In Garruk's Wake

In Garruk's Wake

Sorcery

Destroy all creatures you don't control and all planeswalkers you don't control.

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Set Rarity
Commander 2019 (C19) Rare
Commander 2016 (C16) Rare
Magic 2015 (M15) Rare
Promo Set (000) Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

In Garruk's Wake occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Black: 0.34%

Golgari: 0.11%

In Garruk's Wake Discussion

DRmagic2017 on Scarab God Tribal

3 weeks ago

Hello! Vanquisher's Banner for card draw and Grimoire of the Dead as a potential wincon. Liliana Vess as a tutor. Liliana, Dreadhorde General is the best but she's expensive too. Removal: Hero's Downfall, Vraska's Contempt, Eat to Extinction, Erebos's Intervention, Drag to the Underworld, Price of Fame, Murder (why not?), Necrotic Wound. Take a look at board wipes too: Ritual of Soot, Languish, Black Sun's Zenith, In Garruk's Wake, Plague Wind. They are not as great as Damnation but on the other hand they are much cheaper. Good luck!

Optimator on Muldrotha deck

1 month ago

Looking good! It's hard to screw up Muldrotha. Just go to value town. Your selection of creatures seems great!

That said, I would include a little more ramp. You are at eightish, which is where one usually wants to be in an EDH deck, but Muldrotha is usually kill-on-sight and 6 CMC. Try to use more things that permanently get a land into the field, which you already have a good amount of, like Cultivate and Kodama's Reach. Also, Wood Elves, Farhaven Elf, and Wayfarer's Bauble can be brought back for value--making them particularly good. Elvish Reclaimer is an interesting choice too.

The one-CMC dorks (Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Boreal Druid, Arbor Elf, Wild Growth (and to a lesser extent Birds of Paradise and Utopia Sprawl) are all extremely good generally for their speed and chumping ability. If they get whacked or boardwiped they can slowly be brought back later. Getting Muldrotha out as soon as possible is very worth it. I don't run many mana dorks in my Muldrotha deck. I would run as few artifact rampers as possible, since you don't have to (as you run Green). Lands are always safest. Commander's Sphere being brought back for the card draw is nice--probably better than the Darksteel Ingot.

Good job on including Evolving Wilds. I would also add Terramorphic Expanse and maybe Myriad Landscape, Warped Landscape, and Blighted Woodland. The Mirage fetches (Bad River, et al) are decent but better with fetchable lands that have two colors--like Sunken Hollow and Watery Grave. Be sure to include Opulent Palace. Exotic Orchard, Grand Coliseum, and Command Tower are worth including too. On a budget, Vivid Marsh, Vivid Creek, and Vivid Grove are all good too. That all said, I still like running a healthy amount of Basic Lands for repeated fetching.

Protecting Muldrotha is important. Kaya's Ghostform is an excellent choice. I would also include a combination of Aspect of Mongoose, Canopy Cover, Alpha Authority, Diplomatic Immunity, Alexi's Cloak, Cloudform, Mystic Veil, Robe of Mirrors, Mirror Shield, Whispersilk Cloak, Neurok Stealthsuit, Mask of Avacyn, and Swiftfoot Boots. Usually the Enchantment Auras are considered weak because they can be two-for-one'd, but Muldrotha can bring them right back!

Personally, I believe every single EDH deck should run at least two boardwipes, and more if you can find the room. Sometimes it's just an emergency. On a budget in Sultai colors I like Crux of Fate and Gaze of Granite the most, followed by In Garruk's Wake (should have the mana!), Deadly Tempest, Decree of Pain, Extinction Event, Hex, Nevinyrral's Disk, Oblivion Stone, Killing Wave, Hythonia the Cruel, Life's Finale, Massacre Girl, Necromantic Selection, and Black Sun's Zenith. Pernicious Deed is great too.

Not everyone likes doing this, but I love running Enchantment-based removal in Muldrotha since it can be reused. Many have strong effects but still aren't worth it since they can be removed but Muldrotha gets rid of that drawback! Things like Corrupted Conscience, Inevitable End, Kasmina's Transmutation, Ichthyomorphosis, Lignify, and Lay Claim. I've actually had good luck with things an innocuous as Universal Solvent.

triproberts12 on Ayara Loves Tokens

1 month ago

As for cuts, I'm lukewarm on Bloodthirsty Aerialist, Priest of the forgotten gods, but the creature count feels a little low for what you're doing, so I'm hesitant to remove creatures, especially with Syr Konrad, the Grim. Much like Aerialist, I've found Carrion to be just a little slow and inefficient for what it does. You're not a big-creature deck, so it's probably going to net you 3-4 bodies for 3 mana, but it's a bad draw after a board wipe, so Genesis Chamber, Orzhov Enforcer, Pawn of Ulamog, Sling-Gang Lieutenant, and Weaponcraft Enthusiast should all probably see play before it. I'd also cut Diabolic Tutor, since it's pretty inefficient. I'd also test to see how reliably you can get to the mana for Plague Wind and In Garruk's Wake. As for the big-mana zombie spells, zombies are a little awkward for an Aristocrats deck, since they don't Skullclamp well (btw, where's the clamp, my dude?), but if you decide to throw Gravecrawler combos into the mix, then keeping a few zombies on hand is good.

