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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Zombie Wizard
When Corpse Connoisseur enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
3 weeks ago
A few ideas. Some better then others. Realized late 20 dollars is super low like 30 cents a card so some might be too much.
Blightbeetle Bold Plagiarist Cadaver Imp Death Tyrant Corpse Connoisseur Disciple of Bolas Dogged Detective Dream Devourer Dross Harvester Duskfang Mentor Dusk Mangler Fell Stinger Hoard Robber Kaervek, the Spiteful
2 months ago
Swapped in Final Parting for Sporemound under Ardees's request for less exp counter focus and swapped in Wishclaw Talisman for Corpse Connoisseur because it is a cheaper tutor that while giving my opponents the tutor effect can offer me up another tutor if I can convince them. Also with the talisman I am not putting the card in to my graveyard and I prefer to keep what I am tutoring for private that way they don't get their counters ready for my infinite combo or AOZ.
3 months ago
Thanks for commenting, Lord_of_Cardboard!
This deck would do exceptionally well against a Kroxa, Titan of Death's Hunger deck. This is for the same reason that cards like Jace's Archivist do so well in the deck: if you have have Muldrotha on the battlefield, any cards you discard might as well still be in your hand cause you can simply replay them from your graveyard. If anything, an opposing Kroxa player is almost helping you by disrupting your other opponents' hands.
As for a budget version of the deck, here's some advice on budget options and replacements. Just note that this is advice specific to my Muldrotha deck, i.e., advice for the big mana and big X-spell strategy. If you'd rather play a more typical creature-based, swing-to-kill type deck, there may be better Muldrotha lists to look at.
The mana base makes up a large portion of the deck's budget, and I would leave that mostly up to your own discretion. Just keep in mind that fetch lands like Evolving Wilds and slow fetches like Bad River are good for being replayed every turn with Muldrotha. Also, for a budget version of the deck, it's important to run more basics than I do since you'll probably need to fetch more with your ramp. Cycle lands like Lonely Sandbar, Tranquil Thicket, and Barren Moor are fantastic, especially with Life from the Loam. Some other good options:
Which brings me to another point: if I had to pick one somewhat expensive card that's worth putting in a budget Muldrotha deck, it's this one. It's a one-card value engine, giving you card draw, mill, and lands. And depending on what utility lands you choose to run, it can do a whole lot more. And if you're worried about Kroxa in your meta, Life from the Loam is a great counter to it, allowing you to fill your hand with lands to discard.
Now to address key cards for the deck's "big mana" strategy. Important cards for generating a lot of mana include Urborg, Tomb of Yawgmoth, Cabal Coffers, Dryad of the Ilysian Grove, Crypt Ghast, and Nyxbloom Ancient. You could just replace these cards with normal ramp; casting X-spells for X=10 is still good and easy to accomplish without these cards. If that's unsatisfying for you, you could consider options like Zendikar Resurgent and Mana Reflection. Unfortunately there aren't many great cheap options for producing a lot of mana. This is an important part of the deck though, so it's up to you if it's worth spending some extra money on it.
To avoid this comment being any more lengthy than it already is, here's an extensive list of some budget alternatives for the deck. The great thing about Muldrotha is that being able to replay removal makes a lot of sub-par removal actually pretty good, so it's pretty budget friendly.
Win-Conditions: What's in the deck isn't too expensive, but here's some cheaper options.
- Mass Manipulation
- Gelatinous Genesis
- Mind Grind
- Hydra Broodmaster
- Other hydras (there's lots of them)
- Plaguecrafter / Demon's Disciple
- Seal of Doom / Shriekmaw / Executioner's Capsule
- Night Incarnate
- Outland Liberator Flip
- Thrashing Brontodon
- Kenrith's Transformation / Frogify / Kasmina's Transmutation
- Vraska the Unseen / Ob Nixilis Reignited
- Sidisi's Faithful
Draw / Mill:
- Vessel of Nascency
- Satyr Wayfinder
- Tatyova, Benthic Druid
- Mirror-Mad Phantasm
- Dreamborn Muse
- River Kelpie
- Witching Well
- Courier's Capsule
- Omen of the Sea
- Fact or Fiction
- Forgotten Creation
- Kiora, Master of the Depths
- Springbloom Druid
- Burnished Hart
- Dawntreader Elk
- Diligent Farmhand
- Kodama's Reach
- Wayfarer's Bauble
- Font of Fertility
- Omen of the Hunt
- Yavimaya Elder
- Kiora, the Crashing Wave
Control and other good stuff:
- Zur's Weirding
- Siren Stormtamer
- Drown in the Loch
- Elephant Grass
- Scribe of the Mindful
- Malakir Rebirth Flip
- Raven's Crime
- Malevolent Hermit Flip
- Energy Flux
- Other counterspells
If you have any other questions about budget options, let me know. I'm always happy to help!
9 months ago
Hey, nice budget version, interesting Egyptian theme.
Wonder is excellent evasion when you want to be attacking with Zombies. It has to be discarded which plays well with Varina. Sunken Hollow and Glacial Floodplain are more budget Island lands to help to activate Wonder. Vile Entomber is an upgrade for Corpse Connoisseur to search for an put Wonder into your graveyard. Patriarch's Bidding was just reprinted in Kaldheim making it now a budget card. It's among the most powerful reanimation effects for the mana cost for tribal.
There's a new set releasing Sept. 24, Inistrad Midnight Hunt and in the set are at least two Zombies that are upgrades: Champion of the Perished and Wilhelt, the Rotcleaver. Wilhelt is the Commander of Undead Unleased precon. One of two Commander precons releasing with Midnight Hunt.
Some changes to consider:
- Wonder --> Grave Scrabbler
- Champion of the Perished --> Foulmire Knight
- Wilhelt, the Rotcleaver --> Liliana's Reaver
- Vile Entomber --> Corpse Connoisseur
- Patriarch's Bidding --> Dusk / Dawn
- Sunken Hollow --> Temple of the False God
- Glacial Floodplain --> Tranquil Cove
Good luck with your deck.
1 year ago
Trying this swap of creatures :
1 year ago
I should have also pointed out that most, if not all, of the combos I listed previously can be started with one or more of the cards in the graveyard. So tutoring cards into the graveyard can be useful at probably a lower dollar cost than other tutors. Those tutors are: Entomb , Buried Alive , Final Parting , Corpse Connoisseur , Gravebreaker Lamia , Burning-Rune Demon .
1 year ago
Perhaps Corpse Connoisseur and Gravebreaker Lamia? These could be neat too: Hell's Caretaker, Whisper, Blood Liturgist, Cauldron of Souls, Requiem Angel, Nim Devourer, Black Market, Mimic Vat (this one is neat with Tormod. the vat takes the creature from grave to exile, triggering Tormod. so you could imprint every creature of yours that dies to make that many zombies)
1 year ago
Grave-troll and splinterfright are great for different decks, but in this deck I can reanimate everything at once, and then these two die right away. Besides, I need Doom Whisperer's type of mill to find and activate Second Chance and I don't have enough removal for artifacts/ench.
Skull Prophet adds mana to get me Muldrotha, and then "mill two cards" is effectively the same thing as "draw two cards". This makes up for the huge mana boost and discard enabling of the apprentice.
Foster is a really good mill card, but Tormod is better.
Torgaar is great against life gain decks, but they aren't very common and Jarad is effective against all decks.
Azusa is good, but she won't let me play more cards from the graveyard and Kodama of the East Tree lets me put lands from my hand into play whenever I put anything into play. I need the lab maniac for the Zegana win condition.