In Garruk's Wake
Destroy all creatures you don't control and all planeswalkers you don't control.
|Have (2)||metalmagic , gildan_bladeborn|
Printings View all
|Commander 2019 (C19)||Rare|
|Commander 2016 (C16)||Rare|
|Magic 2015 (M15)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
In Garruk's Wake Discussion
5 days ago
-1 Swamp, +1 Urborg, Tomb of Yawgmoth. Urborg has some nice utility, something of a mana fixing effect, and outside the presence of a Blood Moon, I don't see a ton of drawback in slotting it in, besides one fewer basic to fetch with lands that only get basics. I can live with that, since...
-1 Seer's Sundial, +1 Dread Presence. With now two routes to make every land drop a swamp, this guy makes a ton of sense. The sundial is gonna cost at least 6 mana before it starts to pay off and adds pretty much nothing when it first enters play. I see Dread Presence offering much more drawing power at a greatly reduced cost, along with other utility from its other effect, and I can grab him with creature searching/recurring tools.
-1 In Garruk's Wake, +1 Doubling Season. Let me say this: I love just about everything about IGW. I love the brutality of its effect. I love the name, the art, the flavor, and the MtG lore from whence it came. I don't particularly love the heavy cost, but considering the effect it can have on a game - especially a multiplayer game - it's not really unfair. However, at the time I'm making this change, there are a total of 18 cards that would benefit from Doubling Season, and it should have a profound effect on every game it enters. I foresee IGW spending a lot of time in my hand, either waiting for enough mana to pay for it, or waiting for a time when it feels worth it to spend that mana. Doubling Season is a fun card and I love the potential for exponential growth (one land drop can turn into 4 dragons with Nesting Dragon, plus the havoc it will create once I can get my hands on an Ancient Greenwarden).
3 weeks ago
Evolution Sage and Karn's Bastion to help add counters. You need their tokens to die, so maybe more removal. Would Grave Pact help? Also, one-sided mass removal like In Garruk's Wake and Plague Wind would be nice.
4 weeks ago
If we want to run a land destruction suite we certainly can, but no matter what, people gonna get salty. Targeted removal is going to be less salt-inducing than mass land destruction (MLD), but it's gonna make people upset enough to counter punch you a bit. You gotta acknowledge and be prepared for that if you're going to do it...no getting upset if someone reacts to you blowing a few land by knocking you for 20 (even if it may be an overreaction). Picking and choosing your targets carefully instead of going for everything will also help. We can also be sneaky about it...cards like Decimate, Star of Extinction, and Terastodon aren't explicitly or primarily land destruction, but they hit land anyways, and people are less likely to be upset at that.
Here's what I'm looking at for big spells (I would pick 4 or so at most): In Garruk's Wake, Rise of the Dark Realms, Liege of the Tangle, Praetor's Counsel, Terastodon, Star of Extinction, Destructive Force, Omnath, Locus of Rage, Boundless Realms
1 month ago
Phyrexian Metamorph: ETB creature to copy a Nyxbloom Ancient, Gilded Lotus, Sol Ring, Savannah Lions. Whatever your heart desires.
Solemn Simulacrum: 5 basics in the deck. Finds them.
Agent of Treachery: Usually targets the most expensive cards on the table. Masterpiece Mana Crypt or a Sheoldred. Taking that Mana Crypt.
Bloom Tender: Mana dork.
Charming Prince: ETB bounce creature. Also sets up the top of the deck for a Golos activation.
Faeburrow Elder: Mana dork.
Laboratory Maniac: One somewhat win con. Self-mill.
Progenitor Mimic: Imagine having a few copies of Nyxbloom or Terror of the Peaks.
Reclamation Sage: Destroys those pesky signets.
Resolute Archangel: See Deadeye.
Rune-Scarred Demon: Searches for things you need. Sensei or Soothsaying comes in handy.
Seedborn Muse: Activate Golos on everyone's turn.
Soulherder: EOT bounce.
Terror of the Peaks: Creatures entering and leaving the battlefield all the time. Deals damage.
Wayward Swordtooth: Extra land dork.
Nyxbloom Ancient: Mana dork with trample.
Ramos, Dragon Engine: Golos activation adds a few counters to this.
Emiel the Blessed: If you want to have fun with your opponents. Golos out in play. Have enough mana to activate Golos twice. But, instead, you play Emiel. Pay three to activate Emiel 4 or 5 or 6 times to flicker Golos in and out. Find a bunch of lands. Amulet of Vigor out. Those lands come in untapped. Then you tap them for things.
Keruga, the Macrosage: Draws a bunch of cards.
Kurkesh, Onakke Ancient: If 1 activation from Golos isn't enough. Double it.
Maelstrom Wanderer: More than 90 percent of the deck is CMC 7 or less. Some free spells when this ETB's with Golos activation. Or you can just cast it normally. Whatever you want.
Yarok, the Desecrated: Double triggered abilities. Zacama entering is a wild ride.
Zacama, Primal Calamity: Untaps lands. Destroys artifacts/enchantments. Kills opponents.
Zirda, the Dawnwaker: Why pay 7 to activate Golos. Pay 5.
Thassa, Deep-Dwelling: EOT bounce.
Greater Good: Draw engine.
Guardian Project: Another little draw engine. Awesome with ETB triggers.
Mirari's Wake: Mana doubler.
Mystic Remora: Draw.
Omniscience: Let's start a new game.
Rhystic Study: Draw.
Smothering Tithe: Best feeling ever is asking: "paying for smothering tithe".
Soothsaying: Fixes the top of your deck.
Aetherflux Reservoir: Unnecessary in the deck but always fun to take someone out early.
Amulet of Vigor: Untapps tapped lands when they enter with a Golos trigger.
Conjurer's Closet: EOT bounce.
Sensei's Divining Top: Fixes top of the deck.
Only have removal in the deck. Removed all counter spells.
Aminatou's Augury: Play a bunch of free cards.
Demonic Tutor: Find a card.
Genesis Ultimatum: Play permanents, put the rest in your hand.
In Garruk's Wake: Destroy all creatures and PW you don't control.
Time Stretch: Gives your friends and even longer time in wondering why they let you play with them.
1 month ago
I have replaced In Garruk's Wake with Torment of Hailfire, because the former card does not cause Thraximundar's ability to trigger, whereas the latter card does, and, thus, it is a better card for this deck, and doing so lowered this deck's average converted mana cost from 4.81 to 4.69, which is very good, because this deck has the highest mana curve out of all my decks.
1 month ago
1 month ago
I am contemplating putting Ethersworn Adjudicator into this deck, but I am not certain which card I should remove to make room for it. My most likely choice is In Garruk's Wake, because, while that is a nice spell, it is expensive and also does not match well with the controlling theme of this deck, which the adjudicator does, but, before I do that, I am interested in receiving feedback from other users; what does everyone else say about that?
1 month ago
I think this is a case where good ol' Damnation is preferable to the much more unwieldy In Garruk's Wake; you can sac a creature to let Kels herself survive (Duneblast for ain't bad), and you're supposed to recur your creatures anyway eh?