Temple of Malady

Temple of Malady

Land

Temple of Malady enters the battlefield tapped.

When Temple of Malady enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Gain or .

Browse Alters View at Gatherer

Trade

Have (1) gomezrs
Want (2) JawnWayne , peace82

Printings View all

Set Rarity
Core Set 2021 (M21) Rare
Core Set 2020 (M20) Rare
Journey into Nyx (JOU) Rare

Combos Browse all

Legality

Format Legality
Canadian Highlander Legal
Brawl Legal
Historic Legal
Vintage Legal
Legacy Legal
Duel Commander Legal
Quest Magic RPG Legal
Limited Legal
Arena Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Block Constructed Legal
Oathbreaker Legal
Casual Legal
Pioneer Legal
Leviathan Legal
Unformat Legal
Quest Magic Legal
Modern Legal
Standard Legal
Pre-release Legal
1v1 Commander Legal

Latest Decks as Commander

Temple of Malady Discussion

I_Want_To_PlayAllTheDecks on Lurrus Kicker

3 weeks ago

Also just noticed this, your playing the wrong temple, you are playing Temple of Malady when the temple in your colors is Temple of Deceit

Daedalus19876 on Hapatatra test

4 months ago

Golgari Rot Farm, Hissing Quagmire, Jungle Hollow, Khalni Garden, Oran-Rief, the Vastwood, and Temple of Malady would be immediate cuts from me. I'd run things like City of Brass, Mana Confluence, Overgrown Tomb, Forbidden Orchard, and fetches instead (if you can afford them).

Frankquith on Official missing/incorrect card/token thread

4 months ago

Temple of Triumph, Temple of Abandon, Temple of Silence, Temple of Enlightenment, Temple of Plenty, Temple of Malady, and Temple of Mystery appear in the "untapped source" section of a deck's colour pie chart, despite entering tapped. The other three scry duals are working correctly.

multimedia on The gravewalker

4 months ago

Hey, well done for less than $100.

You actually have infinite combos here. Any time you have Karmic Guide + Reveillark + sac outlet or Guide + Fiend Hunter + sac outlet you have an infinite dies loop of Guide/Lark or Fiend. Guide + Lark + Viscera Seer/Carrion Feeder + Zulaport Cutthroat/Cruel Celebrant is infinite sacs/reanimation of Guide/Lark which is infinite triggers of Cutthroat/Celebrant as the win condition. Another Cutthroat/Celebrant infinite combo is Guide + Fiend + Seer/Feeder + Cutthroat/Celebrant.

Guide + Lark + Altar of Dementia is infinite sacs of Guide/Lark which can be infinite self-mill or infinite opponent mill as the win condition. With self-mill can reanimate all other creatures in your library who Lark can reanimate until you reanimate Cutthroat/Celebrant. This combo is also infinite ETB triggers of creatures who have an ETB ability. If you want to cut the infinite combos from your deck then cut Guide.

These are not easy combos for a beginner to understand. My advice to is simplify by expanding on self-mill to utilize Karador's ability to cast a creature card from your graveyard. This is the causal aspect of Karador that's easy to understand. Creature reanimation is a good/easy to understand strategy with self-mill.

Some other budget cards to consider adding:

Even on a budget the manabase could be improved.

Good luck with your deck.

fmastrome2008 on Yarok ETB 2.0

5 months ago

It's probably a budget decision, but this is the one deck that doesn't want bounce lands. Take out Simic Growth Chamber, Dimir Aqueduct, and Golgari Rot Farm for scry lands lands like Temple of Mystery, Temple of Malady, and Temple of Deceit or lifegain lands like Thornwood Falls.

Bojuka Bog would also provide graveyard interaction without affecting synergy or breaking the bank.

Ninokun on ようつべコピペ

5 months ago

すごい! I would use Temple of Malady instead of Overgrown Tomb, to filter the draw. But this deck is amazing.

OberstHati on Zombie Enchantress

5 months ago

I looked at your Deck and built it from Memory to test it on arena. I think Kaya's Ghostform performs better than Destiny Spinner, keep the spinner in Sideboard for Counterspell heavy Decks. Kaya's Ghostform on your Setessan Champion is quite some insurance,...i played 3Polukranos, Unchained, 23 lands, no Mantle of the Wolf, cuz i forgot about it. i used 4 Overgrown Tomb and 3 Temple of Malady, 1 Fabled Passage. When playing against Controldecks i had to target my own Zombies to get the card draw going with Dead Weight and Mire's Grasp, but that's OK too. You definitely want to go against Aggro, that's where this deck performs really well. Off the meta, and not the selesnya version, so +1.

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