Beseech the Queen

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Lore (V16) Mythic Rare
Planechase (HOP) Uncommon
Shadowmoor (SHM) Uncommon

Combos Browse all

Beseech the Queen

Sorcery

( can be paid with any two mana or with . This card's converted mana cost is 6.)

Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.

Beseech the Queen Discussion

Spirits on Kaalia, Mirror Breaker EDH

3 days ago

Hey realsoupersand,

How do you feel about Chains of Mephistopheles , shuts down the card advantage of draw, but still lets the search through their library. Mass draw like Enter the Infinite wield yield very little result. It's also a way for me to discard a Kiki-Jiki, Mirror Breaker or Worldgorger Dragon (or any combo guys) if they are in my hand for CMC2?

Beseech the Queen can be a CMC3 tutor which is still reasonable, but has a restriction against it bound by lands, but I always need Reanimate or Animate Dead likely pulls those no problem?

Mishra's Bauble , doesn't help for T1 win, however, it makes T2 better, also, it's a CMC0 that may support getting Mox Opal in there? What do you think?

Crucible of Worlds always feels too slow, CMC3, and no MLD seems advantageous, but with a fetch land, it ramps pretty good? Still too slow though.

squadcarxmar on Alive and Dead

4 days ago

I don't know what your budget it is or how optimized you want this deck but immediate suggestions are a few tutors at the least. Diabolic Tutor is the cheap everyone goes for until they get better ones. Beseech the Queen isn't bad either. There's also Diabolic Intent , Demonic Tutor , Dark Petition , Vampiric Tutor , Diabolic Revelation , and more.

If you are playing with death triggers and things dying some good options are Debtors' Knell , Sheoldred, Whispering One , Black Market , and whatnot. Also, you have white! Use Swords to Plowshares ! I'd keep Merciless Eviction as it is a wonderful board wipe but also consider Hour of Revelation . Other good cards are like Anguished Unmaking , Utter End , and Vindicate .

squadcarxmar on Life is a Resource

1 week ago

No tutors? Depending on budgets/styles you can go with Diabolic Tutor , Diabolic Revelation , Demonic Tutor , Vampiric Tutor , Dark Petition , Increasing Ambition , Beseech the Queen and probably more. I use Revelation with two others and if I generate enough mana, I can Elixir of Immortality back my old tutors and use Revelation to search them back out along with the Elixir plus whatever else I want.

As for board wipes I'd recommend at least a Planar Cleansing or Hour of Revelation just to make sure you can wipe a board clean and nice. Also, Merciless Eviction is strong when someone starts making things indestructible or you need to remove a specific type of problem off the table.

Fun enchantments like Black Market can also fetch you quite a bit of mana.

TinkererEDH on ComicKoS - Lord Windgrace

1 week ago

First thing I'll suggest additions

  • mana ramp: Lotus Cobra - land etb you add one mana of any color - pushes your ramp faster

Amulet of Vigor - if a permanent you control etbs tapped, untap it. Not only ramps you faster, but gets past those pesky all your things come in tapped crud.

Exploration - you may play an additional land each turn, only . Very few things are more satisfying than having 7 lands turn 3 while everyone else is just putting down their third land.

Boundless Realms - search for as many basic lands as lands you control

Scapeshift - search for as many lands (basic or not) as you sacrifice

Kodama's Reach - you need a bunch of ramp spells to act with in case you don't have lord windgrace or he becomes too expensive to cast

Demonic Tutor - search your library for a card

Vampiric Tutor - search your library for a card

Beseech the Queen - search your library for a card

Summoner's Pact - pay or lose at your upkeep

Chord of Calling - search for or less CMC creature

Tooth and Nail - search for two creatures or put two creatures onto the battlefield from your hand

Rude Awakening - all lands you control become 2/2 creatures or you untap all lands or both

three of the five panoramas: The other two only fetch you one of the lands

Jund Panorama - search for any of the three basic land types you need

Grixis Panorama - search for swamp or mountain

Naya Panorama - search for mountain or forest

three of the temples:

Temple of Malady - BG scry 1.

Temple of Malice - BR scry 1.

Temple of Abandon - GR scry 1.

Things to do with

Fireball - x damage to creature or player

Crater's Claws - x damage to creature or player

Rolling Thunder - x damage to creature or player - can do more targets

Banefire - x damage to creature or player

Bonfire of the Damned xx to do x damage to tgt player and each creature he controls

Torment of Hailfire - choice of losing 3 life, sacrifice a nonland permanent, or discard a card - hilarious for huge numbers of x, and can swing the game beyond anyone recovering

Consume Spirit - x loss of life and x gain of life for you

Suffer the Past - x loss of life for x exiled cards from tgt player's graveyard. Kills their recursion and them

Dark Salvation - xx for x zombies and making a creature -x/-x until end of turn.

