Shambling Shell

Shambling Shell

Creature — Plant Zombie

Sacrifice Shambling Shell: Put a +1/+1 counter on target creature.

Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Latest Decks as Commander

Shambling Shell Discussion

Epicurus on Stranger with some strange lands

1 year ago

+1 for creativity, for sure. But also +1 for designing this deck at nearly $1/card. That's impressive. Now, please excuse me while I ruin the two reasons why I really like this deck.

The Gitrog Monster is at its best when it is in a classic Loam build. Which is to say, it has Life from the Loam, and preferably Crucible of Worlds. Neither of those are budget friendly, and both are completely uncreative, since it's basically "Gitrog 101." I can't help a whole awful lot here with the creative part, but I do have some insights into the budget version aspect:

Personally, I also think that easy self mill, like Perpetual Timepiece, Shard of Broken Glass and Splinterfright, as well as dredge spells like Golgari Grave-Troll, Golgari Thug, Dakmor Salvage, Shambling Shell and Stinkweed Imp are certainly helpful as well.

Not that I think your deck needs all of the cards I've listed here, but they are all worth consideration. You've put together a formidable budget list already, and I wouldn't want to muck it up too much.


SolidWolfo on Living La Vida Living Death

1 year ago

Nice, I like it! I'm also building a Sidisi zombie tribal deck (though in a much lower price category, more grindy and I haven't done much playing with it).

First, any deck of mine that has Golgari in it and cares about the graveyard is running Grisly Salvage. Is it ground breaking? Not even close. Does it win you games? Not really. Does it ever disappoint you? Definitely not. I know people aren't too high on card selection cards, but between selecting from five cards, being instant, hitting both lands and creatures, and effectively milling yourself, I find the good old Salvage very reliable. Then again, blue gets this effect in great variety, so maybe I'm just biased.

Next, I do think that you should consider Rooftop Storm. It is very high CMC, so it doesn't slot in automatically but if you can drop it relatively early, it pays for itself in the long run. It also combos very nicely with Liliana, Untouched By Death, which is a possible addition too. I also run an alternative win con (except my sac outlet is Carrion Feeder) and these two play a part in it. (I admit, it is a bit clunky, but I also play three different Lab Man effects - and Mortal Combat, that's even clunkier - so I think I can afford it.)

Furthermore, if you ever feel like you need more zombies, I have these few cheap ones to recommend: Undead Augur is a great card card draw zombie, but very black intensive. If that is too much, Midnight Reaper achieves a similar effect, though he sadly does not trigger from tokens. Stitcher's Supplier is an amazing self-mill one drop zombie, while Shambling Shell is a zombie with dredge that you can easily put into graveyard once in play, so what's not to love. If you have any kind of zombie anthem effect, Unbreathing Horde is an immortal blocker if you need that - arguably that's not very often, but the option is there. And if not for that, it can still become a very big zombie for Altar of Dementia. I already mentioned Carrion Feeder, so that's about it from the top of my head I think.

Lastly, as Kholan95 before me mentioned, you want some back up plan in a self mill deck. You said you don't want to run Lab Man effects, so in that case maybe you should consider graveyard shufflers? Loaming Shaman is probably the classical option, but I do have a soft spot for Wand of Vertebrae. It's nothing amazing, but it can drop very early and repeatably mill you (though not as well as Embalmer's Tools would in this deck obviously), which is great for a deck like Sidisi, and in a pinch, you can shuffle at least five cards into your deck, which should save you from decking and give you those few more turns to try and finish the game.

MindAblaze on it's a bad necromancer baby

1 year ago

How do you find this deck so far? IMO lots of your cards are good when you play them, and then they just sit there. There are lots of tools here that are food, it’s just the cards with a self-mill etb feel lacklustre to me.

I find my Sidisi deck plays best when I have my engines going so I can get consistent dredges off cheap and consistent draw engines.

Cards like Shambling Shell, Stinkweed Imp, Life from the Loam (this one especially,) and Dakmor Salvage do work when you’ve got things that draw you lots of extra cards like Forgotten Creation, Beast Whisperer or The Gitrog Monster. Undead Augur is a great example of this, if you have a sac outlet.

