Magus of the Coffers

Magus of the Coffers

Creature — Human Wizard

(2), Tap: Add (Black) to your mana pool for each Swamp you control.

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Have (3) Azdranax , metalmagic , Forkbeard
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Legality

Format Legality
Duel Commander Legal
Custom Legal
Oathbreaker Legal
Vintage Legal
Modern Legal
Leviathan Legal
Unformat Legal
Legacy Legal
Block Constructed Legal
Tiny Leaders Legal
1v1 Commander Legal
Commander / EDH Legal
Canadian Highlander Legal
Limited Legal
2019-10-04 Legal
Highlander Legal
Casual Legal

Magus of the Coffers occurrence in decks from the last year

Latest Decks as Commander

Magus of the Coffers Discussion

seshiro_of_the_orochi on Scarred by Death (Horobi Minus Counters)

1 week ago

Orange+: Thank you for the kudos.

The Minus counter theme is something that grew while going through my collection. I do realize that Ifnir and Carnifex Demon don't target, and that actually is the reason I included them. The deck has two cards that can steal opposing creatures. The first one is Grave Betrayal, which is just ridiculously powerful, but also costs seven mana. The second one is Necroskitter. If I were to target a creature which e.g. Cauldron of Souls, it would die before getting the counter, so Necroskitter wouldn't trigger. The demons can spread the minus counters without targeting, so the next targetting ability will give me control over them. A thing that seems very interesting in this regard is that proliferate doesn't target. I don't yet know what to make of this, but I'm pretty sure there is a way to abuse this...

The auras are meant to be used just as you said. They can protect my creatures when I attach them without an active Horobi. Swiftfoot Boots are especially important here. Protecting either K'rrik, Son of Yawgmoth or Magus of the Coffers is crucial. Unhallowed Pact and Unholy Indenture habe a special little place in that regard: They can simply be protection, but enchanting an opposing creature with either before putting out Horobi is another way to steal them.

There are overall three spells like that: Bone Harvest, Forever Young, and Gravepurge. They are somewhat of a combo with Gray Merchant of Asphodel and Bolas's Citadel. Fill my grave with lots of creatures, control a Citadel and have a Merchant in hand or graveyard. Cast one of the three recursion spells, put all the creatures on top (If Gary is in the Grave, put him on the bottom of the creature pile). Cast all the creatures with Citadel, then cast Gary into a crowded board and drain an obscene amount of life. When we have enough mana, Death Denied or Reaping the Graves can do a similar thing.

There is one find in particular that I really like in the deck: I've always wanted a reason to play Skeletal Wurm. Horobi is propably the only deck that can make use of it, and it plus the not so small number of other activated abilities is the reason I included Necrotic Ooze. This can be a very powerful creature that can protect itself from Horobi's influence.

iSacs1987 on Zombies in the Shades

3 weeks ago

@MrKillStar: Thanks for your good ideas. Burnished Hart, Feed the Swarm and Phyrexian Altar are included in this Update. I will include Thornbite Staff, Altar's Reap, Village Rites and Sol Ring in my next Update. The combo around Grave Titan and Ashnod's Altar is nice but I want to focus on the Shades. Therefore I won't include it in the Deck. Furthermore I will include Magus of the Coffers, Nirkana Revenant, Cabal Stronghold and Witch's Cottage in the Future.

notjinzo on Mono-Black Creatures

1 month ago

A fun deck that always gets 1 or 2 wins out. Cabal Coffers is what makes this deck work, and if I can't get that out I use Crypt Ghast, I was thinking of putting Magus of the Coffers in the sideboard but this seems to work as is, mainly because Nantuko Shade makes for a great opener to last until I can get enough mana for something a little bit more stronger. Undead Gladiator helps out with card draw as well. Open to suggestions or ideas.

smilodex on Ishkanah, Grafwidow Commander COMBO Deck

1 month ago

Thanks for your comment. I am very happy about such comments, as it is difficult to keep an eye on every possible combination with over a thousand commanders, especially with such a commander like Ishkanah, which you don't meet in your LGS every day. Thanks to your comment, I can see more of the potential of Ishkanah. I you want to tune up your deck, I have some recommendations for that:

I would exchange:

I would play as many cool utility lands with a sacrifice effect and as many fetch lands as possible because they're needed for Delirium and have also great potential with the MVP in every graveyard deck Life from the Loam:

Carddraw or Cardadvantage:

Other good finishers/ combo pieces:

Well, I'm sure that you already know what other options there are to tune up the deck. If you want to win consitenly I would add more ways to produce infinte mana like Nim Deathmantle + Priest of Gix + Ashnod's Altar or Magus of the Coffers + Staff of Domination OR another unigue and complicated way to filter infinite colorless mana with Basalt Monolith + Rings of Brighthearth is together with Mirage Mirror and a Swamp...