Cypher35 on Corrupt Aristocracy (Ertai)

1 week ago

SideBae, Wow, this is immensely helpful! thank you tons! I do have a few questions/explanations/comments though;

I see your point about having too many combos/win conditions, the reason I bring it up is that I've been having some consistency issues, and I've been hoping to improve it from slightly janky to viable in my playgroup, once I get it assembled.

Tidespout Tyrant is a powerful card, but if you don't mind pointing out how it helps my combo?

Buried Alive is one that I hadn't been considering for some odd reason, so thanks! Dance of the Dead is another reanimation enchantment that I appreciate you bringing to my attention!

I agree about the tutor suite, and I like Dark Petition , Diabolic Tutor and Beseech the Queen !

I'll be sure to add some counterspells like Dovin's Veto as well!

One last overall question, what would you cut from the deck to make way for better cards you suggested?

All in all, though, I really appreciate everything! Esper is my favorite color combination in MTG, and I think with some modification, this deck could end up doing quite well!

SideBae on Corrupt Aristocracy (Ertai)

1 week ago

Hey man! I always like Esper. Here're some suggestions; feel free to ignore any or all of them:

  1. In your description, you say you need help with win conditions. I think it's important to keep in mind, if you don't already, that too many win conditions will actually hinder your deck. This is because with more discrete combos, you raise the number of 'dead' draws in your deck; drawing half of two combos that don't go together makes Jac a sad boi. So while I do agree you could use more win conditions, I think only adding another one or (maybe) to is probably the best route.

  2. In the spirit of (1), you may find that having a powerful reanimation package can be one of the secondary win cons you're looking for. Tidespout Tyrant used to be one of the top reanimation targets in legacy (maybe it still is -- I don't understand that format anymore), and running him will let you draw Animate Dead sans Leonin Relic-Warder and still have a good shot at winning.

  3. To that end, you should run Entomb and Buried Alive . Tutoring to the 'yard not only puts your Leonin Relic-Warder right where you want him, but also your Sheoldred, Whispering One /any other reanimation targets you may want. There're some other reanimation spells to consider, some that work with Leonin Relic-Warder and some that don't. Consider: Reanimate , Exhume (if you wanna get spicy), Dance of the Dead and/or Unburial Rites . Unburial Rites is one of my favorite cards, especially since you can tutor it with Entomb .

  4. I think Path to Exile is strictly worse, in EDH, than Swords to Plowshares . Ramping an opponent in a format where everyone is doing busted stuff is dangerous, but giving them six or more life points may be irrelevant, especially since this seems to be a combo deck.

  5. Your Brainstorm is good, but it'd be better with more shuffle effects in your deck. While Prismatic Vista and the other generic fetches (see Marsh Flats , etc.) can be very expensive, slow fetches like Flood Plain and/or Bad River are fine alternatives.

  6. In addition to your Brainstorm , I cannot recommend Ponder and it's lil' brother Preordain highly enough. These two may not look like much, but being able to dig to what you need and past what you don't for one mana is a pretty great feeling. I run them in all my blue decks, and (with very limited exceptions) always like drawing them.

  7. You've got some pretty good rocks, but there're ways to improve your ramp base. I've been very impressed with the talismans ( Talisman of Dominance , Talisman of Hierarchy and Talisman of Progress ) as slightly-better signets, and it's important not to discount Thought Vessel , Everflowing Chalice or Mind Stone .

  8. You have some very powerful artifacts: Bolas's Citadel , Thornbite Staff , and Lifeline all seem like game-changers in this deck. Consider running Whir of Invention to get them out when you have the mana. Reshape or, if you're rich, Transmute Artifact are also good. Non-to-battlefield tutors, like Demonic Tutor , Enlightened Tutor or Vampiric Tutor are good, but expensive; like with fetch lands, there're other, more accessible options. Consider Diabolic Tutor , Lim-Dul's Vault , Beseech the Queen and/or Dark Petition , which are all fine tutors in themselves.

  9. If you don't have fundamental issues with counter-magic, you should run some -- it'll protect you and your combo. Gold-standard counters ( Force of Will and Mana Drain ) are expensive AF, but you can consider other perfectly powerful options as well. Counterspell is good, and I've been very impressed with Spell Snare (which counters an overload-ed Cyclonic Rift REALLY nicely). If you've got Ad Nauseam players like me in your play ground, Dispel can be a worthy inclusion; Dovin's Veto is another combo-breaker for high-power tables.

