In Garruk's Wake

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2019 (C19) Rare
Commander 2016 (C16) Rare
Magic 2015 (M15) Rare
Promo Set (000) Rare

Combos Browse all

In Garruk's Wake

Sorcery

Destroy all creatures you don't control and all planeswalkers you don't control.

Browse Alters

In Garruk's Wake Discussion

Zike93 on

2 weeks ago

If I don’t discuss a card, it’s because that card didn’t feel like a card I’d want to play, or I didn’t think it was a viable commander. If I miss any really good options for my commander or leader, please let me know.

Adun Oakenshield TL?

Bartel Runeaxe

Darigaaz Reincarnated

Darigaaz, the Igniter

Gyrus, Waker of Corpses TL???

Karrthus, Tyrant of Jund

Korvold, Fae-Cursed King

Kresh the Bloodbraided

Prossh, Skyraider of Kher

Sek'Kuar, Deathkeeper

Shattergang Brothers

Thantis, the Warweaver

Vaevictis Asmadi

Vaevictis Asmadi, the Dire

Wasitora, Nekoru Queen

Xira Arien TL?

Honestly, looking through this list, most of these cards don’t appeal to me. That said, there were a few that could work if I really felt that I needed to go with Jund. First, Gyrus, Waker of Corpses is really interesting to me as a leader. I could use it as my commander, I guess, but it just isn’t that interesting as an effect to me. I want my commander to have more of an impact on the game than being big, and allowing me to reuse creatures for a turn. I like how it allows me to essentially dash in creatures from my graveyard, retriggering any enter the battlefield effects they may have, and another cool feature that Gyrus, Waker of Corpses has is that it doesn’t really lose value when I recast it from the command zone. I’d much rather spend 9 mana on an 9/9 than spend 12 mana on a 6/5 that’s only really worth 6 but I’m looking for a bit more in a commander, especially since I’ll probably be able to shuffle my graveyard into my library multiple times throughout the game. If I were to use a Jund commander, Gyrus, Waker of Corpses is there, but I know that there’s better commanders for me to choose from. As a leader, however, Gyrus, Waker of Corpses seems awesome. For one thing, he kind of breaks the 3 mana limit by having X in his cost, and bringing cards back from the graveyard is much more useful in a format that doesn’t have any Twilight's Call or Aphetto Dredging in it. For now, I think I’m going to move on, but I may come back to him later when I’m searching for my leader.

Kresh the Bloodbraided intrigues me. I can just imagine… Kresh the Bloodbraided is on the board. I also have a Dread Shade , and a Urabrask the Hidden out. My opponents have full boards with 4+ creatures each; the collective power of all my opponents’ creatures is something like 45. It’s my turn. I draw. GASP! In my hand, I now have Plague Wind . I cast it. SUDDENLY, all of my opponents’ creatures are gone except for one Seraph of the Suns (dang) and I have a 44/44 legendary human warrior, my 3/3 shade, and a praetor that makes all my opponents’ creatures enter tapped. Those are the kind of game-changing plays that I like. Kresh the Bloodbraided is definitely an interesting commander, but I really doubt that I’ll be using him, because besides Plague Wind and In Garruk's Wake , there aren’t any cards that really use him to his full potential. Unless there’s some way to destroy a lot of creatures in a short amount of time, he’ll never get very big, because a 10/10 is a threat that most players can kill and will kill before it becomes much bigger than that. So, Kresh the Bloodbraided just won’t be a very good commander 97.9% of the time (I calculated it) and, in the other 2.1% of games, I have the potential to dominate for a few turns until someone kills Kresh the Bloodbraided through literally any means other than damage, because Jund doesn’t have any decent counterspells besides Avoid Fate , and Regenerate isn’t a very good answer to Murder .

I like the sound of Vaevictis Asmadi, the Dire , but without much mill in these colors (besides Altar of the Brood , Waste Not , and Dread Summons , but 3/99 cards isn’t enough to make a mill deck), I don’t see much of a reason to play it. Sure, if one of my opponents plays a Sensei's Divining Top , I can get rid of it and hope that they don’t draw their Paradox Engine , but aside from getting rid of douchey cards I don’t see much of a purpose in playing Vaevictis Asmadi, the Dire .

This concludes my exploration of Jund commanders, and since the only options for a Jund leader, besides Gyrus, Waker of Corpses , are Adun Oakenshield and Xira Arien , I don’t think I’ll be using these colors unless I decide to use Yidris, Maelstrom Wielder as my commander, and Gyrus, Waker of Corpses as my leader.

GhostChieftain on Would like help for selecting ...

1 month ago

Massacre is low key one of the best board wipes vs my cEDH deck. It doesn't kill your anje, you cast it for free(fairly often), you clear up all dorks and hatebears, and best of all it is a budget card.

