
Emerald Medallion
Artifact
Green spells you play cost less to play.
Trade
Have (0) | |
Want (1) | DJGam-G |
Combos Browse all
Legality
Format | Legality |
Custom | Legal |
Commander / EDH | Legal |
Highlander | Legal |
Vintage | Legal |
Leviathan | Legal |
2019-10-04 | Legal |
Unformat | Legal |
1v1 Commander | Legal |
Tiny Leaders | Legal |
Duel Commander | Legal |
Limited | Legal |
Canadian Highlander | Legal |
Oathbreaker | Legal |
Casual | Legal |
Legacy | Legal |
Emerald Medallion occurrence in decks from the last year
Rules Q&A
Latest Decks as Commander
Latest Decks
Emerald Medallion Discussion
mrdehring on
Beauty and the Beast
4 days ago
Deck looks solid. Love the interaction of Lurking Predators and Kodama of the East Tree. You may want to look for other ways to cheat in higher cost stuff. Quicksilver Amulet?
I also think the mini combo of bounceland + kodama + landfall trigger. Do you want to add some life gain Primeval Bounty or Kazandu Nectarpot, damage Ob Nixilis, the Fallen, or both Retreat to Hagra?
You only have a few actual creatures (17, not including the commanders) in the deck so I don't think Zendikar Resurgent and Guardian Project are worth it. Would an Emerald Medallion or other cost reducing spells be better. As for card draw Mentor of the Meek? You are playing green; there has to be something else.
You also only have a limited number of non-land permanents (34) and very little self mill and fetch lands. So I'm not sure if Eerie Ultimatum really deserves the spot. Your permanents are pretty powerful, so you may still want this. If you decide to keep it in you might want to look at Deadbridge Chant and more fetches or Evolving Wilds for your lands.
Duneblast seems to go against your swarm strategy. Hour of Reckoning is amazing.
My only other thought is Entreat the Angels. You are going to draw cards during your second main phase; no miracle is feel bad.
What do you think of Khalni Heart Expedition over Sakura-Tribe Elder? Same cmc, upside of more lands, downside of less consistency.
Other thoughts Ancient Greenwarden and Panharmonicon why trigger once when you can trigger twice.
DemMeowsephs on
Xenagos, God of Revels that xtra combat is good
2 months ago
Hey there! You mentioned needing some help with the mana base, which is certainly something I might be able to aid you in! Your deck has a whopping 4.69 average mana cost, where 33 lands is around good for a average of 3.5. Due to that, you may want to add a few extra lands but mainly you want to have a very strong ramping mana base. Below, you will find some strong ramp cards that could seriously help a ton, if you aren't aware of them already! I would list out all the lands you should consider including, but you ca also find them right here (https://managathering.com/duallands/Gruul.html)! There are quite a lot of great lands you missed so definitely check that out, along with some multi lands like Prismatic Vista, Fabled Passage, Strip Mine, Wasteland, Reflecting Pool, and a ton more. Anyways though, take a look at these ramp cards:
- Burgeoning
- Exploration
- Bloom Tender
- Emerald Medallion
- Ruby Medallion
- Nature's Lore
- Cloud Key (Creatures)
- Three Visits
- Seething Song
- Geosurge
- Treasonous Ogre
- Dockside Extortionist
- Mana Flare
- DEFINITELY a Selvala, Heart of the Wilds
- Explore
- Heart of Ramos/Horn of Ramos
- Sylvan Caryatid
- Chromatic Lantern
- Mind Stone
- Commander's Sphere
- Oracle of Mul Daya
- Hehe maybe a Jeweled Lotus if you can afford it
- Mark of Sakiko
- Talisman of Impulse
Gosh that was a lot, but from that huge list I'm sure you can pick a few to add! With your average CMC and amount of lands currently, I'd try to make it around 37 lands, with maybe 13-16 ramp spells, or even more if you think the deck needs it. You could replace the ramp spells above with some of the worse ones , (for example cut Farseek for Nature's Lore, and remember lore can search for Stomping Ground) and maybe cut some more of the fluff cards. Like Star of Extinction is great but how many times do you really end up using it and it benefits you? Plus it'll blow up some of your own creatures! And also remember, while equipment is great, Xenagos is an automatic buff, so maybe you don't need as much of that. My point is, your deck needs a lot of ramp, and while other cards may be nice, it may be much harder to win without the ramp. So that said, I hope this helps, be sure to check out some of my decks (cough Double Trouble EDH ⫸PRIMER⫷ cough), good luck on your deck, and have a wonderful day!
