Magus of the Coffers

Magus of the Coffers

Creature — Human Wizard

(2), Tap: Add (Black) to your mana pool for each Swamp you control.

Browse Alters View at Gatherer

Trade

Have (1) metalmagic
Want (1) gbjackalope

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Magus of the Coffers occurrence in decks from the last year

Latest Decks as Commander

Magus of the Coffers Discussion

bloodborn on my attemp at a deck..

1 month ago

Very flavorful deck! I have a commander deck like this! You should play some artifact ramp Sol Ring , perhaps Crypt Ghast and/or Magus of the Coffers ! Ramp will help you play the Sanguine Bond + Exquisite Blood combo!

Overall very cool deck!

Profet93 on Eternal Darkness

1 month ago

I tried making a list of creatures alone to cut but it's too large. Basically, the majority of your creatures cost too much and their effects are not worth the cost you are paying. Moreso, the effects don't seem to interact with each other.

For example, you have some token based effects such as Drana Liberator, blood artist, ayara, but not enough token producers in the deck despite grave titan and wurmcoil. Bloodgift, burning and archfiend are all subpar demons that don't matter to an infect strategy. Tymaret is not the best grave yard hate piece in black.

Before I give you a long list of potential cards, do note, you need to work on black's weakness of interacting with artifacts and enchantments. I will create options for that in another comment later, if you are interested in that lmk. Now for potential suggestions....

Sword of Truth and Justice - Synergy, protection. Not needed but fun

Magus of the Coffers - Ramp rarely hurts. Lack of haste, weak body makes it less playable, but ramp is needed after they kill your commander a few times

Murderous Rider - Removal

Nirkana Revenant - Ramp, this and magus, while expensive, actually help you cast the other spells you need (Draw, removal, etc...) as opposed to having a cool creature that doesn't give you the best benefit

Dread Presence - Draw/removal

Mikaeus, the Unhallowed - Another target for removal aside from your commander

Deadly Rollick / Dismember / Force of Despair - Not needed, but interaction for free should not be overlooked

Defile / Tragic Slip - Cheap removal, being in black, you have the best instant speed creature removal. Don't be afraid to use it

Vampiric Tutor - Tutor, not needed but helpful

Malakir Rebirth  Flip/ Supernatural Stamina - Oh no, you destroyed my commander, whatever will I do....ooh, nice ETB creature you killed, Eminem's guess whose back plays. Notice how these 2 cards help mitigate a large weakness of the deck, commander removal.

Soul Shatter - Removal

Swiftfoot Boots - Not needed, but redundancy rarely hurts

Dark Ritual / Arcane Signet / Mind Stone - Ramp to get your commander out earlier, you need much much more ramp in this deck. A lot more

Whispersilk Cloak / Commander's Plate - Protect and attack unafraid, everything you need

Opposition Agent - Nice fetchland, tutor, ramp spell, etc...

War Room - Draw in a pinch

Feed the Swarm - Removal that targets enchantments, one of black's weaknesses

Yawgmoth, Thran Physician - Not needed, but profilerate is cool if you can't close out through combat

Howl from Beyond / Hatred - Obviously

These are just general suggestions that have some immediate impact of being strictly better than current cards included as well as more synergistic.

seshiro_of_the_orochi on Scarred by Death/Double Kill (Transformative EDH)

3 months ago

Orange+: Thank you for the kudos.

The Minus counter theme is something that grew while going through my collection. I do realize that Ifnir and Carnifex Demon don't target, and that actually is the reason I included them. The deck has two cards that can steal opposing creatures. The first one is Grave Betrayal, which is just ridiculously powerful, but also costs seven mana. The second one is Necroskitter. If I were to target a creature which e.g. Cauldron of Souls, it would die before getting the counter, so Necroskitter wouldn't trigger. The demons can spread the minus counters without targeting, so the next targetting ability will give me control over them. A thing that seems very interesting in this regard is that proliferate doesn't target. I don't yet know what to make of this, but I'm pretty sure there is a way to abuse this...

The auras are meant to be used just as you said. They can protect my creatures when I attach them without an active Horobi. Swiftfoot Boots are especially important here. Protecting either K'rrik, Son of Yawgmoth or Magus of the Coffers is crucial. Unhallowed Pact and Unholy Indenture habe a special little place in that regard: They can simply be protection, but enchanting an opposing creature with either before putting out Horobi is another way to steal them.

There are overall three spells like that: Bone Harvest, Forever Young, and Gravepurge. They are somewhat of a combo with Gray Merchant of Asphodel and Bolas's Citadel. Fill my grave with lots of creatures, control a Citadel and have a Merchant in hand or graveyard. Cast one of the three recursion spells, put all the creatures on top (If Gary is in the Grave, put him on the bottom of the creature pile). Cast all the creatures with Citadel, then cast Gary into a crowded board and drain an obscene amount of life. When we have enough mana, Death Denied or Reaping the Graves can do a similar thing.