Blood Moon and Contamination both shut down 3+ colored decks.

Pithing Needle , Damping Sphere , Cursed Totem and Nihil Spellbomb are all good for karn if you can't play lattice (not enough mana or lattice has already been countered ect.) They each also stop a different strat than one another.

I disagree with a few of your choices simply based off the fact that some of the ones you chose to stop relevant things my deck does, don't fully stop my deck andare usually too high of mana cost to be relevant in time. The one I am comparing to again is cEDH, so take my suggestions knowing the speed of your current meta and decide if my points are relevant in your playgroup.

Ob Nixilis, Unshackled - I will willingly pay 30 life to tutor my combo for the win.

Painful Quandary - is a high mana cost to try and stop combo imo. Many combos can go off before this hits board, through only casting a couple spells, or using this cards discard as an outlet for reanimation. My deck happens to do all of these things.

In Garruk's Wake - is an absurdly high mana cost for a board wipe. Sure, your stuff lives, but at what cost sometimes? It is better to have a cheap way to nuke the board when you absolutely need such as Blasphemous Act , Toxic Deluge , or Massacre .

Whip of Erebos - I don't hate this card by any means, I just feel like the sideboard should be more for toolboxing to prevent another player's win con than for something like lifegain. This is 100% a meta call though, because if your group is very aggro this makes more sense to me.

Hopefully this helps in some way and is not just a wall of text.

supergen777 on Would like help for selecting ...

1 month ago

I'm in the process of brewing a new EDH deck around the recently released Anje Falkenrath precon deck. I would like to somewhat keep the Madness theme but I would like to try my hand at using cards like Karn, the Great Creator , Mastermind's Acquisition , and Burning Wish that can retrieve cards from the little known 10 card sideboard you have for commander. I have some ideas but I still wanted to see if this list I have could be improved upon. Anyway, here's the 10 sideboard cards I was leaning toward right now.

Ruination bomb against multi-colored decks

Leyline of the Void anti-recursion

The Immortal Sun anti-superfriends

Painful Quandary Control and infinite combo hate

Thought Distortion My favorite counter control card

Mob Rule A game winner with creature heavy decks

In Garruk's Wake A potential win con

Ob Nixilis, Unshackled anti-tutor card

Whip of Erebos Best black lifegain card

Mycosynth Lattice Known game ender with Karn, the Great Creator

Anyway, that's the 10 I'm leaning toward right now. I think you see that I'm looking for the best "bomb" cards in red, black, and colorless that will shutdown certain commander archetypes but in the mainboard, they would just sacrifice versatility and consistency. Those are the kind of suggestions I'm looking for if that makes sense.

Megagrayus on Yuriko Ninja EDH

1 month ago

Hi! A friend in my playgroup runs a Yuriko deck, and coming from an opponent of his, here are some interesting things you might be able to do to be more impactful!

Most of your damage is likely to come from flipping high CMC cards off the top of your deck, so you’ll want to be able to hit high if you can. You can get away with running generally higher CMC effects for things because of the extra damage they do, like running In Garruk's Wake instead of Damnation . Not only are cards like that more damaging over all, but they often come with better effects for the cost, and tend to be lighter on your wallet too. It also lets you run some big splashy cards that can be run as alternate win conditions too, like Enter the Infinite and Omniscience . Ways to manipulate the top of your library are great too, like the Brainstorm you’re already running. Doubling up on effects like that through cards like Soothsaying can make sure you can make the biggest splash you can when it’s time to flip some stuff off the top.

Because you’re incentivized to run high CMC cards to deal more damage with Yuriko, you’ll probably want to keep your creatures with a lower casting cost. You’re already running cards like Invisible Stalker which are awesome for ninjitsu tricks, but they also synergize well with mass-bounce effects, letting you rebuild quickly and letting you re-use ninjitsu abilities. Mass-bounce board wipe effects like Evacuation and Drawn from Dreams can be really strong helping you slow down your enemies while jamming ninjas down newly open lanes before your opponents can rebuild. Haste isn’t common in these colors, but Banehound and Nether Traitor might be worth considering thanks to how cheap they are, especially right after an evacuation cast. Leyline of Anticipation is a great pickup for this deck too, since casting a creature on the opponent before you’s End Step is a great way to get basically-sorta-haste, and it’s pretty cheap since it’s recent reprint!