To make the whole thing more consistent you have play all green and black tutors, play fast mana like the Moxes, Mana Crypt/-Vault, Manadorks (Elvish Mystic/Elves of Deep Shadow/Llanowar Elves etc. and pack some premium removal in the deck to raise the power level. If you're interested we can brew a fringe competetive list together.

plakjekaas on Archenemy Commander Neeed

1 month ago

The point of Archenemy is that you get the schemes to equal the balance a bit. Metagaming to end the game as fast as possible or dedicating your deck to have your opponents play as little magic as possible won't lead to a fun weekend.

Play a deck that's fun, that's capable of big mana plays, although do play a few more boardwipes than you would. Something like Karametra, God of Harvests or Golos, Tireless Pilgrim, to make sure you have plenty of resources all the time.

If I'd be invited to a game like this, I'd probably play my Rankle, Master of Pranks deck, with plenty of mana doublers like Magus of the Coffers and Crypt Ghast (extort works amazingly in this setup), recurring creatures like Bloodghast and Gutterbones to keep sacrificing to the rankle triggers, discard & draw punishment like Underworld Dreams and Liliana's Caress, big demons like Razaketh, the Foulbloodedand Vilis, Broker of Blood and big mana finishers like Torment of Hailfire. It holds its own pretty well in multiplayer, and Rankle scales pretty well with an increasing number of opponents.

MrKillStar on The Horned King

2 months ago

First of all, no creature in commander is too expensive, unless you have enough ramp or ways to cheat it out.
( There is an infinite combo of Mikaeus, the Unhallowed + Triskelion . There is fairly a lot of ramp in black, if you really need it, like Black Market; Songs of the Damned; Bubbling Muck; Magus of the Coffers, etc.
I use some basic black ramp cards in my For the Void and it works just fine, nothing extra :D

Something to protect Mikaeus and other creatures, like Lightning Greaves and Malakir Rebirth  Flip is very nice. Or just Reanimate whatever dies.. which can even draw you cards if you would control Vilis, Broker of Blood.

If your opponents somehow won't die to Mikaes+Triskleion damage, Altar of the Brood or Bitter Ordeal is an option.

Swampwalk is fine, definitely if with Urborg, Tomb of Yawgmoth on board.

Landbase look fine, maybe Emergence Zone is really nice utility land, so you can cast anything at instant speed after you sac it.

Optimator on Yahenni Aristocrats

3 months ago

Your list is looking really good! You have pretty much most of the classic Aristocrats pieces in. Your creature list is spot-on IMO. I love how much removal you have.

A couple of suggestions here though. I am going to assume you're on at least something of a budget. If you're not, hit up EDHREC for more powerful suggestions, of course.

I would recommend a bit more ramp. You're sitting at four ramp pieces by my count, and Bontu's Monument and Ashnod's Altar are a bit questionable as true ramp. They're definitely good and worth their slots--don't get me wrong. I'd recommend at least eight ramp pieces in almost any deck. Some good includes would be Wayfarer's Bauble, Charcoal Diamond, Star Compass, Myriad Landscape, Prismatic Lens, Mind Stone, Worn Powerstone. With a bit of money you have Arcane Signet, Coldsteel Heart, Jet Medallion, Crypt Ghast, Magus of the Coffers and Sword of the Animist.

I wouldn't really recommend Altar of Dementia unless you can infinitely loop sacrifices and make it a win-con. If you just want free sac outlets; your commander, Ashnod's, Woe Strider, and Carrion Feeder should do the trick and give you value in return that you can actually use. Same with Ayara and stuff. Culling Dais and Spawning Pit are decent. One of Yehenni's biggest strengths is having a free sac outlet in the command zone.

Speaking of your commander, one of the reasons to run Yahenni over other mono-Black aristocrats commanders is the threat he/she turns into. I would recommend a few pieces of equipment to help end the game. Loxodon Warhammer, Blackblade Reforged, Lashwrithe, Trailblazer's Boots, Prowler's Helm, and of course Swiftfoot Boots are all good choices. Lots to choose from here but these are great for their price. Obviously there are all the Swords and Jitte and stuff if you have the cash or have them in your collection.

PolarX on TURBOSAPROLIN the best Slimefoot competitive cEDH

4 months ago

Needs more infinite mana generators; Slimefoot with uninterrupted infinite mana and a sac outlet wins on their own. I might recommend running an Umbral Mantle with your Priest of Titania, or an Elvish Archdruid or Karametra's Acolyte. Magus of the Coffers if you're running the Urborg/Coffers interaction, which ya oughta. With infinite mana, make a universe of funguys then sac 'em and Slimefoot hypermurders your opponents with his vengeful rage.

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