All creatures get -4/-4 until end of turn.
|Have (2)||metalmagic , gildan_bladeborn|
Printings View all
|Magic Game Night (GNT)||Rare|
|Commander Anthology 2018 (CM2)||Rare|
|Commander 2016 (C16)||Rare|
|Magic Origins (ORI)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Languish occurrence in decks from the last year
All decks: 0.02%
Commander / EDH:
All decks: 0.01%
1 week ago
No, Damnation is a stretch in its omnicidal globalism. usually leaves some sort of out, from Extinction Event only affecting half the casting costs in the game, to Languish not affecting anything large enough. But it's not a bad card at all.
3 weeks ago
I'll share my experience with you. I tried a competitive UB mill in Pioneer for a while, but it was far too slow. There are not many great mill cards in Pioneer. So, I changed my build to combo-based with 4 Fraying Sanity and 4 Traumatize. And it started to work.
I think you oughta try and see for yourself. Because, let's be frank Mind Sculpt is pretty meh. And the 0/4 creatures to stop aggro don't always do the job. The only real good card is Thief of Sanity and even him is too vulnerable. The opponent won't waste removal on a wall if he can wait to target the Thief.
My best bet is that the best version of this deck is focused on combo and a possible alternate wincon with a planeswalker or a manland. Think of all the slots you'll free if you abandon the non-combo mill cards and how much you'll gain by adding cards like Cry of the Carnarium, Languish, etc.
1 month ago
I've been absent from the topic for a while, I find it best to let the thoughts at the time of writing settle down and then revisit with a fresh mind.
Gidgetimer First of all I don't agree about white's lack of card draw in the Commander format is a content creator conjured issue. Content creators are just a very broad place I can refer to as a common platform where people share their beliefs. And I wanted to not only resort to the anecdotal experiences of me and my play group. Although for reference, most players in my play group agrees that white is the weakest singular color in Commander and one of those reasons is lack of card draw.
It may be a slight miscommunication but the thread could easily be about card advantage and not specifically card draw. I've made several of the suggestions in the OP not be direct card draw but rather an ability to access more card resources (like through the graveyard). So feel free to post ideas about mechanics that enables card advantage but not strictly through card draw.
This got rather lengthy Show
One of the major problems I find in white's card advantage pool is that white doesn't use many mechanics that effectively enables alternative card advantages. I mentioned they don't do draw-discard, they don't self-mill, they don't discard their own hand or in pretty much any capacity put their own cards into other zones other than the battlefield. From the battlefield they may put cards back into their hand if they die or self-bounce or flicker. They do have a selection of cards that resurrects permanents from the graveyard. However in recent times this has mainly been reduced to target low CMC permanents and their unconditional resurrections costs 4+ CMC, first of all that hardly cheats the mana cost and often it's a 1-for-1 trade, so no card advantage and no inherent mana value. White usually has to hard cast their big stuff to put them on the field and THEN it has to die and THEN they can use their recursion effects to get mana value. It's very clunky.
You point to the fact that white likes to equalize the board, mostly through board wipes. Although black seems to do the job just as well or better with Toxic Deluge, Mutilate, Languish, Black Sun's Zenith, Killing Wave, or Damnation. Most of these working around indestructible which can be a big factor if the opponent run cards like Heroic Intervention or one of the variants.
Red has cards like Blasphemous Act or Chain Reaction that works as damage board wipes. Blasphemous Act might even be considered better than white board wipes due to the mana reduction but generally white is better than red at wiping the board.
Green is kinda at a loss because their color doesn't really do board wipes and usually just resorts to taking out problems with Fight or the occasional Whirlwind, Hurricane, or the odd Ezuri's Predation. Green usually "fixes" the problem by applying enough pressure through their own creatures to require board wipes.
Blue has gained a lot of soft board wipes like Inundate, Evacuation, River's Rebuke and the all time favorite Cyclonic Rift. While not a final removal choice, the tempo and flexibility it provides can be more than enough for blue to pull ahead or win.
And after a board wipe, unless the white player has been planning or specifically played up to a board wipe, they lose a lot of resources themselves to a board wipe. But where other colors have access to good and fast card draw or equivalent, white is kinda stuck with the cards they have. They have a harder time rebuilding.
I wont go into the topic of mass land destruction, for one because of the social aspect of Commander and secondly because WotC haven't printed a new white mass LD spell since the early phases of the game - a point where the does and don'ts of the game was not quite established (looking especially at you Time Walk). There's one exception being Fall of the Thran which may just be a callback to the Urza block, and it has a soft-remedy. Cards that blows everything sky high usually includes "Nonland permanents" or in the cases of Elspeth Tirel and Scourglass exclude lands from their destruction.
