In Garruk's Wake
Destroy all creatures you don't control and all planeswalkers you don't control.
|Have (4)||CatLord9001 , orzhov_is_relatively_okay819 , DudeMan1031 , sepheroth119|
|Want (5)||DukeBazaar , Shinmaximo , Venom1523 , popesnarkyiii , Sn_Man|
Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
In Garruk's Wake Discussion
1 week ago
In Garruk's Path
Destroy target creature or planeswalker you don't control.
Thought it would be fun to create the pair to In Garruk's Wake.
Now, pick a Commander with Partner and then make the partner you want to use with them.
OMG, ninja'd again. Again do the above: Create a creature that costs .
3 weeks ago
So there's a competitive combo version of Jeleva and then there is fun Jeleva. I'm going to make suggestions based off what I think of as being more leaning towards the fun. The general idea I have in my head is to get some high cost spells exiled and cast them for free off her trigger. I haven't played much spellslinger pretty much ever but here's what I dug up. Not sure what your budget is though.
I'd also get some more protection for Jeleva. As each time she dies and is cast again you'll lose access to everything previously exiled. Not the worst thing but it can be nice to hit a few of the spells before having to recast her. Lightning Greaves, Whispersilk Cloak, Clout of the Dominus.
Do you have a clear vision of how the deck wins? Regardless the deck looks fun!
1 month ago
some small changes
en i bought for card drawVampiric Rites
1 month ago
I agree with Guerric on the whole idea of combo pieces that are trash on their own. That's one of the reasons I refuse to run infinite combos in any deck, unless they end up in there by accident.
I'll also add my voice to the Thoracle hate on this thread. As SpammyV implied, it's just not at all creative.
But the one card that really rashes my rear is Cyclonic Rift. It's basically like "here's a couple more turns worth of boredom for the rest of y'all, whilst I sit here with my perfectly intact board state and pick you all off one by one."
Now, I will (and do) play cards like In Garruk's Wake and Ruinous Ultimatum, so maybe I shouldn't judge. I suppose it could be simply that CyRif is so common to encounter. Like hating The Beatles because they're overplayed. But I think it's more annoying somehow to have everything bounced rather than destroyed, because then everyone has to take the extra time to try to figure out what to recast, only to just lose anyway because they're too far behind.
2 months ago
As for things to cut, here is my list-
Cards to definitely cut- 1) Abomination of Llanowar he's just a big, dumb of elf with a target on his back for removal. There are better options. At least Drove of Elves has hexproof, but I wouldn't even play that. The only one I'd play is Jagged-Scar Archers, and that's because of its utility against flyers.
2) Elvish Rejuvenator He gets a land, but doesn't actually ramp you. And that is if you get a land- you might whiff. You have better options. If you really want this effect Sylvan Ranger costs one less mana and is guaranteed to not whiff.
3) Eyeblight Cullers 5cmc is just too much for something that only gives you three tokens on its death, and you have no mill synergy.
4) Golgari Findbroker This card was made for draft. It just costs too much for what it does. Its not just the four cmc, 2 and 2 is a high opportunity casting cost.
5) Harald, King of Skemfar He's basically a 3/2 with menace that replaces himself. The clause on Tyvar might seem good if you add him (which is good idea, btw- he'll be worth it even if he doesn't stick around too long), but even then you have to remember that he won't find Tyvar the majority of the time. Again, its nice he replaces himself and gives you some selection, but there are better options.
6) Jaspera Sentinel Dorks are great, but you have to tap two creatures for one mana, which is a bad rate in elves. There are better dorks suggested above.
7) Masked Admirers This is one of those cards that Wizards stuffs into every precon conceivable, even though its bad in most of them. We don't need it here.
8) Thornbow Archer He's only draining one life for each time he attacks. That isn't enough to justify his slot.
9) Voice of Many You get maybe three cards for four mana at most? He's not the worst and he does draw cards, but I've never liked him.
10) Voice of the Woods This might sound like a good use of your elves, but its better to pump your elves than to use them to summon elementals. Plus he costs five to cast.
11) Tergrid's Shadow We have a joke about this card in our playgroup, but in general it isn't what we want. Letting your opponents pick what they sacrifice means you'll rarely hit the thing you need to get rid of. You might as well just play Doom Blade or any other premium removal card in these colors. There are a lot!
12) Poison the Cup They just put this in the precon because foretell was a Kaldheim theme, but there are so many cheap (both in real world and mana cost) black removal cards that this one shouldn't make the cut.
14) Return Upon the Tide This just costs too much mana, and you have other better recursion pieces out there.
Cards to think about removing
1) Serpent's Soul-Jar This card could be good, but could also be a trap. Your graveyard is a resource, and exiling everything from it prevents mass recursion. Also, your opponents can target this with removal and you'll never get your stuff back. I'd probably just play Haunting Voyage, Patriarch's Bidding, and Living Death to get your goodies back for more fun!
2) Twinblade Assassins He does draw cards, and is probably at least as good as Phyrexian Arena while he lives. So you might keep him, but he costs 5cmc, so if you have enough card draw you might want to cut him.
4) Nullmage Shepherd This can allow us to remove problematic stuff. But tapping four elves is a bigger cost than we often want to pay. Something to think on.
5) Sylvan Messenger Again, this card does get us some draw, much like Lead the Stampede which I used to play does. I've just never found it good enough to include though. Nonetheless, you want at least ten pieces of draw, and this does count as that!
6) Eyeblight Massacre This will kill a lot of stuff, but will often leave what you most need to kill alive. Ezuri's Predation is a recently reprinted board wipe that is now more affordable and will wreck your opponents while leaving your stuff intact. In Garruk's Wake and Plague Wind cost a 25 cents each and will hose everyone but you, and because you are playing elves you can afford their cmc!
7) Ruthless Winnower Having played against this card I can attest that it is annoying, but your opponents will often kill it before it can have too much impact. If it were a lower cmc it would be a guaranteed in, at least it will take the heat off of more important cards. It is high at 5cmc though. Keeping it might be the right choice, but I'd at least consider it.
2 months ago
Hey dude - looking at your board clear for when you're behind/creating board advantage with Jodah. Have you considered In Garruk's Wake and Plague Wind? They'd be a huge help and they're relatively cheap to get a hold of.
I'd also ditch a lot of the colourless mana generators for something that keeps the Jodah engine alive/further leverage the ability. They're often counterproductive for the game plan. Perhaps cards such as Conflux for a powerful tutor effect or Genesis Ultimatum / Selvala's Stampede for a good splurge of CMC on the to board? Alternatively protection i.e. Flawless Maneuver to keep Jodah around to keep it all going - all better alternatives to Thran Dynamo etc. :)
4 months ago
I see 4 “X” spells in here not just 2 lol start by cutting the In Garruk's Wake and Rise of the Dark Realms yes they seem awesome at face value but in reality they will sit in your hand until you have your combo out then Exsanguinate would be better