|Commander / EDH||Legal|
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|Duel Decks: Izzet vs. Golgari (DDJ)||Uncommon|
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Creature — Human Minion
Sacrifice a creature: Target player discards two cards. Play this ability only any time you could play a sorcery.
Sadistic Hypnotist Discussion
1 week ago
I'd run the other 2 Talismans over Signets and City of Brass , Shivan Reef , and the rest of the painlands. Last One Standing and Jokulhaups are excellent boardwipes here. Vindictive Lich , Sadistic Hypnotist , and Oona's Blackguard are all amazing at putting your opponents into topdeck mode.
Feel free to check out my list for inspiration. Less theft, more aggro, and more etb/death abuse. Upvotes on any of my decks are appreciated. Every Masochist Needs a Marchesa To Love Them
3 weeks ago
Looks like a solid start! I love aristocrats strategies. Couple of things to consider:
The curve seems a bit high. You might find the play a bit more smooth if you lower it some. Then you wouldn't need as many lands either which allows for more spells and would make the deck faster. The Devour synergy is cute, but I would run more sac outlets. You've got the altars which is great, but there are some others you might consider. Viscera Seer for filtering your draws, Goblin Bombardment for extra damage, Sadistic Hypnotist for some discard power, or Carrion Feeder to become huge.
Nether Traitor is another good recursion sac fodder that would be worth running. If you throw in Sek'Kuar, Deathkeeper , then you've got all the pieces for an infinite combo if you're not against those. Otherwise Sek'Kuar would fit your strategy pretty well. Sac your recurring pieces for more tokens to sac.
The deck looks good! I hope it works well for you!
2 months ago
2 months ago
Teysa is a value-making commander; thus, cards that'll help you survive in the early/mid game are useful since value generally translates into a win later.
-1 Authority of the Consuls , +1 Spawning Pit (it has infinite mana and death/etb trigger combos with Pitiless Plunderer and Anointed Procession or Requiem Angel . Also just a really good value engine in this deck)
2 months ago
Hey very nice meren deck, Meren was my first commander and I love to see other Meren decks as well. I recommend checking her out to help get you some ideas, mine is designed to be a grindy graveyard deck with a mike+trike combo as a fail safe if things go south or if im playing at a high level table.
Some cards that are always worth in a meren deck are sac outlets. Three that are really powerful are Ashnod's Altar , Altar of Dementia , and Phyrexian Altar . These will help build up Meren exp counter while also giving you some type of value in the form of either colorless mana, color mana, or filling up your graveyard. Another good sac outlet that can just win you the game is Contamination . With Meren and Contamination on the field you pretty much slow the game down for everybody else and you just keep recurring creatures and win with incremental value. Sadistic Hypnotist is very nice because it slows down opponents and can sac himself if you have nothing on the field you want to sac. Unfortunately it is sorcery level speed.
There are some budget tutors that can also be useful for your deck. The reason why tutors are nice because it can just get you a card you need right away or help speed up the meren engine. Diabolic Intent is a 1/3 of what demonic tutor cost and it has a lot more synergy for meren because it helps you sac a creature. Eldritch Evolution is even cheaper than Diabolic Intent , it has sac synergy and puts the creature onto the field right away. Sidisi, Undead Vizier is a nice recurring demonic tutor that puts itself in the graveyard, cast sidisi, sac it to itself, and get a card. Then repeat the process using meren to keep getting value.
For boardwipes, I mainly use three. Toxic Deluge its a bit expensive however it is really powerful, 3 mana get rid of the entire board and then you can use meren to bring them back. Pox one of my favorite cards in meren because it does so much stuff and it barely hurts you because you can bring back everything you sac or discard through meren. Living Death is also super powerful when combined with a sac outlet, you cast living death and if there is no counterspells you sac everything in response and bring all your creatures back to life.
For creatures, the best creatures for meren are stuff that either like to die, have solid etb triggers, or make it easier to kill off your own creatures. For example, Mindslicer is an insane card. If you can sac mindslicer right after you cast it, you slow your opponents down while fueling the meren engine by filling up your graveyard with stuff to put back on the field or hand. Liliana, Heretical Healer Flip is a bit expensive however it is very nice because if it see's something dies it gets you a zombie and becomes a very powerful planeswalker that can hurt your opponents hands, fill up your graveyard, and lets you bring the dead back to life. Phyrexian Delver is really insane because it brings back any creature from your yard, so when you have 5 exp counters or hard cast delver you can just bring back that really strong high mana creature in your yard. Dont be afraid to lose life.
I hope these tips help you out. dont forget to check my meren deck to see if there is anything else that interest you, you can also send me messages if you have questions about why I use certain cards or why I dont use certain cards to maybe help you tweak your meren deck. But overall you have a very solid meren deck.
2 months ago
After a very long while, here is the primer for my Nath of the Gilt-Leaf variant.
My variant of Nath of the Gilt-Leaf is a mid-range control deck with a very evasive removal package, flexible mana accelerators, decent hate pieces, and many powerful draw engines to put your opponents into a unwinnable position.
The Mid-Range Control variant that I brewed bridges the gaps between the two other Nath variants. Unlike the stax variation, my version uses both null rod options to slow down aggressive combo decks, relying far less on artifacts. The spot removal suite is trimmed to answer all problematic permanents that would not be present in the elf ball version of Nath. with the recent printing of Yawgmoth, Thran Physician the mid-range point where Nath has board control but no option other than pick at player's life totals until a tutor shows up, is greatly improved with Yawgmoth being available.
