Languish

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Languish

Sorcery

All creatures get -4/-4 until end of turn.

Squee_Spirit_Guide on Plague of Rats

2 weeks ago

This looks like fun! For mass removal you could try out Damnation, Languish, or Toxic Deluge. My personal favourite is Plague Wind. It's costly, but one-sided. I hope that helps!

shadow63 on Dark Obliteration

2 weeks ago

You need board sweepers. I think Languish and Mutilate would fit well in your meta

zapyourtumor on Self Mill Goyf

2 months ago

Yeah I 100% agree with Balaam__

In addition to Urborg Lhurgoyf, Collected Company also requires a certain density of creatures to be able to get two hits consistently. Instead of 13 creatures, most usually advise about double what you have (so 26). I would cut a bunch of the random noncreature cards you have like Languish, Mesmeric Orb, 1-2 Abrupt Decay, 1-2 Assassin's Trophy, Grisly Salvage. Removal and self mill is good but you just don't have space for them.

I recommend 4x Satyr Wayfinder. Strong self mill creature, helps you hit land drops, and you can get it off CoCo.

The problem is that you also need card types for Tarmogoyf, but enough creatures for Lhurgoyf and CoCo. I recommend running 2 Grist, the Hunger Tide. Besides being a strong card on its own, it helps with self mill, can fill in the removal slot over Decay/Trophy, and is a CoCo hit. It is ALSO a planeswalker, so it helps with delirium and Tarmogoyf.

Varolz, the Scar-Striped is another good 1-2 of that you can get off CoCo and synrgizes well with goyf. Because / creatures keep their p/t in the graveyard, you can pay 1G to exile a 8/9 Lhurgoyf from the yard and put 8 +1/+1 counters on something.

Splinterfright could be a consideration for the 3 drop slot.

You don't have many one drops, so Ignoble Hierarch might be good to ramp into a t2 kicked Lhurgoyf or a t3 CoCo. Stitcher's Supplier is a good self mill 1 drop creature also.

I looked for a 3 cmc or less artifact creature in GB that would be worth running to get the artifact type + a CoCo hit but couldn't find any good ones.

Reclamation Sage would be good in the sideboard.

fuzzking123 on Sultai Big Stuff

3 months ago

Unlicensed Hearse seems like an awesome edition completely forgot that that card existed honestly XD, as far as aggro goes obviously game ones are a kind of coinflip as we don't know what our opponent is doing doing until we see that basic mountain come down turn one so sometimes is a bad 7 to keep against that, but games 2-3 are typically much more consistent wins with bringing in the second The Meathook Massacre, Languish, the 2 Bloodchief's Thirst, and potentially both a second Phyrexian Fleshgorger and Sarulf, Realm Eater as early game bodies to blunt the aggression. As far as extinction event goes is it better than just a second languish or possibly a Bontu's Last Reckoning?

legendofa on Scarab God UB Zombie Tribal

9 months ago

Wraths and board wipes are always a good idea, and Zombies in particular can recover quickly. Deadly Tempest and Languish are reasonable budget options.

For counterspells, Counterspell is a classic. Brine Shaman could be a cute trick, as long as you keep the Zombies coming. Countersquall adds a touch of damage on. Disallow is a little more expensive, but hits pretty much everything. Diplomatic Escort, Wizard Replica, Spiketail Drake, and Siren Stormtamer are inexpensive options that can fill your graveyard with creatures.

Balaam__ on Incredible budget combo elves

10 months ago

That’s possible, if your opponent is running some sort of glass cannon deck without any removal. But against an unknown player/deck, I wouldn’t bet on it. There are innumerable cards like Wrath of God, Languish or Blasphemous Act that would cut off your mana supply, not to mention a million “Destroy target artifact” spells that are even more prevalent.

jamochawoke on Teach me how to Sluggy

1 year ago

Other good cards to hurry up the deaths of other creatures with slime counters on them would be the -/- cards black gets and some of the other boardwipes Massacre Wurm, Massacre Girl, Languish, Toxic Deluge, Black Sun's Zenith, Decree of Pain, Life's Finale, Plague Wind, or Killing Wave.

wallisface on

1 year ago

I like the new direction a lot! Feels a lot more competitive! Here are some thoughts on ways to improve:

  • If you ditch the Languish, then everything you cast costs 2 or less mana. That would let you go down to 20 lands, which I think will be important as your deck probably wants a very high density of spells.

  • Removing the above lands and spells will leave you with 5 free slots, which I think you should use to get some more creatures. I would personally be doing some 3-2 mix of Golgari Thug and Stinkweed Imp - both of these can quickly get Phage into the grave (just be aware that if Golgari Thug on the battlefield, you HAVE to put a creature card on top of your deck - this can sometimes be awkward, but is usually fine).

  • Mask of Memory is interesting, but not great as it requires you using you Dermotaxi on Stitcher's Supplier and then somehow getting through with damage on it. I would suggest running Smuggler's Copter instead of Mask of Memory, it gives you the same effect without requiring the equip cost, and has a much better time staying alive & dealing damage (while letting you discard towards your combo).

  • I would recommend Slip Through Space over Artful Dodge as it lets you draw a different card if you don't need it.

  • I don't think you need Negate, as you already have hand-disruption and killspells, you should be able to ensure your opponent can't be too annoying. I'd move Negate to your sideboard, and run Otherworldly Gaze instead, which can do a lot for setting you up for victory.

  • With the above suggestions you have awesome odds of getting Phage into the grave, and pretty decent odds of getting Dermotaxi into hand - but to increase those Dermotaxi odds slightly i'd suggest replacing 2 of your 20 lands with Buried Ruin. This will let you grab a taxi from the grave in a pinch, if the game has gone late and you really need one.

  • I think overall your sideboard should focus on counterspells and ways to avoid opponent hate. Between games you always want to leaving all your combo-finding pieces in, so the cards you'll be swapping in-and-out are the hand-disruption and killspells. In that vein you don't need additional killspells in the side. Dispel is a great sideboard card, as it will deal with most threats. Welding Jar could also be good for protecting the taxi. Annul is probably also a great sideboard card for dealing with any weird stuff your opponent might be up to.

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