There is one find in particular that I really like in the deck: I've always wanted a reason to play Skeletal Wurm. Horobi is propably the only deck that can make use of it, and it plus the not so small number of other activated abilities is the reason I included Necrotic Ooze. This can be a very powerful creature that can protect itself from Horobi's influence.

iSacs1987 on Zombies in the Shades

3 months ago

@MrKillStar: Thanks for your good ideas. Burnished Hart, Feed the Swarm and Phyrexian Altar are included in this Update. I will include Thornbite Staff, Altar's Reap, Village Rites and Sol Ring in my next Update. The combo around Grave Titan and Ashnod's Altar is nice but I want to focus on the Shades. Therefore I won't include it in the Deck. Furthermore I will include Magus of the Coffers, Nirkana Revenant, Cabal Stronghold and Witch's Cottage in the Future.

notjinzo on Mono-Black Creatures

4 months ago

A fun deck that always gets 1 or 2 wins out. Cabal Coffers is what makes this deck work, and if I can't get that out I use Crypt Ghast, I was thinking of putting Magus of the Coffers in the sideboard but this seems to work as is, mainly because Nantuko Shade makes for a great opener to last until I can get enough mana for something a little bit more stronger. Undead Gladiator helps out with card draw as well. Open to suggestions or ideas.

smilodex on Ishkanah, Grafwidow Commander COMBO Deck

4 months ago

Thanks for your comment. I am very happy about such comments, as it is difficult to keep an eye on every possible combination with over a thousand commanders, especially with such a commander like Ishkanah, which you don't meet in your LGS every day. Thanks to your comment, I can see more of the potential of Ishkanah. I you want to tune up your deck, I have some recommendations for that:

I would exchange:

I would play as many cool utility lands with a sacrifice effect and as many fetch lands as possible because they're needed for Delirium and have also great potential with the MVP in every graveyard deck Life from the Loam:

Carddraw or Cardadvantage:

Other good finishers/ combo pieces:

Well, I'm sure that you already know what other options there are to tune up the deck. If you want to win consitenly I would add more ways to produce infinte mana like Nim Deathmantle + Priest of Gix + Ashnod's Altar or Magus of the Coffers + Staff of Domination OR another unigue and complicated way to filter infinite colorless mana with Basalt Monolith + Rings of Brighthearth is together with Mirage Mirror and a Swamp...

To make the whole thing more consistent you have play all green and black tutors, play fast mana like the Moxes, Mana Crypt/-Vault, Manadorks (Elvish Mystic/Elves of Deep Shadow/Llanowar Elves etc. and pack some premium removal in the deck to raise the power level. If you're interested we can brew a fringe competetive list together.

plakjekaas on Archenemy Commander Neeed

5 months ago

The point of Archenemy is that you get the schemes to equal the balance a bit. Metagaming to end the game as fast as possible or dedicating your deck to have your opponents play as little magic as possible won't lead to a fun weekend.

Play a deck that's fun, that's capable of big mana plays, although do play a few more boardwipes than you would. Something like Karametra, God of Harvests or Golos, Tireless Pilgrim, to make sure you have plenty of resources all the time.

If I'd be invited to a game like this, I'd probably play my Rankle, Master of Pranks deck, with plenty of mana doublers like Magus of the Coffers and Crypt Ghast (extort works amazingly in this setup), recurring creatures like Bloodghast and Gutterbones to keep sacrificing to the rankle triggers, discard & draw punishment like Underworld Dreams and Liliana's Caress, big demons like Razaketh, the Foulbloodedand Vilis, Broker of Blood and big mana finishers like Torment of Hailfire. It holds its own pretty well in multiplayer, and Rankle scales pretty well with an increasing number of opponents.

MrKillStar on The Horned King

5 months ago

First of all, no creature in commander is too expensive, unless you have enough ramp or ways to cheat it out.
( There is an infinite combo of Mikaeus, the Unhallowed + Triskelion . There is fairly a lot of ramp in black, if you really need it, like Black Market; Songs of the Damned; Bubbling Muck; Magus of the Coffers, etc.
I use some basic black ramp cards in my For the Void and it works just fine, nothing extra :D

Something to protect Mikaeus and other creatures, like Lightning Greaves and Malakir Rebirth  Flip is very nice. Or just Reanimate whatever dies.. which can even draw you cards if you would control Vilis, Broker of Blood.

If your opponents somehow won't die to Mikaes+Triskleion damage, Altar of the Brood or Bitter Ordeal is an option.

Swampwalk is fine, definitely if with Urborg, Tomb of Yawgmoth on board.

Landbase look fine, maybe Emergence Zone is really nice utility land, so you can cast anything at instant speed after you sac it.

Load more