The last thing I’d like to recommend is that you consider running more targeted removal! Your list looks like you definitely have a good grasp on what yuriko wants to do and how she wants to do it, so you might want to dedicate more space to trying to stop your opponent’s plans. You’ve got some nice tools available to you like Reality Shift , Go for the Throat , or even things like Ob Nixilis Reignited to grant more flexibility on a high CMC card. Instant speed is great where you can get it to be extra tricky while setting up attacks with ninjas, but don’t be afraid to include something weird with an overcosted CMC! There’s nothing more satisfying than flipping a card like Plague Wind with yuriko, and then immediately casting it! Good luck with your build, and I hope this helped!

ezio2907 on monarch 2

1 month ago

Het doel van je deck is duidelijk: go wide. Than we grow tall. Sterk en flexibel. Je commander geeft je card draw of tokens. Alleen zijn er een aantal kaarten die je erin volgens mij in doet omdat ze leuk kunnen zijn. Met de volgende lijst ben ik het niet eens dat ze in je deck (gaan) zitten:

  • Torment of Hailfire : Geweldige kaart inderdaad. Je kan hem erin doen. Maar het draagt niet bij aan je strategie. Hij komt vanuit het niets en aan het aantal landje te zien komt die kaart hard aan. Dus zelf zou ik hem er niet indoen omdat het niet bijdraagt aan je strategie en pas een kaart is die je op het laatste moment wilt pakken in de uber late game om dan je te reden. Zou jij deze kaart liever hebben op beurt 5/6/7 dan een andere kaart?

  • Crawlspace & Ghostly Prison & Norn's Annex : Ik begrijp dat je niet aangevallen wilt worden. Maar 2 creautes is genoeg om de monarch van je te pakken. Je speelt aggro. Wil je dan dat je langer leeft om je tegenstander dood te maken? Of wil je meer gas hebben om ze dood te maken? Als je langer wilt blijven leven dan raad ik iets aan als lifelink voor je hele team met Whip of Erebos . Daarnaast kan Legion's Landing  Flip ook goed van pas komen. Het geeft een chump blocker en kan weer een token maker worden op instant speed (met lifelink).

  • Mathas, Fiend Seeker : Is een top kaart. Als je die creatures kan killen tenminste. De manier die ik van jou deck nu veel zie om iets echt weg te halen is met exile of via combat. Door exile word het niet getriggerd en andere kunnen om de combat heen. En denk eraan dat jij voordeel krijgt, maar je tegenstanders ook. Als je deze met 4 man speelt, een creature gaat dood bij de tegenstander. Dan mogen !2! tegenstanders een kaart pakken en jij maar 1. Niet helemaal in jou vordeel denk ik.

  • ff tussendoor: Xantcha, Sleeper Agent pracht kaart. Goed gekozen!

  • Spiteful Visions : de damage loopt lekker op inderdaad. Maar je helpt je tegenstanders waarschijnlijk meer dan dat je ze tegenwerkt.

  • Return to Dust : Simpele vraag: wat zou je met deze kaart allemaal willen removen? Als je weet dat er iets is dat vaak gespeeld is dat je tegenwerkt en dit je antwoord is, hou hem erin. Anders kan die kaart eruit. Voor 4 mana kan je leukere dingen doen.

  • Odric, Lunarch Marshal : is een lastige. Je hebt ongeveer 15 creatures met abilities waardoor je iets aan Odric hebt. Je hebt hem zelf gespeeld, hoe vaak was deze guy goed genoeg?

  • Master of Cruelties : Gaat deze guy echt alleen aanvallen XD? Je wilt wijd gaan dan werkt hij je toch tegen? Er is vast wel een leuk deck voor hem. Maar deze niet...

  • Gleam of Battle : WHY?!?! op het moment dat deze eerlijk het veld op komt dan is +1/+1 niet meer genoeg voor je leger. Het klopt dat het enorm kan helpen maar daar is deze te laat voor.

  • Denk er eens aan: Darien, King of Kjeldor & Whip of Erebos ....

  • Hour of Revelation : ............. je probeert een leger te maken ........... waarom zou je dat willen weg halen? ......

  • Plague Wind & In Garruk's Wake : ze zijn !!9!! mana. Dit kan je reden maar denk maar eens na... Kan jij sneller weer een veld opbouwen voordat je tegenstanders dat kunnen? Gaat de !!9!! mana spel jou helpen om de game te winnen of het spel alleen maar langer te laten duren?

Als ik het goed zie zou ik er dus 12 kaarten uithalen. MAAR.... omdat je nu een iets lagere curve hebt omdat je geen !!9!! mana spells meer speelt kan je er misschien zelfs land uithalen. De mana base laat ik aan jou over om te herzien <-- Doe het, landjes die getapt het veld op komen met een aggro deck zijn vaak niet de oplossing.

De volgende kaarten zou ik overwegen als ik jou was:

  • Kambal, Consul of Allocation : Als je deze op tijd kan neerleggen dan drain je je tegenstanders en gain je levens. Je doet langer mee en je tegenstanders minder. Hij gaat waarschijnlijk snel kapot. Maar waarschijnlijk met minimaal 2 triggers en hij eet een removal spel op die naar een groter ding kan gaan van jou.

