All creatures get -4/-4 until end of turn.

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Languish Discussion

Grubbernaut on Strong U/B control shells?

1 week ago

Unless it fits into your combo, I wouldn't go for Scepter; way too slow for the modern meta, in general. But yes, the 2-cmc counter slot is VERY important. If you're going for the 1-cmc hand removal, it's generally advisable to run 6 of them, intending to have one you can cast t1; however, some people go as low as 4, if they're also running counters. If I'm running them at all, I like the full 6, but you do you. Between the two, I'd generally go Languish or Ritual of Soot , but it really depends on the meta. For SB, Plague Engineer is a house, too.

jamochawoke on Strong U/B control shells?

1 week ago

Nice! These are some good ideas and I actually own a lot of these cards (no Snaps though, oi vey). Hmm having been on the other side of targeted hand removal I know it can be really devastating. I also know things like Remand can be horrifying to play against when used with Isochron Scepter . I once got completely locked out by a guy running that combo in mono-blue and almost quit the game after. I hadn't thought about the black sweepers at all though! I have some copies of Damnation in some other decks and they are way too expensive now so maybe running some Languish or Ritual of Soot wouldn't be such a bad idea after all?

Hmmm given me a lot to think about!

Grubbernaut on Strong U/B control shells?

1 week ago

Kinda depends; one of the struggles of modern u/b is having to decide between discard, counterspells, or both. It's also easy to drift into a kinda-sorta tempo shell. Some general cards to consider... Thoughtseize , Inquisition of Kozilek , Drown in the Loch , Mana Leak , Archmage's Charm , Remand , Delay , Fatal Push , Bloodchief's Thirst , Murderous Rider , Brazen Borrower , Spell Snare , Cryptic Command , Snapcaster Mage , Jace, Vryn's Prodigy  Flip, Behold the Multiverse , Rise / Fall (pet card of mine - might be worth a splash for it, Bolt, and K-command).

Of course, sweepers would be a good idea, too - depending on your own creatures. Damnation , Consume the Meek , Ritual of Soot , Languish , Witch's Vengeance , etc

TriusMalarky on Is Grixis Control Weak/Bad in …

1 week ago

If you're running Grixis Bad Control, you should definitely wait until Strixhaven its and run 3-4 copies of Prismari command. The plan is to cast it on your opponent's end step turn 3, and either kill a creature/artifact if they have it, or double loot to make sure you have the right cards. Then you get the treasure, and you can drop your big boi a turn earlier.

Otherwise, if you're going Bad, you need to make sure you have the right interaction. Thoughtseize, Inquisition of Kozilek, Fatal Push and Lightning Bolt are key. Also, I really recommend some form of 2-mana counterspell, largely Condescend . Remand is okay but it really depends on the quality of your top end. You should also run some suite of 1-mana countermagic, largely Spell Snare , but that depends on what you end up seeing. You definitely have enough between Snare, Spell Pierce , Miscast , Dispel , and Mystical Dispute that you can run several in the SB and also be able to switch your whole SB around depending on your meta.

Terminate is fine, too.

On wraths, Anger is great. But if you want anything bigger, Languish or Ritual of Soot are what you should run.

On wincons, I feel Ultimatum is too slow for Modern. You want 6-drops at most, like Dragonlord Silumgar or Inferno/Grave Titan. Additionally, cards like Niv-Mizzet, Parun , The Scarab God , Keranos, God of Storms , Enter the God-Eternals , Ashiok, Nightmare Muse , etc. are great, as you can go Prismari into t4 Keranos.

I'd recommend a couple Keranos and a couple Silumgar, actually.

Jonesbond49 on Friends with Atraxa

1 month ago

Now that I see it laid out like this I see two problems and why you aren't able to play all your spells when we play. The biggest problem is the number of lands you have is too low. The second problem is the amount of card advantage you have. Both are causing you to not get your land drops when you need them.

These are four cards I would take out, why I would take them out, and what I suggest you replace them with:

Languish as a board wipe is too unreliable and will often miss the big threats that you might encounter. It's great against wide boards, but even then they may have anthem effects in play that make it useless. I suggest putting in Exotic Orchard.

Brainstorm is one of the best cantrips, but cantrips aren't card advantage. We will replace it with Zagoth Triome.

Harrow was the hardest one for me to pick. It is great ramp and might still be worthwhile in the deck; however, you need to cut something and I can see situations where you wouldn't have any basic lands. In those cases, it is harder to justify sacrificing a land. I also suggest replacing this with a land, but the other ideas I have are a bit pricy. The best one would be to put in Mana Confluence but it is a bit pricy (you can get it for around $20). Reflecting Pool and Prismatic Vista are also pricy but not as good as Mana Confluence. Any of the three shocklands you don't have (Overgrown Tomb, Temple Garden, or Watery Grave) would be good too. At the end of the day just putting in a basic land would be fine and help the deck a lot.

Reliquary Tower is one of the best utility lands but it doesn't generate colored mana like you need. I also don't see enough card advantage to justify having it in the deck. Replacing it with any of the lands I mentioned in the previous paragraph would do.

sylvannos on *{[Budget Gifts Control]}*

4 months ago

I have to agree with JKRice and matti_4_4. You need more Gifts piles, the most obvious one being Languish/Ritual of Soot/Day of Judgment/Supreme Verdict/Damnation/AEtherize. I think 4x Path to Exile and Lingering Souls is perfectly fine, but you may want to supplement them with more removal. Especially with removal that helps make more Gift piles and has lifegain. Unfortunately, since this is a budget deck, you're not playing a fourth/fifth color for stuff like Lightning Helix. You may have to use something like Oath of Kaya.

Your hardest matchups are Burn and Tron. Other decks you can just 1-for-1 them and then bamboozle their deck with a single Gifts Ungiven. Burn eats away quickly at your life total, while Tron is the same speed as you but it has much better cards. The easiest way to deal with both of these decks game one is Inquisition of Kozilek. You take away those Goblin Guides and Expedition Maps before things get too out of control. You also need a sideboard to further help deal with these two archetypes. Kor Firewalker dumpsters Burn, while you'll need stuff like Disenchant and Rain of Tears to deal with Tron.

Blood Baron of Vizkopa is super-secret tech. It can't die against most of the decks in Modern and helps you play around graveyard hate when they can eat your Unburial Rites. It's not a card you need in game one, though. You don't want to have too many win conditions between your maindeck creatures and manlands. You probably don't need 2x Grave Titan for similar reasons. I'd suggest cutting at least one of them.

Lastly, if you're having trouble deciding what removal to use, go with silver-bullet hard counterspells. Stuff like Dispel, Spell Snare, Absorb, and Essence Scatter can go a long way. The only issue is that you're already really strong against other control decks, which is where these cards usually shine. They do, however, make Mystical Teachings more appealing as a "fifth" copy of Gifts Ungiven.

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