Temple of Malady

Temple of Malady


Temple of Malady enters the battlefield tapped.

When Temple of Malady enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Gain or .

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Have (1) Taki117
Want (9) Luntsu , MeJeremy , thepakmonster , dragoonbeaga , Acrylica , c0nstantine , Darimasus , muskoxfriend , ethannn_suh

Printings View all

Set Rarity
Core Set 2020 (M20) Rare
Journey into Nyx (JOU) Rare

Combos Browse all


Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Temple of Malady occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Golgari: 0.55%

Temple of Malady Discussion

Grind on Dr. Tishana, VT, CEO, ManaFort BioLabs

1 day ago

I love the flavor of this deck! Looks super fun.

Quick question - why is Pine Barrens in here? Seems like Llanowar Wastes, Temple of Malady, Hissing Quagmire, Jungle Hollow all might be better and still in your budget. or maybe another vivid land.

related question - is this really playable with 17 lands? seems very low.

anyway keep having fun looks great!

stupidmagikarp147 on Ascend my Brethren!

5 days ago

Maybe a Swamp and/or Island (for 1 or 2 Karn's Bastion)? That way you still have enough basics to make Fabled Passage useful and still have the green sources to make the deck playable. Black is the least used color in this list followed by blue so I would cut a Swamp first then an Island if you want two, but don't cut any Forest for any more because then Fabled Passage wouldn't work as well with more basics than passages. I don't think that playing at least 1 Karn's Bastion would hurt because of the mana fixing from the Paradise Druid and Gilded Goose, and playing 2 probably wouldn't hurt too much either for the same reason. However, playing with 4 basics and 4 Fabled Passage doesn't look well, so you could also try cutting 1 Fabled Passage for another Temple of Malady to balance it out a little. End result of -1 Swamp, -1 Island for +2 Karn's Bastion, and -1 Fabled Passage, +1 Temple of Malady if you think having 4 basics and 4 Fabled Passage would too much of an issue.

multimedia on Golgari Circle of Death

3 weeks ago

Hey, there's some good cards here, but my advice is before you make any other changes that you focus on the manabase. If you want better results then improving the manabase can help. The ratio of 28 lands that are green sources of mana to 10 sources of black mana is subpar. Even though there's more green cards here than black you still need more black.

It appears you're playing so many Forests because you're counting on having a green land ramp spell to search for a Swamp. This is a trap, it's too risky, because if you don't draw a land ramp spell then how are you going to get black mana? A safer plan is not count on having land ramp spells instead build the manabase with the idea that you will not have access to them. Think of them as a bonus for ramp, instead count on the consistency of different colored lands to cast cards.

Lands within the budget to consider adding:

If you cut 10x Forest for these lands then you have many more black sources while still keeping the green sources the same. There's an artifact theme here which makes mana rocks Golgari Signet and Talisman of Resilience good budget options for ramp.

Good luck with your deck.

MGlBlaze on Dicktouch

3 weeks ago

Forgot to link the reference list; sorry: https://www.wizardtower.com/blog/commander/10-budget-utility-lands-for-commander/

It also occurs to me that you might get some value from the cheaper dual lands like Temple of Malady, Llanowar Wastes, Pine Barrens, Nurturing Peatland and Woodland Cemetery. Prices on these vary so pick whatever ones you can fit in to your budget.

tiagompm on [Primer] Yarok, The Value Engine

2 months ago

About lands: Temple of Deceit Temple of Malady Temple of Mystery Is very good suggestions bacause have ETB...

rotimislaw on Golgari Swarm - Undergrowth

2 months ago

Cheaper than Overgrown Tomb and good playables are Woodland Cemetery or Temple of Malady.

If you need more smooth mana curve (and can accept some more tap slowness), similar to Golgari Guildgate there's Foul Orchard and Jungle Hollow. The latter grants you additional 1 life as an addition :)

For self-mill, I found Surveil and Explore keywords useful. Maybe Price of Fame which is cheaper for enemy commanders and can mill for 2? Jadelight Ranger might fit in budget?

Have a look at Undergrowth Counters [XLN - RNA] which I played when it was in Standard. Maybe it inspires you.

Last but not least, I advice to put Ravenous Chupacabra instead of some Sorcery/Instant removal. Just because it's another creature that counts to Undergrowth measure if milled or killed.

Daedalus19876 on Undergrowth 2020

2 months ago

I'm surprised to not see Polukranos main-boarded here? He seems really fantastic in this list, especially with Gravebreaker Lamia . I'd cut Golgari Raiders for it, as that seems like a moderately low-impact card. I'd also cut Jungle Hollow for more basics -- you never want your lands to come in tapped, even if they gain you one life. If you really want tapped utility lands, I'd go for Temple of Malady .

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