Nim Deathmantle

Nim Deathmantle

Artifact — Equipment

Equipped creature gets +2/+2, has intimidate, and is a black Zombie.

Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {{4}}. If you do, return that card to the battlefield and attach Nim Deathmantle to it.

Equip {{4}}

Latest Decks as Commander

Nim Deathmantle Discussion

Krom3 on Gissa zombie summoner

1 month ago

Nim Deathmantle goes infinite with Grave Titan and Ashnod's Altar grave titan and 2 zombies come in, sacrifice grave titan and a zombie to ashnod's then use the 4 mana from ashnod's to activate deathmantle getting titan back so youre always getting 1 zombie each time OR you can kill someone with Ayara or zulaport as well.

Also gravecrawler goes infinite on death triggers as long as you have a zombie and Phyrexian Altar so you can sac him to the altar then use the mana you got from the altar to play him again and pinging everyone to death with Ayara or Zulaport OR you could choose the fun way and exile everyone's deck with Bitter Ordeal.

Unless you dont want combos and just wanna play Zombinis and smash face, up to you it's your deck lol

Abaques on Infinite Combo for Monkey Cage?

3 months ago

I think you can do it with Karn, Silver Golem + Nim Deathmantle + Mycosynth Lattice + Ashnod's Altar / Krark-Clan Ironworks + Metalwork Colossus + + mana.

With everything but the Colossus in play, use Karn, Silver Golem to make Monkey Cage a creature and equip Nim Deathmantle to it. Play Metalwork Colossus which will be free to cast. When sacking the cage pay the cost for Nim Deathmantle to bring back the cage. It will return but not be a creature so the Deahtmantle falls off. You'll get 11 monkeys. Sac Metalwork Colossus then sac 2 monkeys to return it to your hand. Use Karn to make the cage a creature again then sac 2 monkeys and equip the Deathmantle. Then play the Colossus again. Sac 2 monkeys to pay for the Deathmantle trigger to bring the cage back. Then loop as many times at you want. You should net 5 monkeys and mana each time through.

I think that's all right...

rshistorysmuf on Infinite Combo for Monkey Cage?

3 months ago

Sharuum the Hegemon + Nim Deathmantle + Ashnod's Altar

Yes I can see this working but maybe with a Sculpting Steel or Copy Artifact , coupled with Cathodion and a Su-Chi (expensive) with a Junk Diver and a Scrap Trawler ?

However, with Metalwork Colossus because when the Monkey Cage enters and with Ashnod's Altar that is a total of 8 mana, then add in Nim Deathmantle Metalwork Colossus can be retuned to hand and cast for free, creating 11 Apes when sacking the Monkey Cage .

Think we are on to something here.

enpc on Infinite Combo for Monkey Cage?

3 months ago

You could use Sharuum the Hegemon + Nim Deathmantle + Ashnod's Altar , however at that point any other artifact creature will make the combo work.

multimedia on Teysa

3 months ago

Hey, you don't need massive help. This is a good first version especially if it's your first deck.

Some advice is try to reduce the mana curve. A 3.5 avg CMC is high, reducing this number will help gameplay. You want to prioritize the four, five or higher CMC cards. Keep the best ones for your strategy and cut the others. This deck building process is called streamlining or "cutting the fat". Adding more draw and ramp will help game play.

An example, the best fours drops here are: Teysa, Smothering Tithe, Pitiless Plunderer, Luminous Broodmoth, Elenda, Anointed Procession. Best five drops and six drops here: Sidisi, Thalisse, Wurmcoil Engine, Elspeth.

All the others not named could be cut to reduce the mana curve. A five drop that has a powerful die trigger is Archon of Justice , it's an upgrade for Liesa, Shroud of Dusk . Solemn Simulacrum is a fine four drop for ramp and a draw trigger when it dies, it's an upgrade for Kor Cartographer .


Reducing the mana curve means cutting high CMC cards for lower ones. Some examples:

  • Cutting Teysa, Envoy of Ghosts , a seven drop, adding one drop Skullclamp . Skullclamp is one of the better cards with Teysa for a draw engine. It's die trigger draws four cards, it's very good with the 1/1 token theme and sac outlets.

  • Cutting Increasing Devotion , adding Viscera Seer , five drop for a one drop. You can create tokens from many other sources that have more interaction with Teysa than Devotion does. Seer is a one drop repeatable sac outlet who can also be repeatable filtering the top card of your library to help draws especially with Skullclamp.

  • Cutting Debtors' Knell , adding Phyrexian Reclamation . A seven drop that doesn't do anything the turn you play it for a one drop that's mana efficient repeatable creature recursion even at instant speed.

  • Adding more two drop mana rocks: Talisman of Hierarchy and Orzhov Signet to improve ramp by cutting some four drops such as Oketra the True and Ill-Gotten Inheritance . For your deck Oketra is an expensive price card that's a mana expensive source of tokens which doesn't have much interaction with Teysa.


You could complete two combos with Teysa by adding two cards: Reassembling Skeleton and Ministrant of Obligation .

If interested I offer more advice. Would you like more advice? Good luck with your deck.

BrassLord on Random combo buildoff entry: plakjekaas

3 months ago

I'd also recommend Nim Deathmantle , as it can go infinite with your fabricate creatures and recursion to win on the spot. Plus a zombie deathtouch trample pirate zombie is quite scary in the late game!

If your budget also allows, maybe Hatred for a cheeky one shot commander damage backup plan?

1empyrean on Is there any printed way …

3 months ago

Greater Good and Nim Deathmantle works pretty well.

Find a way to get it into your hand, and use Scroll of Fate or Illusionary Mask , then use equipments and/or auras.

Yedora, Grave Gardener and any way to turn lands into creatures, then use Tawnos's Coffin .

XaiLo on Kokusho, the Evening Star

4 months ago

Maybe Culling the Weak can be your replacement for Burnt Offering.

I like Bolas's Citadel because it combos with Sensei's Divining Top or Necropotence to win. A lot of people run Aetherflux with that combo but I cut Aetherflux and I have never not wok with just the Citadel and Top or Necropotence.

Chainer, Dementia Master is a fun one. He combos with K'rrik, Son of Yawgmoth and any sac outlet to go (essentially) infinite with Kokusho and truly infinite with Gary.

Chainer and K'rrik are usually my targets for Buried Alive (along with Viscera Seer ) or Entomb or I use Final Parting to get one of them to graveyard and Reanimate to my hand.

Nim Deathmantle pairs well with Kokusho. Or it can just win the game with Su-Chi and Blasting Station .

Razaketh, the Foul-Blooded is a card I haven't yet added but intend to.

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