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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
- Winding constrictor and walking ballista
- How does Winding Constrictor and Energy counters work?
- Infinite counters with winding constrictor?
- If I cast Altered Ego X=1 and copy a Winding Constrictor, does the Altered Ego enter with one counter or two?
- How many counters will Ghave, Guru of Spores receive with all of the following on the battlefield...
Winding Constrictor
Creature — Snake
If one or more counters would be placed on an artifact or creature you control, that many counters plus one are placed that permanent instead.
If you would get one or more counters you get that many of those counters plus one instead.









Sliverguy420 on
Golgari Scavengers
3 months ago
Fate Transfer may have a "surprise element" in niche scenarios, but its only helpful if you have it, and 2 mana, when your opponent removes the creature, and even then it only works once. theres a reason The Ozolith is expensive. even Bioshift would be better since its only 1 mana and you can choose how many counters you move. Winding Constrictor is an upgrade to Cursed Wombat since its not limited to once per turn.
modern is a pretty brutal format right now. if you can't win on turn 4, you need heavy amounts of removal to stop the decks that can.
TheDeckMaker2300 on
An Abundance of Ways to Win
4 months ago
Your welcome hey even got some honorable mentions
Cayth, Famed Mechanist - another trifecta for catergories artifact creatures and +1/+1 counters
Kami of Whispered Hopes or/and Accomplished Alchemist — they are mana dorks for the counters and lifegain catergory kami has way more advantage since it has a hardening scales effect
And without explanation ten other honorable mentions 1. Fathom Mage 2. Pollywog Prodigy 3. Jan Jansen, Chaos Crafter 4. Chasm Skulker 5. Mycoloth 6. The Goose Mother (brief: second hydroid Krasiss) 7. Shadrix Silverquill 8. Winding Constrictor 9. Archangel of Thune
Gonna cheat on thr last one with three but they all do the same thing for Hellkite/production
jakeelephant006 on
Atraxa is a big fat bully [seeking help]
1 year ago
Looks like a fun deck! Atraxa is certainly a powerful commander that can go in many directions but I like your choice of going w/ +1/+1 counters mainly. I think more cards like Winding Constrictor and Kami of Whispered Hopes would really make the deck hum. Corpsejack Menace and Conclave Mentor are good adds. I think some more effects to spread around counters more such as Good-Fortune Unicorn and Mikaeus, the Lunarch would help as well.
I think the deck could use some more cards that help w/ consistency and interaction as well. Abzan Charm and Inspiring Call both draw cards in addition to having other flexibility and +1/+1 counter synergy. Fertilid and Incubation Druid both ramp and care about +1/+1 counters. Lastly, Damning Verdict would be a good board wipe addition to clear out opponents' threats while leaving your board mostly intact.
Adding cards is easier than cutting cards. Here's my thoughts on cards that could go to make room for new ones. Venser, the Sojourner doesn't seem to do too much other than being ult-ed. Semester's End is good for saving your board but it resets any amount of counters you've built up back to 1. I don't think there's quite enough planeswalkers or non-creature spells to warrant running Ichormoon Gauntlet. Arcus Acolyte seems a bit slow. Empyrial Archangel doesn't seem to do a lot of work and can be difficult to get counters on because of the shroud.
I would also think about adding a few more basics to help ensure consistency. Good luck with the deck!
Macaronigrill5150 on
First one
2 years ago
Heroic Intervention, Go for the Throat, Read the Bones, Feed the Swarm, Lightning Greaves, Hunter's Insight, Vorel of the Hull Clade, Winding Constrictor, Growth Spiral, The Ozolith(expensive but really good) Arcane Signet, and Hardened Scales. This is what I got for now.
Urza_tron on
Golgari counters
2 years ago
add Glint-Sleeve Siphoner it draws cards and synergizes with the Winding Constrictor
Tur on People's Thoughts on Mommy Norn?
2 years ago
I agree with Sheldon to some extent.
First, it's incorrect to compare Elesh Norn, Mother of Machines's abilities to Panharmonicon and Torpor Orb. It's permanents not creatures.
(Nobody should care about the first ability, Yarok, the Desecrated is the second most popular Sultai commander and has been around forever. It's just extra stuff.)
It's the second ability which is problematic. Assume you play Elesh Norn, Mother of Machines. Not only do your permanents prevent your opponents permanents from triggering, it also prevents your opponents permanents from triggering from their own permanents. This is the first card in all of Magic: The Gathering with this effect.
Here are just some examples, I got from scrolling through the most popular commander Atraxa, Praetors' Voice on EDHREC (I do not own an Atraxa deck.) which would be effected by Elesh Norn:
- Lae'zel, Vlaakith's Champion
- Pir, Imaginative Rascal
- Winding Constrictor
- Astral Cornucopia / Everflowing Chalice
- Contagion Engine / Contagion Clasp
- Doubling Season
- Oath of Teferi / Oath of Nissa / Oath of Jace / etc.
- Felidar Retreat
- Saga Enchantments start at Chapter 0.
- Citadel Siege
- Bojuka Bog
Just thinking about all kinds of interactions which are possible gives me a headache.
Honestly, the Painter's Servant interactions are much easier to understand and that was a card which was banned for the interactions being too much.
If Elesh Norn, Mother of Machines had the errata to "Permanents you control entering the battlefield don't cause abilities of permanents your opponents control to trigger" it would be much more manageable.
RockIV on Green Black Scavenge Deck looking …
2 years ago
Final Version of the deck ! ( sort of, lol)
cut the Leyline Prowler, but i feel that this creature is very usefull, wanting to add it back , maybe taking out 1 Corpsejack Menace, 1 Varolz, the Scar-Striped ( dont know if it will be wise, this creatre is part of the deck combo) and something else. (need some advice in this, maybe the prowler is not that important for this deck)
added Winding Constrictor x 4, seems to be a cheaper version of Corpsejack Menace (maybe i can use 3 of them)
added Grisly Salvage x 3, i see a lot of these decks using it. It seems this may be a good way to speed up the deck a little maybe.
i think i will rotate between Golgari Charm and Treasured Find feel both of them may be very important
Help is always needed and welcomed, all advices will be read and appreciated alot :)
would love to hear some advice, on the last changes i made, thnks all :)
Yogie on
Sucks to Suck (Damage Themed)
2 years ago
lhetrick13 - I see that you've already made some changes to the deck.
Wanting to keep the deck purely tribal is a fair argument. I tend to think of tribal as "the vast majority of creatures being of the same type", my dragon deck, for example, runs a few goblins as they really benefit the deck. But again, if you want to keep the purely tribal that's fair enough. I've also skipped Tuskguard Captain in the past because outlast is such a shitty ability. But trample would still be a good idea, and so is menace! I'd focus on one of them or both.
Vampire Socialite is an interesting one as she is likely to change the order you play your cards. I wanted her for my vampire deck but couldn't fit her in. If you decide to play Hagra Constrictor, Winding Constrictor could be added for some kind of "vampire-snake tribe". I'm a bit unsure of Hydra's Growth myself. I once made a hydra deck with it and I could get 999/999 creatures with Heroes' Bane + Hydra's Growth . The deck played fine but wasn't at the level of my other decks. It's a fun card though!
I see your point about Realmwalker. I've never considered that those types of abilities are meant to increase your hand-size essentially.
Anyway good luck. Feel free to tag me if you want some more feedback or just want to show off new changes!
Have (1) | reikitavi |
Want (2) | superlucer , ACrispyTaco |