Dimir Machinations

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Dimir Machinations

Sorcery

Look at the top three cards of target player's library. Exile any number of them, then put the rest back on top in any order.

Transmute (, Discard this card: Search your library for a card with the same converted mana cost/mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

capwner on How have your EDH games …

1 week ago

Massive and overdetailed game breakdown incoming, be forewarned

I've been testing this mono black control list and had some epic grind fests, I just finished an extremely long and hard fought game against Simic, Izzet Storm, and an upgraded Necron precon Szarekh, the Silent King. You'll never guess who the problem was. Ok this game was absolutely wild, so after about an hour of normal play i.e. simic is simicing and has a rhystic, I have necropotence and bowmasters (2 of my 3 gc's) and I'm keeping the game mostly under control, Mizzix player is totally cucked bc they keep losing their Mizzix, Necron guy is casting Necrons, and it's mostly a fight of Vannifar, Evolved Enigma trying to gain steam and me removing all their stuff except I can't touch the rhystic so we're both full up on cards. First crux of the game, Vannifar player plays Ixidron, I tuck my Crypt Ghastfoil under The Moment. On my turn I pop the moment and get my ghast back, clearing the rhystic but taking a lot of collateral. I tried to completely recover from the moment wrath via Yawgmoth's Will but Vannifar had a counter for it. So I do seem to pull ahead here, Mizzix just quits and I manage to get lethal on Vannifar. So then it's me and Necron guy. Enter the halfway mark of the game, a 1v1 now. He's at full and I'm at half. I have Crypt Ghastfoil, Gauntlet of Power and both coffers so tons of mana, also I have Bowmaster and Yawgmoth, Thran Physician. My opponent has Caged Sun and Biotransference, and a good board of Necrons with a Trazyn the Infinite threatening to copy a Bolas's Citadel in the yard. I have Dimir Machinations and Languish but most of his stuff is too big, he's mono black so my gauntlet and his sun both pump him lol. I'm so low on life, at this point I need to %100 control the game or lose but I'm in a decent position to do it with the Yawgmoth. Here's my big choice, I use machinations to get Maralen of the Mornsong, then use Talon Gates of Madara to phase her out until my next turn. I take a hit here because I tapped to attack and kill Vannifar. I fumbled a little because I could have used the Yawgmoth and discarded some lands to -1/-1 and reduce my damage. I owned it and go down to 5. My turn, the Maralen phases in, I go down to 2 life. Can you guess what I get with her? Umezawa's Jitte. I needed some kind of life gain and Jitte was just about my last hope. Because I had so much mana and lands in hand, I was able to proliferate Jitte with Yawg and use both modes to perfectly Languish all the Necrons while pumping my board. I draw back up but nothing great. Their turn. They have huge mana too, replay their flying commander and make bonus necrons from Biotransference. Threatening lethal again. Back and forth, I'm CLINGING TO LIFE against these (still pumped +2) necrons, by using yawg ability and Jitte to snipe them and proliffing about 4 times a turn. He gets Bolas's Citadel on board, recurred via the commander. I got a harnessed The Soul Stone and recur Maralen to tutor on my turn, then sac her to yawg (she died to languish before). I still don't have enough life to go for the oppo lock because they are going too wide and I have to actively snipe necrons to stay alive AND prevent the lethal Bolas's Citadel activation. I have Maha, Its Feathers Night and Night of Souls' Betrayal which does NOT kill the necrons but brings them to X/2, I tutor and asymmetrical sweep again with Nuclear Fallout and finally we are are looking a bit safer. I'm still hovering at 1-2 life each turn (on Jitte life support, allowing me to maralen tutor) and barely keeping them off the lethal citadel activation. But I drew like ass, deck has no wincons only sorc speed removal, and I'm dead as soon as they can get 10 nonland perms which could be any turn. But I do have enough cards and mana to use yawg/jitte to stay alive. Finally, I draw Plague Engineer on a Massacre Girl trigger on their turn (responding to their trigger making the lethal necrons and sniping the existing ones). They pass. I use Soul Stone -> recur Maralen and get Engineered Plague. 39 cards left in my deck. I cast BOTH PLAGUES finally making the Necrons X/0 and they concede on the spot sealing the game. HOLY F*CJKSCING NECRONS!!!! Seriously was the most epic game I've had in a while and not at all who I expected trouble from in that pod. WELL PLAYED. Well PLAYED, Necron dude.

TijuanaBachelorParty on Date Night with Phage

2 years ago

Thanks for the suggestion CruelEntertainment. I honestly had not thought of transmute cards and now rereading, they are quite versatile. Out of them, Shred Memory might be a great addition to the list as instant speed graveyard hate and a tutor for several 2cmc targets such as Torpor Orb and Netherborn Altar.