My deck has a few win cons, but tokens are my favourite, and least anticlimactic one. Centre for Disease Control is my deck if you want to have a look for inspiration.

Noire_Samhain on

2 years ago

While I can't recommend what to replace, Golgari Thug , Stinkweed Imp , Shambling Shell , and Golgari Grave-Troll might be interesting for getting stuff into the graveyard with Dredge to then Scavenge or even revive.

Cartrix on Cartrix

2 years ago

Honestly, after reviewing and goldfishing Tombstone and Dredge, you may want to combine them. Dredge may get more of your zombies in the grave faster. There is one dredge zombie, Shambling Shell .

multimedia on New player looking for a …

2 years ago

Hey, DrukenReaps gave you good advice; keep it simple for your first Commander deck. Play one or two colors to start out :) Green Black is called Golgari and to get you started on your new Commander adventure with Golgari consider getting the Guilds of Ravnica Golgari Guild Kit? Scroll down the page to the Golgari one. This Kit is selling for $20 and has many good cards you can use in a Golgari Commander deck including three different legendary creatures to choose from for Commander.

Good cards in the Kit:

The Guild Kits are in my opinion some of the best products Wizards has recently made. The value of the cards in the Kit is about $22.

I second both of dbpunk's suggestions as Commander options for you to choose from. Jarad, Golgari Lich Lord is included in the Golgari Guide kit and is a budget Commander option, good creature to give trample. The Gitrog Monster is a more expensive price option as a Commander. If you can afford Gitrog go with him because not only is he a big creature who has deathtouch, but he's also a good creature to give trample too and his abilities are a little more complex than Jarad, more fun to build around and later expand on. Jarad can be a card in the 100 card deck of Gitrog.

dhannum on

2 years ago

Golgari Grave-Troll -> Stinkweed Imp

Dredge is great, but the Imp is cheaper and has other utility

Siege-Gang Commander -> Shambling Shell

More dredge! The deck is less tiny tokens and more beefy tokens. For example, there's no Craterhoof in here.

Ghoulcaller Gisa -> Disciple of Griselbrand

I needed more ways to sac for value and the Disciple does it, plus is a way to gain life, plus is tutorable. Gisa is great, but she's so slow and see what I said above about how this isn't a token deck

Mountain -> Lord of Extinction

Happy to see this one drop in price. It's a wincon, either attacking with Brawn or thrown at people with Jarad. The land I think I can afford to lose, but no more

discollama on The Meren Midrange Machine

3 years ago

The last update on this deck was 4 months ago, have you considered adding some newer cards? I find that Krav, the Unredeemed has put in a TON of work for me. The growth, the card draw, and the lifegain can quickly get out of hand and it's pretty hard to beat a single : sac as much as you want ability! Razaketh, the Foulblooded and Journey to Eternity  Flip haven't done as much heavy lifting for me yet, but have huge potential as Razaketh is a nearly free sac outlet and instant speed tutor once out, and Journey is just another great way to recur creatures. Another thought if you wanted to go with +1/+1 counters (which I realize that this particular deck doesn't focus on) would be to include Shambling Shell as it dredges 3 and gives out a +1/+1 counter as well.

I also had some questions for you... Do you really find Awakening Zone and From Beyond to be worthwhile inclusions? I already own a copy of From Beyond, but it seems kind of slow on the token generation and never seemed that useful in my early builds, so I pulled it out. I also see that you're running 37 lands, while my deck runs 34 and I almost never hurt for lands with all the ramp and land tutoring. Just starting out with a Sakura Tribe Elder in your hand and basic Forest and Swamp is often enough to get a ton of mana on the board from my experience, do you have issues getting mana flooded?. One last question, I promise! Have you thought about Reassembling Skeleton? It's done a lot of work for me as an early sac target to get XP counters, and once you get Skullclamp out, together they basically read: ", : Draw two cards", but you know, with the added bonus of all the death triggers.

Thanks for a great deck tech, you've given me some ideas to tweak my own deck! I hope that we see you do a tech on other Meren builds like tokens and +1/+1 counters!

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