HOW TO PILOT THE DECK
Early Game (Turn 3 <)
Early game is about setting up draw engines with Waste Not or Geth's Grimoire + Geier Reach Sanitarium . Nath supplements them by him being out with Skullclamp or the other pieces to start pushing ahead. Against faster decks, you have to focus on acceleration with early ramp pieces to push ahead such as mana dorks. Keeping removal up against certain strategies like graveyard recursion and problematic creatures that could threaten to combo win is paramount. If you're starting hand happens to not be that fast, you can easily go get a Null Rod or Collector Ouphe with the various tutors available, or hold removal while ramping at the same time like Snuff Out , Nature's Claim or Noxious Revival for graveyard based combo. Another card to help even the playing field when your behind is Pernicious Deed , which helps you keep the game at your pace, while letting you build up your board.
Mid-Range (Turn 4,5,6)
At the mid-range point, you must be prepared for resistance and wraths by establishing the aforementioned resources. Sadistic Hypnotist with reanimation back up or Chord of Calling it in to absolutely devastate your opponent's hands is one of the most powerful ways to slow down your opponents. Another great card is Imp's Mischief to either protect your own combo, or gain value off of others cards that target. Volrath's Stronghold and Phyrexian Reclamation will allow you to continue to reestablish your postions when sweepers come. The key note is to make sure to have a way to draw cards or tutor for what you need to finish the job because Nath tends to face sweepers if he lingers a full rotation.
Late Game/Finishers (Turn 6 >)
At this point in the game, you have build up your resources far past your opponents and have a very dominant presence. With huge mana accelerants like Gaea's Cradle and Urborg, Tomb of Yawgmoth + Cabal Coffers , which is easily assembled with the tutor package, you have various mana sinks available to finish the job.
Torment of Hailfire with all of the other engines that benefit can easily knock out combo players that already abuse their life totals with little to no permanent commitment to the board. Death Cloud is the opposite, which can end a game early if Nath outpaced the the rest of the board, especially if the other players is reliant on creatures. If mana is particularly tight, a Garruk Wildspeaker ult, or Triumph of the Hordes can finish a player off. Craterhoof Behemoth is another go to, with a lot of reanimation lines available through card filters such as Anvil of Bogardan and Liliana of the Veil . With all the resources you will be building as opponents will be losing them to all the discard effects, you more often then not attrition your opponents to death.
This deck requires very calculated decision making and anticipating what your opponents' lines of play. Being very good at establishing draw engines, understanding board assessment, and piloting through bad match ups such as The Gitrog Monster Combo and Flash Hulk is the most important thing when playing Nath. Tapping out or playing recklessly can lead to you losing tempo and ultimately cost you the game, so watch for over extension and play very carefully.
If anyone has any questions or suggestions, feel free to leave a comment below, thank you.
2 months ago
Contamination does not spark joy :)
I'm not sure how spikey you want to be, but...
I found that once your table understands how dependent you are on Shirei, they kill it; and then you don't do much. I felt like the only playable version was with lots of discard: consistently trading 1:3.
Death triggers like Abyssal Gatekeeper are priority picks because they allow you to respond to your opponents' plays at flash speed instead of at end step.
Noxious Toad is the best version of this because it quickly locks your opponents out of the game by forcing them to play at flash speed or else discard as soon as they draw. (note: oracle says "each opponent")
2 months ago
Hey, Meren is one of my favorite and strongest commander deck. Been playing her for 4 years now, it was my first deck and what got me into magic. I love to see new meren decks and yours look pretty solid. I recommend checking mine out, https://tappedout.net/mtg-decks/graveyard-queen-meren-of-clan-nel-toth/ . Mine uses meren as a high value engine to either win by grinding the game out or by combo.
Some stuff I recommend is sac outlets, Meren really enjoys having a lot of sac outlets especially ones that can sac themselves or gain you a lot of value. I recommend adding Viscera Seer and Carrion Feeder . These give you a lot of value and can sac themselves so you can end up snowball the exp counters faster. Sadistic Hypnotist is another sac outlet that lets you hurt opponents or helps you discard your own hand so you can cheat out bigger creatures using meren ability.
Other creatures you should consider are ones with very powerful ETB triggers, because with meren bringing the dead back to life you can abuse those ETB triggers. Terastodon and Sidisi, Undead Vizier are really strong creatures for meren; terastodon can take out lands, planeswalkers, or other annoying stuff that B/G has diffuculty getting rid of. Then Sidisi can sac itself or sac another creature when entering the battlefield and lets you tutor aftering do so. Phyrexian Delver is also a nice ETB trigger because it lets you pull two creatures using meren ability, it also lets you bring back giant creatures that meren can't bring back if you dont got enough exp counters.
Also consider creatures that like to die, Killing off a Mindslicer benefits you because it fills up your graveyard while putting everybody in a severe disadvantage because they now have to top deck.
For noncreature cards, I recommend stuff that helps increase the value you get from using meren, helps you combo off faster, or helps slow your opponents down so you have time to do the first two. Natural Order and Pattern of Rebirth allow you to grab your giant creatures by just sacing one of your smaller creatures. Diabolic Intent is a demonic tutor but you sac a creature so it synergies more for your deck. Contamination is a sac outlet and can lock your opponents out of the game.
Boardwipes I recommend Pox , it does so much and can mess with a lot of people. However you are the only one who can benefit from it especially if meren is on the board.
Another way to increase the value of meren is using Green Sun's Zenith and Dryad Arbor . Zenith can pull any of your good green creatures from the deck to the field and it can pull Dryad Arbor for X=0. Dryad Arbor is also very nice because if its in your graveyard you dont need any exp counters to bring it back on to the field.
I hope this all helps out! Meren is a very dope deck, hope you have a lot of fun with her.
Sadistic Hypnotist occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%