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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Artifact — Equipment
Equipped creature gets +3/+2.
Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
18 hours ago
(cont.) Being able to sacrifice creatures at no cost is vital for setting up and running the combo. Any one of these works as a sac outlet, though some are a bit tricky to use correctly:
Betrothed of Fire
Altar of Dementia
Tooth and Claw
2 months ago
The idol is a cheap sacrifice outlet to put Dennick in the graveyard. On every opponents turn, it assures you creatures going into the graveyard since the other players won't like taking damage for a long time. Plus, if it comes back to you, you can tap it with shimmer dragon and then sacrifice one of your cheap creatures to give it back before taking damage.
Can you unattach an equipment if you don't have another target to equip it? Cause if not, you won't be able to "sacrifice" if Dennick or your creature is alone on the battlefield.
2 months ago
Having built a similar, but different end-result deck myself, I can appreciate and understand the struggle. You're on the right track, sorting cards into sac fodder and sac engines. I also had a third category, for sac profits, that rewards you for boardwide sacrifices, exactly like your commander is doing.
For renewable, repeatable sacrifices: There's an infinite zombie fodder generator in Gravecrawler and Carrion Feeder. You can also use Jadar, Ghoulcaller of Nephalia to get a daily zombie to toss. Grafted Wargear is a fun way to repeatedly sacrifice, preferably after attacking. Witch's Oven also lets you sacrifice after creatures aren't useful anymore. Priest of Forgotten Gods is pricey but rewards you for having lots of sacrifices.
As for single use tactics, Bone Splinters is a good spell. Shriekmaw sacrifices itself. Ordeal of Erebos would do well here as well, as it sacrifices itself after building, and would sac early due to the global counters.
Lastly, Hindervines would do great to block all combat damage once your creatures get even a single +1/+1 counter.
Best of luck!
3 months ago
Interesting list! It seems like you are trying to go somewhat voltron which I find odd.
I don't think Magnetic Theft is needed.
I'd suggest Brilliant Restoration over Tiana, Ship's Caretaker. My problem with Tiana is that she has to be out when your stuff is destroyed. Brilliant Restoration get everything and is a great top deck.
Cards I'd consider adding: Blind Obedience, Court of Ambition, Court of Grace, Crawlspace, Curse of Conformity, Curse of Disturbance, Curse of Fool's Wisdom, Curse of Opulence, Curse of Silence, Curse of the Nightly Hunt, Ghostly Prison, Mesa Enchantress, Monologue Tax, Torment of Scarabs, Trespasser's Curse
5 months ago
You could add the following to make this deck a bit faster, and they're all quite cheap:
cards to remove: Blackblade Reforged, The Eldest Reborn, Smoldering Egg, Volcanic Dragon, Ring of Xathrid, Rune of Mortality
aslo i'd swap Victim of Night for Grim Bounty
i think you want to consider Swiftfoot Boots replacing Ring of Valkas
when those get deathtouch, you can ice any creature that poses a threat to zagras
5 months ago
The Wargear allows you to attack with any of your creatures blindly, as they will either hurt your opponent, die getting blocked, or die after you re-equip the armor to someone else.
Culling Dais is slow but another cheap draw mechanic.
8 months ago
Grafted Wargear also lets you sacrifice creature stolen with various effects, which is nice.
These swaps are subject to further changes, but Jaxis, the Troublemaker, Professional Face-Breaker, Hoard Hauler and Rain of Riches replaced Delina, Wild Mage, Gadrak, the Crown-Scourge, Ghired's Belligerence, and Treasure Nabber. Your swaps can be what works be for you, especially with the changes you've already made.
Removing the mutate isn't a big deal, but there are some tricks I like doing with it.