Look at the top three cards of target player's library. Remove any number of those cards from the game, then put the rest back in any order.
Transmute (1)(Black)(Black) ((1)(Black)(Black), Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
|Have (2)||Redbeard09 ,|
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|Commander / EDH||Legal|
Latest Decks as Commander
Dimir Machinations Discussion
5 months ago
Mesmeric Orb is newly cheap thanks to the reprint, is an artifact for Armix, and helps basically give you card selection/draw because you can retrieve any of the cards you milled at the start of turn with Ramirez. Ashiok, Dream Render has an incredible static hate ability, plus the mill gives you cards to choose from and exiling opponents' GY can be a way to stop them from winning.
Eventually I think you'll need to figure out a better win-con. I run a similar deck with a heavy Zombie subtheme that leaves me with an army of undead most games, and even then I struggle to close out a lot of the time. There's plenty of infinite combos to choose from in U/B, or you can go for a zombie theme, or go for more commander damage voltron with stuff like Swiftfoot Boots, Lightning Greaves, Whispersilk Cloak, and Commander's Plate. Up to you but at the moment it must take quite awhile to close out games.
6 months ago
Dark Ritual, I was running this in my old Toshiro Umezawa deck (which could easily cast it twice), but I never found it to be worth a slot. That deck (and this one) wasn't really designed to ramp out the commander, or get a game-winning combo going early on, so I found that I'd rather have a mana rock than a single turn ritual effect.
Bubbling Muck, This one on the other hand looks much more suited to this deck. I'm still in the early days of testing this list, but I'm sure i'll proxy it at some point to give it a try. I could see this as a late-game enabler that gives me a TON of mana to cast Chainer and use him to reanimate a few Creatures on the same turn. Great suggestion!
Thought Vessel, Hmmm, this is kind of a "win more". I also don't mind discarding down to hand size because it lets me put high CMC Creatures into my graveyard so I can reanimate them with Chainer for only 3CMC. I'm also hesitant to add any more rocks that can't tap for black mana
Read the Bones and Sign in Blood, I love these cards, and I do want to add them in, but for this initial build I'm fousing more on Creatures that give me effects like this (like Disciple of Bolas), or engines that work well in longer games (like Phyrexian Arena, because this deck tends to take a while to get to a state where it can win.
Vendetta, I think I already have too many dedicated removal spells, and this one eats away at my health (which Chainer already does a LOT), and my Meta has a lot of Black in it.
Dimir Machinations, I like Transmute spells, but I prefer ones that I can hardcast for a good effect. Shred Memory is good emergency graveyard hate, and Dimir House Guard is an evasive, regenerating Sac outlet, and both have a wide range of situational and outright powerful tutor targets. Dimir Machinations is just never worth hardcasting unless someone has used a Vampiric Tutor on a mainphase, but that's an unlikely corner case. I also don't have too many goot targets at 3CMC, Dead of Winter would be the main one that might be worth spending 3 mana to fetch out, but this deck prefers to loop Plaguecrafter to clear a board.
I'll have to have a look through all your primers, they look really cool and very detailed! I'm assuming you need an upgraded account to set styles like you have.
6 months ago
Hey there! It's always nice to see a real primer that took time (check out some of mine!), and yours definitely seems like one of those! +1 for that! I'd recommend some of these, they come in handy so much in my mono-black deck and I'm positive they could help you too! Dark Ritual, Bubbling Muck, Thought Vessel, Read the Bones, Sign in Blood, Vendetta, and Dimir Machinations! Any reasons not to include those? Seriously though, great deck, hope this helps, and have a wonderful day. Good luck on the deck!
6 months ago
Hey! I love the name haha. Honestly though I'm not the best person to ask about this style of deck; I'd probably add a 2 or 3 card infinite combo to close out the game because that's my playgroup's style.
If you don't want to win with a combo I recommend finding two or three cards to pretty much lock down the game, like Cyclonic Rift, Sunder, Bribery, etc. Take a look at the CMCs of the Transmute cards you want to include and then pick a few cards in each CMC that would be like: OK, I grab this one first and cast it, which gets me to next turn when I grab the next card and cast it, and that pretty much wins.
I'm looking at it and there's a lot of broken cards at 5 CMC, so you might add a package that looks like this: Sunder, Bribery, Treachery, Time Warp and Force of Will. Then add Brainspoil, and it's like: These are all good cards on their own, and then whenever you find Brainspoil + Ramirez, you know you can go and tutor up a package that is devastating on the board.
So basically organizing all of your powerful cards around the CMCs of your Transmute cards, so you know if you find a Transmute card you'll have a powerful line of play coming up. Does that make sense? That's how I'd do it. Doesn't necessarily have to be the cards above esp. because many are very expensive, but it's just the most powerful cards I could think of haha.
6 months ago
First, you have 4 taplands. Please, man, with a $200 budget you can fix 4. Exotic Orchard, The red Tainted land, Graven Cairns and friends. Easy, you can find a good number of them for $10-20 and make your manabase SO much better. The only one I'd even consider is the triland, and only because it taps for all three colors.
Also, cards like Village Rites become incredibly valuable. Rites itself is 1 mana draw 2, and the other versions(Costly Plunder, Altar's Reap) add a mana and instant speed. You'll have enough tokens that it's just free value here.
Between Champion of Dusk and Ad Nauseam, you've got some high power draw. IMO, just add some more tutors. Wishclaw Talisman, Scheming Symmetry, Grim Tutor are all plenty good to go get your nice Ad Naus or Champion to draw waaaay too many cards. For other tutors consider Brainspoil to get Ad Naus, Shred Memory for something like Cordial Vampire or Impact Tremors, and possibly Dimir Machinations and Dimir House Guard.
For win cons, consider Purphoros, God of the Forge. Deals damage twice as fast compared to Impact Tremors, and both of them are really solid cards. Burn at the Stake could probably take your horde of tokens and off somebody as well. Also tutorable by Brainspoil.
7 months ago
Heliod, Sun-Crowned and Necropotence might be good fits, Heliod combos with the Ballista, and can win the game sometimes, while Necro is just really, really useful. I don't pull it super-often, but when I do, I generally have a very good time. Another good option might be some Transmute cards, which can find you another card with the same CMC, very useful to find your most important spell, and they are generally pretty budget in price. Dimir Machinations, Drift of Phantasms and Perplex can each find Doomsday, and they can't be countered by normal counters while transmuting/this evades most stax. 3 mana isn't a cheap tutor, but in most cases, if you're looking for Doomsday with Grim Tutor, you'd be better served with a Transmute effect.
8 months ago
The one problem with that is it doesn't have a secondary use but it still would work great. It could prove quite useful if I never play a certain transmute card for it's other purpose. I think it might end up replacing Dimir Machinations or Shred Memory. Thanks, your input has always been helpful.
1 year ago
Cool deck! I like the flavor. Morophon just makes sense as an eldrazi leader for some reason haha. Here are some cards you might consider:
Pitiless Plunderer (good with eldrazi spawn/scions), Heirloom Blade, Dimir Machinations / Drift of Phantasms (can find Fist of Suns and other things), Ravnica at War, Temur Sabertooth (allows you to reuse eldrazi with cast/enter abilities), Basalt Monolith (if played turn 3, this gets Morophon out on turn 4. can also be used to play high-cmc eldrazi every other turn in the absence of your fist combo), Oblivion Sower, Sire of Stagnation