Cabal Ritual

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Cabal Ritual

Instant

Gain .

Threshold — Gain instead if seven or more cards are in your graveyard.

DreadKhan on Maralen's Merry-Go-Round of Death

13 hours ago

Have you thought about using an Emergence Zone? Casting Maralen on the end step before your turn sounds amazing, you tutor first and can grab your Opposition Agent! Teferi's Puzzle Box is pretty interesting with Maralen out, especially if you can skip your draw step somehow (I like Necropotence). In a meta where people love Najeela and Winota I don't think I'd want to go without Make an Example in mono-Black, this removal will always hit the most important thing on each opponent's board, and if they choose poorly they'll lose more. I wonder if Necromantic Selection is more impactful/hits the table sooner than In Garruk's Wake? If you're really far behind keeping your board is probably a lot worse than stealing the best creature you wiped. I'm also not sure if Decree of Pain is better than Wake, it's modal (with both modes being potentially relevant), and it's a tad cheaper, the sheer card advantage is probably better in a cEDH deck with more fast mana though. Any reason you're not on Lightning Greaves? I find this is a reasonable choice in a deck that cares about it's Commander, I guess you're still open to Instants, but if you can't give Maralen Flash somehow it seems good, maybe I'm missing something?

Are you skipping staples like Mana Crypt and Mana Vault because they are too pricey? If you still want playable ramp in mono-Black, there are a few options that you aren't running yet. I think your average MV is high enough to look at Dream Devourer, this makes your spells easier to cast, and even if you lose the Devourer you can still cast the spell. I'm not sure it really fits, but if you need to cast big value stuff then Magus of the Coffers is good help, and it tends to impact the board sooner than Nirkana Revenant fwiw. Urborg, Tomb of Yawgmoth isn't ramp but it works with lots of Black cards that care about swamps. Cabal Ritual is a bigger Dark Ritual, especially if you've Milled yourself a bit.

I think I liked this deck so much it inspired me to look at my copy of Maralen, and I think I've thought of a deck for her at last, I think it'll be my sweaty try-hard win con in my Sisay, Weatherlight Captain deck, thanks for the inspiration, hope some of my ideas are helpful!

legendofa on infinite rats

2 weeks ago

So it is Dragon tribal, be cautious about Patriarch's Bidding. I think it has a place in this deck until proven otherwise, but make sure you get at least as much value out of it as Atarka-deck does.

What I see here is a bunch of high-mana dragons, and I assume the mana dorks to support it will be in there, too. Crippling Fear has potential to be an all-star. I don't think you need more fear, since your commander grants fear and you have pretty good stall capacity until Marrow-Gnawer comes out. I'm not sure what ramp to recommend if you're at your budget limit, but Dark Ritual, Cabal Ritual, Crypt Ghast, and Nirkana Revenant are all cards to keep in mind.

sylvannos on Hoax Storm v2

3 months ago

To start with, there's a few cards that have better Vintage equivalents. Overmaster and Spell Pierce should be the 3rd. and 4th. copies of Force of Will. Leftover space from cutting those can be Red Elemental Blast, Pyroblast, or Flusterstorm. You don't need Faithless Looting because we have Paradoxical Outcome, Sensei's Divining Top, Gush, Dig Through Time, Treasure Cruise, and Brainstorm to choose from. Merchant Scroll also belongs in here, because you can use it to grab Ancestral Recall at the very least. Usually you want it to make sure you have protection in hand by grabbing countermagic.

Library of Alexandria isn't good in this deck. And you're not the type that needs 8x sources, so Steam Vents can go, along with a few copies of Volcanic Island (1 or 2). Replace all of these with four copies of Scalding Tarn and basic lands. Or even just play 6x fetches. You need to be able to shuffle after using Brainstorm, Ponder,and Sensei's Divining Top.

From here, you have a solid U/R Storm shell. However, I wouldn't play straight "Modern U/R Storm, but Power 9" dot dec. 2 mana is a lot for Goblin Electromancer, there are easier ways of winning than Grapeshot, and so on. The question then becomes "Where to go from here?"

Hope this helps! Welcome to MtG's oldest and greatest format.

TheOfficialCreator on

7 months ago

Black Market Connections is a very strong ramp/draw/fodder shell for your deck.

