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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal



All creatures get -4/-4 until end of turn.

Rhadamanthus on Undying vs. Toughness Reduction

1 month ago

There are a few things going on here with some fiddly details but the result is that Young Wolf doesn't get brought back to the battlefield.

A creature dying for having 0 or less toughness and +1/+1 and -1/-1 counters removing each other are both handled by the game's "State Based Actions" (SBAs). Right before each time a player would get priority to take another action, the game checks for and performs any needed SBAs simultaneously, so this means Young Wolf dies at the same time its +1/+1 counter and one of the -1/-1 counters remove each other. However, "leaves the battlefield" triggers like Undying (a "dies" trigger is a special kind of "leaves the battlefield trigger") use information from the last moment an object was on the battlefield to determine what happens. At the last moment Young Wolf was still on the battlefield before it died, it still had a +1/+1 counter, so Undying won't return it from the graveyard.

The result from applying a -X/-X effect that doesn't use counters (like Languish, etc.) is of course the same.

Nordlys on 8-Rack

11 months ago

Hi there, I have some suggestions to consider, but overall looks pretty good.

Regarding your curve:

You're running Bontu's Last Reckoning instead of Languish or Extinction Event or Yahenni's Expertise which seems to indicate that you want to keep your max mana curve as low as three. But then you have Never / Return which needs 4 mana, Castle Locthwain which means 4 lands in total (including itself) and Hive of the Eye Tyrant which needs 4 extra lands to activate, meaning you would need 5 total lands (including itself) in order to use it.

So your curve is actually maxed at 5. I know your deck doesn't strictly need the 5 lands to work because most of it is topped at 3, but I'd use Mutavault instead of Hive (and add more Urborg, Tomb of Yawgmoth to mitigate the colorless mana) in order to drop down that curve a bit and make the most of your man-lands. I don't know about you, but my matches are tight and I often need my lands to transform and attack, so Mutavault performs way better than Hive in my case. Hive is graveyard hate -which is always a good thing- but you've already have 4 copies of Go Blank and 2 Never / Return which seems enough for a mainboard.

Another curve related matter is the fact that if you're running 4-land spells and lands, you could perfectly include some Liliana, Waker of the Dead here. Probably not the full set, but I find her much more useful than Davriel, Rogue Shadowmage

Anyways those are my thoughts. You should play your deck as you prefer because, asides from winning, your deck should feel pleasant to you and that's an important aspect of playing and enjoying the game. Hope it helps.

Novice_Necromancer on Sheoldred Reanimate

11 months ago

Hi legendofa,

Thanks for the description of Tempo! I can definitely see now that my deck is more late game oriented, so I'll add more higher CMC cards with bigger effects (i.e. Breach the Multiverse).

Also thanks for the suggestions, I removed some redundancy from my deck (the main ones I removed were some of the 1/1's with discard ETBs like Virus Beetle, some single target removals like Murder, and I think one or two board wipes like Languish) to fit in those cards you mentioned.

I justify keeping Whisper of the Dross because it's an instant speed proliferate at only 1 mana, so it's both cheap and has a surprise factor (seeing that it comes from the hand and not a permanent's activated ability).

What other cuts do you think I should make? I sometimes have a hard time figuring out what to trim down because in the moment it feels like everything just feeds into each other.

Also, if I make those cuts, do you think cards like Skithiryx, the Blight Dragon, Grave Titan, and Razaketh, the Foulblooded would make for good high-impact creatures to replace them with. Especially to put them into the grave with all of my mill and discard effects and my Oriq Loremage and THEN cheat them out through my various means of reanimation.

Thanks so much,

Novice Necromancer

wallisface on Self Mill Madness

11 months ago

jdogz32 i’d think all of Crop Sigil, Crawl from the Cellar, and Languish are easy cards to remove. None of them do anything massively impactive, and removing those 6 cards gives you a bunch more needed creatures.

Collected Company and Tarmogoyf generally don’t play massively well together, in that CoCo needs a massive density of creatures, and Goyf wants a very wide variety of card types. You may have to rely more-heavily on your opponents graveyard for card-type-diversity - though if there’s any artifact-creatures or enchantment-creatures that can help your goal this might also be a path forward (i’m not sure if any such creatures are useful-enough to warrant running though)

jdogz32 on Self Mill Madness

11 months ago

wallisface your not the first person to mention the 27 creatures. I want to add more but not sure what to take out. I'm thinking of adding another Stitcher's Supplier but the only card I can even attempt to Sideboard is Languish what would you downsize?

Argy on Good Heavens

1 year ago

Lands up to 24 - take out gods of less value

One more board wipe? - Languish?

Different 2 mv kill spells

Argy on How many board wipes?

1 year ago

To me it's not so much that you need all those board wipes in your actual deck.

It's that you usually Main three of one type of board wipe, then have a fourth available to Side in, along with three different board wipes.

All very meta dependent.

Sideboarding is very precise, in Pioneer.

In my Orzhov Control list I have three Languish Mainboard, a fourth in the Sideboard if I need to ensure I get one to hand early enough, and three Settle the Wreckage, also in the Sideboard.

That way, based on Game 1, I know what will be most effective against my opponent.

Squee_Spirit_Guide on Plague of Rats

1 year ago

This looks like fun! For mass removal you could try out Damnation, Languish, or Toxic Deluge. My personal favourite is Plague Wind. It's costly, but one-sided. I hope that helps!

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