DemMeowsephs on
Rhys' Revenge
2 months ago
Hey there! Elves are indeed a super fun creature type, I've whipped up a few decks for them in the past, thus I may have some suggestions that may be of use for you! First off, Twilight Mire would make a great addition to this deck, and I can say from experience that they help you quite a bit. There is also Blooming Marsh, which may not be your thing, but works very well for me in some of my decks. Strip Mine/Wasteland can definitely up the power-level of your deck, as almost nothing works better than destroying your opponent's lands, especially since the ability is hard to stop. Ancient Tomb is also an amazing card, and based on the card costs in your deck, I think you could use this quite a lot to your advantage in the deck, especially because you're gaining life. Last but not least, I would possibly recommend Mana Confluence, City of Brass, and Reflecting Pool, if you think your mana base needs it, though I think it looks pretty fine without it. You may also want to replace all your basics with Snow-Covered Swamps and Snow-Covered Forest, as they are cheap, and function the exact same as basics, meaning they are still considered basic lands, etc, except they can be very good if you are facing a snow deck. While this isn't likely, it is always something to consider. Speaking of the mana base, there are some notable cards missing here, and I would consider the following for ramp: Birds of Paradise, Sylvan Caryatid, Nature's Lore/Three Visits, Selvala, Heart of the Wilds, Exploration, Burgeoning, Explore, Emerald Medallion, Sol Ring, and of course Arcane Signet. I understand a couple of your elves can ramp, but its good to at least have 7-10 ramp spells in the deck, and some of the above might be very helpful in that regard. Now enough about the manabase, how about we look into your elves! Here are a list of a bunch of elves you way want to consider: Abomination of Llanowar, Ezuri, Renegade Leader, Marwyn, the Nurturer, Dwynen, Gilt-Leaf Daen, Fauna Shaman, Allosaurus Shepherd, Shaman of the Pack, Elvish Champion, Heritage Druid, Yeva, Nature's Herald, Joraga Treespeaker, Wirewood Symbiote, and many more! You also may want to consider some tribal cards, like Coat of Arms, Vanquisher's Banner, Door of Destinies, Herald's Horn, Urza's Incubator, etc. Last but not least, you may want to include Umbral Mantle, Sword of the Paruns, and Staff of Domination, because if you have Elvish Archdruid, Priest of Titania, or something that gives 3+ mana, you can get INFINITE mana with these cards, making them quite good! Anyways, these card suggestions may not be your sort of thing, or they may give you something to think about, but either way feel free to check out some of my decks, like Double Trouble EDH ⫸PRIMER⫷, and give them some support if this helped! Now I hope this helps, good luck on your deck, and have a wonderful day! Happy tapping!
DemMeowsephs on
No, that's not dead - it's resting (Arixmethes)
2 months ago
What a cool deck! My deck, Double Trouble EDH ⫸PRIMER⫷, functions quite similarly with a lot of ramp and unblockable spells, so I may be able to give you a few tips! First thing, I would recommend playing a bunch more of unblockable spells. 6/100 cards aren't very reassuring, and there are many more of them that could prove useful! Infiltrate, Cloak of Mists, Canopy Cover, and Aether Tunnel are all pretty good as well! If you have the budget, Thassa, God of the Sea could work well in that regard too. I would also consider a bunch of more pump spells and a couple of neat draw spells. One of the best ones in this regard would be Berserk, basically a 1 hit KO, but as that may not be within your budget, I would look through the following: Blossoming Defense, Briar Shield, Groundswell, Hunt the Hunter, Might of Old Krosa, Mutagenic Growth, Seal of Strength, Vines of Vastwood, Favor of the Overbeing, Might of the Nephilim, Phytoburst, Titanic Growth, Invigorate, Might of Oaks, and of course the final two. Hunter's Prowess, and Hunter's Insight. If you have an unblockable spell, you can draw 12+ cards with arixmethes, and if you have some pump spells, that can be WAY more. Pump spells also increase commander damage, letting you reach your goal relatively quicker. While the pump spells aren't necessary, I think the draw spells would work wonderfully. For lands and ramp, I'll try to stick to cheaper things, so I think Exotic Orchard would work really well, since almost everyone nowadays plays in blue/green, and you'd have pretty great chances. As for ramp, I would definitely include Sol Ring, Arcane Signet, Simic Signet, Birds of Paradise, Nature's Lore, Three Visits (It will be reprinted in commander legends for less than a dollar), Sylvan Caryatid, Explore, Growth Spiral, Emerald Medallion/Sapphire Medallion, Mark of Sakikoand as for non-budget options, Burgeoning, Exploration, and Selvala, Heart of the Wilds. I also do not think you really need the "fatties" section, as they don't directly contribute to the gameplan and they seem to be more of a flavorful aspect. Anyways though, be sure to check out some of my decks, hope this helps, and have a wonderful day! Happy tapping!
DemMeowsephs on
Stray Cat Strut
3 months ago
Now about your mana-base! I would eventually consider adding some of the following lands/ramp cards!
