Elvish Piper

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Premodern Legal
Vintage Legal

Elvish Piper

Creature — Elf Shaman

{{G}}, Tap: You may put a creature card from your hand onto the battlefield.

lhetrick13 on The Hermit and the Pack

1 month ago

Finn_Fillory - I think the edits you made since this morning (for me at least) already make the deck significantly stronger. You dropped the average CMC from ~3.5 to 2.7, which will speed up the deck noticeably and it will feel more consistent. Especially if you are lucky enough to start with Utopia Sprawl in your opening hand...

wallisface always gives top notch advice and he is right about Howlpack Piper  Flip not being a great card for this specific deck. You might notice this card looks very similar to Elvish Piper and I have seen decks effectively use Elvish Piper or similar creature cheat antics effectively, but it is not a great strategy for this deck. That is something you build around specifically.

I personally love Collected Company to cheat stuff out and add some creature pressure but with 6 creatures with a CMC > 3, you would wiff often with that. Building a deck is always up to the architect but if it were me, I would find a way to drop 3xAvabruck Caretaker  Flip and 3xNightpack Ambusher for similar wolves/werewolves and add in a full playset of Collected Company. I think wallisface turned me onto Collected Company I while back for my tribal knight deck and I try to find a way to squeeze it in to everything since!!!

Chasmolinker on Jund Twist - Modern

3 months ago

I like this idea. I've got four cards for you to consider/playtest: Champion of Rhonas, Elvish Piper, Howlpack Piper  Flip, Quicksilver Amulet.

I also highly recommend a playset of Fling

ERROR404NAMENOTFOUND on Cards that increase triggers?

3 months ago

I agree squee. I actually plan on putting Monster Manual and Elvish Piper. I hadn't thought of how it might affect removal choice. That's pretty clever.

Squee_Spirit_Guide on Cards that increase triggers?

3 months ago

I was thinking a little more, and Elvish Piper could be good as well. You're bound to draw some of the high-cost creatures and this way you can still get them into play easily. (Or at least make your opponent think about where they want to point their removal spell).

ERROR404NAMENOTFOUND on Esika, God of Dragons

3 months ago

Nice, I made some changes to the deck thanks to you. It now has more card draw and I threw in Where Ancients Tread.

Wild Pair is pretty awesome. I've never seen it before. Only problem is that this deck is designed to specifically avoid casting dragon spells and instead use stuff like Elvish Piper so I can avoid the mana costs. I think that would keep Wild Pair from working sadly.

Tutors would be a good upgrade but I like decks not being consistent. I would definitely suggest tutors to be added for anyone who wants to make the deck stronger. I just like the randomness personally.

Anyway, thanks for all the great suggestions. You made the deck better <3

patrickd117 on Janky Leviathans

4 months ago

I'd cut: Rush of Knowledge - there are much better draw spells, even when you generally have your general as a 4cmc land out. Frantic Search - I don't think this is worth playing unless you care about the discard. Elvish Piper - there are better cards like Monster Manual now. Displacement Wave - potentially alright with how high cmc your stuff is? But it is kind of inefficient and works against your mana artifacts. Generally I think you want to replace more of your ramp with land fetches like Rampant Growth over the mana rocks.

For adds: Monster Manual, hullbreaker horror as one of the best new Sea Monsters. Trench Behemoth seems interesting to me? Khalni Ambush  Flip as a way to get your land count up. Farseek as land ramp.

I'm not sure about the small instant-speed subtheme you have going with Rewind and Unwind and just general high-amount of instants. You've got a lot of high cmc leviathans which I think would tend to lead to you playing more sorcery speed. Might be easier to have lower cost interaction over expensive interaction that untaps.

Also agree on all of Lynn's cuts.

psychowag on How I Cheat My Dragons

5 months ago

BishopAtavist so the way i cheat in dragons here is using artifacts Quicksilver Amulet etc or the creatures like Elvish Piper. Also. i learned at my last commander night you can trigger Scion as much as u have mana. So i theory you can stack your graveyard with dragons. So using things like Eerie Ultimatum brings out ever dragon ive put into my graveyard using Scions ability. the Goal of this deck was to ramp up quick enough to get a out a card that lets me cheat out a dragon Belbe's Portal then get some on the field. Also adding dragons that have enter the battlefield triggers help aswell in theory when this deck plays well i can have mulitple dragons out turn 5.... sorry i left 2 comments im new to this site so dont know how to delete a comment

psychowag on How I Cheat My Dragons

5 months ago

so the way i cheat in dragons here is using artifacts Quicksilver Amulet etc or the creatures like Elvish Piper. Also. i learned at my last commander night you can trigger Scion as much as u have mana. So i theory you can stack your graveyard with dragons. So using things like Eerie Ultimatum brings out ever dragon ive put into my graveyard using Scions ability. the Goal of this deck was to ramp up quick enough to get a out a card that lets me cheat out a dragon Belbe's Portal then get some on the field. Also adding dragons that have enter the battlefield triggers help aswell in theory when this deck plays well i can have mulitple dragons out turn 5.

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