Corpse Connoisseur

Corpse Connoisseur

Creature — Zombie Wizard

When Corpse Connoisseur enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Latest Decks as Commander

Corpse Connoisseur Discussion

king-saproling on Tor-vos

1 month ago

Perhaps Corpse Connoisseur and Gravebreaker Lamia? These could be neat too: Hell's Caretaker, Whisper, Blood Liturgist, Cauldron of Souls, Requiem Angel, Nim Devourer, Black Market, Mimic Vat (this one is neat with Tormod. the vat takes the creature from grave to exile, triggering Tormod. so you could imprint every creature of yours that dies to make that many zombies)

kpres on Tide Pod Breakfast

2 months ago

Corpse Connoisseur out, Gravebreaker Lamia in.

Golgari Grave-Troll out, Doom Whisperer in.

Splinterfright out, Reclamation Sage in.

Overeager Apprentice out, Skull Prophet in.

Foster out, Tormod, the Desecrator in.

Torgaar, Famine Incarnate out, Jarad, Golgari Lich Lord in.

Azusa, Lost but Seeking out, Laboratory Maniac in.

Grave-troll and splinterfright are great for different decks, but in this deck I can reanimate everything at once, and then these two die right away. Besides, I need Doom Whisperer's type of mill to find and activate Second Chance and I don't have enough removal for artifacts/ench.

Skull Prophet adds mana to get me Muldrotha, and then "mill two cards" is effectively the same thing as "draw two cards". This makes up for the huge mana boost and discard enabling of the apprentice.

Foster is a really good mill card, but Tormod is better.

Torgaar is great against life gain decks, but they aren't very common and Jarad is effective against all decks.

Azusa is good, but she won't let me play more cards from the graveyard and Kodama of the East Tree lets me put lands from my hand into play whenever I put anything into play. I need the lab maniac for the Zegana win condition.

DriftingEpyon on Obeka of the Infinite [PRIMER]

3 months ago

SMELY_ZAJKO Great questions, and I'm stoked you want to this as your first EDH deck!

From my experience playtesting this with others, this deck is great at lying low for the majority of the game until you are ready swoop in, swing hard, and win the game. Since we are using some cards with "lose the game" effects, you need to be really careful and be smart with Obeka, Brute Chronologist; attacking with her or activating her ability at the wrong time can easily lose you the game.

If you want to go with more of a reanimator/big monsters, Obeka becomes less of a danger to yourself and more of a political tool when the combo pieces are removed; her role in the deck transitions to being primarily as a value engine and political piece. Never underestimate her political power through offering an opponent protection from removal, a board wipe, etc. Also, Araumi of the Dead Tide will then become an absolute all star in this deck!

You thankfully don't need to completely reconstruct this deck to have it focus on reanimator. I would remove all the cards listed under the Combo header except for Sneak Attack, Windfall, Urborg, Tomb of Yawgmoth, and Cabal Coffers. This would remove seven cards from the deck, so we have seven slots to fill in with reanimator cards. I would suggest adding Stitcher's Supplier and Corpse Connoisseur to help get cards into your graveyard. Glen Elendra Archmage for more protection. Then finally, Sepulchral Primordial, Torrential Gearhulk, Sidisi, Undead Vizier and Diluvian Primordial for big splashy creatures to reanimate.

If you have a larger budget, you can upgrade your big creatures to Wurmcoil Engine, Jin-Gitaxias, Core Augur, It That Betrays, or creatures of the like. Honestly, I would just choose your favorite big creatures and jam those. I hope this helps!

multimedia on Idea 2: Varina Zombie Tribal

9 months ago

Hey, impressive budget, less than $200, version of Varina.

Wonder and Buried Alive are two powerful budget cards with Zombies. Buried can tutor for both Wonder and Gravecrawler + one other creature. Wonder could replace Lazotep Reaver and Buried could replace Corpse Connoisseur. Watery Grave for $3 more than Underground River is a land upgrade and another Island dual land for Wonder.

Phyrexian Reclamation is a repeatable way using life that you gain from Varina to recur Zombies. It's an upgrade for Omen of the Dead. Final Parting for one more mana does a lot more than Diabolic Tutor. Bontu's Monument can be another win condition with the Gravecrawler + Altar combo and I think it's an upgrade for Commander's Sphere.

These card suggestions would add about $10 to the budget.

Good luck with your deck.

Noire_Samhain on Your death is not in the stars today

9 months ago

Some other recommendations you might like- Phyrexian Delver. Reanimation that can be reanimated.

Doomed Necromancer. Another reanimator on a body.

Apprentice Necromancer is another, slightly more temporary reanimator.

Living Death is more mass reanimation.

Altar of Dementia could be a good way to get stuff in the grave since you can target yourself, though Orzhov colors lacks the ability to get your sorceries/instants back.

Some other tutors are Corpse Connoisseur and Gravebreaker Lamia.

Happy brewing, and I hope these suggestions help.

Arcaia on Tainted soil

9 months ago

Hi there,

Just going to jump in here to point out that Havengul Lich doesn't gain static abilities (like those of Nyxbloom Ancient), only activated abilities (such as both abilities on Cryptbreaker).

There are 3 reasons why someone would consider including Havengul Lich in their 99: 1) They want to be able to use activated abilities from graveyards for 1 mana. This requires a dedicated decklist. 2) They want to be able to cast creatures from graveyards at instant speed (creatures with Flash, or with Vedalken Orrery/Leyline of Anticipation/etc). This also requires a dedicated decklist 3) They want to be able to cast creatures from their opponent's graveyards. This also requires a dedicated decklist. I don't think your deck wants to do any of those things or enough of those things, so it doesn't really make sense to include it.

multimedia is also absolutely correct that your deck wants fetchlands, assuming that money is no concern (which is reasonable, considering you have all of the original duals), as not only will these cards get your duals, they can also be replayed by Muldrotha, the Gravetide and will thin your deck. In fact, all of his suggestions for improving the manabase are correct: lands that can enter untapped are generally better than those that don't. That doesn't mean don't use untapped lands, only that you should only use a few and that you should pick them wisely (such as Bojuka Bog, or cycling lands such as Forgotten Cave).

Furthermore, consider using Animate Dead, Necromancy and Dance of the Dead. These are enchantments that recur creatures, which lets you get around the limitations on Muldrotha of only being able to recur 1 card of the each type. On top of that, if the creature dies, the enchantment goes to the graveyard, which can then be recurred once more. On top of that, each can recur cards from another player's graveyard, which is useful in a pinch.

Finally, since you are in green you really shouldn't use ramp spells that A) don't put permanents directly into play or B) cost more than 3 mana. Realms Uncharted violates the first, and Hour of Promise violates the second. On top that, your deck contains no Desert Lands (such as Desert of the Glorified or Ifnir Deadlands), so you will never get the second part of Hour of Promise, effectively making it a more expensive Explosive Vegetation that isn't limited to basic lands. As multimedia suggested, Crop Rotation and the more costly-but-powerful Harrow are good replacements as Muldrotha can replay the sacrificed land afterwards, which gets around the cost of sacrificing land. Furthermore, Sakura-Tribe Elder is a must-include in Muldrotha decks, as it can become a Rampant Growth on every turn.

multimedia is also correct about cutting the Curse enchantments and Amulet of Vigor. The Curses are situational and limited in power, and Amulet of Vigor does not have enough synergies in the deck to be worth the slot.

Finally, here's a non-exhaustive list of zombies which are (in my opinion) some of the best options in EDH for your colors and why

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