Cabal Ritual

Cabal Ritual

Instant

Gain .

Threshold — Gain instead if seven or more cards are in your graveyard.

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Want (4) Jackicecloud , Supercomet , Dobby3 , Pyrezz

Printings View all

Set Rarity
From the Vault: Lore (V16) Mythic Rare
Vintage Masters (VMA) Common
Torment (TOR) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Cabal Ritual occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Black: 0.23%

Golgari: 0.12%

UBR (Grixis): 0.55%

Cabal Ritual Discussion

GoblinElectromancer on Idea for a New Budget ...

5 days ago

Storm would be the only deck in the format with Dark Ritual and Cabal Ritual as commons and Tendrils of Agony as an uncommon. Then there are busted cantrips such as Brainstorm and Ponder that are commons. Good idea but you need a much bigger ban list and allow more points for each deck like 40.

Kampfkrapfn on Rats!!!

3 weeks ago

So I'm very new here myself and I mostly play EDH (Commander), but I can help on formatting decklists.

  1. Rather sort your cards by cardtype or role in your deck
  2. Some of the card costs are not within the category (see Dark Ritual)
  3. Consider removal like Tragic Slip, Doom Blade, Go for the Throat and such
  4. Drawing cards is a great way to not miss any landdrops. Altar's Reap is my all time favorite for black decks, also Bloodgift Demon is a classy way to vibe with rats.
  5. Looking at Duress I had rats like Rotting Rats and Stronghold Rats in my mind. Sure the first make you discard too but if you want to let someone suffer a little that's a fine price to pay. Speaking of suffering, maybe Mindcrank might be your style
  6. Mana I can help with. Carddraw is always an indirect manafix but Cabal Ritual, Magus of the Coffers or even the famous Cabal Coffers directly tend to the problem. Hope I could help! I'll put some cards as suggestion :)

FSims81 on rockleemyhero

3 weeks ago

Yes, made a list lol. I did the math and I believe the listed cards for both Uros would be pretty balanced. About a dollar difference tilted your way.

Underground River

Unearth

Sol Ring

Liliana of the Veil

Lightning Greaves

Evacuation

Dark Ritual

Cabal Ritual

Cast Down

multimedia on Dimir Ramping

1 month ago

For sure add Sol Ring.

Lower CMC mana rocks: Arcane Signet, Talisman of Dominance, Dimir Signet that ETB untapped to make black mana are good with Zombies. K'rrik, Son of Yawgmoth is not a Zombie, but has a powerful ability when playing a lot of black cards. He makes black mana costs able to be paid for with 2 life instead of mana. Make him huge with Gravecrawler and other black Zombies.

Dark Ritual, Cabal Ritual, Bubbling Muck. Rituals are options for ramp especially Dark which can help to cast Scarab fast. Soldevi Adnate not a Zombie, but can be repeatable sac of Zombies to make black mana.

multimedia on Grixis prototype

1 month ago

Hey, some good cards here for a budget concept.

The concept of ramp with Kess is interesting. It's not the direction I would go with Kess, but it's a unique concept. The Thraximundar + It That Betrays interaction seems good. For the concept this interaction and Architect + Pili infinite mana combo are the best parts of your deck. Consider expanding on each of these parts and how Kess can be better used with them?

Kess has an advantage for ramp with rituals. Rituals make mana when they resolve. They make more mana than they cost to cast therefore they make ramp. You can cast instant or sorcery rituals from your graveyard with Kess resulting in making a lot of mana to cast big creatures or other spells. You can use the mana you make with rituals to cast that same ritual again from your graveyard with Kess.

Rituals to consider adding:

These are good rituals in Commander and they're all budget cards. Dark can make 5 black mana when cast and then cast again with Kess. Song can make 7 red mana when cast and then cast it again with Kess. Geyser is good in multiplayer Commander because it looks at all your opponents tapped lands which if you have three or more opponents can be a lot of mana especially when you can cast it again with Kess.

The mana these rituals make is either all red or all black which would be fine to help to cast most Eldrazi, but can be problematic if you want to cast a spell that's blue. Signets lets you use any colored mana to then make different colors of mana.

