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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
In Garruk's Wake
Destroy all creatures you don't control and all planeswalkers you don't control.
TTT60 on Belbe's Big Mana Spells, Fog, & Magecraft Combos
1 month ago
I think the deck would do better with a bit more board interation. Maybe replace Worst Fears with In Garruk's Wake?
And maybe Sadistic Sacrament, Utopia Sprawl, and Well of Lost Dreams with cards like Mortality Spear or Maelstrom Pulse or World Breaker (a personal favorite of mine as well as theme-fitting for you)
Flarhoon13 on Dredgefall Windgrace (Land reanimation)
1 month ago
Lord Windgrace victory yesterday: Torment of Hailfire, x=21 copied with Wild Ricochet, so total x=42.
Turn 4 Stone-Seeder Hierophant, who untapped my lands from turn 5 Boundless Realms to cast World Shaper, making lots of clues via Tireless Tracker.
Turn sixish,God-Eternal Bontu sacrificed my lands, my clues and World Shaper (who immediately resurrected all my lands) and drew a buttload of cards. Stone-Seeder Hierophant untaps allowed me to meant also cast In Garruk's Wake plus have mana leftover to sac clues and Constant Mists.
Rich used Selvala's Stampede to steal my World Shaper via Sepulchral Primordial after casting my In Garruk's Wake via Diluvian Primordial.
I cast Decimate to get World Shaper back in my graveyard for an amazing Golgari Grave-Troll fueled Twilight's Call. It resurrected God-Eternal Bontu who sacrificed my tapped lands, my clues and World Shaper again. God-Eternal Bontu drew me 25 cards, leaving mana up for Constant Mists to protect my commander alongside Thespian's Stage / Dark Depths combo via Ulvenwald Hydra. I untapped and ... you know the rest.
multimedia on Tariel wrecker of holes
6 months ago
Hey, you haven't really made a complete deck yet to begin optimizing? Since there's only 14 lands here and you have to know that's not enough lands for a Commander deck?
There's some good ideas here, such as stealing opponent's creatures, attacking with them and then sacing them, but you want more sac outlets for this strategy. Making opponents discard cards is good, but giving an opponent the choice of what card to discard can be problematic for Tariel since opponent is not going to discard a creature. There's some reanimation and lots of recursion here which is good in these colors, but there's few enablers to get your creatures into your graveyard.
Some causal budget deck building advice to get started.
- 36 lands (Command Tower)
- 10 ramp sources (Arcane Signet)
- 10 draw sources (Magus of the Wheel)
- 10 removal for opponent's creatures (Plaguecrafter)
To start add 36 lands, they can be all basic lands to begin, can change some to dual lands later. Have 36 lands so you fill all the spots that are needed for lands and to clearly see how many cards have to be cut for lands. The double faced cards represented as lands here are all terrible cards for the mana cost. Cut them all and replace them with basic lands?
To add more lands next cut all the Pacifism removal? This type of creature removal doesn't interact with Tariel, Reckoner of Souls because it doesn't kill opponent's creature putting it into opponent's graveyard. If you want to utilize Tariel's ability then your opponent's creatures have to be put into graveyards, not exiled or stuck on the battlefield unable to attack or block.
- Pious Interdiction
- Choking Restraints
- Luminous Bonds
- Nahiri's Binding
- Minimus Containment
The next cards to cut to add more lands are the high mana cost creatures who don't do enough for Tariel, Reckoner of Souls. Tariel is the high mana cost spell you want to cast more than the rest, the other spells played should have some interaction with him or interact with opponent's creature in some way such as In Garruk's Wake. Keep Wake, cut the rest?
- Gloom Sower
- Returned Pastcaller
- Baleful Beholder
- Scion of the Swarm
- Epicure of Blood
- Boneclad Necromancer
Cards to cut last are some that just aren't doing enough for the mana cost and don't have any interaction with Tariel, Reckoner of Souls or the other strategies being played.
- Skymarch Bloodletter
- Death Cultist
- Contaminated Ground
- Hold at Bay
- Spreading Rot
- Seismic Shift
- Rubble Reading
- Tectonic Rift
- Settle Beyond Reality
- Goblin Instigator
- Marauding Blight-Priest
- Skemfar Shadowsage
All these cuts make enough spots for 36 lands. When you have enough lands then you can begin to optimize the rest of your deck. Good luck.
jarncards on StickMan
6 months ago
I might run fewer/creatures, since stickfingers will until you reveal x creatures, not just x cards. The fewer you have the higher chance you hit one that destroys the table if you just overload on ramp and reanimates. Rather than these things Crawl from the Cellar,Ghoul's Feast,Gravepurge I'd focus on just reanimating and is easy to get and will probably serve you better. If you really do want it back in your hand Genesis Skullwinder and Eternal Witness do this while attached to a body.
