Bloodgift Demon

Bloodgift Demon

Creature — Demon

Flying

At the beginning of your upkeep, target player draws a card and loses 1 life.

Browse Alters View at Gatherer

Trade

Have (1) metalmagic
Want (1) Streyken

Printings View all

Set Rarity
Commander 2014 (C14) Rare
Innistrad (ISD) Rare

Combos Browse all

Legality

Format Legality
Duel Commander Legal
Oathbreaker Legal
Modern Legal
Custom Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Unformat Legal
Canadian Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Vintage Legal
Limited Legal
Highlander Legal
Leviathan Legal
1v1 Commander Legal
Tiny Leaders Legal

Latest Decks as Commander

Bloodgift Demon Discussion

RiotRunner789 on Deadshot

1 month ago

Looking at some party cards, the problem I'm coming across is lack of synergy but I'll recommend some anyway. You really want your commander out early with as many ETBs as you have and being how aggressive he is.

Grenzo, Dungeon Warden: Rogue. Gives you a decent body with repeatable card advantage.

Grenzo, Havoc Raiser: Rogue. Either card advantage or point the biggest (or weakest utility) creature at another player.

Rankle, Master of Pranks: Another rogue. Less synergistic but he has three modes and haste. Plus, you can choose as many modes as you like.

Neheb, Dreadhorde Champion: Warrior. Red ramp and card fixing.

Priest of Forgotten Gods: Cleric. Potential card advantage and removal plus ramp.

Kazuul, Tyrant of the Cliffs: Warrior. Provides plenty of deathtouch chump blockers with your commander.

Mikaeus, the Unhallowed: Cleric. Allows all of your creatures to die once and come back. Plus, kills any human that gets through.

Gonti, Lord of Luxury: Rouge. Neat. Not the greatest in a vacuum but replaces himself, normally with something good.

Anarchist: Wizard. If you get more spells then maybe.

Cinder Seer: Wizard. Not the best pinger but a pinger nonetheless.

Coffin Queen: Wizard. Playable effect.

Dismissive Pyromancer: Wizard. Decent rummage affect and can take one guy out.

Embermage Goblin: Wizard. Not the best pinger but possibly playable. Hits any target.

Fervent Paincaster: Wizard. Hits creatures.

Fireslinger: Wizard. Best pinger so far at 2 cmc. Hits any target.

Nezumi Graverobber: Rogue/Wizard. Starts off as a graveyard hating rogue and turns into a grave stealing wizard.

Going through cards and the party subtheme seems a bit sad. Some of the above are decent but there isn't a ton to go on in my opinion.

On the first strke though, there are a million cheap red spells that grant first strike temporarily as an instant or as an enchantment. I would recommend running 1 or 2 of the instants to keep opponents on their toes when they think about blocking you.

As for creatures,

Soul of Shandalar: Mana wise, not the best. But can ping and has built in first strike.

Sparring Collar: Cheap first strike and can be attached instant speed to either dissuade blocks/attacks or murder something.

Sword of Vengeance: I don't think its as good as above due to not being able to move at instant speed, but it grants vigilance as well. It is nice to keep a first strike flying blocker up after it attacks.

Akki Coalflinger: Way to help out the team.

Legion Loyalist: Way to help out the team. (My favorite of the team helping bunch).

Bloodmark Mentor: Way to help out half of the team.

Akroma's Memorial. Expensive but a classic.

I think a couple or few first strike options would work out. As for cards that I think you could do better than,

Bloodgift Demon: Good card but his effect is a bit expensive for card advantage. Maybe try Theater of Horrors. Its essentially the same as phyrexian arena but for rakdos.

Endbringer: Potentially a great card but I wouldn't count on using his other effects with as little colorless mana sources that you have.

Master of Cruelties: Can be good but typically best if saved for kalia combos. He shuts down attacking with everyone else which limits you to dealing with one opponent at a time.

Rakdos Firewheeler: Not bad but repeatable effects may be better.

loricatuslupus on EDH - Reanimator: Kaalia of the Vast

3 months ago

Hello fellow Kaalia enthusiast! Inserts obligatory link to my own deck: Still Better than Dan Brown.... Right, with that out of the way...firstly, I notice that while you call this a reanimator deck and have plenty of ways to cheat things out of the graveyard, you're missing things to stack it with. Cards like Entomb and Buried Alive would let you sculpt your graveyard into the perfect stockpile of threats. If you didn't already have loads I would recommend another actual wrath over Terminus considering you have more ways to get creatures back out of the graveyard than your library, but with that being the case you might be better off with either more unconditional removal (Vindicate/Anguished Unmaking) or even Armageddon if you don't mind having no friends. Aurelia's Fury and Boros Charm are great modal spells too! Honestly can't recommend Reconnaissance highly enough but Dust Corona and Phyrexian Reclamation do work for me. As for creatures, I wouldn't bother with Bloodgift Demon (take Rune-Scarred Demon for loops with Reya and a sac outlet such as Razaketh, the Foulblooded); Bogardan Hellkite (you'll probably do more overall with Warstorm Surge or the new Terror of the Peaks); Indulgent Tormentor (your opponents won't ever hesitate to pay the cost and the body is underwhelming for a demon); Vampire Nighthawk (good card but this deck can do better, for similar cost a Magus of the Moat or Grand Abolisher can make you very hard to assail). I'd suggest considering Avacyn, Angel of Hope, Doom Whisperer and Rakdos, Lord of Riots as other strong picks for potential upgrades. Finally you've got a decent mana base, but I'm a little surprised to see no fetches/utility lands like Volrath's Stronghold considering you have actual legacy duals. How can you be running a Scrubland but be unable to upgrade your Forsaken Sanctuary to a Godless Shrine and still be playing with Temple of the False God? This last one is one of the worst lands out there considering it can easily be a dead draw and doesn't even give you colour - you're running plenty of basics so even an Evolving Wilds would be better in almost every case! Anyways hope that's given you some ideas.