This kinda sums up my point:
Overall I don't see white always coming out of a board wipe having equalized the card access/advantage. And even if that was true it reads like white is always behind up until the point that they equalize. That doesn't seem like a good position to be in.
1 month ago
First things first, good choice! The Scarab God is an extremely fun and powerful commander, so I believe you're gonna do well in the tournament. Your decklist seems pretty solid, especially considering the budget restrictions. A couple of general advices would be to include as much mana ramp as possible as your commander's ability is very mana intensive, and as many instants as you can considering you can use the Scarab's ability at any time. This way, you'll be able to play a very interactive game. Here are a few specific considerations:
I'm not a huge fan of Bontu's Last Reckoning. I don't know if you have tested it enough, but having to basically skip two turns to have the board cleared is a terrible deal. If the better boardwipes are out of budget, you can consider Crux of Fate, Decree of Pain, Languish and Life's Finale (which has nice synergy with your commander, although it costs a bit too much mana).
Walk the Plank is also a little suboptimal, as it's sorcery speed (which is a nonbo with your commander). There are plenty of instant speed removal spells to choose from, like Cast Down, Dismember, Go for the Throat and Victim of Night.
I'm also not a fan of symmetrical draw effects like Howling Mine, because giving extra cards to your opponents is very dangerous. Maybe a more traditional draw spell would be more appropriate.
I think you are aware, but Yawgmoth's Bargain is unfortunately banned in our format.
Personally, I would include a slightly more prominent token subtheme to get the most value out of your commander's first ability. You can consider cards like Dread Summons (good for milling your opponents' creatures AND create some tokens), From Under the Floorboards (even when you are unable to cast it for its madness cost, three 2/2s for five mana is an ok deal) and Open the Graves.
Awaken the Erstwhile is amazing in this deck, as it fills every graveyard with -hopefully- creatures to copy as well as provide some 2/2s.
Every graveyard-based deck should have a decent number of free sacrifice outlets, and while I see you included some, I think you are still missing the best one for this kind of deck: Altar of Dementia. Apart from the amazing utility of being able to sacrifice a creature in response to an exile removal spell, it has the huge benefit of fueling your (or your opponents') graveyard for your commander. At some point during the game, depending on your board state, it can even become a win condition. Ashnod's Altar is another one I would include.
Considering your commander's ability is at instant speed, I would include Vedalken Orrery (if it's not our of budget) and Leyline of Anticipation to be able to play your spells on your opponents end steps, in case you didn't use the Scarab's ability.
Good luck for your tournament and keep updating this list!
1 month ago
Languish is probably better than Cry of the Carnarium, especially if you put a Rest in Peace in your SB. It just kills more. However, Kaya's Wrath is much better. The main reasoning is that, as this is a control build, you probably want an effective wrath.
Of course, it's obvious Cry misses a lot of the creatures you are running, but you'd always rather have a full wrath than a mediocre wrath in this style of deck. It is only one copy, after all, and the situations in which it's not helpful are mostly situations in which you are winning anyways.
I'd also like to recommend Merciless Eviction as a one-of target for Grim. Since this is a toolbox deck, you should also consider more mana efficient tutors, such as Wishclaw Talisman or possibly Scheming Symmetry. However, those cards' drawbacks are significant enough for you to have to work around them, so use them with care.
Although reading above, Dark Petition does look solid as it adds the mana you may need to immediately cast the card you want to cast. It could even tutor up a Grim Tutor or Talisman, if that is ever useful in any way.
Additionally, I like the Yorion + Pact interaction. 7 turns of value should be plenty to win the game, and you should have a good number of other preventative measures, although I can't remember them off the top of my head and I'm adding this part in the preview menu.
1 month ago
Providing budget alternatives is not that simple because the deck is balanced as is and changing any single card would alter its equilibrium. I will try my best, but do keep in mind that with the following changes you will need to play the deck a lot slower than before. Without free counterspells you will need to wait for when you can leave mana open, and so on and so forth. Hopefully, the fact that all the decks in the tournament follow the same budget restrictions can make up for this. Here are my budget changes:
These are all direct substitutions. I took the cards you mentioned and replaced them with their budget counterparts. If you think some of them aren't good enough (and in most cases they are not), then you can consider including something completely different instead. I'm thinking about cards like Propaganda, Torpor Orb, more removal, more card draw, more ramp. You have the privilege of knowing the decks you will be facing, so you can tweak the deck according to your matchups.
If you want to be prepared against a token deck, try shaving some single target removals or counterspells for a few extra board wipes. Just be extra careful against Meren because they tend to play a lot of Fleshbag Marauder-like effects, which is something this deck really struggles with. Make use of your haste enablers to kill your opponent during the very first turn you play Lazav, before he or she has the opportunity to play those cards.
I wish you good luck for your tournament, and let me know about your results!
