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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Victim of Night
Instant
Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
onlyjoking on Weak Sauce Graveyard
1 year ago
Apologies for the misunderstanding. Since your deck is already at the ideal size of 60 cards, that's a good starting point. Here are some specific suggestions to improve your deck and enhance its graveyard mechanics:
Add more efficient creatures: Look for creatures that provide value when they enter or leave the battlefield. Cards like Bloodghast, Stitcher's Supplier, or Glowspore Shaman can help you fill your graveyard and provide additional creatures for Lumberknot's growth.
Include recursion: Adding cards that allow you to retrieve creatures from your graveyard can be beneficial. Consider cards like Eternal Witness, Gravecrawler, or Phyrexian Reclamation to bring back key creatures from your graveyard.
Enhance graveyard filling: In addition to the mentioned Grisly Salvage and Mulch, you can also consider cards like Grisly Salvage, Satyr Wayfinder, or Glowspore Shaman. These cards will help you fill your graveyard while providing additional benefits.
Consider a sacrifice theme: Adding cards that allow you to sacrifice creatures can provide additional value and fuel your graveyard strategy. Consider cards like Viscera Seer, Altar's Reap, or Carrion Feeder to sacrifice creatures and gain advantages.
Improve removal options: It's essential to have efficient removal spells in your deck. Consider cards like Assassin's Trophy, Abrupt Decay, or Victim of Night to deal with problematic creatures or other threats.
Include graveyard hate: Since you're relying on graveyard mechanics, it's a good idea to include cards that can disrupt your opponents' graveyard strategies. Consider adding cards like Grafdigger's Cage, Tormod's Crypt, or Scavenging Ooze to prevent opponents from utilizing their graveyards.
onlyjoking on Weak Sauce Graveyard
1 year ago
Apologies for the misunderstanding. Since your deck is already at the ideal size of 60 cards, that's a good starting point. Here are some specific suggestions to improve your deck and enhance its graveyard mechanics:
Add more efficient creatures: Look for creatures that provide value when they enter or leave the battlefield. Cards like Bloodghast, Stitcher's Supplier, or Glowspore Shaman can help you fill your graveyard and provide additional creatures for Lumberknot's growth.
Include recursion: Adding cards that allow you to retrieve creatures from your graveyard can be beneficial. Consider cards like Eternal Witness, Gravecrawler, or Phyrexian Reclamation to bring back key creatures from your graveyard.
Enhance graveyard filling: In addition to the mentioned Grisly Salvage and Mulch, you can also consider cards like Grisly Salvage, Satyr Wayfinder, or Glowspore Shaman. These cards will help you fill your graveyard while providing additional benefits.
Consider a sacrifice theme: Adding cards that allow you to sacrifice creatures can provide additional value and fuel your graveyard strategy. Consider cards like Viscera Seer, Altar's Reap, or Carrion Feeder to sacrifice creatures and gain advantages.
Improve removal options: It's essential to have efficient removal spells in your deck. Consider cards like Assassin's Trophy, Abrupt Decay, or Victim of Night to deal with problematic creatures or other threats.
Include graveyard hate: Since you're relying on graveyard mechanics, it's a good idea to include cards that can disrupt your opponents' graveyard strategies. Consider adding cards like Grafdigger's Cage, Tormod's Crypt, or Scavenging Ooze to prevent opponents from utilizing their graveyards.
amicdeep on
1 year ago
guessing your trying to stay budget so will try to keep that in mind in recommendations
Dauthi Voidwalker unlockable, utilises discarded cards, alows you to steal opponents removal and tempo plays. run 4
Thieves' Guild Enforcer play a couple of rogues and shes a 3/2 deathtouch for 1. ideal 1 drop run 4
Changeling Outcast strictly better than boggart or stinger, run 4
Vampire Cutthroat runs better than boggart or stigger most of the time, use as extra 1drop if needed
Bad Moon you have only one load effect, this doubles your lord run 3-4
lands Castle Locthwain run 2-3 Hive of the Eye Tyrant run 2-3
as your a creature deck sometimes you get wiped an need to rebuild (this is not a budget card) Agadeem's Awakening Flip run 1-2 Takenuma, Abandoned Mire literally no downside and makes the deck slightly better, run 1
if you have a land slot left unused Ifnir Deadlands also exists and is solid removal in the late game.
you ideally need some more and better removal literally anything. a mix of Victim of Night, Eliminate, Infernal Grasp, Bloodchief's Thirst
in an ideal world you'd also run 4 Bitterblossom (if you do run 4 Morsel Theft which you should be running 4 of anyway the 6 life shift on a cantrip for 2 is on of the main reasons to run rogues)
cards to drop. Oona's Prowler, Frogtosser Banneret, Noggin Whack, Defile, Prickly Boggart. all have better options for the slot
i also find that Earwig Squad tends to do much better in the sideboard (its an excellent hate card agaisnt some decks but a bit useless against others)
wallisface on Lots of exile
1 year ago
Some thoughts:
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Murder and Bile Blight are really weak killspells. Aim to replace them with stuff like Fatal Push, Infernal Grasp, Victim of Night.
