Twilight Mire

Twilight Mire

Land

: Gain .

, : Gain , , or .

Browse Alters

Trade

Have (2) Azdranax , gildan_bladeborn
Want (1) KnutW

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Duel Commander Legal
Leviathan Legal
Highlander Legal
Custom Legal
Legacy Legal
Pioneer Legal
2019-10-04 Legal
Casual Legal
Canadian Highlander Legal
Limited Legal
Commander / EDH Legal
Unformat Legal
Tiny Leaders Legal
Block Constructed Legal
Modern Legal
Oathbreaker Legal

Twilight Mire occurrence in decks from the last year

Latest Decks as Commander

Twilight Mire Discussion

Destroyerbirb on Sakashima rough draft (Please Help)

1 month ago

Very nice. Just before I start talking about cuts and edits, I want to say that your land count is WAY too low. I usually play 35-36 lands, with about 5-10 other mana producers. Only CEDH decks run such a low land count, because they need to play fast with cards like Mana Crypt and such. Add more lands to the deck.

I will start with talking about cuts, because there are a few cards that I feel shouldn't be in the deck.

Jace, Wielder of Mysteries is known for being a wincon in CEDH and strategies that want to mill themselves out. However, it's not right here. There is no real upside to adding it to the deck, so this is an obvious cut.

Thirst for Knowledge: I'm not sure why you put this one here. It doesn't work well due to you having such a low artifact count. Also, it's only a one time card draw, which isn't too good in commander. I guess Chemister's Insight goes in this section as well.

Finale of Revelation can be a good card, but it's mainly used as an infinite mana sink. I would not recommend this in a deck that doesn't go infinite and focuses on creatures.

Nyx Weaver is getting worse and worse. It has gotten to the point where it's nigh unplayable. Cut.

Echo Storm has great potential in an artifact based storm deck, but not here. Same argument as with Thirst for Knowledge.

Clone, despite being the original clone, is considered to be one of the worst. I would definitely cut this one out.

I know Nascent Metamorph is a fun card, but people overestimate what this card can do. Don't play it in any non-chaos build.

Expedition Map: Only good if you are running some amazing land cards or land combos, such as Cabal Coffers + Urborg, Tomb of Yawgmoth.

Mirror Shield? Just don't run it.

Ok, so those are the 10 cards I would cut. Now, adding cards is a bit harder. In my suggestions for the forum for this deck, I suggested a reanimator theme, but it looked like you didn't take it, so I won't add too many cards from reanimator strategies. Also, it looks like you are working on a "budget", so I won't suggest anything over ~$20.

Just a quick note; When people are making these clone strategies, they often forget to put enough creatures to copy. This is a common deck building mistake, but something that will cost you games.

Grave Titan is an all-star. It is an army in a can, and when copied, it gets out of hand. I would also like to suggest Sheoldred, the Whispering One because one copy alone can take over games.

Cackling Counterpart is one of the best copy spells ever, right behind Rite of Replication.

As Jimmy showed in the latest "Game Knights" episode, Solemn Simulacrum is crazy in clone decks, and seconds as ramp and card draw.

Finally, speaking about ramp, Rampant Growth is still one of the best ramp cards in the game.

Now, you may have noticed I only suggested 5 cards when I cut 10, and that's because you need to raise your land count. Below are some budget but good lands you should work with. Also, try not to work with too many tap lands, as they slow your game down.

Lumbering Falls and Hissing Quagmire: You already have one man land, so why not work with some more? Cloning these lands is essentially ramp.

Rejuvenating Springs, Morphic Pool and Undergrowth Stadium: If you have the budget for these, they are essentially dual lands.

Temple of Mystery and Temple of Malady: I'm not sure what is with the deck and incomplete cycles, but if you run one temple you should run all three.

Zagoth Triome: A bit pricy but it's fetchable or can be used to dig through your deck.

Hinterland Harbor, Drowned Catacomb and Woodland Cemetery: Check lands are really good, but get them soon because they are slowly rising in price.

Fabled Passage, Evolving Wilds and Terramorphic Expanse: Basic fetchlands. (Did you get my pun?)

The filter lands from Lorwyn, (Flooded Grove, Twilight Mire and Sunken Ruins) are pretty good if you can get them.

Finally, I will recommend my favorite cycle of lands, the pain lands. Llanowar Wastes, Yavimaya Coast, and their more expensive sibling Underground River enter untapped and add any of the two mana you need.

Just cut some basics to add these lands in. But don't cut too many basics! You need about 12 basics at minimum in a casual deck!

If you want to look any further into the clones strategy, take a look at EDHREC's page for clone strategies. (https://edhrec.com/themes/clones)

I like how you chose some interesting cards I have never seen before, and this deck looks fun to play. I hope these suggestions were of some help to you.