1 month ago
Ummm..... None of the companions are currently a budget barrier. jaymc1130 right now it's no worse than having to run rare lands to be competitive. I could see Lurrus getting pricey, but.... other than Lurrus(which I think doesn't need any more bannings, just a reprint in a year or two) and Gyruda(who needs a Modern ban just because he's unfun, but he's not that good so...), none of the companions are very expensive. I picked up 4 for $5. I'll probably pick up one of each of the rest except maybe Lurrus and Gyruda, and Lurrus only because I'm waiting a couple months to see if he gets banned in Modern. And I'm a dedicated budget player -- I only play at the absolute cheapest level that I can play without costing myself significant amounts of power. I don't play Snapcasters because I have other strategies that are cheaper and just as fun. I don't need Damnation when I can run Languish or Ritual of Soot and be at 90% power. I play cheap, and companions have done nothing.
Now, does that mean they won't do anything in the future? No. I can see them being $5 each a few years from now. But it that a price barrier? No. That's less expensive than saying "play Path to Exile, Fatal Push or Lightning Bolt or risk being a tier 5 deck in Modern". It's more affordable than getting a low tier subpar manabase for Standard or Pioneer. Even if they hit $10 this would still be true. At $20 they'd be worth it and maybe be on the steeper side -- but you can literally buy one, once. Like lands. The only way they'd ever be a real honest-to-goodness price barrier to formats where you're paying $500+ per deck is if they hit $50-100 bare minimum. Even then, people would run them. It would be harder, yes, but people bought $100 Scalding Tarns by the playset. Now, realize that absolutely no non-"promo"(Including Expeditions and Invocations and Inventions) card in the past 5-10 years has actually hit $100. If you back far enough, you get Lili and Jace the Wallet Sculptor, but you have to be going back far and find absolute absurd cards that are used in playsets in Legacy and Vintage, and very powerful in EDH that hit that kind of pricetag.
sergiodelrio That might happen. I think, if Bauble is banned, then Lurrus has an extremely good chance at fixing Modern. Of course, he may need to be banned in a year or two after a few more powerful cards come out, but that's a small price to pay for a format that will go back to enjoyable for at least that time period, if not longer(He might push out a lot of the unfun decks and people will buy into more fun decks, and we'll just see a lot less garbage for a few years). I think you're looking at the absolute worst case scenario, while I'm looking at something admittedly optimistic but also more realistic. Lurrus isn't Oko -- he doesn't kill entire strategies. He's also not Copter -- he's not an effectively Hexproof win condition that generates value. He's an easily killable not-great value engine that is also stopped by graveyard hate quite easily. Saying Lurrus is too absurd is like saying Snapcaster is absurd -- he's not that bad. Yes, he will be a staple for years to come, and yes he will be in half the Modern decks, but that's no worse than every Modern deck running Path or Push or Bolt.
I think people are freaking out about things they know nothing about. Have you seen the last few years? Have you been around during spoiler season for sets from Ixalan forward? Have you seen all the cards that are SO FREAKING BROKEN that die off in a week? Have you seen the community's ability to gauge card power? People freak out about this kind of thing every set. Companion just lends itself so well. London Mulligan didn't break the game, Arena never killed paper Magic, the God Eternals see minimal play in 60-card formats. The Dominaria buy-a-box promo never ruled Standard, or Modern, or Commander. You will freak out about Companion until Core Set Teferi is spoiled, and then you'll freak about Teferi. Then you'll freak about whatever's in Zendikar, and the next set. But you'll keep coming back to the game because the mechanic or card didn't break it.
Oko was a problem. Hogaak was a problem. Urza paired with Mox Opal was a problem. Storm was a problem. Nexus was a problem. Companion is another step in Magic's journey, and it won't go down as Phyrexian Mana. It's not that powerful. It's not that ubiquitous. Yes, it will change the game forever, but no, it won't make any deck too powerful or any one strategy too good. In fact, watch for more Companions -- the mechanic gets much less absurd the more of them there are. Watch for 10-20 more Companions in the next couple years. There's a solid chance that they'll come. And the more there are, the less powerful they can be and the more diverse the game becomes.
2 months ago
Hello! Vanquisher's Banner for card draw and Grimoire of the Dead as a potential wincon. Liliana Vess as a tutor. Liliana, Dreadhorde General is the best but she's expensive too. Removal: Hero's Downfall, Vraska's Contempt, Eat to Extinction, Erebos's Intervention, Drag to the Underworld, Price of Fame, Murder (why not?), Necrotic Wound. Take a look at board wipes too: Ritual of Soot, Languish, Black Sun's Zenith, In Garruk's Wake, Plague Wind. They are not as great as Damnation but on the other hand they are much cheaper. Good luck!