Sepulchral Primordial

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Sepulchral Primordial

Creature — Avatar

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a colour with it.)

When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.

Flarhoon13 on Dredgefall Windgrace (Land reanimation)

1 month ago

Lord Windgrace victory yesterday: Torment of Hailfire, x=21 copied with Wild Ricochet, so total x=42.

Turn 4 Stone-Seeder Hierophant, who untapped my lands from turn 5 Boundless Realms to cast World Shaper, making lots of clues via Tireless Tracker.

Turn sixish,God-Eternal Bontu sacrificed my lands, my clues and World Shaper (who immediately resurrected all my lands) and drew a buttload of cards. Stone-Seeder Hierophant untaps allowed me to meant also cast  In Garruk's Wake plus have mana leftover to sac clues and Constant Mists.

Rich used Selvala's Stampede to steal my World Shaper via Sepulchral Primordial after casting my In Garruk's Wake via Diluvian Primordial.

I cast Decimate to get World Shaper back in my graveyard for an amazing Golgari Grave-Troll fueled Twilight's Call. It resurrected God-Eternal Bontu who sacrificed my tapped lands, my clues and World Shaper again. God-Eternal Bontu drew me 25 cards, leaving mana up for Constant Mists to protect my commander alongside Thespian's Stage / Dark Depths combo via Ulvenwald Hydra. I untapped and ... you know the rest.

wallisface on Elder Dragon Conduit

4 months ago

Fair enough. I still think my other comments were valid (You have too-high odds of hitting an Arbor Elf off of Transmogrify, and your deck is trying to play two distinctly different gameplans, where it would most certainly be stronger if it was build to accomodate just one of these archetypes).

As far as more budget-friendly creatures to Transmogrify into, some good options include Serra's Emissary, Stormtide Leviathan, Sphinx of the Steel Wind, Terastodon, Inkwell Leviathan, and Sepulchral Primordial. Personally from that batch i’d say Serra's Emissary and Terastodon feel the strongest - though whatever you go with, I think it’s more important to not have Arbor Elf in your deck messing with your win odds. There are loads of ways to ramp without needing creatures - and there are loads of ways to easily make creature tokens to Transmogrify without risk.

IHATENAMES on Tariel wrecker of holes

6 months ago

For decent salt but fun game I'd focus run some staxy type card.

Archfiend of Depravity weep tokens decks

Sepulchral Primordial steal 3 creature at once

Molten Primordial steal 3 creatures

Tymaret, Chosen from Deathgrave hate that works well with commander to limit the randomness

Altar of Dementia free sac plus many more upsides

Syr Konrad, the Grim with cards entering and leaving graves a decent wincon

Hofri Ghostforge double use etbs with other upside

Sire Of Insanity especially in a low budget slowing down the game works well in your favor. Also a blue players nightmare

Burnished Hart ramp

Ruinous Ultimatum sorcery speed mardu Cyclonic Rift

Tragic Arrogance you choose kinda boardwipe

Command the Dreadhorde Greatness at any cost

Victimize 1 bad guy fir 2 good guys. Seems legit

Dread Return 4 mana Reanimate you can cast for free* the 2nd time.

Painful Truths draw 3

Skullclamp for all the dorks out there. Let's make them useful

Helm of Possession trade your borrowed creature for a newer model

Smothering Tithe do you pay the tax?

Leonin Arbiter did you pay that tax

Wayfarer's Bauble ramp

Ruthless Technomancer ramp reanimation

Hoarding Ogre budget ramp

Persist reanimation

Fracture flexible removal

Stinging Study good with commander

Archon of Emeria 1 spell per turn

Rule of Law 1 spell per turn

Any of the Fleshbag Marauder effects

Visions of Ruin ramp kinda but mostly removal

Thrilling Discovery card draw

Echo Chamber fun card

Spreading Plague neat includes not great

Grave Betrayal steal creatures

These are just a few ideas. You'll have to mess with it from there.

Another deck to take ideas from

Epicurus on Always Loot the Bodies

10 months ago

Misconception Thanks for the comment!

You are absolutely right about Commander's Sphere. I have trouble thinking about that when I'm only in two colors. I'll make that swap ASAP.

Lavaz is good, but I removed it at some point to fit something else in (though I don't remember what it was). Honestly, I like Dimir Doppelganger better. And I have a solid balance of grave robbing already. I may replace Wrexial, the Risen Deep with him at some point, because I don't usually get a lot of value out of Wrexial.

I hadn't heard of Sepulchral Primordial until just now, so I'll give that guy some consideration. The CMC is a bit steep, and I don't have a ton of ramp, which is by design.

Frankly, I've been thinking about removing Teferi's Tutelage altogether. It tends to sit in my hand. So if I do, I don't think I'd replace it with a similar effect.

Removal of any kind is always good, so if I do cut the Tutelage, perhaps Feed the Swarm could be what I could add.

Cheers!

Misconception on Always Loot the Bodies

10 months ago

Great Anowon deck!

What do you think of running Psychic Corrosion instead of Teferi's Tutelage for a symmetrical effect?

Commander's Sphere is strictly better than Dimir Cluestone since you don't need to invest more Mana to sac it and draw. You can even sac it to draw after you tapped it for Mana!

Also, Lazav, Dimir Mastermind is an amazing "graverobber", especially since you can change his form again and again, whenever anyone mills a creature.

What are your thoughts on Sepulchral Primordial?

Maybe you can make some space for Feed the Swarm for that sweet enchantment removal in Dimir, altough only at sorcery speed.

RedBullMan2 on What wonderful cards! I think I will TAKE THEM

1 year ago

TheoryCrafter hey man so, i cant say i have ever thought about Enslave but i cant say either that i love it. I think its too slow and 1 damage to one player in a commander game is nothing. I believe there are much better cards than this, also i prefer to play with their graveyard more thats why i have cards such as Sepulchral Primordial. Thanks for the suggestion tho

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