Elvish Piper

Elvish Piper

Creature — Elf Shaman

{{G}}, Tap: You may put a creature card from your hand onto the battlefield.

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Legality

Format Legality
Casual Legal
Commander / EDH Legal
Duel Commander Legal
Leviathan Legal
Modern Legal
Limited Legal
Highlander Legal
Tiny Leaders Legal
Canadian Highlander Legal
Block Constructed Legal
Unformat Legal
1v1 Commander Legal
Oathbreaker Legal
2019-10-04 Legal
Legacy Legal
Vintage Legal
Custom Legal

Elvish Piper occurrence in decks from the last year

Latest Decks as Commander

Elvish Piper Discussion

thomasswayne on Svella, Shaping Giant Nasty Creatures

2 days ago

Hey there! awesome deck and love your content, based off of your video I can understand why you might want to keep your creatures green for your cheat effects. I was wondering though if you considered replacing one of the cheat effects like the Dramatic Entrance with cards like Quicksilver Amulet and Elvish Piper so that you could include the Eldrazi Titans?

x2sock on Ich hab ne Insel aufm Kopf ich bin Commander

2 weeks ago

Since you are playing Tatyova, Benthic Druid what about Aesi, Tyrant of Gyre Strait . I dont know if you want the landfall ability in your deck but there are a lot more great inclusions to make in a simic deck. While being on this whole Landfall thingy, Pearl Lake Ancient works then very nice.

I think Reality Shift is not bad but Ravenform should be a better fit here, also there is Rapid Hybridization Since you are already playing big bad creatures what about a good ol' Hadana's Climb  Flip Since you are short on removal what about big bad Terastodon , yes it will bounce back with your very flavourfull boardwhipe Whelming Wave but afterall, that's something good, so you can replay it ;) Dont underestimate the value of a Krosan Grip , Splitsecond can catch people on the wrong foot, interrupting combos.

Talking about Whelming Wave why not double down and put a Cyclonic Rift in there aswell? Or for flavour this guy: Kederekt Leviathan . Or something rather stupid: Aethersquall Ancient and since you are most likely to be behind on board i'd slam an Evacuation right in there aswell. And maybe even one River's Rebuke and a Coastal Breach even Inundate should be fine here.

Playing Return of the Wildspeaker but not Soul's Majesty ? Seems like a hard miss for me.

Kodama of the East Tree seems like a good fit here, to cheat out some of the expensive stuff when you cast another one already, also works on lands. Something that works similar would be Imoti, Celebrant of Bounty . More on the topic cheating the mana cost, what about an Elvish Piper or a Quicksilver Amulet

Something protective is always good Thryx, the Sudden Storm

Your carddraw seems to be based on playing creatures with Garruk's Uprising and Elemental Bond (which is better in your deck because of it's Synergy with the tokens from Koma, Cosmos Serpent . But you can double down on that with cards like Guardian Project , Beast Whisperer , and The Great Henge . Colossal Majesty works similar to you but since you are ablte to include very high CMC stuff just slam a Zendikar Resurgent in there aswell.

But Since you should have the mana, what about a Blue Sun's Zenith , Stroke of Genius , Pull from Tomorrow or maybe just a Genesis Wave

Thrasios, Triton Hero and Staff of Domination will help you do something with excess mana.

Ramp is all fun an games, but your cmc is very high so why not go for Skyshroud Claim , Explosive Vegetation , Migration Path , Circuitous Route

Now to some more flavour which might not be good, but flavour you know? Kiora Bests the Sea God

And you are in Simic anyways, so let me dump some simic staples here anyways Oko, Thief of Crowns , Uro, Titan of Nature's Wrath , Fierce Guardianship , Mana Drain , Force of Will

and last something very special, you are already very high in CMC, why not double down and play a Keruga, the Macrosage , you can double down and play it as your companion, that'd be fun. You wont miss out on too much. A lot of it is also available in 3CMC like Disallow , Saw It Coming , Simic Locket or Search for Tomorrow Some cards have CMC 3 but you can still do stuff on turn 1 and 2 ;) but that's up to you and how much you want to go down that road of memes and shattered dreams.

Lands looks fine, but since you are able to untapp some lands, maybe use a Lotus Field or atleast a Castle Garenbrig . Since your Devotion can be very high at somepoint Nykthos, Shrine to Nyx but be worth it.

Reliquarian on Morophon Eldrazi balanced

2 weeks ago

I'm not the most familiar with Eldrazi stompy style lists, but just at a glance I can see that the high cost of your creatures (which are your main route to victory from what I can tell) is going to be a limiting factor for this deck. You may have already found in your games that you can cast a few big eldrazi, but you still don't win because you have to spend too many turns trying to get them into play and you aren't able to use them before they are removed or dealt with in some other way. My suggestion is to include more ways to get multiple big eldrazi into play on the same turn and find ways to use them quickly (haste is a good way to do this, or by simply throwing them at your opponent's faces with Fling type of effects).

