Nim Deathmantle

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Nim Deathmantle

Artifact — Equipment

Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (It can't be blocked except by artifact creatures and/or creatures that share a colour with it.)

Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to the battlefield and attach Nim Deathmantle to it.

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

Icaruskid on Omnath locus of mana (opinions needed)

1 week ago

This is great take on the big green bean! I cannot recommend Nim Deathmantle enough because your opponents will be targeting your commander quick. Here is my slightly older list that explains this and other card choices. Hope you find it useful!

Madcookie on Disco Infernum

1 month ago

I see two regenerate cards but they don't work too good with what you are trying to do. I'd consider Undying Evil and Feign Death instead.

For Rakdos blink stuff the only suitable card for your strategy that comes to mind is Golden Argosy but it will blink your commander before combat damage it dealt, meaning he won't proc of your stuff dying while attacking. Nim Deathmantle could work too I suppose but it is more mana intensive.

BTW I'm curious why does the list run Ad Nauseam and Doomsday?

Rhadamanthus on Is there a room from …

1 month ago

You have the right idea. Once Nim Deathmantle's trigger starts resolving, people have to wait until it's completely finished resolving before making responses. The mana payment happens as part of the resolution of the ability. If someone wants to exile Tithe Taker from the graveyard in your example, they have to do it before Deathmantle's trigger starts resolving.

pedroedmarcos on Is there a room from …

1 month ago

Hey there,

So, I was playing this weekend, and a player was comboing off with Nim Deathmantle and Ashnod's Altar, and a player wanted to interact after the player payed for the trigger and before the reanimation happened exiliing the creature. At least for me there's no room for interaction at this point, but I'll ask just to make sure. Let's say that the player has a Tithe Taker, with afterlife and ashnod's altar on the field and nim death mantle. He sacrifices the tithe taker, creating a trigger for the death mantle and the afterlife trigger. He resolves the afterlife first, and then sacrifice the token. So now he has 4 colorless mana to infinite loop. He let the ability of deathmantle resolves paying 4 mana and reanimating tithe taker. This is how it was played out. Once he payed 4 mana for the trigger, you can't exile the creature cause the ability already resolved and the creature now is on the battlefield, and if you exile the creature before he payed for the trigger, he'll still have 4 colorless mana cause he didn't payed for it yet right?

Profet93 on Colorless

2 months ago

Darksteel Juggernaut seems weak. What is the purpose of the Ozolith, perhaps I'm missing something? While redundancy is nice, I don't see the need for manifold key given you are now running voltaic. I am unsure how important unblockability is compared to the combo potential voltaic provides that manifold cannot due to the "other artifact clause"

Other combos to consider: Karn, the Great Creator + Mycosynth Lattice. Karn is nice for interaction and recursion. Lattice is a "fun" card. Works nice with Gerrard's Hourglass Pendant. Works even better with Blinkmoth Urn.

A 5 card combo to consider that you already run 3 of the cards for is ..... Scrap Trawler + Myr Retriever + Krark-Clan Ironworks + Sol Ring + Junk Diver. I am unsure how important this combo is to you given you already run several others. That being said, those combos mostly utilize the same cards and are synergistic with the deck, ensuring no dead cards. Krark Clan Ironworks is the only potential dead card, however, it has high combo potential and is a nice sac outlet (avoid theft, exile, etc...) and mana source. Something to consider. I say try it out and see how it works.

Should you be inclined, Aetherflux Reservoir is a storm wincon once you draw your deck with top or just recast a bunch of stuff (see below). Again, not an entirely serious consideration but worth noting if you like that.

Scrap Trawler + Sculpting Steel + Krark-Clan Ironworks + Cost Reducer (you have several)/Foundry Inspector (for added redundancy and ramp should you wish). Sculpting steel is a very versatile piece that is rarely a dead card.

Krark-Clan Ironworks + Nim Deathmantle + Myr Battlesphere/Wurmcoil Engine/Artifact that creates more artifacts. Nim Deathmantle acts as recursion as an added bonus. The 2 creatures create some blockers and sac fooder.

Speaking of fodder, no Skullclamp?

If you like fun, Mirrorworks is worth considering as a nice combo is Mirrorworks + Myr Retriever + Krark-Clan Ironworks.

A combo you already have is Grim Monolith + Forsaken Monument + Rings = Infinite Colorless

Voltaic Key + Rings of Brighthearth + Chromatic Orrery = Infinite Colorless. It pays for itself so its good for "tempo" kind of. It's main use is as a combo piece. Not needed given everything else but worth considering.

Walking Balistic is a mana outlet to kill everyone should you wish to include it.

reiser on Breya Goddess of Etherium (Budget)

2 months ago

Hey multimedia, I have one question about this deck, what would be better Eldrazi Displacer or Nim Deathmantle? And about Urza deck, I am making some changes following your deck.

SilencedDax on Phylactery lich: a Rule 0 …

3 months ago

More ideas!

Zombie Trailblazer to be unblockable

Soul Separator it's an artifact and when the lich dies we could create 2 more and 2 more phylactery counters

Wand of Orcus if we take the zombie route

Unholy Grotto, Relentless Dead, Rot Hulk, Nim Deathmantle to return ti to the battle

hootsnag on The Black Machine

5 months ago

Phyrexian Altar is included because of the Bontu's Monument and Oathsworn Vampire infinite damage three card combo. I'm not adding Rings of Brighthearth because I don't want to. I'm not adding Nim Deathmantle either. I do agree that Kalitas, Bloodchief of Ghet isn't the best and I should cut it. Priest of Forgotten Gods has a lot of synergy in this deck. I could add Vampiric Rites or any similar cards instead but I have chosen not to. I think I will add in Contamination instead of other cards. It is much more powerful than other options in my opinion. Thanks for the feedback!

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