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Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a colour with it.)
When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
|Want (2)||sedhyran72 , Streyken|
Printings View all
|Zendikar Rising: Commander (ZNC)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Sepulchral Primordial Discussion
3 days ago
I can't believe no one has mentioned Aid from the Cowl! Even a card like Sepulchral Primordial would be great since you are forcing people to have stuff in their graveyard. And another Jund commander that I love would also work well here is Kresh the Bloodbraided.
1 week ago
When it comes to reanimation targets, you want creatures that function identically to spells. Removal spells, draw spells, etc. That way you can go all-in on the reanimation strategy while also pulling off interaction at the same time. With that in mind...
Solemn Simulacrum for ramp and draw
Etali, Primal Storm because he's just straight value
Flayer of the Hatebound can deal lots of damage in a reanimator style deck
Worldgorger Dragon goes infinite with Animate Dead, Dance of the Dead, and Necromancy very easily. Then you have infinite mana to do stuff with. It's worth the price tag and is a wincon in reanimator cEDH decks.
Phylath, World Sculptor can make tons of tokens and is more budget friendly
Vilis, Broker of Blood is surprisingly budget, and takes over any game
Gray Merchant of Asphodel is designed to be reanimated as many times as possible
Any of the eldrazi that shadow63 mentioned
I'm mostly familiar with mono-red reanimator because of my commander Feldon of the Third Path. He would work great in a reanimator deck, too. Especially one with lots of creature-based shenanigans. Also, Chainer, Nightmare Adept is great at reanimating. He also gives Korvold haste and any creature you have in hand (provided you discard it and cast it from the yard).
1 week ago
1 month ago
Have you thought about including Mikaeus, the Unhallowed? He lets you loop any creature infinitely with the Deathmantle combo and synergises well with your sac outlets and Conjurer's Closet for added value.
2 months ago
2 months ago
You are going to need more than 12 lands. Whenever I build a deck, I always start with 40 lands and then for every 3 pieces of ramp, which for a mono black deck would be a mana rock or swamp doubler or ritual spell like Dark Ritual, I remove a land.
Please retune the deck with 12 non-land mana sources and 36 swamps for starters and you can think of non-swamp lands you want to include later.
My suggestions for those sources are any 12 of the following, depending on your budget:
Songs of the Damned
Cabal Coffers <- could replace a swamp
Pristine Talisman <- defiantly want that
After that you've got the commander, which takes up 1 card slot, so that leaves you with 51 cards to choose from.
I see the bare beginnings of either an aristocrats or a reanimator deck. In my opinion you should push more for aristocrats. It can draw you tons of cards and gain you quite a lot of life. There's no harm in keeping some reanimation spells in there though.
You want a good number of sacrifice outlets. I haven't heard of what a hard number should be so I'd shoot for at least 5. Here's a list of some that I remember off hand:
Infernal Tribute <- has a funny synergy with Spine of Ish Sah
Altar of Dementia
Disciple of Griselbrand
Lampad of Death's Vigil
For this strategy you'll need recurring creatures or token generators
Bridge from Below
Open the Graves
Blood Artist is a staple
Plunge into Darkness is something you might want for the pure lifegain of 3 per creature you sacrifice. Not sure that you want to use the "exile a bunch of your deck" too often.
Shadows of the Past
and so forth. I'd look through some already built aristocrats decks to see exactly whether you want to take that strategy.
Oh yeah, for utility lands I'd choose any of the following within your price range:
Geier Reach Sanitarium
4 months ago
wolfsack, it warms my heart to know that some of the pieces from my OG Miller High Life deck can live on in this decklist haha.
I like your suggestions. I think I wanted Metallurgic Summonings so my spot removal & counter spells could produce sac fodder/chump blockers, then I could sac Summonings to get everything back.
I definitely have a Sepulchral Primordial around somewhere. I'd be down to chat, just text me about when you'd want to talk.
4 months ago
This looks pretty tight. I think their's a lot going on though. My initial thoughts on Kels are that she's not exactly a front line commander. She's not the star player of the deck, but gives you a good back up plan for what your decks is trying to do and I think this is mostly because she requires a mana investment to start the engine.
I took a look at few of the cards and they seam a little broad. There might be some options you can cut or replace.
Since Kels gives you access to blue, it might be nice to lean into a mill strategy, (there's a lot of support for mill being printed rn) and supplement your board with graveyard recursion.
Mindcrank would be disgusting here with all the life pings and I love the thought of it so much!
We can def hop on a call to talk strat on this. I got pretty lost in this concept hahaha.