Nekrataal

Nekrataal

Creature — Human Assassin

First strike

When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Eternal Masters (EMA) Uncommon
Commander 2014 (C14) Uncommon
Duel Decks: Jace vs. Vraska (DDM) Uncommon
Tenth Edition (10E) Uncommon
Ninth Edition (9ED) Uncommon
Ninth Edition Foreign Black Border (9EDFBB) Uncommon
Eighth Edition (8ED) Uncommon
Visions (VIS) Uncommon

Combos Browse all

Legality

Format Legality
Leviathan Legal
Unformat Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Block Constructed Legal
Tiny Leaders Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
Legacy Legal

Latest Decks as Commander

Nekrataal Discussion

multimedia on Yarok's ETB Team

3 months ago

Hey, good start for a causal version of Yarok :)

How are you winning the game with Yarok? Even casual decks need a way to win the game. You may be playing a causal deck, but you're also playing many noncasual cards. I ask this because you should build the rest of your deck around how you want to win. One way is with infinite mana to infinite blink Agent of Treachery to gain control of all your opponents permanents. I suggest this way because Agent is an amazing card to abuse with Yarok and blink.

The main enabler for this is Deadeye Navigator who can blink the creature it's soulbound too. Peregrine Drake soulbound to Deadeye is the enabler to make infinite mana by infinite blinking Drake to tap and untap your lands. When you have infinite mana you can soulbound Deadeye to a win condition creature in this case Agent and then infinite blink Agent.

If you add Deadeye then it's safe to say that you should build the rest of your deck around Deadeye and Agent because they're how you win. Deadeye has interaction with many other creatures not just Agent because it's a repeatable source of blink for the soulbound creature. If you're interested in learning about this combo then I can explain it in more detail in another comment. Would you like to know more?


25 cards that are 5 CMC or higher is a lot. This many is making the avg. CMC of your deck very high at 4.2 meaning that the avg. mana cost of the cards in your deck is four mana. You risk not being able to cast a single card until you have four or more mana which could be all game if you get land screwed. An improvement would be to streamline these 24 cards down to 10 or less to start. Yarok is the five drop you want to cast more than the rest which is something to keep in mind when choosing which ones and the number of other five drops to play.

The best high CMC cards here are: Yarok, Agent of Treachery, Rune-Scarred Demon, Tooth and Nail, Sepulchral Primordial, Diluvian Primordial, Ob Nixilis, the Fallen, Sire of Stagnation, Tatyova, Benthic Druid, Mulldrifter, Conjurer's Closet. All the rest not named could theoretically be cut. If you add Deadeye and Drake then they could replace Nixilis and Stagnation.

Further streamlined example: Yarok, Agent of Treachery, Deadeye Navigator, Peregrine Drake, Rune-Scarred Demon, Tooth and Nail, Mulldrifter. All these cards can help to assemble Deadeye/Drake and then Deadeye/Agent as the win condition. Mulldrifter can soulbound with Deadeye for infinite blink to draw into your deck until you can assemble the combos with protection.


Some cards to consider cutting:

  • Siren's Ruse: worst blink spell, at two mana to blink only one creature and there's only one Pirate.
  • Illusionist's Stratagem: four mana is a lot to only potentially use this spell once.
  • Casualties of War: six mana difficult mana cost and a sorcery is in my opinion not worth it.
  • Deathsprout: four mana and it's difficult casting cost is not worth what you get.
  • Gilded Lotus: can do better than five mana ramp.
  • Ulvenwald Hydra: have lower CMC creatures who can get lands and you don't have a specific very powerful land to tutor for.
  • Duplicant: this conflicts with lots of other cards here since it exiles opponents creatures. Do you want to exile them or gain control of them?
  • Hornet Queen: Myr Battlesphere is more of a threat with the tokens it creates and you could even cut Battlesphere.

Some others:

I have other some suggestions of cards to add which I can make in another comment. Would you like more suggestions?

Good luck with your deck.

Blue_Freak on Kelsien, the Plague | Right Between the Eyes

4 months ago

There are a lot of ways to give deathtouch with relatively few payoffs. I would be worried about drawing multiples of those. Utility creatures that happen to have first strike or high toughness like Nekrataal could be handy. Alternatively, you could cut some deathtouch cards for cards like Acorn Catapult and Clackbridge Troll that give your opponents 1 toughness creatures.

TanhelNet on Card creation challenge

4 months ago

Thrasher of Minds

Creature - Nekrataal Vandal

Deathtouch

When Thrasher of Minds blocks, he deals damage equal to his power to a random unblocked creature. If that creature dies this turn, its controller draws a card and discards two cards at random.

2/2


I think there aren't enough Nekrataals in this game. Lets revive this great creature tribe that was sadly downgraded to a human level. I want a Nekrataal lord. Design it for a creature tribe where all creatures naturally have Deathtouch.

plakjekaas on Kathril Test

5 months ago

Some suggestions: Acidic Slime as removal (& deathtouch)

Beastcaller Savant as ramp (& haste)

Deathbringer Regent as a boardwipe (& flying)

Gisela, the Broken Blade &Bruna, the Fading Light as possible reanimation and the cool meld option for that big, splashy commander feeling :p

Nekrataal as removal (& first strike)

Harvester of Souls as carddraw (& deathtouch)

A few Swamps and Plains won't hurt '^^

WhiteTrashMagic on Alesha, who smiles at Commander

7 months ago

Check out my Alesha deck for some cool ideas, it’s only expensive for the mana base and tutor package. I’ve dialed it in where I like it and hopefully it will help others. Mirror Entity is a must have for a swarm strategy. Best lord ever! You need the two new talismans Talisman of Hierarchy and Talisman of Dominance you also need the Arcane Signet that came out. Really helps and is better than the Mardu banner. I always loved discarding my hand to Thought Gorger then reanimating Disciple of Bolas to draw a ton of cards. Key to the City is a perfect fit for Alesha. Cathartic Reunion , Tormenting Voice, and Thrill of Possibility are excellent filtering while hopefully putting cool stuff in the graveyard.

Fiend Hunter , Duplicant , Duergar Hedge-Mage, and Necrotic Sliver are excellent removal for Alesha, as well as Nekrataal and Ravenous Chupacabra

Goldnight Commander is a powerhouse when you reanimate a token maker guy.

I’ve tried to keep these suggestions budget friendly, hopefull they help you enjoy your Alesha deck. I love mine!

Katscratch on Mimeoplasm - Riptide's toolbox [Primer]

11 months ago

If you want to remove the 50/50 of getting Hulk with the Shapeshifter, you could swap Ravenous Chupacabra for Nekrataal , Banewhip Punisher or Bone Shredder , since it doesn't look like you're running Massacre Girl mainboard. Alternatively, Meteor Golem , naming golem could work out.

Beautiful list, big +1 from me!

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