I also enjoy Dimir Machinations and think it would make for interesting games. Also being able to grab things like Yawgmoth's Will, Black Market Connections, and Toxic Deluge seems quite strong too.

DreadKhan on Zur, the Disenchanter

3 years ago

Exquisite Blood would be pretty nice with Zur's Weirding Out, in addition to giving life for Necropotence, and with Protection Racket, it's one thing to pay a few life to keep you from getting a free card, giving you free life feels pretty awful, and Zur can dig out Protection when you just want cards without paying life. You can mention to people you don't run any 2 card combos, so they won't worry about the Sanguine Bond combo with Exquisite Blood.

With Merieke and Zur, I feel like you'd want Pemmin's Aura and/or Freed from the Real, once Zur puts the Aura on her, it's U to kill target creature, and when you're out of U you keep the best creature you can steal until you have mana again. If Merieke is a card you like digging out, there are 3 mana Transmute cards fwiw, Perplex, Dimir Machinations and the ungodly bad Drift of Phantasms.

For Zur, I like having the option to go Voltron, to do so I run All That Glitters and Heliod, Sun-Crowned. If one copy of All That Glitters doesn't quite cut it, there is also Michiko's Reign of Truth  Flip, but I mostly use Copy Enchantment, Estrid's Invocation and Mirrormade to make more Glitters if I want a bigger Zur, 3 is usually a 1 hit kill fwiw, and he can dig out an Unblockable aura or Thassa, God of the Sea technically. For Shroud I like Greater Auramancy, but there is also Diplomatic Immunity to consider.

If you don't mind running Vanishing, which is a very good 'dodge' effect for Zur that doesn't cost him Auras/Counters, you can also run the very funny Out of Time to just wipe creatures pretty much permanently. If you have Copy Enchantment effects, you can duplicate this before it goes away to lock away another group of creatures, very nasty vs large creature boards, and Zur finds both pieces.

Another funny Zur card is Dance of Many, which can duplicate a creature you can target, a very strong effect if your meta cares about powerful creatures. If people run Mill in your area, Nighthowler can be fetched out for a big creature or be drawn to make Zur bigger.

You can't fetch it out, but like Mother of Runes it's very good to have out, Devoted Caretaker can offer very versatile protection to more stuff.

If you want something pretty dirty you can pull out vs opponents that are running stronger than expected decks, your Smothering Tithe works very well with Stasis, which also likes Black Market Connections, though you'll want Brave the Sands to give Zur (and your board) Vigilance. Stasis also likes Archon of Emeria and you're already running Thalia, Heretic Cathar. It's certainly not fetching out Heliod after you've dropped Balista, this doesn't win on the spot, but it's a very strong/nasty effect to have access to, even if you don't dig it out very often. Fortunately Stasis is the only piece you wouldn't want to draw!

ImNora on Cheapo Super Skullbriar

3 years ago

EDITS:

I removed a few cards to make room for some cheap Tutor-type cards. This was done to help make the deck function a bit more consistently. IE, before the changes, some games you might get a ton of things with trample but no deathtouch or unblockable would show up. Things like that... Now with Shred Memory, Dimir Machinations, Dimir House Guard, Diabolic Tutor, Jarad's Orders, and Mastermind's Acquisition, you can sometimes just search your library for whatever keywords you still need on your Skullbriar, the Walking Grave.

All those benefits and the deck actually costs less money than before.

DreadKhan on Combo deck

4 years ago

Vito, Thorn of the Dusk Rose might help as a finisher. Dimir Machinations can help find Thief for you, and Vito if you run him. It's also a weird Control spell if you really want. Sanguine Bond is a clunky options at 5 mana, but it also works well potentially.

king-saproling on

4 years ago

Poppet Stitcher  Flip would be insane here due to the ability on the flip side: "Creature tokens you control lose all abilities.." This means that Poppet Factory + Wilhelt + a sac outlet + any zombie is infinite sacks. You could also include cards to fetch Poppet Stitcher like Drift of Phantasms, Dimir Machinations, Vedalken AEthermage, and Step Through.

You might like these too: Pitiless Plunderer, Distant Melody, Carrion Feeder

Se7enfoot on i 1 v 7'd my friends with this deck

4 years ago

Great way to build on a budget, look to Shred Memory & Dimir Machinations for easy ways to transmute for the spells you need.

peterschanner on

4 years ago

Hi, I came across your list while researching for my own Asmora deck i'm building and the two are looking very similar.

Though I have not yet ordered or played the deck, two cards that to me look really good are

Herald of Anguish and Dimir Machinations

The latter is 99% a tutor for Academy Manufactor that also enables you to cast your commander.

Cheers

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