Elvish Piper

Elvish Piper

Creature — Elf Shaman

{{G}}, Tap: You may put a creature card from your hand onto the battlefield.

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Printings View all

Set Rarity
Masters 25 (A25) None
2010 Core Set (M10) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Eighth Edition (8ED) Rare
Seventh Edition (7ED) Rare
Urza's Destiny (UDS) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
2019-10-04 Legal
Penny Dreadful Legal
Legacy Legal
Duel Commander Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
1v1 Commander Legal
Casual Legal
Noble Legal
Vintage Legal
Commander / EDH Legal
Unformat Legal
Block Constructed Legal
Magic Duels Legal
Oathbreaker Legal
Leviathan Legal

Elvish Piper occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Green: 0.15%

Elvish Piper Discussion

Inkmoth on Yeva Draw-Grow (Budget)

6 days ago

For those who're following the thread, Uzeep's questions were answered via Discord. However, the main thing I wanted to address in his comment is his mention of tutoring Shaman of Forgotten Ways. It is NEVER in our gameplan to tutor this, so we never care about where this card is until we've established Infinite Mana and an Outlet, only then do we look for kill loops which is also when the sky's the limit.

Due to his region certain cards were unavailable, so we also brewed up some changes to rectify this. His variation will be exactly the same with the following exceptions:

Creature (6)

Enchantment (3)

Instant (2)

GearsGames on

2 weeks ago

Hynx Appreciate the tips, but I don't think you got the point of the deck. It isn't to ramp and hard cast the big boys. It runs low to the ground and quick with aggro play until it has enough ramp to drop a big creature or preferably Primal Surge to get the entire deck(or as much of it as I choose) onto the battle field. While Elvish Piper wouldn't be a bad test run in place of Bow of Nylea or Nylea, God of the Hunt. Unfortunately I don't really have much use for the instants you recommended as protection since they would definitely fizzle out Primal Surge if cast much sooner than intended in exchange for saving many dorks that I don't really care about. Dosan the Falling Leaf could be a decent preventative measure, but mostly I rely on Asceticism to protect my board. Thank you for the suggestions!

Hynx on

2 weeks ago

instead of Savage Summoning use Ranger's Guile or Blossoming Defense on the Elvish Piper before using his ability, and that you have some discard protection, after the obvious pull you are gonna make.

Hynx on

2 weeks ago

since you have 30 elf types in your deck, and already looking for ramping, I'd Suggest Descendants' Path Elvish Piper & Quicksilver Amulet really help too get your big boy out for dirt cheap too. personally I'd recommend Elvish Piper + Fierce Empath + Savage Summoning to really pound out your Aeon. what fat you want to trim is up to you though, thats not my strong suit.

MagicalHacker on MagicalHacker - List of All Free Value Cards

1 month ago

NomadicJoe96, that aspect of Hunting Grounds isn't the real problem, it's more so that it gets you the creature from the hand as opposed to the library. Which means you have to keep drawing tons of cards for it to keep being free value. That would make Kaalia of the Vast go onto this list too, and so the question becomes if that deserves to be here, especially when Elvish Piper would be excluded for needing to have mana paid for each activation.

While Eternal Dominion doesn't specifically require extra mana, the fact that you can't cast spells anymore makes whether or not mana is required irrelevant because of just how huge a payment that really is. (Especially in commander where players are likely to play 3-4 things per turn and you're stuck just getting one.)

Regarding Flamerush Rider, I misread the card and didn't realize it exiled the creatures! Otherwise, Ilharg, the Raze-Boar would be on this list.

Epicurus on Dragonstorm Rainbow

1 month ago

Most good themed comments are covered in the comment above. I'd only add that I like to include Maelstrom Nexus in all five-color decks I build, and I think it would work nicely here. But also some good cheat spells like Defense of the Heart, Elvish Piper, Illuna, Apex of Wishes, etc., wouldn't hurt. None of that fits the theme, but still.

Cheers!

Kamerot on Om nom Trample

1 month ago

Before I dive into the responses, I just wanted to say thank you for taking the time to comment.