DemMeowsephs on Rhys' Revenge

2 months ago

Hey there! Elves are indeed a super fun creature type, I've whipped up a few decks for them in the past, thus I may have some suggestions that may be of use for you! First off, Twilight Mire would make a great addition to this deck, and I can say from experience that they help you quite a bit. There is also Blooming Marsh, which may not be your thing, but works very well for me in some of my decks. Strip Mine/Wasteland can definitely up the power-level of your deck, as almost nothing works better than destroying your opponent's lands, especially since the ability is hard to stop. Ancient Tomb is also an amazing card, and based on the card costs in your deck, I think you could use this quite a lot to your advantage in the deck, especially because you're gaining life. Last but not least, I would possibly recommend Mana Confluence, City of Brass, and Reflecting Pool, if you think your mana base needs it, though I think it looks pretty fine without it. You may also want to replace all your basics with Snow-Covered Swamps and Snow-Covered Forest, as they are cheap, and function the exact same as basics, meaning they are still considered basic lands, etc, except they can be very good if you are facing a snow deck. While this isn't likely, it is always something to consider. Speaking of the mana base, there are some notable cards missing here, and I would consider the following for ramp: Birds of Paradise, Sylvan Caryatid, Nature's Lore/Three Visits, Selvala, Heart of the Wilds, Exploration, Burgeoning, Explore, Emerald Medallion, Sol Ring, and of course Arcane Signet. I understand a couple of your elves can ramp, but its good to at least have 7-10 ramp spells in the deck, and some of the above might be very helpful in that regard. Now enough about the manabase, how about we look into your elves! Here are a list of a bunch of elves you way want to consider: Abomination of Llanowar, Ezuri, Renegade Leader, Marwyn, the Nurturer, Dwynen, Gilt-Leaf Daen, Fauna Shaman, Allosaurus Shepherd, Shaman of the Pack, Elvish Champion, Heritage Druid, Yeva, Nature's Herald, Joraga Treespeaker, Wirewood Symbiote, and many more! You also may want to consider some tribal cards, like Coat of Arms, Vanquisher's Banner, Door of Destinies, Herald's Horn, Urza's Incubator, etc. Last but not least, you may want to include Umbral Mantle, Sword of the Paruns, and Staff of Domination, because if you have Elvish Archdruid, Priest of Titania, or something that gives 3+ mana, you can get INFINITE mana with these cards, making them quite good! Anyways, these card suggestions may not be your sort of thing, or they may give you something to think about, but either way feel free to check out some of my decks, like Double Trouble EDH ⫸PRIMER⫷, and give them some support if this helped! Now I hope this helps, good luck on your deck, and have a wonderful day! Happy tapping!

Destroyerbirb on Now Play Dead

3 months ago

SalsaCondor I like it. I would just upgrade the mana base. (If you can have Verdant Catacombs you can have other lands.) Here are my suggestions.

Overgrown Tomb is a no brainer, being both a Forest and a Swamp. It’s fetchable with Verdant Catacombs.

Llanowar Wastes is a nice dual land, always coming in untapped.

Blooming Marsh is good in the early game, and a dual land.

Woodland Cemetery almost always enters untapped.

Twilight Mire enters untapped and helps you filter mana. (Hence the nickname filter land)

Westvale Abbey  Flip is a game-ender for games going to long.

My only suggestions to upgrade the deck outside of the mana base would be to add a sideboard. Just find sideboards from other Golgari decks and use something similar.

+1 from me.

PirateCptAstera on Vraska, Horse Queen

3 months ago

possibly one year too late, but a couple of things i noticed in this deck:

  1. Is there a specific use for Windswept Heath and Wooded Foothills? You would be better off with Verdant Catacombs, Twilight Mire or Tainted Wood.

  2. And if your sole purpose is to get Vraska to Ult, I would consider using Doubling Season since Vraska would come in with double her loyalty counters. That way you could set up the combo of: have Doubling Season and either Evolution Sage or Karn's Bastion in play, bring out Vraska, Golgari Queen, play a land (if making use of the sage) and proliferate Vraska. Ult Vraska straight away giving your opponents less time to respond to her.

Snowmen1 on Undeath Combo

4 months ago

I would definitely suggest running the full four Twilight Mire. It is going to seem awkward when you look at the last as a whole, and they will occasionally screw you over, but they make the mana in the deck much more reliable. They will also make you less to susceptible to Blood Moon because having these lands lets you play more basics and fetch for more basics without sacrificing your game plan. You will also be better equipped to deal with cards like Path to Exile and Field of Ruin by doing this because you would be able more basics. Not only do I do that personally, but the more mainstream yawgmoth combo decks tend to do this as well.

I also see you are leveraging Retribution of the Ancients. I also have an undying deck that utilizes Retribution of the Ancients, and I wrote a primer explaining some of the cards I played as well as other cards I found but chose not to include. I think that your deck has a lot more similarities to my deck over the typical yawgmoth combo decks, so maybe it would be of use to you.

Anyways, I hope this has been of some help!

DemMeowsephs on Go Not Into Dark Woods

4 months ago

Hey there! One way to strengthen and upgrade your deck is through your mana base! Maybe consider some of the following lands!

If this helps be sure to check out some of my decks, (Double Trouble EDH *PRIMER*), give me suggestions if you have and support it if you like it- I'd appreciate it! Anyways though, good luck on your deck, hope this helps, and have a great day! Happy tapping!!!

DemMeowsephs on Pharika, Giver of Afflictions

4 months ago

Llanowar Wastes is super cheap and still OP. Blooming Marsh, Woodland Cemetery, Twilight Mire, and Nurturing Peatland are still rather budgetish if you want other upgrades.

Kodama's Reach, Cultivate, Rampant Growth, Farseek, and Talisman of Resilience are also budget and still very important ramp spells in commander. Maybe try those.

Load more