  10. You may wish to have access to some more card-draw. Some cards to consider: Dig Through Time , Treasure Cruise , Fact or Fiction , Painful Truths , Phyrexian Arena , etc.

  11. To return to (1-3), you may want Aetherflux Reservoir as another win condition since it combos so nicely with Bolas's Citadel . If you can get a Sensei's Divining Top in the mix, things get nutty pretty quick.

Right. That's all I got. Good luck!

SideBae on Pretty Provocative Provocateur

1 week ago

So I'm kinda surprised no one has suggested this (apologies if someone did and I didn't notice while I looked at the other comments), but Skullclamp seems stupid-good with an X/1 token producer in the command zone.

I really like RNR_Gaming's comment. Retract and (especially) Paradoxical Outcome seem really powerful here. He gives good advice.

You may want to revisit your artifact-ramp suite. I see you've included the signets, but I think the talismans ( Talisman of Dominance , Talisman of Progress and Talisman of Hierarchy ) are probably better. You may want to run all three of both -- that's a call playtesting will help a lot with. In general, two-mana mana-rocks are a lot better than three- or four-mana rocks, and that rule is especially true with four-mana generals. (...because landing a rock turn two into a land-drop turn three means you're casting your general a turn early.)

Though it may go without saying, I feel like I should mention that tutors are good cards. If you have access, you should consider running Enlightened Tutor and/or Demonic Tutor . If not (or even if you do have access to the former and just want more tutors), consider Dark Petition , Diabolic Intent , Diabolic Tutor , Beseech the Queen and/or Lim-Dul's Vault . The more tutors you have, the more consistent your deck will be. More importantly (at least in my opinion), you have to have fewer redundant effects, since you'll just tutor a card when necessary. This frees up card slots for more powerful spells.

In a similar vein, I see you're running Cloudstone Curio . I've obviously never played your list, but intuition tells me that that card is pretty busted in this deck. I suggest you try running something like Whir of Invention to tutor it to the battlefield at instant speed. Also worth considering is Reshape or, if you have a few spare kidneys to sell, Transmute Artifact . Granted, this does not get you a cast-trigger for the Cloudstone Curio itself, but I think the effect more than makes up for that fact.

I feel like I suggest these in every blue-deck comment I make, but I really, really think Ponder , Preordain and (if you have fetches/other reliable shuffle effects) Brainstorm belong in every blue deck. They're just that good. Having one of them in your opening seven means that a borderline hand goes from OK to good pretty easily, since they'll dig you to land if that's what you need, or past land if you don't. Your Terramorphic Expanse and Evolving Wilds are good for shuffle, but I'd add two or three more fetch-type lands before I'd add Brainstorm .

I'm unsure of what your meta is like, but I think you may have luck running Ghostly Prison instead of Hissing Miasma . Unless you're facing something like a Splinter Twin combo-kill, I feel like having a second Propaganda -effect is a better deterrent for potential attackers. Worth noting is that if you don't want to run two Propaganda effects, I think Ghostly Prison is better than Propaganda itself since Ghostly Prison does not die to Red Elemental Blast or Pyroblast .

I've always LOVED Tidespout Tyrant . You should consider a reanimation package, in order to turbo that mo' fo' out onto the field. Buried Alive or Entomb are good ways to put him in the graveyard, and running Animate Dead , Necromancy and/or Dance of the Dead will all bring him back while triggering your general.

Depending on how much mana you have access to in a typical game, you might want to think about a Words of Wind loop. ( Words of Wind has, since I first saw it, been one of my favorite cards.) If you pair it with a permanent you can trigger your general with that draws a card on ETB, you can make your opponents return their stuff all while netting faeries. Some such ETBers to consider: Ichor Wellspring , Alchemist's Vial , Baleful Strix and Disinformation Campaign . I especially like Disinformation Campaign .

Idk how many creatures you usually have on the field, but I have a feeling that Slate of Ancestry is worth running if you have 3+ creatures out on a routine basis.

Right. That's all I got. Good luck, man! Looks like a fun deck.

Enral on Black Plague, On The Rocks: Yawgmoth EDH [PRIMER]

2 weeks ago

Heya...it seems that I've already upvoted your deck. One suggestion I would make is to maybe swap Final Parting with Beseech the Queen .

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Beseech the Queen occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Black: 0.47%