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Rewind is also really weak, you’d be better off with Mana Leak, or maybe Counterspell.
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imo Favorable Winds isn’t worth it, and will generally just mess with your tempo. It’d be more useful as additional killspells.
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Glen Elendra Liege also doesn’t feel hugely useful, i’d personally ditch it and run playsets of Circu, Dimir Lobotomist and Shadowmage Infiltrator, and then a few more killspells. Your deck isn’t fast so i don’t think you gain anything from making your creatures “big” - you win by controlling the board and getting incremental value from combat damage.
legendofa on Annoy your freinds
1 year ago
If you're building to counter a Dragon deck, and you want to keep a deathtouch focus, I recommend adding either more removal like Doom Blade or deathtouch-y fliers like Vampire Nighthawk or Battlefly Swarm. As it stands now, you don't have a lot of interaction--Duress and Victim of Night are good starts, but you don't have many ways to deal with an attacking 4/4 or bigger flying creature, and Power Word Kill does nothing to Dragons.
As another addition, Hooded Blightfang turns your deathtouch creatures into life drain. Since you're not beholden to a format right now, Dark Ritual gives you a shot of mana to get to your more important cards faster.
TheOfficialCreator on
2 years ago
Void Snare, Disperse, and Brazen Borrower are great ways to take advantage of Dementia Sliver's effect.
Praetor's Grasp and Inevitable Betrayal are also good. And Thoughtseize
Finally, Damnation can net you a very strong effect on the field with all your reanimation effects, and Murder is not a very good removal spell. I would consider Snuff Out, Doom Blade, Heartless Act, Infernal Grasp, Walk the Plank, Victim of Night, etc.
azja on The Secret Art of Nin Nin
2 years ago
Hey I took a look at your list and wrote down some potential cuts/additions that you could make. I tried to keep the reasoning for each card short, so if you want me to elaborate on anything just let me know!!
Out: Nether Traitor 2 mana enablers are slow, requires a lot of black mana. In: Faerie Seer only costs 1, sets up top card for yuriko
Out: Shadowmage Infiltrator 3 mana enablers are very slow, doesn't deal combat damage if you ninjutsu it. In: Mothdust Changeling 1 mana ninja with conditional evasion
Out: Varragoth, Bloodsky Sire costs 5 mana total, has to survive a turn to tutor. In: Vampiric Tutor (the only budget option I can think of is Scheming Symmetry, which you already have)
Out: Crypsis too expensive for what is effectively unblockable. In: Cover of Darkness gives some evasion to all of your ninjas (budget option: Aqueous Form)
Out: Dark Ritual powerful card but yuriko doesnt have much use for triple black. In: Mox Amber yuriko enables this on turn 2 or 3 (budget option: Arcane Signet)
Out: Infiltrate. In: Slip Through Space same effect but replaces itself (though I prefer to just play more ninjas than unblockable spells!)
Out: Teferi's Time Twist not great since most of our creatures don't have an etb ability. In: Moon-Circuit Hacker cheap ninja that draws a card
Out: Ultimate Price removal that doesn't hit most commanders isn't ideal. In: Deadly Rollick (budget option: Dismember)
Out: Victim of Night not bad, but black has better removal. In: Infernal Grasp -2 life is pretty negligable in commander
Out: Commander's Sphere 3 mana ramp is quite slow for yuriko decks. In: Chrome Mox (budget option: Dimir Signet)
Out: Isochron Scepter we intentionally play lots of instants with cmc >2. In: Misdirection free "counterspell" that's also budget-friendly
Out: Preordain if you bottom any cards, you can't set up a card for yuriko. In: Ponder works better with yuriko
Out: Enter the Infinite generally uncastable. In: Blinkmoth Infusion also uncastable, but deals 14 damage instead of 12
If you have any questions or comments don't hesitate to reach out again!
michaeleconomy on Cmdr Zagras
2 years ago
You could add the following to make this deck a bit faster, and they're all quite cheap:
Sol Talisman Rakdos Signet Fire Diamond Charcoal Diamond Prismatic Lens Worn Powerstone
cards to remove: Blackblade Reforged, The Eldest Reborn, Smoldering Egg, Volcanic Dragon, Ring of Xathrid, Rune of Mortality
aslo i'd swap Victim of Night for Grim Bounty
i think you want to consider Swiftfoot Boots replacing Ring of Valkas
you should also really consider taking out the dragons for: Blood Cultist Dagger Caster Blood Cultist Prodigal Pyromancer Morbid Opportunist Deathbringer Thoctar Fireslinger Cunning Sparkmage
when those get deathtouch, you can ice any creature that poses a threat to zagras
I would optimize the buffs you give zagras to +3 power so you can kill people in 3 attacks Grafted Wargear Heirloom Blade
double strike is actually way better since the deathtouch will kill the creature on first strike damage: Fireshrieker Lizard Blades Embercleave Assault Strobe Berserkers' Onslaught Blood Mist