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Atzal, Cave of Eternity FlipCombos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Journey to Eternity
Legendary Enchantment — Aura
Enchant creature you control
When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control. (Dying is being put into the graveyard from the battlefield. Tokens cease to exist when they hit the graveyard and cannot be returned this way.)
aznb01777 on
Witherbloom Witchcraft Upgrade
4 months ago
remove Greed put in Garruk's Uprising Taste of Death put in Binding the Old Gods Leyline Prowler put in Deathrite Shaman Gyome, Master Chef put in Essence Warden Nissa's Renewal put in Journey to Eternity Flip Revival Experiment put in Deadbridge Chant Paradise Plume put in Kodama's Reach Loxodon Warhammer put in Jarad, Golgari Lich Lord Venser's Journal put in Ivory Tower Elixir of Immortality put in Golgari Signet cut down your land count to 36 put in Sakura-Tribe Elder Eternal Witness Wood Elves Solemn Simulacrum
KBK7101 on
Grist, All-Rotting-Hunger
8 months ago
Deadbridge Chant fits the theme really well, but is pretty cost intensive at 6MV.
Journey to Eternity Flip has the same MV as Beast master Ascension, but also synergies with graveyard stuff that Grist likes.
I think either one of these two but both have their pros and cons.
Rebullet on
Counter Deck
9 months ago
maybe consider also throwing in 2 Journey to Eternity Flip cards for late game recursion. if one of your big pieces is removed you can get it back each turn with this. also protects a creature once initially then can tap for mana or ability.
they would need to be a mainboard card tho. fits theme well.
lhetrick13 on
Undying Rhino
1 year ago
Journey to Eternity Flip might be worth considering. Not the most effective for what you want but provides a way to yank Siege Rhino back from graveyard.
legendofa on Veliora, Wandering Hag
1 year ago
The last ability is at the current going rate for reanimation without sacrificing something, so adding the hand recursion puts this as probably too cheap, especially with the synergistic first ability. Compare Journey to Eternity Flip and Obsessive Stitcher, as two examples. It's a relatively minor additional effect, so maybe a small payment of life or mill-to-exile would be enough.
BlackGtitan on
1 year ago
Nice build!
Only suggestions I'd have is maybe Oversold Cemetery and Liliana, Dreadhorde General ,though tough to place/ swap in.
Maybe the Journey to Eternity Flip (I've personally had terrible luck with it lmao) for the Oversold Cemetery ? At five mana to activate the land ability, I always found I wanted to be doing other things for 5 mana where as the Oversold allows for a bit of regurgitation from your grave to hand for no mana and rewards you for putting things into the grave, which you are doing anyways.
Liliana allows for more "death for draw" but is a bit harder to place into the deck. She also becomes a target for other players, eating removal and taking some heat off things you are wanting to do by changing others focus.
Otherwise, this looks fun, again nice build.
AkaAkuma on
Reyhan&Ishai | Where Unstoppable Meets Immovable!
1 year ago
Hey Gammon420, thanks for the interest in my decklist! I promise you, the aristocratic theme is very fun to play.
I actually have used the cauldron for many years in this decklist, but ultimately the card got cut from the 98. In the right setup - having a sacrifice outlet and something of ETB/LTB value - this card gives allot of value! When players threaten to wipe, this card becomes their most difficult obstacle - unless their playing exile or bounce... - , but the 5 mana can also make it a dead card in hand. It's not a matter of the cost itself, but when it needs to compete against other 5 mana slots like Kalonian Hydra or a Tendershoot Dryad, or even to cheaper options like the Luminous Broodmoth and Journey to Eternity Flip then the cauldron unfortunately is the sore loser.
It's a great suggestion however, and don't let my story discourage you on not using it. If interested, take a quick read in the "Acceleration (Our journey to turn three)" tab, as it shows how fast paced the already present pieces of the decklist can make the deck moving forward.
Have fun brewing your version!
Toomey62 on
Skullbriar, Unbeatable voltron
1 year ago
Question if you mutate on Skullbriar, the Walking Grave and then equip Journey to Eternity Flip to it what happens with the mutated cards? I know if you flicker them they all come back as separate creatures. does the same happen with mutate ?
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