Journey to Eternity

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Atzal, Cave of Eternity  Flip

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Journey to Eternity

Legendary Enchantment — Aura

Enchant creature you control

When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control. (Dying is being put into the graveyard from the battlefield. Tokens cease to exist when they hit the graveyard and cannot be returned this way.)

Profet93 on Keep Your Stickfingers Crossed

4 months ago

HungryBr0wnMan +1

I'm surprised to see such few creatures in the deck. Have you considered swapping out nature's lore for Sakura-Tribe Elder?

Journey to Eternity  Flip?

Yavimaya Hollow - protection (and politics)

Optimator on Yargle says size matters. *C*

9 months ago

I know they're not budget, but squeezing in Agadeem's Awakening  Flip, Tomb Fortress, Bala Ged Recovery  Flip, Takenuma, Abandoned Mire, Malakir Rebirth  Flip, and Journey to Eternity  Flip would be really good recursion as well.

There's also Haunted Fengraf but I don't think it's very good. Same with Havengul Laboratory  Flip. Witch's Cottage probably won't trigger often.

Mortuary Mire is... okay. Not great, but could be worth a slot. Certainly budget.

You could print off a Volrath's Stronghold!

KBK7101 on Grist, All-Rotting-Hunger

1 year ago

Deadbridge Chant fits the theme really well, but is pretty cost intensive at 6MV.

Journey to Eternity  Flip has the same MV as Beast master Ascension, but also synergies with graveyard stuff that Grist likes.

I think either one of these two but both have their pros and cons.

Rebullet on Counter Deck

1 year ago

maybe consider also throwing in 2 Journey to Eternity  Flip cards for late game recursion. if one of your big pieces is removed you can get it back each turn with this. also protects a creature once initially then can tap for mana or ability.

they would need to be a mainboard card tho. fits theme well.

lhetrick13 on Undying Rhino

1 year ago

Journey to Eternity  Flip might be worth considering. Not the most effective for what you want but provides a way to yank Siege Rhino back from graveyard.

legendofa on Veliora, Wandering Hag

1 year ago

The last ability is at the current going rate for reanimation without sacrificing something, so adding the hand recursion puts this as probably too cheap, especially with the synergistic first ability. Compare Journey to Eternity  Flip and Obsessive Stitcher, as two examples. It's a relatively minor additional effect, so maybe a small payment of life or mill-to-exile would be enough.

BlackGtitan on

2 years ago

Nice build!

Only suggestions I'd have is maybe Oversold Cemetery and Liliana, Dreadhorde General ,though tough to place/ swap in.

Maybe the Journey to Eternity  Flip (I've personally had terrible luck with it lmao) for the Oversold Cemetery ? At five mana to activate the land ability, I always found I wanted to be doing other things for 5 mana where as the Oversold allows for a bit of regurgitation from your grave to hand for no mana and rewards you for putting things into the grave, which you are doing anyways.

Liliana allows for more "death for draw" but is a bit harder to place into the deck. She also becomes a target for other players, eating removal and taking some heat off things you are wanting to do by changing others focus.

Otherwise, this looks fun, again nice build.

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