  • Emerald Medallion/Rhonas's Monument - bring in mono green, I have no way to search for these to get them out early and after turn 4 they really become a dead draw. The deck generates an insane amount of mana when I get going for better utility that I can use at any point in the game.
  • Nyx Lotus - I hate that it enters tapped. I've been on the fence about it, and if I ever pull one or trade for one, I'll test it. It also runs counterintuitive to Collector Ouphe which I try to keep out as often as possible to hinder my playgroup.
  • Bow of Nylea - deathtouch is rarely needed, Ohran Frostfang is ran mostly because of the passive draw ability it has. I am running this in my budget deck though since it doesn't generate mana like this version does. I do plan on testing it in this version eventually for the other abilities though.
  • Brawn/Nylea, God of the Hunt/Nylea's Forerunner/Primal Rage/Roughshod Mentor - between kamahl and hoofy, these are unneeded.
  • Citanul Hierophants/Cryptolith Rite - I ran hierophants for a long time when I first made the deck and eventually dropped it. Outside of my mana dorks, I dont tap the creatures for mana, so it just became unnecessary.
  • Embodiment of Insight - I dont turn my lands into creatures unless absolutely necessary. So this doesn't really help my playstyle.
  • Sword of the Animist - it's a great card, I just don't use equipment in this deck. No real reason for it, I dont even run Swiftfoot Boots or Lightning Greaves.
  • Vivien's Arkbow/Elvish Piper - both on the list to playtest.
  • Overwhelming Stampede/Overrun - ran stampede for years in the deck and eventually dropped it for more utility. My commander does overrun at instant speed so I wont waste a slot on the actual overrun card.
  • Beastmaster Ascension - haven't really considered it to be honest. I dont need it offensively, but could be useful to help keep my mana dorks alive from mass damage spells. I'll have to play around with it.
  • Rogue's Passage - unneeded. When I swing, I get through.
  • Reliquary Tower - already in the deck.
  • Pir's Whim - I just recently discovered this card for another deck and plan on playtesting it in this deck.
  • Lifecrafter's Bestiary - on the maybe list, I'll eventually playtest it.
  • Harmonize - I have better draw spells for only 1 additional mana.

Again, thank you for all the suggestions, I greatly appreciate it.

Stardragon on Om nom Trample

1 month ago

I love this deck though i have to wonder why some cards are not in here if you could find room fair enough or if you though that this doesn't need them again fine. Emerald Medallion and/or Rhonas's Monument for cheaper spells and creatures now I know green can ridiculous amounts of mana so these are not the most important but the monument does give a creature a mini Overrun each time you cast a creature spell. Nyx Lotus which just a second slower Nykthos, Shrine to Nyx for more ramp, Bow of Nylea Which gives the passive ability of Ohran Frostfang as it never hurts to have redundancy a few time to have something to fall back on but also give you these really nice modal options the best for this deck are the add a +1/+1 counter on a creature each turn which helps trample, And the Put up to four target cards from your graveyard on the bottom of your library in any order for reusable cards as I didn't see anything that lets you use the graveyard as a resource and like it been apart of every green deck I seen because of it utility. Things that give creatures trample other than your commander things like Brawn, Nylea, God of the Hunt, Nylea's Forerunner, Primal Rage or Roughshod Mentor things like that. Citanul Hierophants or Cryptolith Rite for more mana. Embodiment of Insight as it such has a high synergy level with your commander. Sword of the Animist for repeatable forest searching which also helps thin your deck so your draw abilites become more useful. Vivien's Arkbow or Elvish Piper for free creatures. Overwhelming Stampede as it has a great synergy with your commander. you mention over Overrun and that would be a great addition to this deck as would Beastmaster Ascension which I always seen as an auto include. May take out a forest for Rogue's Passage as unblockable creatures in decks like this are no joke. I would do the same for a Reliquary Tower for unlimited hand size, mostly for those people that are running forced draw card decks like Nekusar, the Mindrazer or similar decks. I would also run Pir's Whim for a few reason, 1. it give you the ability to search for a non-basic land, 2. it can target more than just one artifact or enchantment (though you don't get to choose) and 3. it a little politics to your deck you can make deals with other players so they can be friends instead of foes until you are ready to deal with them. And finally both Lifecrafter's Bestiary and Harmonize for more draw power

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