Jungle Hollow Discussion

Grind on Dr. Tishana, VT, CEO, ManaFort BioLabs

1 week ago

I love the flavor of this deck! Looks super fun.

Quick question - why is Pine Barrens in here? Seems like Llanowar Wastes, Temple of Malady, Hissing Quagmire, Jungle Hollow all might be better and still in your budget. or maybe another vivid land.

related question - is this really playable with 17 lands? seems very low.

anyway keep having fun looks great!

Andrew30001 on

1 month ago

You can run the off color gain lands like Jungle Hollow. Their color identity is not BW

rotimislaw on Golgari Swarm - Undergrowth

2 months ago

Cheaper than Overgrown Tomb and good playables are Woodland Cemetery or Temple of Malady.

If you need more smooth mana curve (and can accept some more tap slowness), similar to Golgari Guildgate there's Foul Orchard and Jungle Hollow. The latter grants you additional 1 life as an addition :)

For self-mill, I found Surveil and Explore keywords useful. Maybe Price of Fame which is cheaper for enemy commanders and can mill for 2? Jadelight Ranger might fit in budget?

Have a look at Undergrowth Counters [XLN - RNA] which I played when it was in Standard. Maybe it inspires you.

Last but not least, I advice to put Ravenous Chupacabra instead of some Sorcery/Instant removal. Just because it's another creature that counts to Undergrowth measure if milled or killed.

Daedalus19876 on Undergrowth 2020

2 months ago

I'm surprised to not see Polukranos main-boarded here? He seems really fantastic in this list, especially with Gravebreaker Lamia . I'd cut Golgari Raiders for it, as that seems like a moderately low-impact card. I'd also cut Jungle Hollow for more basics -- you never want your lands to come in tapped, even if they gain you one life. If you really want tapped utility lands, I'd go for Temple of Malady .

Sorin_Markov_1947 on The Handsome Huntsman

3 months ago

I think you're on the right track, you've just made some basic errors. Take out Temple of Malady and Jungle Hollow (tapped lands are horrid in any format), and add the remaining two Overgrown Tomb s. Fabled Passage isn't great. I'd probably take out one.

Commit more to an archetype. Right now you have several things your deck is trying to do, and it's not very consistent at any of them. I'd go for food sacrifice with this build. So, add another Giant Opportunity or two, add Savvy Hunter s, put Thrashing Brontodon and Shifting Ceratops in the sideboard (another thing you need), cut Nightpack Ambusher and Leyline Prowler (they don't fit what you're trying to do and are a little low-power here), cut Paradise Druid and Nissa, Who Shakes the World , (you've got enough ramp in Gilded Goose ), and mainboard Trail of Crumbs .

Cheerful_Zucchini on Mushrooms in the Rain

3 months ago

Okay, so I've decided Pollenbright Druid isn't really a necessity so I'm not going to add it. In fact, my playtesting has brought me to the conclusion that I need less lands, so I'll bump it down to 22. I don't think I'll use Jungle Hollow since the life gain is unnecessary (we have the omnivore), but some kind of special land sounds nice. Maybe I'll playtest with a Haunted Fengraf or two.

Playtesting also helped me decide that Thallid Germinator is kind of unnecessary as well. I really like the idea of Fungal Infection since the deck can't really do any removal until Deathspore Thallid hits the table.

So, for now, +3 Fungal Infection -2 Thallid Germinator -1 Swamp. I don't own any Fungal Infection so I can't playtest atm but I think this looks good.

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