DemonDragonJ on Fires of Purgatory

1 month ago

I have replaced In Garruk's Wake with Ruinous Ultimatum, since the latter card is generally superior to the former, and doing so lowered the average converted mana cost of this deck from 4.34 to 4.32, which is obviously a good thing.

DemonDragonJ on Ikoria Teaser

1 month ago

Ruinous ultimatum is better than Violent Ultimatum in the majority of situations, except when a player wishes to destroy a particularly troublesome land. I shall use it to replace Violent Ultimatum in my five-colored deck and In Garruk's Wake in my red/white/black deck.

bushido_man96 on Rayami's Theory of Evolution

1 month ago

I know everyone loves Cyc Rift, but you want creatures to die. Something like Plague Wind or In Garruk's Wake would be better as one-sided wipes, I think.

TypicalTimmy on Ob Nixilis, Tyrant

1 month ago

The story of how Obby-Boy got his spark is a very dark and tragic one... for his victims. Basically, he got his Spark only after all other living beings on his home Plane were killed - by himself.

I wanted to emulate this titanic event with an Ob Nixilis flipwalker, for the fun of it.

Note that "Warlord" is not a current subtype. If you are wondering who I'd classify as "Warlords", it'd be evil beings with nation-wide agendas who seek to drive war at all costs. Beings such as Zurgo Helmsmasher (Though he is a Khan, but regardless not all Khans are warlords), Godo, Bandit Warlord, Grand Warlord Radha and Edgar Markov.


Ob Nixilis, Tyrant

Legendary Creature - Human Warlord

Fear, Deathtouch

Whenever Ob Nixilis, Tyrant attacks you may sacrifice a non-token creature you control. If you do, create two 2/1 black Warrior creature tokens tapped and attacking.

, : Destroy all other creatures. They can't be regenerated. Transform Ob Nixilis, Tyrant.

"I'll kill those who remember you first, so that you die completely alone."

4/5


Ob Nixilis, Genocidal Demon

Legendary Planeswalker - Nixilis

+2 Each opponent sacrifices a creature. Each opponent who can not sacrifice a creature loses 2 life. You gain life equal to the amount lost in this way.

-5 Each player discards their hand. You may draw up to a number of cards equal to the number of creature cards discarded in this way. You lose 2 life per card you draw.

-11 You get an emblem with "Whenever a creature you control dies, each opponent sacrifices a creature. If they can not, they reveal a creature card from their hand and discard it. If they can not, they lose 2 life."

6

I costed Ob Nixilis, Tyrant at 5 with 3x devotion to emulate his sheer tyrannical force and unforgiving will. I felt Fear + Deathtouch is a nice way to inspire just how lethal and terrorizing of a foe he truly is.

As for the wrath, I costed it similarly to Plague Wind, In Garruk's Wake and Deathbringer Regent albeit adjusted for a heavier devotion cost. Since there is precedent set already at 7 - 9 cmc, that felt more than appropriate. Shifted from the generic cost into to help smooth the transform ability.

4/5 body feels solid on a 5 cmc with 3x devotion. Honestly, with Deathtouch I think he could be a 3/5 and be just as brutal - however I wanted him to be as much of a threat as a creature as he would be as a Planeswalker. If you are playing a game of EDH and he is your Commander, ideally you'd transform him asap for cruel control. However if he's in the +99 you may want to keep him as a creature until needed. At hitting 4 damage per strike, that's going to add up quick, especially if you go light voltron and slap on some double strike.

As for his Genocidal Demon side, I designed him to immediately take use of either the +2 or the -5.

If you immediately +2, you get a sure-fire tactical advantage. Since you just wrathed, nobody would have any creatures meaning you are ensured -2 life on everyone and +6 on yourself (Again, if in EDH). This is a total of an 8-point spread with regards to how each life total shifted in comparison to your own. This is absolutely massive and, if nobody can answer him, each opponent is now under serious pressure. With Genocidal Demon on the battlefield, each opponent will need at minimum 2 creatures per turn, otherwise they get shut down. This ability absolutely can stop certain archetypes in their tracks.