- Windswept Heath
- Temple Garden
- Razorverge Thicket
- Wooded Bastion
- Sunpetal Grove
- Fortified Village
- Canopy Vista
- Brushland
- Horizon Canopy
- Bountiful Promenade
- Sungrass Prairie
- MAYBE City of Brass and Mana Confluence
- Ancient Tomb
- Prismatic Vista
- Strip Mine
- Exotic Orchard
- Reflecting Pool
- Nature's Lore
- Farseek
- Exploration
- Burgeoning
- Selesnya Signet
- Kodama's Reach
- Birds of Paradise
- Sylvan Caryatid
- Emerald Medallion/Pearl Medallion
- Lotus Petal
DemMeowsephs on
Flying Tanks
4 months ago
Also before I forget you might like some of these for ramp:
DemMeowsephs on
Go Not Into Dark Woods
4 months ago
Hey there! One way to strengthen and upgrade your deck is through your mana base! Maybe consider some of the following lands!
- Blooming Marsh
- Llanowar Wastes
- Nurturing Peatland
- Twilight Mire
- Verdant Catacombs
- Pine Barrens (Budget/Maybe)
- Ancient Tomb
- Prismatic Vista
- Fabled Passage
- City of Brass
- Mana Confluence
- Reflecting Pool
- Command Tower
- Exotic Orchard
- Strip Mine/Wasteland
- Forbidden Orchard
- Gemstone Mine
-
Some of these are a tad bit expensive, (cough Verdant Catacombs cough) but many others are rather cheap, especially cards like Command Tower, which are even some of the best. An upgraded mana base can make a deck SO SO much faster, and it helps much more than one would believe. I would recommend trying them out and playtesting them, and seeing if they help first!
-
Another couple cards to consider are some upgraded ramp cards! Your average CMC is pretty low so they aren't too necessary, but its good to consider a couple at least. Maybe consider some of the following
- Birds of Paradise
- Sylvan Caryatid
- Burgeoning
- Golgari Signet
- Jet Medallion/Emerald Medallion
- Exploration
- Lotus Petal
If this helps be sure to check out some of my decks, (Double Trouble EDH *PRIMER*), give me suggestions if you have and support it if you like it- I'd appreciate it! Anyways though, good luck on your deck, hope this helps, and have a great day! Happy tapping!!!
DemMeowsephs on
Arixmethes: Draw your deck
4 months ago
Hey there! I would recommend more ramp and some different lands! Maybe some of the following can be of use to you?
- Lands
- Yavimaya Coast
- Breeding Pool
- Misty Rainforest
- Botanical Sanctum
- Hinterland Harbor
- Flooded Grove
- Waterlogged Grove
- Skyshroud Forest
- Ancient Tomb
- Prismatic Vista
- Fabled Passage
- City of Brass
- Mana Confluence
- Reflecting Pool
- Exotic Orchard
- Strip Mine/Wasteland
- Forbidden Orchard
- Gemstone Mine
-
Now I understand some of these are bigger budgeted, but a good mana base is quite important in commander, and while you have a good landbase already, these could make it much smoother and help lessen the chance of mana problems! Not only that, but it is very important to have ramp, so you can play your deck faster. Around 7-12 ramp spells is the average, so I would recommend some of the following:
-
Ramp
- Exploration
- Burgeoning
- Birds of Paradise
- Talisman of Curiosity
- Sylvan Caryatid
- Lotus Petal
- Selvala, Heart of the Wilds (If you keep Arix as your commander)
- Kodama's Reach/Cultivate
- Sakura-Tribe Elder/Rampant Growth
- Farseek
- Arcane Signet
- Simic Signet
- Nature's Lore/Three Visits
- Emerald Medallion/Sapphire Medallion
-
Again I know that's a lot, but I would seriously recommend all of them, they are extremely helpful! Now I wouldn't recommend ALL of those, but maybe chose are 10 that stand out to you! Ramp is extremely important so definitely try it out.
-
That said, I have a couple more suggestions as well. Arixmethes is good, but I'm not sure how he helps with card draw or anything. Since you have a average mana cost of 4.40 (which is a lot) maybe Kruphix, God of Horizons could be a better commander? Or maybe something like Tishana, Voice of Thunder and Prime Speaker Zegana? I'm not sure but I think having a commander that relates to the deck could be a pretty good improvement. ALSO, since you want to draw out your deck, Laboratory Maniac and Jace, Wielder of Mysteries could be pretty good combos. If you have Leveler and one of these guys you instantly WIN which is pretty crazy! And if you have nothing in your graveyard, Paradigm Shift can have a similar effect. Maybe they are worth including? Oh and before I forget, Jin-Gitaxias, Core Augur and Thought Vessel are very fun in these decks :).
In the end let me know what you think! Did I miss anything? Or if you have any questions for me or want further help feel free to ask I'd love to help! If this does help be sure to check and support some of my decks: Double Trouble EDH, A Deal With the Devil EDH, and many others! Anyways though, hope this helps, good luck on your deck, and have a great day!!! Happy tapping!