Carnage Altar

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Carnage Altar

Artifact

{{3}}, Sacrifice a creature: Draw a card.

SirYupp on Olivia Voldaren

2 years ago

Pretty good starting point, one of the things to keep in mind in Commander though is generally, you're expecting a 4 player game that lasts a long time, so you want to prefer cards that can have major impact in the early game or the very late game, something like Act of Treason is pretty limited in terms of when it will be really useful, cards with similar effect but with more power or flexibility (one of which you found in Insurrection) will serve you better in most games. Consider instead something like Harness by Force or Captivating Vampire.

The other thing to consider is ideally, if you're stealing creatures from your opponents, you want to make sure they don't get them back, Indulgent Aristocrat and Yahenni, Undying Partisan are good examples, but ideally you want as many of those sort of effects as you can fit in, Viscera Seer, Bloodflow Connoisseur, and Immersturm Predator are all decent vampire options, though you also can find things like Carnage Altar that can give you some extra value from your steals.

Single target removal like Terminate and especially Doom Blade are probably unneeded for you. If you need to kill a single target your plan is probably better focused on stealing it and sacrificing it instead. You probably are better off with a few more board wipes instead, if you do fall behind or lose place, you'll want a few more reset buttons. Kindred Dominance is an expensive but really powerful option for Tribal decks, Decree of Pain hits you as well, but it's a much cheaper card and great for if you're running out of gas in the late game. If you do want single target removal spells, again, you want flexibility, consider Bedevil, for just one mana more than Doom Blade you remove the restriction, and now can deal with much more than just problem creatures.

All in all though, like the list as a starting point, you'll figure out what you need and what you can cut best by playing the deck, so good luck!

DemonDragonJ on Carnage Altar or Altar of …

3 years ago

In both my red/white/black and black/white/green EDH decks, I have a copy of Well of Lost Dreams , because I thought that that card would be very profitable for those decks, as they each contain the two best colors at gaining life, but, since those decks are not dedicated to gaining life, I am planning to replace them with different cards, and I currently am deciding between Carnage Altar and Altar of Dementia , because both cards are sacrifice outlets for the creatures that the generals of those decks can steal.

Carnage Altar is closer to the well in terms of function, but Altar of Dementia costs less mana and also can put more creatures into my opponents' graveyards for me to take, which is obviously appealing.

What does everyone else say about this? Which card should replace Well of Lost Dreams in those decks?

DrunkManSquakin666 on Kaalia of The Vast

3 years ago

My best advice is to get your hands on Vilis, Broker of Blood , Razaketh, the Foulblooded , and a Phyrexian Arena . More rocks for mana acceleration and lowering the mana curve of your deck by focusing on things that give you as much bang for your buck as possible would also be highly advised. I see you're not running Thundermaw Hellkite , for example. I'd recommend that at least.

Running more creatures in general might be just what you need... especially with the Strionic Resonator being a thing. I don't run that or any extra combat cards, but I still run 33 in the 99. Only three of them are not ADD. One of those three is Kaalia, Zenith Seeker . She's a one-and-done, but combos well with Phyrexian Reclamation or Reya Dawnbringer and a sac outlet. Speaking of sac outlets, another card you might be interested in is Carnage Altar . Someone's trying to exile your Avacyn? Sac her and draw a card in response, so you can bring her back later. Better than the alternative, at least.

Another thing about running sac outlets is that Angel of Serenity works quite well with them. The funny thing about how her effect is worded is that if she's removed in any way while her exile trigger is on the stack, her second trigger resolves while there are still no creatures to return, causing it to fizzle and the targets to be exiled for good. Fun times.

Hardcore Heavenly Inferno

Here's my Kaalia deck in case it gives you some ideas. =3

grennpowerhouse on Belar's Aristocrats

3 years ago

Good deck my only recommendation would be to add more sacrifice outlets. Here are some possible ideas Altar of Dementia, Helm of Possession, Sadistic Hypnotist,Fallen Ideal, Fallen Angel, Malevolent Awakening, Attrition, Phyrexian Plaguelord,Stronghold Assassin, Hell's Caretaker, Carrion Feeder, Carnage Altar, Vish Kal, Blood Arbiter, Flesh-Eater Imp, aaaannnnnnd if you haven’t fallen asleep yet Skullclamp would go great in this deck.