Ob Nixilis's Cruelty, Ambition's Cost, Deadly Dispute, Village Rites, and Cabal Ritual are some good additions you could look into as well.

kookoo on "Chains and Things"

8 months ago

I looked until the cards starting with F on scryfall, and here are some card recommendations I have. I don't often play aristocrats decks, so I'm sorry if this isn't very helpful.

Removal: Avatar of Woe, Defile, Dismember

Reanimation: All Hallow's Eve, Balthor the Defiled, Exhume, Dance of the Dead

Ramp: Blood Pet, Blood Vassal, Cabal Ritual, Culling the Weak

Other: Carnival of Souls

Crow-Umbra on [retired] Action Painting Spellslinger

8 months ago

Thank you for your suggestions Jett2112. I think that my deck generally has a pretty tidy CMC curve already. The top-end is currently the 5 spells I have at 5 cmc. I'm not looking to Casualty 2 every time I cast an instant or sorcery, and haven't had too much of an issue popping off a few spells per turn beyond turn 5.

In defense of some of your suggested cuts:

  • Volcanic Torrent - One of the most recent additions to the deck. I've played it in my Prosper, Tome-Bound deck to enjoyable success. I recently added it here as a one-sided board wipe that can be copied, and also gives me the chance to Cascade a couple more spells out. This deck needs as many one-sided wipe options as it can manage, since it will have a weaker board state than most other decks in my play group.

  • Lier, Disciple of the Drowned - Ideally helps cover on the turn I'm going to combo off, but most importantly lets me flashback spells. In a pinch he can be sacrificed to Casualty 2. I've also considered Past in Flames in this spot, but preferred to have the body on board.

  • Storm-Kiln Artist - Shits out treasures when I'm spell slinging and copying spells. On the turns that I'm using Casualty 2 on Anhelo, Storm-Kiln can net me at least 2 treasures. Since his power grows with the number of Artifacts I control, he also is a decent ground-based chump blocker, or body for Casualty 2 if absolutely needed.

  • Archmage Emeritus - Like Storm-Kiln Artist, except can potentially draw multiple cards each turn, especially if I'm copying spells with Casualty 2 or any of the other copy effects in the deck.

  • Leyline of Anticipation - Potential opening hand shenanigans are the best upside here for setting up flash speed fuckery for free. I absolutely want the the capability to play all of my sorcery speed stuff at instant speed (Demonic Tutor, Jeska's Will, Torment of Hailfire, etc etc)

  • Birgi, God of Storytelling  Flip - She nets every time I cast a spell, which can fuel even more spell slinging, especially on turns I want to pop off. At worst she's another body for Casualty 2. She also has the backside everyone forgets about, which can impulse draw as needed.

  • Atsushi, the Blazing Sky - A flying defender the majority of the time, but exactly the type of creature I want to throw into the Casualty 2 grinder. I most often pick the 3 Treasures on death trigger, but also like knowing the impulse draw is an option if needed. If I need to go aggro for any reason he also has Trample to push damage through other Flying creatures.

Your suggested additions:

  • Pulse of the Forge - If anything, I might replace Brimstone Volley for it. Not an addition that I'm dying to make.

  • Rapid Hybridization - I had this in the initial version of the deck, but replaced it with Reality Shift, because I like exile based removal more when I can have it.

  • Reanimate - I like Reanimate, just not necessarily in this deck. If I copy it, I don't want to be losing a lot of life, especially when I tend to have the softest board state compared to others, and will likely get hit the most. It is life loss I don't think this deck can afford much from having played it a few times. I think I opted to include Kolaghan's Command instead for the additional modal options. Yes, Reanimate is better for getting creatures directly to the battlefield as opposed to back to hand.

  • Lightning Bolt - A classic. I don't remember why I omitted it before. It could potentially replace Cabal Ritual, as Ritual has been pretty situational in my games so far.

  • Brainstorm - Something I probably omitted for another counter spell or something. Def something I'll reconsider if I feel I need some more top-deck set up.

  • Dauthi Voidwalker - I do like Voidwalker, and run some copies in my Isshin, Two Heavens as One, Prosper, Tome-Bound, and Burakos, Party Leader/Folk Hero decks respectively. I like Voidwalker a bit more in those decks, since those 3 want to play more aggressively than this one wants to.

  • Ragavan, Nimble Pilferer - Yes, this card is good. The only way I am playing this card is if I proxy it, or if I pull one from a pack. I am not spending $95 on just one card lmfao. I can also already hear my friends' sighs as Ragavan hits the table. Great card, just not particularly my taste.

Load more