Sepulchral Primordial

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Sepulchral Primordial

Creature — Avatar

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a colour with it.)

When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.

DemonDragonJ on Which Card(s) Should Replace the …

2 months ago

I used to have copies of The Immortal Sun in most of my EDH decks, but I have been replacing those copies with cards that better suit the themes of those decks, so I wish to ask for advice for specific decks.

First, I am wondering about my Sen Triplets EDH deck; that deck is a very controlling deck, so one card that I am considering is Myrel, Shield of Argive, since she is a more powerful version of Grand Abolisher, although I certainly would be willing to hear other suggestions, as well. I was also considering replacing the sun with Esper Sentinel, but I am not certain if I actually need that card in that deck, with all the other sources of card advantage that that deck has.

Second, I am seeking a replacement for the sun in my Teneb, the Harvester EDH deck, but this shall be a more challenging replacement, as there are numerous cards that would work well with that deck. My first choice was Karador, Ghost Chieftain, as this is the only deck in which he would fit, and, with his inherent cost-reducing ability, he would usually cost less then 8 mana to summon, but, as good as he is, he is merely a 3/4 that allows me to cast a creature spell from my graveyard once per turn. I then considered Sepulchral Primordial, but I do not wish to raise the mana curve of this deck, and that creature is only a 5/4 for seven mana. I also am considering either Sun Titan or Angel of Indemnity, as they clearly work with the theme of this deck, but the restrictions on their abilities may limit their utility in this deck, although the encore ability of the angel is nice, as I can sacrifice the tokens that it generates before they sacrifice themselves. Then, I am considering Grave Titan, since it can easily send creatures to my opponents' graveyards, for me to steal, as well as generating tokens for me to sacrifice, so I have numerous options for that deck.

What does everyone else say about this? What cards should I use to replace The Immortal Sun in my decks?

scottbaker91 on Budget Meren Eldrazi spawn

3 months ago

I think Hand of Emrakul, Decimator of the Provinces, Kozilek, the Great Distortion, and Pathrazer of Ulamog are too expensive to cast / commander ability for what they do. Some replacement examples would be: Terastodon, Void Winnower, Fleshbag Marauder, Noxious Gearhulk, Ravenous Chupacabra, Plaguecrafter, Eternal Witness, It That Betrays, Woodfall Primus, Acidic Slime, Ob Nixilis, Unshackled, Sepulchral Primordial, Overseer of the Damned, etc.

cards like Dalek Squadron with a sac outlet will get you a lot of Meren counters quickly. cards like Greater Good are great at filling your graveyard and your hand. cards like Oversold Cemetery are great for your low mana creatures and late game expensive creatures. Tragic Slip isn't a very good card for multiplayer commander, unless you are using something like Isochron Scepter

I think your deck is a little heavy on creature token generators, especially your creatures. I know they are there to build up tokens on Meren and to generate mana, in the early game, but they aren't doing much in the mid to late game. Maybe replace a few with some faster reanimator spells like: Living Death, Lifeline (a personal favorite), Necromancy, Animate Dead, Victimize, Rescue from the Underworld, Beacon of Unrest, etc.

Other cards I would consider cutting: Skullbriar, the Walking Grave (too slow imo unless he is your commander), Blisterpod (needs to die to get the token), Pawn of Ulamog, Vorapede, Village Rites, Gray Merchant of Asphodel (starts to shine with lots of reanimator stuff), Woe Strider, Scion Summoner, Brood Monitor, Deathreap Ritual, Commander's Sphere

It's tough to suggest cards for a budget deck. A card that I might consider to be absolutely necessary could require cheaper options in other parts of the deck to make it fit.

Forkbeard on The Mimeoplasm: Survival of the Fattest

10 months ago

Great suggestions Mr_Tobiah, thank you! All 3 of those cards have me spinning my wheels and I'm thinking on adding all 3...

  • Mesmeric Orb - I like that this card pulls double duty in getting Mimeo targets in my graveyard + seriously milling everyone else as they untap their lands etc. This will really punish the go wide token strats in my playgroup, heh.
  • Syr Konrad, the Grim - I was kind of iffy on this guy, but the 1 dmg to each opponent factor is pretty spicy, especially when paired with some of the splashier group mill cards (e.g. Maddening Cacophony or Mind Grind). Not a bad mana sink either.
  • Sepulchral Primordial - I think you're right! The ETB factor pairs well with my mill strat & the instant boon vs Sheoldred's slower grind makes a lot of sense here, good call.
  • Mr_Tobiah on The Mimeoplasm: Survival of the Fattest

    1 year ago

    Hi, nice deck! I'm currently brewing one as well,thanks for all the good ideas!

