Languish

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Game Night (GNT) Rare
Commander Anthology 2018 (CM2) Rare
Commander 2016 (C16) Rare
Magic Origins (ORI) Rare
Promo Set (000) Rare

Combos Browse all

Languish

Sorcery

All creatures get -4/-4 until end of turn.

Languish Discussion

saturn999 on Death Perception

1 week ago

Hello! You have 2 Grim Flayer in the side and 3 main. Free up those two spots maybe for 1 Engineered Explosives and Languish or if you have the money Damnation .

saturn999 on Epidemic Devotion

3 weeks ago

Build a sideboard. Hero's Downfall is slow but it’s the best walker removal we have if we don’t hit them with discard. Pithing Needle Damping Sphere Ratchet Bomb Cry of the Carnarium Grafdigger's Cage and Nihil Spellbomb are great for us. Also find room for a little more spot removal if possible. Dismember is great and gets rid of Gideon. Cast Down isn’t bad. I play a similar deck and these cards I’ve suggested worked for me but, that’s only because my meta plays cards that don’t do so well against them. And maybe Languish ? Good luck and have fun!

berryjon on Pattern Recognition #123 - Slow ...

1 month ago

wereotter: That's why I'm aiming for Combo pieces moreso than anything else. Week 3 and 4 are basically me getting redundancy into place, and some protection. I just have to survive long enough to go off.

Preview for next update on this - I Aftermath Refuse / Cooperate on Storm Herd , and enjoy my new army just long enough for the next player to play Languish . :sigh:

Tsunamifish on Marchesa

1 month ago

if your wiin con is through combat damage maybe look into some unblockable creatures such as Slither Blade , or Triton Shorestalker to help better confirm damage but also not be a big enough threat to pull out removal spells on their own. Also I feel that with the artifact ramp you have and the overall average cmc of 3.36 (as of me writing the comment) you could probably get away with like 35 or 36 lands if you want to be extra safe. Also you could cut Languish for somthing cheaper like Blasphemous Act .

kamarupa on Enough of the sameness

1 month ago

Defile , and maybe even Languish . Geth's Verdict in the sideboard.

jesmister on Modern mono black control

1 month ago

Change all of the swamps to snow swamps and play Dead of Winter ? I see no downside over Mutilate or Languish or even black sun’s

Ice_Water on Personalized User Spellbooks

1 month ago

I won’t go into as much detail here, but here goes:

1) Traumatize - I love this card so much. It was the card I built around when I built my first real MTG deck. There’s nothing like milling half your opponents deck on turn five (rounded up of course!).

2) Fraying Sanity - This card comes at a close second because of course milling half someone’s deck is fun, but what if you could mill the whole thing in one turn?

3) Startled Awake  Flip - I used this in conjunction with Startled Awake (see above) and I once milled 52 cards in one turn. Talk about 52 pickup, heh.

4) Hero's Downfall - Because who doesn’t love instant speed planeswalker and creature removal for three mana?

5) Tome Scour - Loved turn one mill five, straight up ruins combo decks.

6) Languish - Some relatively cheap board wiping? Great removal vs. an established token deck boardstate? Hell. Yes.

7) Psychic Corrosion - I love drawing cards. I love drawing cards and having my opponent punished in addition to it.

My planeswalker I’d have run this deck? Ashiok, Nightmare Weaver or Jace, Memory Adept . It’s hard to choose just one in this instance since I used both for such a long time.

I look forward to seeing other’s choices!

Skotii on Group Mill (I Hate My Friends)

1 month ago

kamarupa

I actually gave thought to the Mindcrank and Duskmantle Guildmage infinite loop. I might as well add that in. It’s a good idea, but with a lot of milling options already available, and once I get enough mana, it’s whatever gets drawn first where I run this deck, I’ll look into cutting it in.

Buried Ruin was actually taken out originally because I never had to use it and it’ll sit in my hand. Padeem gives me a creature I can turn x/x for creatures in the graveyard, plus I like the extra draw. However urbog would be a good add in, so I can remove my swamps and have more snow covered islands for the Extraplanar Lens ...

I’d say this deck is moderately artifact heavy already, and adding in more hurts my feelings, but dropping my creatures that allow me to draw and replacing them with artifacts sounds better with their mana costs so I’ll probably make the cuts for that.

The rest of the cards you suggested have either already been considered, or have been removed already. I need the graveyards full for huge swings, removing them could hurt me in the end, has before but I am considering Languish ... often I find myself with zero creatures while everyone else has several 4/4 or less creatures and I’ll be a sitting duck who just angered everybody.

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Languish occurrence in decks from the last year

Modern:

All decks: 0.02%

Commander / EDH:

All decks: 0.01%