Jungle Hollow

Jungle Hollow

Land

Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.

: Gain or .

Latest Decks as Commander

Jungle Hollow Discussion

CommandOmega on Scars

1 month ago

I'm sorry to say that your combo might not work. Illness in the Ranks seems to provide an anthem effect that doesn't actually put counters on creatures. It only reduces their power and toughness, which just hurts your own efforts. I think that you might want to take out some other cards as well so you can put some better ones in. Here are my suggestions:

Dusk Urchins and Castle Locthwain draws you more cards, and you can cast Unearth on it to bring it back as well as a bunch of other things. Devoted Druid is good for getting you more mana, and Utopia Sprawl is more efficient than Weirding Wood. Ammit Eternal is pretty good as well, as it gets you tons of value from your Hapatra, Vizier of Poisons and Nest of Scarabs. I recommend putting Scarscale Ritual into your sideboard since you don't have one right now. I get the feeling that you're trying to go for a budget build, but you might want to try to put in 4 copies of Overgrown Tomb in place of 2 Swamps and 2 Forests. If you don't want to spend the money on those, I suggest that you put in 4 Zagoth Triomes instead. You might also want to take a look at on Scryfall to check out other possibilities.

Phunlife on Torex Control

3 months ago

Hey! This is Phunlife from the [email protected] server. Just thought I'd give you some suggestions, since TortEx is my 2nd favorite Pauper deck. I'm gonna get nitpicky, be warned.

I see you're pretty keen on shutting down Tron with the 3 Thoughtpicker Witch, Mesmeric Fiend, and Burglar Rat. I see where your mind is, since Tron is one of TE's worst matchups.

I don't like Cast Down as it's not a creature and thus, not repeatable. All the other spells the mainboard are fine except those and maybe Gnaw to the Bone.

I also think your manabase needs some work. If you live in the US, I have two more Jungle Hollows I could send you. You reaaaaaalllyyyy want to be tapping for one black mana at a time in order to activate TE, and if you don't have the versatility in your manabase, you're done for. In my experience you don't want to be playing more than 2 Golgari Rot Farms, since tapping for BG is always awkward with TE. I play 2 in my list, but that's because I have a bit of a higher curve.

Apollo_Paladin on BlackGreen Knights Adventure

4 months ago

Since you only need 1 Green to cast any of your spells in that color, I don't think you really need Jungle Hollow. You'd probably be better off running an extra basic land of each just because of the point you brought up with lots of things coming into play tapped...in fact you don't need more than 24 lands so you could probably do the following:

REMOVE:

  • Minus 2 Jungle Hollow

  • Minus 1 Lucky Clover (I don't see adventures being a real win condition here, 2 of these will be fine for your synergy I'd think)

ADD:

  • Plus 1 Forest

  • Plus 2 Withstand Death (great reliable protection for your win condition creatures)

Your removal control looks pretty good with those Maelstorms and the Vraskas, I think ya need just a tiny bit more defense to balance things out (instead of relying on those Order of Midnight to pick things out of your Graveyard...might be worth saving a key creature).

Your other additions/modifications look good to me.

dominionloser123 on Hapatra EDH

5 months ago

You could consider adding a Desert package (Desert of the Glorified, Desert of the Indomitable, Grasping Dunes, Endless Sands, and possibly a few of the more minor ones) in order to enable Ifnir Deadlands. If you do, I might consider cutting Opal Palace as your colorless landcount is perhaps a bit on the high side.

Nesting Grounds seems fun in this list.

Cut Golgari Guildgate, Foul Orchard, Jungle Hollow, and Vivid Grove. They're taplands with no upside, and there's plenty of better options out there.

Tectonic Edge doesn't really fit the current meta, since nobody's running any of the broken lands that would actually warrant getting destroyed.

Your swamp count is only at...9, if you count the budget fetchlands and Urborg. That's a bit low to make Tainted Wood work.

Generous Patron, Seshiro the Anointed, Yawgmoth, Thran Physician, Skullclamp, Moldervine Reclamation, and Driven / Despair are your only ways to accrue much in the way of card draw. It's over the minimum threshold I'd set to run Reliquary Tower, but I'd keep in mind that the Tower is rarely going to do much for you, so cutting it wouldn't be the worst.

SideBae on Tanks

5 months ago

So Enlightened Tutor comes to mind. I think it's probably better than Idyllic Tutor, though it's significantly more expensive. If you're working on a budget, Idyllic Tutor is perfectly okay.

Toxic Deluge is an expensive card that I expect to go down in price soon (it's been reprinted in Double Masters, and in my experience masters sets tank their rares, if only for a short while). It'd be especially good since you have a lot of high-toughness cards.

I think Mythos of Nethroi is probably better than Putrefy.

I also think that even in a deck based on walls, you can benefit a LOT from one-mana mana-dorks. Arbor Elf, Elves of Deep Shadow, Elvish Mystic, Llanowar Elves, Deathrite Shaman, Fyndhorn Elves etc. will accelerate you in a way that only green can do. Even with boardwipes, they're worth it. Note that they also let you land your general turn two, if you get the right mana.

Additionally, since you're not a landfall, I feel like you're running too many lands. Replacing some with dorks will let you come out of the gate a lot faster. (I play EDH with a lot of more powerful decks, and your experience may differ from mine. However, I find that being able to land a meaningful turn-one play like Birds of Paradise is good in all power-levels.)

Speaking of lands, your mana base can be improved for relatively cheap. Indatha Triome is about $4 these days, and could easily replace your Jungle Hollow... Fetches are busted, especially when paired with duals like Overgrown Tomb or Savannah. However, if you don't plan on selling a kidney, there're other ways to improve. Slow-fetches (Rocky Tar Pit, Bad River, Flood Plain, Mountain Valley and Grasslands) are super affordable. Note that they can also fetch your non-basic typed lands (like Canopy Vista or Indatha Triome). Other lands of various prices to consider are Exotic Orchard, City of Brass, Reflecting Pool, Llanowar Wastes, Brushland, Caves of Koilos and friends.

Card advantage decides most EDH (and Magic in general) games. Some cards to consider: Sylvan Library, Painful Truths, Harmonize, Night's Whisper, Phyrexian Arena, Dark Tutelage etc. are all good ways. I was going to suggest Runic Armasaur, but you already spotted that one.

Retribution of the Meek is a GREAT wipe for decks like this.

I also suggest cutting some cards. I don't think Path to Exile is very good in EDH, where one-for-ones need to be REALLY good (like Swords to Plowshares or non-type specific like Mythos of Nethroi), and Path to Exile ramps your opponents. They're very likely to just use the extra mana to deploy a more dangerous threat. Glyph of Doom is interesting, and might be good, but I don't think it would be (granted that's not based on direct experience). I think you could probably just use a more powerful card in that slot. I also think you can cut some of the equipments for more influential cards. For example, if you cut Spidersilk Net and friends you can run things like Collector Ouphe and Stony Silence. If you're running mana dorks, you'll have ramp while your artifact-based friends get nailed.

Right. That's all I got. Hope this helped!

DadHumanPraetor on Meren the Sac Outlet Store

5 months ago

I know this list is old, but Evolving Wilds Terramorphic Expanse Golgari Rot Farm Jungle Hollow and Golgari Guildgate are all bad cards. I guess rot farm can help hit land drops? I think only boros should run bounce lands. I play tested it and was mana screwed three times in a row then I gave up. I dont get why anyone runs less than 37 unless they have a bunch of cheerios or 1 drop rocks. That being said, there were some sweet ETB triggers and sac outlets in this list that I am glad to have discovered, thats what I came here looking for, so thanks for that.

Load more