  • Thalia, Heretic Cathar : Deze kaart zorgt ervoor dat je tegenstanders minder snel worden terwijl je een leuke early game chick krijgt. In de late game is deze al minder sterk maar kan je tegenstanders zeker leuk pesten. Maar zelf twijfel ik ook of deze kaart is wat je nodig hebt.

  • Elesh Norn, Grand Cenobite : lijkt me duidelijk.

  • Skullclamp : card draw... Het kost je een token maar je hebt meerdere manieren om meer te maken

  • Anointed Procession : Je maakt een heleboel tokens early en late game. Zou het niet heerlijk zijn als je 2x zoveel guys kreeg. En denk nu eens aan al die token met Divine Visitation :)

  • Liliana, Dreadhorde General : geeft je creatures, kan je card draw geven en kan creatures van je tegenstander weg halen.

  • Ophiomancer : geeft je waarschijnlijk elke upkeep een creature.

  • Whip of Erebos : geeft je lifelink en kan iets reanimaten. Ik ben gek op graveyard tricks :D.

  • Legion's Landing  Flip: geeft je een leuke beurt 1 misschien. Kan een mana zink worden. Geeft als snel een leuk creature

  • Als je pillow fort wilt spelen (geloof me dat kan enorm leuk zijn) dan heb je meer kaarten nodig als Ghostly Prison . Dan heb je toch Sphere of Safety nodig.

Of je gaat een hele andere kant op. Je zorgt er voor dat je deck bijna mono removal is. Je vult je deck met betere removal en veel meer boardwipes. ( Vindicate , Wrath of God , Cleansing Nova , Austere Command , Path to Exile en Dreadbore zijn al een paar snelle kaarten die ik kan bedenken) Dan ga je je commander spelen om op gang te komen nadat het veld schoon is. Dan ga je ondertussen investeren in je pillow fort op te bouwen of enchantments neer te leggen die je veld of je commander kunnen helpen. Als jij dat idee niet gaat gebruiken dan ga ik dat doen :) (met een andere commander natuurlijk).

Met andere worden: Je bent op de goede weg maar je moet nog een stukje verder lopen. En als je loopt vergeet dan geen schoenen!!! Een edh deck heeft namelijk 97 kaarten. De eerste 2 zijn Lightning Greaves en Swiftfoot Boots . Focus op je plan om andere dood te maken voordat jij bijna dood bent. Hou rekening met Sander en zijn wipes door kaarten te spelen die je later in de game weer in een klap vooraan kunnen zetten. Hopelijk heb ik je geholpen en als je meer tips van me wilt dan moet je het ff melden :)

noggynogworld on Tana and Reyhan Partner Token Stuff

2 months ago

Monitor Okay, cool! So the tokens are for value just like mine. Okay here are some other suggestions then.

If you're not looking to fight with your tokens, I would suggest replacing Druids' Repository since it only really works well if you have multiple creatures attacking. Maybe throw in a Shaman of Forgotten Ways as additional creature ramp and a possible win con? It's easy to pull off if you have Itlimoc, Cradle of the Sun and a ton of creatures on your side of the board.

If you plan on throwing in Yawgmoth, Thran Physician , you can replace Underworld Connections with him I think. You can do it multiple times as long as there are creatures on the board and it has the additional function of making your opponent's creatures weaker or even removing Indestructible creatures.

If you are looking to board clear but not kill all your own stuff, I suggest putting in a Blasphemous Act paired with Vigor . Your creatures don't take damage and gain counters based on how much damage was prevented. You get 13 +1/+1 counters really easily for all your creatures, all the while clearing your opponents' boards. Vigor will die but it just gets shuffled back into your library. Or maybe an In Garruk's Wake , though it has a large cmc.

Craterhoof Behemoth is a classic in green decks. If you were to throw in a Tooth and Nail and entwine it, you can pull out Avenger of Zendikar and Craterhoof to run the entire table over.

Another funny tip I have is that you can infinite with Mazirek, Kraul Death Priest and Ulasht, the Hate Seed with an Ashnod's Altar . It gives infinite colorless mana and infinite +1/+1 counters for all your creatures except Ulasht unless you have a counter/token doubler. And because you have Poison-Tip Archer , Purphoros, God of the Forge and Walking Ballista you have a lot of different options to win with this combo. Even Blasting Station can work if you have a token doubler out. The reason I like it is because it isn't a super cheap way to win. It isn't out right like "haha these two cards are out, i win". You need other tools to make it function. You can fetch them with Tooth and Nail if you were to put it in.

Other than that, I think your deck is pretty solid! 35-36 lands would be ideal in here for sure.

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In Garruk's Wake occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Black: 0.34%

Golgari: 0.11%