These two drop mana rocks are staple budget ramp and color fixing in Commander. Thief of Sanity because it has flying can be repeatable stealing of your opponents cards. Sanity is a powerful card in multiplayer Commander because you'll have many opponents to choose from to attack. Cards you steal with Sanity can be cast by you using any colors of mana. Red and black ritual mana can be used to cast cards you steal with Sanity.

High Tide and Bubbling Muck are one drop spells that make more blue or black mana when you tap an Island or Swamp until end of the turn. These spells are better in mono blue or mono black decks than three color Grixis, but they can ramp.


Sorcery tutors are good with Kess because you can cast them again from your graveyard. These cards can help to assemble Architect + Pili or get an Eldrazi into your hand after assembling the combo. The best tutors are not budget cards, they're expensive prices, but there's a few tutors that are budget.

Another way to help to find important cards is to dig for them and draw them. Dig spells that Kess can cast from your graveyard can let you see a lot of cards.

Reanimation can be used with Kess. Reanimation is a way cheat big creatures onto the battlefield. It's also a way to assemble Architect + Pili by either cheating them onto the battlefield or getting them into your hand via your graveyard. Instants and sorceries that enable reanimation and reanimation spells have interaction with Kess because she can cast them again from your graveyard.

Buried can tutor for three creatures and put them into your graveyard. It's among the best enablers for reanimation. Madness is called a wheel and what that means is all players discard cards and then draw cards. It's good with Kess since she has flying, you can cipher Madness to her after you cast it. When it's ciphered to Kess then any time she does combat damage to a player then you can cast Madness without paying it's mana cost. The wheel effect is a way to fill your graveyard with spells to cast with Kess as well as drawing cards.

If you have any questions I offer more advice. Good luck with your deck.

skoobysnackz on New Gitrog Edh

1 month ago

I see what you mean about the ramp. Not sure mana rocks are where you want to be though. I think you want to be pumping out as many lands as you can as early as you can. Rampant Growth, Cultivate etc. are what I would look at for more ramp. Rituals like Dark Ritual and Cabal Ritual are also pretty commonly used in these decks. As far as cuts go, I would suggest World Shaper, not that it's a bad card, but I have generally not been very impressed with it every time it shows up in my games. It's really hard to actually attack with, and you kind of have to jump through hoops for the death trigger. Also if you don't want to go the combo route, you could definitely cut the titans (or at least one of them) and Skirge Familiar as it isn't really great at ramping in the early game and there are much more efficient discard outlets out there. Hope this helps :)

thom-le on Circu, Dimir Lobotomist

2 months ago

Hello, thanks for your interest in my deckbuilding of Circu Circu's Field of Dreams (Lantern) [Primer]. To your question: Basically yes, the combo Dramatic Reversal + Isochron Scepter , but I'm unsatisfied with this win condition. While playing the deck one of the problems is the board presence and also some hate coming from other players for taxing their stuff. Nevertheless I'd keep the Isochron Scepter-combo in as addition. With this artifact you can also imprint other important spells like Mystical Tutor, Reality Shift and also Cabal Ritual so this card is doing well. I don't like to depend so much on one win condition, so I'm going on for some rebuild.

Unfortunately I have not found yet time to give the deck an update. I'm going to cut for sure Archfiend of Depravity (to less interactions, no protection at all), Wizened Snitches (4 CMC is too much), Meekstone (No cards to tap other creatures). I also question the amount of Counterspells in the deck, guess those cards are not so important. Surprisingly well performed so far has Ashiok, Nightmare Weaver.

The thing I'd work on is more on the Notion Thief + Whispering Madness -combo, working also with many other cards (Windfall, Day's Undoing, Teferi's Puzzle Box,...). Therefor think of Waste Not, Bone Miser or Words of Waste. Winning is possible with the Duskmantle Guildmage + Mindcrank -combo. Another card could be Twilight Prophet for some life gain..

From the actual new cards from Theros Beyond Death I'd think of Wavebreak Hippocamp for card draw, Nadir Kraken for additonal board presence.

alechodgin23 on Drawing Dead

2 months ago

I would not take out the talisman. Leave that in. You want as many rocks that come in untapped as possible. You should probably trash the others. I'd do Sol Ring , Arcane Signet , Dimir Signet , Talisman of Dominance , Wayfarer's Bauble , Fellwar Stone , Mind Stone , Gilded Lotus , Turnabout , Cabal Ritual , and possibly Doubling Cube

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