Some card suggestions to accomplish getting multiple eldrazi into play in 1 turn are: Elvish Piper , Quicksilver Amulet , Sneak Attack , Mana Echoes , Animar, Soul of Elements

Some suggestions to use your eldrazi quickly once they are in play are: Barrage Tyrant , Brion Stoutarm , Fervor , Rhythm of the Wild , Fires of Yavimaya

Additionally, if you are dropping tons of big Eldrazi into play to get closer to winning, you will need more cards in hand so I would include more immediate card draw like: Concentrate , Precognitive Perception , Harmonize

Hopefully those suggestions are helpful and fairly budget friendly (not sure how much you wanna spend on upgrading your list but those are solid options). Let me know if you have any questions or want any clarification. Thanks!

ClockworkSwordfish on Balaam__

3 weeks ago

Hey, no problem.

Turn one: You play a Forest and Arbor Elf . Easy!

Turn two: You play a second Forest. Now you tap the first Forest to play Utopia Sprawl enchanting the second Forest. So now it can tap for two green mana instead of just one. You tap it for two mana, tap Arbor Elf to untap that very forest and then immediately tap it for two more.

Voila, you have produced four mana, or just enough to play an Elvish Piper . Your opponent should be sweating at this point!

jethstriker on Demon-Dragon Deck

1 month ago

The thing about Dragons and Demons is that they are typically large creatures, and with its large size comes large mana cost. Most of the time you'll get run over by other fast decks before you can land your large creature. I can see your playing cards that accelerates your mana and reduces cost for your threats which helps, just not sure if its enough.

What I suggest is that instead of trying to cast your large threats, just cheat them out. You can play Tin Fins / Instant reanimator by using Goryo's Vengeance. Or cheat them from your hand by using cards like Through the Breach, Quicksilver Amulet, or Elvish Piper. Still not that fast, but at least you don't have to pay the full cost of the creature.

Another thing, don't just include large creatures just because they are hard-hitting in combat. Use creatures that have immediate impact upon entering the battlefield (like Griselbrand or Kokusho that you already have) or have abilities that seriously disrupts your opponent when not immediately answered (like Sire Of Insanity).

TheVectornaut on Elven

1 month ago

As with most new decks, I'd recommend starting any edits by thinning down to 60 cards. Your land count is really low for a 100 card deck, but it should be fine for a 60 card deck with enough mana dorks, so I'd cut 40 from the nonlands. The best cards to remove are anything with poor cost efficiency or minimal impact in the ramp archetype. Elvish Mystic is an example of a card to keep because it serves as a cheap accelerant towards your biggest threats. By contrast, Orochi Leafcaller does (almost) literally nothing in a mono-green deck except be a 1 mana 1/1. On the bomb side of things, I'd choose Terra Stomper over Arcbound Wanderer every time, especially since Wanderer only has synergy with the aforementioned snake. Then you have something like Demon's Horn which is pretty terrible in most black decks. And since this is a green deck, it may never trigger at all.

Once down to 60, I'd start looking for upgrades to the existing cards. Some elf ramp options I'm partial to are Joraga Treespeaker, Elvish Piper, Ezuri, Renegade Leader, Craterhoof Behemoth/End-Raze Forerunners, and Archetype of Endurance.

pskinn01 on Neyith & Eldrazi

2 months ago

Elvish Piper and Quicksilver Amulet are ways to cheat them in from hand.

TheVectornaut on Render Silent

2 months ago

When cast, creatures are spells too.

"302.1. A player who has priority may cast a creature card from their hand during a main phase of their turn when the stack is empty. Casting a creature as a spell uses the stack. (See rule 601, 'Casting Spells.')"

Therefore, an effect that counters any spell (such as Render Silent) can counter creature spells. There are some ways to get creatures onto the battlefield (or "summon" them if that's the terminology you prefer) without casting them. One way is to cheat them in from the hand using something like Through the Breach or Elvish Piper. Another is returning them from the graveyard with something like Hell's Caretaker or Reya Dawnbringer. All of these creature "summon" effects can't be countered by Render Silent, although the cards themselves can be. In practice, that means a Through the Breach could be countered by RS but if Reya Dawnbringer has already resolved, her triggered ability can't be. The important thing is that these cards don't use the word "cast" as that would imply the creature is being played as a spell. Something like Skaab Ruinator would still be counter-able since it is still being cast, even if not from the hand.

It's also worth noting that instants and sorceries don't have to target anything to get countered. A Vengeance and a Wrath of God are equal in the eyes of most counterspells. Only a more narrow counter like Confound cares about what the other spell targets.

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