Hell's Caretaker

Hell's Caretaker

Creature — Horror

, Sacrifice a creature: Return target creature card from your graveyard to play. Play this ability only during your upkeep.

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Hell's Caretaker Discussion

IHATENAMES on Double Death

2 weeks ago

Doubling death triggers is a powerful effect. However you need to get a good amount of value from it to make it worth it. A Xtra token once is not great (see Hunted Witness). I'd look at that if you are looking where to cut to add any of this.

Open the Graves Xtra token per death trigger.

Nightmare Shepherd double the death with a token to sac as well more helpful when you are going off then early game. A budget Luminous Broodmoth I'd run at least one.

Mask of Griselbrand card draw made for this deck. By far.

Crowded Crypt interesting new card I'd suggest running over the locket

Demon of Dark Schemes boardwipe small guys plus reanimation.

Death Tyrant a little niche but very powerful if doubled.

Fallen Ideal For thatvultron win vs the deck with near infinite health.

Peer into the Abyss underrated card draw or even player removal.

Viscera Seer Carrion Feeder Sadistic Hypnotist I think more creature free sac outlets would help here are 3 that I prefer.

Twilight's CallDread ReturnVictimize Hell's Caretaker you lack reanimation almost entirely. This is a few I'd suggest. In this type of deck saying your board 1ce reanimating and doing it all over again is the general way I see aristocrats win. Adding a few even if it's not these will immensely power up your deck.

Higher budget items that you should look into if you want to increase your budget. Luminous BroodmothLiving Death

freezerboy on Hurling Body Parts

1 month ago

Good suggestions. I haven't gone through the land portion yet so those will definitely make it in here. I was tempted to put Chainer, Dementia Master in here, but opted for Hell's Caretaker instead. I don't know why, but I want to play Hell's Caretaker in a deck and it just never works out. Chainer is by far more useful so the Caretaker may get cut once again for something better...

Balaam__ on Pickman's Model: An Art Collection

3 months ago

Not sure it’s exactly the sort of thing you’re looking for, but Hell's Caretaker, Serendib Efreet (Arabian Nights version, can’t get proper link to display) and Juzam Djinn?

king-saproling on Syr Konrad - Graveyard

4 months ago

Mimic Vat has interesting synergy with Konrad. Upon a creature dying, you can put the creature into the vat and pop the previously-imprinted one out, getting you 3 Konrad triggers per death instead of just one.

You might like these too: Vengeful Pharaoh, Nim Devourer, Pawn of Ulamog, Hell's Caretaker

KaptnK on Chainer

5 months ago

Hey there!

For a first EDH deck this looks pretty good! Had all sorts of advice to give but found most of my ideas were already in this list! Nice job!

A few things I did see:

IMO you are a bit heavy on the land with your mana curve how it is. 38 lands plus 8 rocks is a lot and you will end up drawing dead cards later on. While these can be pitched to Chainer, if your commander isnt out it wont feel great. My suggestion would be to cut a few lands, maybe 4, and add in some additional draw spells such as:

I see you already have Plaguecrafter so another one to include could be Fleshbag Marauder for some more copies of that effect.

To go with Buried Alive you could also run Unmarked Grave

In terms of removal, Bedevil would be a solid addition.

Finally a fun card to reanimate creatures could be Hell's Caretaker.

As for cards I would remove:

  • Meteor Golem is pricey for what it does. While it can be recurred you do have to pay for it each time.

Thats it! Everything else looks awesome so I would have a tough time cutting things for my suggestions. lol

Hope this helps and love the deck! Best of luck!

Chutney_Shining on Top of the Deck To Ya

6 months ago

Hello stranger, whom I have never met! Awesome concept! Some ideas that come to mind for refining this:

I think your mana curve is super high compared to the number of lands you're running. Since mono-black doesn't access to a lot of ramp, I'd suggest switching out some of your higher costs sorceries, such as Gruesome Discovery , with something like Duress . Similarly, I think that life gain cards like Increasing Ambition are too high costed, and don't really support your overall strategy. I'd suggest replacing with things like Raven's Crime , which you can retrace, or Dying Wail which offer better timing and utility.

Similarly, I think Headhunter and Hypnotic Specter probably have better synergies than your rogues. I really like [card:Black Cat], but think we could do more to trigger it on our terms. Carrion Feeder could be a cool addition, as could Legion Vanguard or Malevolent Noble .

Fiend Artisan is spendy, but would be such a powerful tutor and likely game ender in this build. Hell's Caretaker and Golgari Guildmage are significantly less powerful, but still allow you to exploit repeated triggers of your cats and Sangromancers. If you preferr an enchantment approach, Malevolent Awakening also works well.

I would definitely suggest upping the number of Painful Quandary , and definitely increasing the number of lands you're running to 20-22. I also think 4-8 removal spells, such as Murder , Doom Blade , or Poison the Cup would help respond to enemy threats and interruptions. I'd reduce the number of sorceries to make room - the looping creature threats have more of a long term board presence.

If budget weren't a consideration, a couple of copies of either Massacre Wurm or Sheoldred, Whispering One would make great finishers.

I hope this helps!

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