If however you go for the -5, you can just demolish the game. Not only did you wrath, but now you strip everyone's hands away and stack your own as you see fit? Sure, you might lose a bunch of life, but again that's sort of the beauty of it; With one more rotation of the table, the +2 is going to start keeping pressure off the board while recovering your life slowly.

This means you can either +2 and immediately push toward the ultimate, or -5 and play the long-game. The +2 works with the -5, and the -5 makes the +2 far more oppressive.

Once you get to the -11, it's basically Dictate of Erebos on an Emblem, only worse. The whole card is designed to punish opponents for not having creatures in play, while making it exceedingly difficult to keep them in play as well.

Definition of OP, I know. But imagine if he were stacked in a Commander Precon with 4 equally powerful flipwalkers? One for each color, and each one as strong as him.

Perhaps I'll make a cycle of it. I could do Serra for white, Teferi for blue, Ob Nixilis for black, Jaya for red and Freyalise for green. While it is true that Teferi, Ob Nixilis and Freyalise already have cards from precon sets, it is equally true that they do not have flipwalker cards. So, the design space is there and still fresh for it.

T_Dog345 on T_Dog345

2 months ago

Alright, let's see if maybe this will help. I'm really new to everything on here sorry. //Lands 2 Dismal Backwater 1 Dimir Guildgate 2 Submerged Boneyard 4 Evolving Wilds 2 Desert of the Mindful 1 Arcane Lighthouse 1 Reliquary Tower 1 Temple of the False God

//Spells 4 Duress 2 Ghoulcaller's Chant 3 Macabre Waltz 3 Sleep 4 Slip Through Space 2 Taigam's Scheming 4 Tome Scour 4 Lich's Caress 4 Sovereign's Bite 4 Resourceful Return 3 March of the Returned 1 In Garruk's Wake 1 Army of the Damned 1 Dutiful Return 1 Decompose 1 Worst Fears 1 Rise of the Dark Realms 4 Hubris 4 Countermand 1 Tezzeret's Touch 1 Paranoid Delusions 1 Coerced Confession 2 Mind Sculpt 1 Compelling Argument 1 Index 1 Redirect 1 Dream Twist 2 Gift of Tusks 2 Rewind 3 Thought Scour 2 Psychic Spiral 1 Gigadrowse 4 Negate 1 Overwhelming Denial 1 Dramatic Reversal 1 Impulse 2 Cremate 3 Crypt Incursion 2 Grim Harvest 1 Scarab Feast 1 Grim Return 1 Gravepurge 1 Dark Ritual 4 Font of Return 3 Death's Approach 2 Cast into Darkness 1 Triskaidekaphobia 1 Grave Betrayal 1 Endless Ranks of the Dead 3 Invisibility 2 Curiosity 4 Curse of the Bloody Tome 3 Illusory Wrappings 3 Ice Over 1 Chronic Flooding 1 Navigator's Ruin 1 Chant of the Skifsang 3 Bone Saw 3 Millstone 3 Tormod's Crypt 2 Trepanation Blade 1 Ghoulcaller's Bell 1 Masterwork of Ingenuity 1 Sol Ring 1 Nihil Spellbomb 1 Illusionist's Bracers 1 Codex Shredder 1 Profane Memento 1 Loxodon Warhammer 1 Bonehoard 1 Trusty Machete 1 Mirari 1 Argentum Armor

//Creatures 1 Archetype of Finality 1 Overeager Apprentice 1 Agent of Erebos 1 Butcher Ghoul 1 Risen Executioner 1 Dutiful Attendant 1 Sly Requisitioner 1 Sepulchral Primordial 2 Zombie Assassin 1 Nightmare 1 Marshmist Titan 3 Graven Abomination 4 Workshop Assistant 4 Guardians of Meletis 2 Phyrexian Revoker 2 Ornithopter 1 Juggernaut 2 Veilborn Ghoul 2 Minotaur Abomination 4 Undead Servant 3 Gravedigger 2 Mogis's Marauder 2 Bogstomper 4 Walking Corpse 3 Corpse Hauler 4 Gravewaker 2 Returned Phalanx 3 Faerie Miscreant 1 Master of Predicaments 2 Benthic Giant 1 Stormtide Leviathan 4 Screeching Skaab 2 Seer of the Last Tomorrow 1 Floating-Dream Zubera 3 Fog Bank 1 Possessed Skaab 3 Armored Skaab 2 Murmuring Phantasm 1 Wall of Frost 4 Doorkeeper 1 Clever Impersonator 1 Jace's Mindseeker 1 Oculus 1 Mindshrieker 1 Willbreaker 1 Spellweaver Eternal 1 Wall of Mist 1 Sultai Skullkeeper 1 Diregraf Captain

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