Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
- Winding constrictor and walking ballista
- How does Winding Constrictor and Energy counters work?
- Infinite counters with winding constrictor?
- If I cast Altered Ego X=1 and copy a Winding Constrictor, does the Altered Ego enter with one counter or two?
- How many counters will Ghave, Guru of Spores receive with all of the following on the battlefield...
Creature — Snake
If one or more counters would be placed on an artifact or creature you control, that many counters plus one are placed that permanent instead.
If you would get one or more counters you get that many of those counters plus one instead.
1 month ago
Final Version of the deck ! ( sort of, lol)
cut the Leyline Prowler, but i feel that this creature is very usefull, wanting to add it back , maybe taking out 1 Corpsejack Menace, 1 Varolz, the Scar-Striped ( dont know if it will be wise, this creatre is part of the deck combo) and something else. (need some advice in this, maybe the prowler is not that important for this deck)
added Grisly Salvage x 3, i see a lot of these decks using it. It seems this may be a good way to speed up the deck a little maybe.
Help is always needed and welcomed, all advices will be read and appreciated alot :)
would love to hear some advice, on the last changes i made, thnks all :)
3 months ago
lhetrick13 - I see that you've already made some changes to the deck.
Wanting to keep the deck purely tribal is a fair argument. I tend to think of tribal as "the vast majority of creatures being of the same type", my dragon deck, for example, runs a few goblins as they really benefit the deck. But again, if you want to keep the purely tribal that's fair enough. I've also skipped Tuskguard Captain in the past because outlast is such a shitty ability. But trample would still be a good idea, and so is menace! I'd focus on one of them or both.
Vampire Socialite is an interesting one as she is likely to change the order you play your cards. I wanted her for my vampire deck but couldn't fit her in. If you decide to play Hagra Constrictor, Winding Constrictor could be added for some kind of "vampire-snake tribe". I'm a bit unsure of Hydra's Growth myself. I once made a hydra deck with it and I could get 999/999 creatures with Heroes' Bane + Hydra's Growth . The deck played fine but wasn't at the level of my other decks. It's a fun card though!
I see your point about Realmwalker. I've never considered that those types of abilities are meant to increase your hand-size essentially.
Anyway good luck. Feel free to tag me if you want some more feedback or just want to show off new changes!
3 months ago
3 months ago
Yogei - Good stuff! Thanks for sharing your thoughts man!
I am a little hesitant about Tuskguard Captain as I do not want to lose the tribe for him. In case you have ever thought about running Tuskguard, Duskshell Crawler is similar but a little cheaper. I have never ran Rancor but do hate when an opponent uses it so that is a decent option. I also thought about Hagra Constrictor for mass-menace.
I originally did have Winding Constrictor in this deck and dropped it to keep the tribe pure but do not disagree with you that it would be nice to have to add a 2x multiplier on that counter production. Vampire Socialite has some merit as it does have a lot of synergy with the aggressive nature of the deck. I almost included it originally but decided against it last minute for some reason. Good suggestion! Hydra's Growth is sick but might be a little slow or easy to deal with as none of the vampires I am running have a natural evasion from removal.
I think you are right about Slaughter Specialist. I liked how it came in at a 3/3 compared to Cordial Vampire's only 1/1 but Cordial's ability effects all my vampires while Slaughter's is more selfish. Realmwalker I think I might try to add another copy of before I decide to drop. The idea with it was to give me the ability to play creatures from the top of my library giving me a hand advantage since I lack draw engines. It is a nice ability combined with a 2/3 body is pretty decent for 3 CMC.
Always good to get some fresh perspective on stuff...let me think on this a few days but this has potential to make the deck better for sure. Thanks for taking the time to take a look!
3 months ago
Nice deck idea, it has potential! "+1/+1 counter when you deal damage" is a good strategy, but it needs utility to be effective. If you can't get through your opponent's defence, your deck slows down a lot. You need to make your opponent unwilling or unable to block you. Since you are playing green, I suggest leaning into trample. Tuskguard Captain or Rancor are good cards but you might find something else.
Hardened Scales is a great fit for the deck and to make the build-up of +1/+1 counters even more explosive, you could pair it with Winding Constrictor. Vampire Socialite and maybe even Hydra's Growth could work well.
I'd probably drop both Slaughter Specialist and Realmwalker. I think you have too few destroy spells for Slaughter Specialist's bottom-ability to be consistent, and I'm wondering if _Realmwalker really is all the useful?
3 months ago
think of some plays these changes could generate. - turn 1: Hardened Scales - turn 2: Hangarback Walker for x = 1, make with 2 counters - turn 3: Winding Constrictor then pay 1 into hangarback walker, giving it 3 counters. enemy kills it with kill spell. you get 5 thopters. - turn 4: Nissa, Voice of Zendikar using -2 giving the 5 thopters and Winding Constrictor each 3 +1 counters, swing for 25.
now that sounds like a good time. and is a predictable outcome. no one wants to see hangarback walker get big. they will kill it as soon as they can.
4 months ago
lower costed incremental gain is better in modern than doublers. thats why you never see parallel lives or doubling season in modern. if you want to take +1 counters as your theme than i suggest adding a little artifact synergy and using things like Hardened Scales and Winding Constrictor and getting counters with things like Hangarback Walker. there are a lot of ways to get big powerful creautres but the way your doing it seems to only really work in commander. there are some +1 counter synergy decks already out that work very well. most of them focus artifacts.
4 months ago
i'm not sure how you can say ramp made the deck slower unless you were just using really bad ramp. 30 lands makes you drastically more likely to mana flood, and thats what will make the deck slower is when you're not casting spells because you're drawing lands. instead of relying on normal land drops for 5 turns, you should play ramp in the early turns so you can play your bigger spells on turn 3 or 4. good examples of ramp include things like Birds of Paradise, Arbor Elf, and Utopia Sprawl. in fact a turn 1 Arbor Elf followed by a turn 2 Utopia Sprawl will still leave you with 4 additional mana on turn 2. also, you NEED removal if you deck cannot win on or before turn 4, which yours can't.
Champion of Lambholt is a good example of a really slow card in this deck. it's meant to be played in decks that can drop multiple creatures in a single turn, or even better from a single spell such as Spectral Procession. tapping out for a 1/1 on turn 3 is not what you want to be doing in modern. modern is a format where Karn Liberated can hit the field turn 3. Primeval Titan could be attacking you with haste turn 3. they could cascade into Living End turn 3 and then wipe you out turn 4.