    Have you considered these cards? Mesmeric Orb Think about how much you untap during a game! Syr Konrad, the Grim This really depends and may not be worth it. Sepulchral Primordial I think this one is better than Sheoldred because it gives instant value and has evasion. She is cool but i prefer the primordial.

    Flarhoon13 on Dredgefall Windgrace (Land reanimation)

    1 year ago

    Lord Windgrace victory yesterday: Torment of Hailfire, x=21 copied with Wild Ricochet, so total x=42.

    Turn 4 Stone-Seeder Hierophant, who untapped my lands from turn 5 Boundless Realms to cast World Shaper, making lots of clues via Tireless Tracker.

    Turn sixish,God-Eternal Bontu sacrificed my lands, my clues and World Shaper (who immediately resurrected all my lands) and drew a buttload of cards. Stone-Seeder Hierophant untaps allowed me to meant also cast  In Garruk's Wake plus have mana leftover to sac clues and Constant Mists.

    Rich used Selvala's Stampede to steal my World Shaper via Sepulchral Primordial after casting my In Garruk's Wake via Diluvian Primordial.

    I cast Decimate to get World Shaper back in my graveyard for an amazing Golgari Grave-Troll fueled Twilight's Call. It resurrected God-Eternal Bontu who sacrificed my tapped lands, my clues and World Shaper again. God-Eternal Bontu drew me 25 cards, leaving mana up for Constant Mists to protect my commander alongside Thespian's Stage / Dark Depths combo via Ulvenwald Hydra. I untapped and ... you know the rest.

    wallisface on Elder Dragon Conduit

    1 year ago

    Fair enough. I still think my other comments were valid (You have too-high odds of hitting an Arbor Elf off of Transmogrify, and your deck is trying to play two distinctly different gameplans, where it would most certainly be stronger if it was build to accomodate just one of these archetypes).

    As far as more budget-friendly creatures to Transmogrify into, some good options include Serra's Emissary, Stormtide Leviathan, Sphinx of the Steel Wind, Terastodon, Inkwell Leviathan, and Sepulchral Primordial. Personally from that batch i’d say Serra's Emissary and Terastodon feel the strongest - though whatever you go with, I think it’s more important to not have Arbor Elf in your deck messing with your win odds. There are loads of ways to ramp without needing creatures - and there are loads of ways to easily make creature tokens to Transmogrify without risk.

    IHATENAMES on Tariel wrecker of holes

    1 year ago

    For decent salt but fun game I'd focus run some staxy type card.

    Archfiend of Depravity weep tokens decks

    Sepulchral Primordial steal 3 creature at once

    Molten Primordial steal 3 creatures

    Tymaret, Chosen from Deathgrave hate that works well with commander to limit the randomness

    Altar of Dementia free sac plus many more upsides

    Syr Konrad, the Grim with cards entering and leaving graves a decent wincon

    Hofri Ghostforge double use etbs with other upside

    Sire Of Insanity especially in a low budget slowing down the game works well in your favor. Also a blue players nightmare

    Burnished Hart ramp

    Ruinous Ultimatum sorcery speed mardu Cyclonic Rift

    Tragic Arrogance you choose kinda boardwipe

    Command the Dreadhorde Greatness at any cost

    Victimize 1 bad guy fir 2 good guys. Seems legit

    Dread Return 4 mana Reanimate you can cast for free* the 2nd time.

    Painful Truths draw 3

    Skullclamp for all the dorks out there. Let's make them useful

    Helm of Possession trade your borrowed creature for a newer model

    Smothering Tithe do you pay the tax?

    Leonin Arbiter did you pay that tax

    Wayfarer's Bauble ramp

    Ruthless Technomancer ramp reanimation

    Hoarding Ogre budget ramp

    Persist reanimation

    Fracture flexible removal

    Stinging Study good with commander

    Archon of Emeria 1 spell per turn

    Rule of Law 1 spell per turn

    Any of the Fleshbag Marauder effects

    Visions of Ruin ramp kinda but mostly removal

    Thrilling Discovery card draw

    Echo Chamber fun card

    Spreading Plague neat includes not great

    Grave Betrayal steal creatures

    These are just a few ideas. You'll have to mess with it from there.

    Another deck to take ideas from

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