Firebird626 on Zirda, the Dawnwaker Competitive (Combo/Stax)

4 years ago

jakeyuki12 Thank you for the suggestions, I see what you're saying about card draw an you are correct, I think that Carnage Altar still synergizes because of the tokens but the other sac ones I will replace. Heliod will be a great card to include and I will add it in. Ill have to look at the removal a little later because I am becoming busy but thank you so much for the help!

DemonDragonJ on Commander Legends Spoilers

4 years ago

I do hope to see Book of Rass and Righteous Aura in this set, because they are both excellent cards for EDH that very much need reprints, and Sol'kanar the Swamp King, Shepherd of the Lost, and Carnage Altar would all be very nice, as well.

Hi_diddly_ho_neighbor, WotC did print a Secret Lair that contained the enemy-colored fetchlands, but I am fairly certain that they said that there would be another reprinting of them, this year, as well. Can anyone here confirm if WotC actually said that?

PaulMuadDib on Vito, Thorn of Dusk Rose

4 years ago

You are going to need more than 12 lands. Whenever I build a deck, I always start with 40 lands and then for every 3 pieces of ramp, which for a mono black deck would be a mana rock or swamp doubler or ritual spell like Dark Ritual, I remove a land.
Please retune the deck with 12 non-land mana sources and 36 swamps for starters and you can think of non-swamp lands you want to include later.
My suggestions for those sources are any 12 of the following, depending on your budget:
Sol Ring
Star Compass
Commander's Sphere
Crypt Ghast
Charcoal Diamond
Soldevi Adnate
Songs of the Damned
Worn Powerstone
Dark Ritual
Everflowing Chalice
Ashnod's Altar
Cathodion
Guardian Idol
Hedron Archive
Mind Stone
Magnifying Glass
Millikin
Prismatic Lens
Cabal Coffers <- could replace a swamp
Bubbling Muck
Pristine Talisman <- defiantly want that

After that you've got the commander, which takes up 1 card slot, so that leaves you with 51 cards to choose from.

I see the bare beginnings of either an aristocrats or a reanimator deck. In my opinion you should push more for aristocrats. It can draw you tons of cards and gain you quite a lot of life. There's no harm in keeping some reanimation spells in there though.

You want a good number of sacrifice outlets. I haven't heard of what a hard number should be so I'd shoot for at least 5. Here's a list of some that I remember off hand:
Witch's Cauldron
Vampiric Rites
Ashnod's Altar
Infernal Tribute <- has a funny synergy with Spine of Ish Sah
Gnawing Zombie
Altar of Dementia
Attrition
Blood Bairn
Bloodflow Connoisseur
Bloodsoaked Altar
Bloodthrone Vampire
Carnage Altar
Carrion Feeder
Corpse Blockade
Culling Dais
Dark Privilege
Diamond Valley
Disciple of Griselbrand
Gutless Ghoul
Lampad of Death's Vigil
Mind Slash
Spawning Pit
Phyrexian Plaguelord

For this strategy you'll need recurring creatures or token generators
Ghoulcaller Gisa
Reassembling Skeleton
Endless Cockroaches
Tenacious Dead
Nim Devourer
Bridge from Below
Open the Graves
Sanitarium Skeleton
Gravecrawler

value
Pitiless Plunderer
Bolas's Citadel

Lifegain
Blood Artist is a staple
Plunge into Darkness is something you might want for the pure lifegain of 3 per creature you sacrifice. Not sure that you want to use the "exile a bunch of your deck" too often.
Bontu's Monument
Corrupt
Drain Life
Shadows of the Past

reanimation
Living Death
No Rest for the Wicked
Sepulchral Primordial
Zombify
Rise from the Grave
Victimize
Apprentice Necromancer
Call of the Death-Dweller

spot removal/board wipes
Mutilate
Damnation
Defile
Hero's Downfall
Vona's Hunger

draw
Read the Bones
Sign in Blood
Damnable Pact
Smothering Abomination
Ransack the Lab
Minions' Murmurs
Harvester of Souls

and so forth. I'd look through some already built aristocrats decks to see exactly whether you want to take that strategy.

Oh yeah, for utility lands I'd choose any of the following within your price range:
Leechridden Swamp
Bojuka Bog
Reliquary Tower
Cabal Stronghold
Volrath's Stronghold
Phyrexian Tower
Myriad Landscape
Terrain Generator
Geier Reach Sanitarium

Polyflower on Fantastic Mr. Fox | Zirda, the Dawnwaker EDH

4 years ago

Prismite and Signpost Scarecrow work the same as Gemstone Array accept they're creatures. Carnage Altar could be a good draw engine by sacking tokens. Really nice list, hoping to build something similar!

Load more