Phyrexian Obliterator

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Phyrexian Obliterator

Creature — Phyrexian Horror

Trample

Whenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents.

paperhead on The Frozen Plague

2 weeks ago

Some suggestions from similar control decks I play :
Desecration Demon forces them to sac creatures until they can't.
Blood on the Snow is more expensive than your board wipe, but gets you a creature back.
Regular sized Pox combos with its little brother.
Raven's Crime is a solid discard option.
Phyrexian Obliterator is frankly game breaking. They can't block it if you are playing control.

SomeDipshit on Born from Fire [Rivaz of the Claw]

3 weeks ago

Conspiracy seems too tempting to pass up, could really do some bullshit with that --

work Ulamog, the Infinite Gyre into the mix,

Phyrexian Obliterator

hiddengibbons on pariah and phyrexian obliterator

1 month ago

If I put Pariah on a Phyrexian Obliterator controlled by me, would the source of damage dealt by my opponent change to my own Pariah enchantment, thus causing me to sacrifice permanents?

wallisface on I solved mana screw and …

2 months ago

Ok, here’s my last attempt at conversation on this thread, with some examples of why this wouldn’t work - specific to the Modern format.

From what i’ve gathered so far you want your concept to change the following in magic:

  • make currently strong cards less-played, and currently unseen cards more-played.

  • reduce peoples ability to play high-pip-count cards

  • reduce peoples ability to play 4-colour piles

  • reduce the chances of mana screw/flood.

Now, your suggested plan actually does none of this, as illustrated here:

On the topic of reducing play rate of powerful cards, that’s just not going to happen. Most of the strongest Modern cards only cost a single mana (sometimes 2) anyway. Some of the most powerful creatures, Ledger Shredder, Dragon's Rage Channeler, and Ragavan, Nimble Pilferer become a LOT stronger with your concept, as DRC/Shredder can filter away Wastes so your land-draws are actually worthwhile, while Ragavan can just fix your mana with Treasures. Cards like these would become incredibly powerful and cause other cards to see even less-play than they currently do. Added to this, your concept encourages unfair tactics (because split decks are a LOT easier to abuse), so stuff like turn-2 combo will become super-rife in the metagame (further reducing the play rate of less-powerful, “fair” cards).

On the topic of reducing the number of pips that can be played on cards, how useful is this? Yes, you will make a bunch of fringe cards like Phyrexian Obliterator unplayable, but that card sees no play anyway. Murktide Regent is still as easy to cast as-ever, with the help of those creatures mentioned in my last paragraph.

On the topic of reducing the playability of 4-colour piles, I also don’t see your concept helping. Because any non-waste land needs to provide high-value, I can see peoples landbase devolving to nothing but fetches and triomes. In that scenario, it may end up being the case that decks end up incidentally running more colours than they normally would have. And, in any case, Wrenn and Six exists to still ensure Omnath’ll come into play.

On the topic of reducing mana screw - drawing non-useful mana is the same as not drawing it at all. You’ve already seen from my previous math that a 50% split of good-lands and Wastes is completely non-viable. Id you have 25% Wastes (so, 1 Wastes per 3 good-lands) then you get close to the sane decent draw-odds you’d have in a regular game. BUT, if we’re making this change just to end up with roughly the same odds of a bad opening hand, what’s the point? And, adding to this, once you have a Wastes-percentage configuration that works, there’s nothing stopping decks undermining the restrictions you’re trying to put in place by abusing that system.

You also can’t just keep saying that you’d ”ban all those cards” in response to every one pointed out to you that would break this concept - at some point you need to take ownership that the idea is just bad.

So in short, this concept:

  • Doesn’t work.

  • Won’t get close to achieving what you want it to.

  • Based off feedback here, isn’t going to get any traction in the real world.

wallisface on Obliteratior Rock

2 months ago

As someone with my own Obliterator-Rock deck, I can't recommend Primal Might enough. The card is great as cheap removal, but also becomes a free-finisher once Phyrexian Obliterator is on the board, and your opponent has any creature looking-for-a-fight. The card has given me a huge amount of free wins - but even without having Obliterator in play, it hasn't disappointed me (it's still usually a killspell for 1 mana, and Rock is proactive and hand-disruptive enough that it's hard for the opponent to play-around it).

nbarry223 on Viga-BOOM! (Turn 2)

2 months ago

This is the best I could come up with. Bring to Light is a little awkward game 1, but in games 2/3 when I can find a silver bullet of some kind, it is much better. I wish it worked with Mosswort Bridge, but we can't have everything. I ended up cutting Karn's Sylex + Chalice of the Void to make space for the "Bring to Light silver bullets" as they were my two weakest links in the sideboard.