Rather than sending to your hand these will just bring back Diregraf Rebirth, Victimize, Reanimate, Exhume, Unearth, Whisper, Blood Liturgist, Stitch Together,Dread Return.Geth, Lord of the Vault is expensive but can fill your yard as well as revive others. Finale of Devastation revives or tutors, and is a finisher.
Blossoming Wreath,Gnaw to the Bone probably heal less than lifelink, and there's a ton of ways to give lifelink.
Rampant Growth is slightly inferior to Three Visits and Nature's Lore as long as your dual lands have both typesOvergrown Tomb, Bayou, Woodland Chasm, although I'd definitely run all three if there's room. Culling Ritual would be an amazing ramp/wipe card you can use to nuke all tokens and then cast stickfingers. Sakura-Tribe Elder is just rampant growth that works as a blocker for one turn, and it is another creature in your graveyard. Lotus Cobra ramps too, particularly with your other ramp options.
And you'll likey have enough mana to use Decree of Pain, if not, other wipe options are Damnation,Pernicious Deed,Death Cloud,Deathbringer Regent,In Garruk's Wake,Killing Wave,Necromantic Selection,Plague Wind,Reiver Demon,Toxic Deluge. Torment of Hailfire works as a finisher too Endurance is basically the only way you can protect your graveyard that I can think of. I'd probably run Veil of Summer too.
Moodmark Painter gives the +x/+x buff and is on a body Garruk Relentless Flip flips into Garruk, the Veil-Cursed, but its tricky to make this one work
Since you'll have access to really big creatures these can be nice for draw. Greater Good, Momentous Fall, Return of the Wildspeaker, Garruk, Primal Hunter, Morbid Curiosity, Life's Legacy, Disciple of Bolas, Doom Weaver, Selvala, Heart of the Wilds.
Mesmeric Orb,Stitcher's Supplier would be an amazing graveyard filler.
Zombie Infestation and Wild Mongrel is usefull for dumping creatures out of your hand
I think every single black deck should run Dauthi Voidwalker, and the more grave hate you have the more you could take advantage of Living End/Living Death if you use these as mass reanimates. they are the cheapest.
Life from the Loam and Bala Ged Recovery Flip would be good helps for mana and options.
As long as you run Filth run Crop Rotation and Urborg, Tomb of Yawgmoth too since it will make every creature you have unblockable.
Deathrite Shaman would benefit from more fetch lands Marsh Flats,Verdant Catacombs,Misty Rainforest would help mana fix as well as throw more lands into your graveyard.
You have a fairly high number of tutors, and a ton of ramp, so i'd consider Panglacial Wurm. It's a card you dont need to waste a draw to get and can be cast instant speed. And its fun to surprise people with it at least once.
carpecanum on Humble thy self! (Atraxa, -1/-1 Humility Deck)
8 months ago
Pestilence or Lightmine Field to kill 1/1's. Festering March
Kormus Bell if you have Urborg, Tomb of Yawgmoth out. Or Jolrael, Empress of Beasts
White has a bajillion enchantments to give all your creatures +1/+1, Elesh Norn, Grand Cenobite with Humility is terrifying
In Garruk's Wake to brute force it
Cirdan13 on Card creation challenge
10 months ago
In Garruk's Path
Destroy target creature or planeswalker you don't control.
Thought it would be fun to create the pair to In Garruk's Wake.
Now, pick a Commander with Partner and then make the partner you want to use with them.
OMG, ninja'd again. Again do the above: Create a creature that costs .
DrukenReaps on Vampire's Kiss - Grixis Spellslinger
10 months ago
So there's a competitive combo version of Jeleva and then there is fun Jeleva. I'm going to make suggestions based off what I think of as being more leaning towards the fun. The general idea I have in my head is to get some high cost spells exiled and cast them for free off her trigger. I haven't played much spellslinger pretty much ever but here's what I dug up. Not sure what your budget is though.
Rise of the Dark Realms, Expropriate, Worst Fears, Army of the Damned, Aminatou's Augury, In Garruk's Wake, Fevered Suspicion and Blasphemous Act.
I'd also get some more protection for Jeleva. As each time she dies and is cast again you'll lose access to everything previously exiled. Not the worst thing but it can be nice to hit a few of the spells before having to recast her. Lightning Greaves, Whispersilk Cloak, Clout of the Dominus.
If you happen to have some room a few copy effects aren't bad ideas. Mirari and Lithoform Engine.
Metallurgic Summonings and Wild-Magic Sorcerer seem like solid inclusions too.
Do you have a clear vision of how the deck wins? Regardless the deck looks fun!
magicbike on green machine
11 months ago
so i made a little change in my deck put some board wipes in some times when its going slow you need a reset In Garruk's WakeDeadly TempestElvish Dreadlord
some small changes
always handy to get cards with Wirewood Symbiote its good with Shaman of the Pack or Skemfar Shadowsage or Elvish Harbinger or Farhaven Elf
en i bought for card drawVampiric Rites
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