Spirits on Angels, Demons, and Dragons, oh my.

4 months ago

Hi MURSEisHere,

Fellow Kaalia of the Vast player, Kaalia, Mirror Breaker. I'm more combo-centric, but you've got a fun looking deck here.

You have a couple lands that might come in tapped, but in my opinion Amulet of Vigor isn't giving you enough value, a blocker sometimes, or a mana sometimes. In playing, I would count the number of activates and utility. Did it untap a permanent (y/n), and did you end up utilizing that untapped (y/n). If yy <= 50% it should go.

What about a Bloodgift Demon for some extra draw, or good ole Phyrexian Arena since you need to refill your hand for Strionic Resonator. Demonlord Belzenlok I also prefer over either of those, since he ETB draws, sometimes 2 cards.

Hellkite Tyrant is really nice, can accumulate mana rocks.

Shock lands are really good, Godless Shrine, Sacred Foundry and Blood Crypt. There's the new Savai Triome it's ok because of it's cycling for late game (I wouldn't run it, but it's borderline).

Caves of Koilos, Battlefield Forge, Sulfurous Springs are reasonably affordable (except Sulfurous Springs) and help with the mana-fixing in 3-color mardu commander.

Razaketh, the Foulblooded is high-power, he is a single card combo enabler if you go down that path with a Leonin Relic-Warder or something in the future.

Lyra Dawnbringer or Whip of Erebos can give you some lifelink, and Whip of Erebos adds a reanimator to trigger off ADD with ETB a second time, for a reasonable price.

The talisman's are very cheap, and the best 2-mana rocks Talisman of Hierarchy / Talisman of Conviction / Talisman of Indulgence, superior to the Signets (except Arcane Signet) and an upgrade to Commander's Sphere. Fellwar Stone also isn't bad, but Chromatic Lantern has it's upside too.

Hall of the Bandit Lord can give you another haste. It enters tapped, so it's not the greatest.

A tutor package would allow you to reduce the number of ADD, taking out the lower power ones, and tutoring the higher power ones, it creates a more consistent play, but also takes away the fun of that randomness.

Already mentioned Amulet of Vigor, but also Gideon, Martial Paragon isn't doing much for you, unless he's a personal favorite, I would cut him.

Staff of Nin is high cost, go Phyrexian Arena CMC3, Necropotence draw a bunch or Bloodgift Demon CMC1 cheaper and can be free cast with Kaalia of the Vast instead. Bloodgift Demon is the slowest of the bunch.

Tyrant's Familiar doesn't trigger off the turn that Kaalia of the Vast plays him, since he enters tapped an attacking. So unless you hard casting for CMC7, your not getting the benefit from him and only hits creatures, there are a variety of other dragons that hit any target. Bogardan Hellkite. Theres the new M21 dragon Terror of the Peaks, he doesn't ETB himself (boo) although, but under a Ghostway could be a win.

Angelic Skirmisher doesn't trigger properly with Kaalia of the Vast, I could see it being a finisher perhaps the next turn, but if it's really connecting for value (2+ big creatures), is it just unnecessary mass overkill vs. something like a Hellkite Tyrant which delivers immediate value as an example. I'll often Wishclaw Talisman a Hellkite Tyrant with a Kaalia of the Vast trigger on the stack and steal back my Wishclaw Talisman.

Hope you find something helpful or to think about!

griffstick on Insight into Budget Card Draw …

4 months ago

Infiltration Lens and Farsight Mask are some of may favs. Rishkar's Expertise is solid. Harmonize will often net you more card advantage than a Phyrexian Arena. Bloodgift Demon is literally a Phyrexian Arena. Greed is good.

DrunkManSquakin666 on Avacyn Ascended

6 months ago

In regards to draw support, it depends on how fast you want it. Ob Nixilis Reignited and Bloodgift Demon are serviceable in most casual builds, including my own, Heavenly Inferno, and would effectively give you two more copies of Arena. For your build, I'd also recommend Sign in Blood and Read the Bones for added redundancy. Vilis, Broker of Blood is also pretty handy and would cause you to draw more from these effects.

jpermar on Rakdos, Lord's Downward Spiral

6 months ago

Spell_Slam,

I know that a few of my card draw spells may be sub-optimal, simply because they are too much mana (e.g., 4 mana is actually a lot for this deck!). So I'm testing out the following card draw changes:

Obviously these swaps are card advantage -> rummaging (i.e., no card advantage). But we obviously both know that Rakdos plays kinda like a fair combo deck in that what you want to see in your opening hand is 1) 4 mana, 2) an enabler for Rakdos, and 3) a payoff card (eldrazi!). so i'm hopeful these cards will increase the percentage of openers with those combinations of cards.

OK you convinced me enough to do some goldfishing with the following swaps:

I always like it when I can swap a non-creature card for a creature card.

4 cmc cards are awkward due because they conflict with Rakdos having 4 cmc.

Thanks for the great discussion and suggestions!

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