Creature — Horror
Whenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents.
|Have (2)||, lorddarkstar|
|Want (2)||Mazzuno , Sk8mops|
Combos Browse all
|Commander / EDH||Legal|
Phyrexian Obliterator occurrence in decks from the last year
- Playing a Swamp after Mutilate?
- Does changing the target of a spell change the source?
- Can a tapped creature fight a tapped creature through pit fight?
- Will phyrexian obliterator allow the enemy to sac their critter with double strike before its second strike?
- Would Phyrexian Obliterator work against Aegis of the Gods?
Phyrexian Obliterator Discussion
1 month ago
, I am glad that you believe that, since I do not wish for some of my favorite creatures that are associated with Phyrexia, most notably Phyrexian Obliterator and Atraxa, Praetors' Voice to lose the horror subtype.
2 months ago
If you are bringing stuff back and stuff, Phyrexian Obliterator might be cool.
2 months ago
I need the Phyrexian Obliterator for my devotion deck. Op.
2 months ago
That is cool. Not quite as devastating as Phyrexian Obliterator, but still cool.
Reminds me of one time a guy had a Serene Master on the board and it gave me all kinds of trouble.
2 months ago
I appreciate the feedback, guys. It's good to be going Black again. I took your advice land-wise into consideration and compromised a bit on it. I like the pressure that the Leechridden Swamp allows me to put on people and they are still Swamps, so I'm not hurting for black mana. I actually haven't minded them coming in tapped because I usually seem to be playing one-drops on turn two and, to be honest, their pinging nature as a potential mana-sink have often been the difference between that Gary finishing a foe off or letting them linger. I did drop Urborg, Tomb of Yawgmoth as superfluous (and expensive), removed one Nykthos, Shrine to Nyx and added three additional Swamps. I personally don't love the ratio of 23 lands in a 60 card mono-colored deck but I split the difference by increasing the deck size to 61. 61-card decks have always seemed lucky for me for some reason, don't know why.
I dropped 1x Ayara, First of Locthwain, 1x Erebos, God of the Dead and 1x Gray Merchant of Asphodel, replacing them with an additional Phyrexian Obliterator, Geralf's Messenger and added in 1x Kalitas, Traitor of Ghet. Collectively this increased my Devotion and smoothed out my mana curve to a greater degree.
At the moment I'm pretty happy with the deck, I just have concerns about non-creature removal, particularly artifacts and enchantments that could potentially wreck me - but then, that kinda comes with the Black territory, doesn't it.
2 months ago
Looks fine to start off with. I used to play Mono-Black Devotion some years ago (I even have the highest rated 'Devotion' deck on T/O). A couple of tips though.
You can drop all of your non-basic lands for basic Swamps, and bring your land count to 23-24 (this streamlines your mana for casting & spells on-curve, and neuters things like Ghost Quarter & Blood Moon, etc.).
The speed of the format has to be considered. That being said, Erebos & Ayara come down a little late to be really impactful. I would cut them, 1-2 Phyrexian Arena, and 1-2 Garys (this will make your mana curve less steep)
2 months ago
Low-mana deathtouch is an easy solve, and you can often get more than just that if you look hard enough.
Vampire of the Dire Moon springs to mind for certain, Knight of the Ebon Legion can be granted Deathtouch off his activated ability (and he's just generally pretty awesome overall for his mana cost), and then there's just general stuff like Typhoid Rats.
I would also trade out your 2x Nightveil Specter for 2 more Geralf's Messenger. Nightveil Specter is cool and all, but it doesn't really help you a ton in a Mono-Color deck where you can only cast Black spells to begin with. I get that you can possibly exile (and then play) opponent's land in order to help work around this, but it seems clunky whereas Geralf's has Undying and can then be combo'd with cards like Bone Splinters and Village Rites to help grant you some much-needed Control and Card Draw (every deck needs a little). Plus his Undying works well with the synergy of the pseudo-boardwipes you're running in Sorcery already.
Wurmcoil Engine is just too clunky here and could easily go. 6-mana cost and no way to reduce it, plus his other ability isn't that great compared to what you could just play with a different card in his slot. Plus you've only got the one so it's very hit or miss now as it stands anyway. You don't even really need his Lifelink since you've already got 4x Vampire Nighthawk in there (always a solid call).
Squelching Leeches isn't that glamorous for its mana cost; even a 4-mana card like Dread Presence would help you a lot more. That, or this could be another good card to drop altogether in favor of something more mana-efficient.
Nyxathid I feel is just too unreliable for his mana cost too. He really needs to be paired into a Deck with Discard mechanics to ensure he's as powerful as possible. Card Draw is a fairly essential mechanic of any reliable deck (as I mentioned already), and so counting on the opponent having a small hand size with no means to ensure it yourself doesn't seem that great here. Also, he doesn't even have trample or lifelink or any other useful abilities to help make up for his unreliable pwr/tgh. (keep in mind his power/toughness updates constantly, so if an opponent can draw up to 8 or more cards, he dies outright - even if they end up having to discard back down to max. hand size after).
I would personally not add Dark Ritual here as it won't help you all that much without some card draw - you're better off just picking at most 2 creatures with 4 or more mana cost and cutting everything else down to 3 or less. For instance, Archfiend of Depravity is a completely solid card, but I'm not sure he's needed when you've already got 3x Phyrexian Obliterator in there with the potential to be even more devastating (and for less mana cost no less). Additionally, the Obliterator cannot make you sacrifice your own creatures, unlike the Archfiend. This adds to the benefit of having multiples in play and restricts your overall build less too.