Surprisingly, with Threats Undetected I've found myself going for:

Elvish Reclaimer
Omnath, Locus of Creation
Dryad of the Ilysian Grove
Primeval Titan

instead of Cultivator Colossus in a lot of situations, since Elvish Reclaimer almost always manafixes me into Omnath, Locus of Creation with something like Boros Garrison when I know they are going to avoid Dryad of the Ilysian Grove and Primeval Titan.

Honestly, I think I am trying to accomplish too much and should pick Bring to Light or Threats Undetected to run, but I like the idea of both and they have decent enough synergy with the other cards I need to include.

I did come up with some other "options" for Bring to Light, the best of which is The Gitrog Monster, followed closely by Nicol Bolas, the Ravager  Flip (Phyrexian Obliterator + Arena or sneaky tech like Sower of Temptation being honorable mentions).

I'm a little lighter on basic Forests than I would like, so I'll probably end up cutting something to add them back in a little, as 2 is the bare minimum I am comfortable with.

I think Omnath, Locus of Creation with Threats Undetected or The Gitrog Monster with Bring to Light is the correct answer, but I'm going to keep trying to squeeze in both paths for now.

RockIV on (HELP) monoblack removal casual need …

2 months ago

New Version of the Deck Rocks Monoblack creature removal

Changed the Deck. tried to get it cheaper and more optimal. Some cards end up in the sideboard/maybeboard: For example the Dark Ritual end didnt make the final version. I actually dont like the desicion but it might be the best. Their mission was to help me to cast the Black Sun's Zenith ( i only put two of them, maybe its just very little, maybe there have to be 4 o 3 at least) and the Phyrexian Obliterator.i knew that i was going to add more lands to the deck ( i have 22 now, maybe 1 more?), also i add the Phyrexian Arena, and in addition to the Skeletal Scrying there are 5 cards that help me to draw, so i thought that will make the Rituals not that usefull. i may be wrong. I also add some cheap creatues like the Nantuko Shade, i perefer them instead of the Vampire Nighthawk and the Geralf's Messenger. Maybe the nantuko arent the best option, but they are cheaper and they can pump up. I still need to think about that. i added the Avatar of Woe because i always like it. But i have only one, it may never appear. Maybe another land or another Nantuko Shade would be better. i added Lashwrithe because of the number of swamps i was going to have. I love Unmake but i didnt put it, because i wanted to leave the deck as cheap as possible. added Tendrils of Corruption. so i have : 22 Lands, 5 cards that help me to Draw, 4 Discard, 18 removal, 14 creatures ( 3 of them are equipments too).

So whats the opinion now about the deck? any improvement?

Thx to everyon that read this :D

RockIV on

2 months ago

Changed the Deck. tied to get if cheap and more optimal. Some card end up in the sideboard/maybeboard: For example the Dark Ritual end didnt make the final version. I actually dont like the desicion but it might be best. Their mission was to help me to cast the Black Sun's Zenith ( i only put two of them, maybe its just very little, maybe there have to be 4 o 3 at least) and the Phyrexian Obliterator.i knew that i was going to add more lands to the deck ( i have 22 now, maybe 1 more?), also i add the Phyrexian Arena, and in addition to the Skeletal Scrying there are 5 cards that help me to draw, so i thought that will make the Rituals not that usefull. i may be wrong. I also add some cheap creatues like the Nantuko Shade, i perefer them instead of the Vampire Nighthawk and the Geralf's Messenger. Maybe the nantuko arent the best option, but they are cheaper and they can pump up. I still need to think about that. i added the Avatar of Woe because i always like it. But i have only one, it may never appear. Maybe another land or another Nantuko Shade would be better. i added Lashwrithe because of the number of swamps i was going to have. I love Unmake but i didnt put it, because i wanted to leave the deck as cheap as possible. added Tendrils of Corruption. so i have : 22 Lands, 5 cards that help me to Draw, 4 Discard, 18 removal, 14 creatures ( 3 of them are equipments too).

So whats the opinion now about the deck? any improvement?

Thx to everyon that read this :D

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