Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Choose two —
- Target player loses X life.
- Return target creature card with converted mana cost X or less from your graveyard to the battlefield.
- Target creature gets -X/-X until end of turn.
- Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
2 months ago
Pain's Reward deck? lol
For real though, I think Cast Down not hitting legendary creatures is sort of a big deal because of Ragavan, Nimble Pilferer and Omnath, Locus of Creation seeing so much play. Maybe Bloodchief's Thirst, Murderous Rider, Profane Command, or Dismember fit the budget?
Then, I would say you want a more creature focused deck if you're playing Zulaport Cutthroat or to just drop that card for more spells like Smallpox or something. I think playing more creatures along with Warlock Class could be fun, though. You could throw in Ruthless Ripper, Vicious Conquistador, Spawn of Mayhem, and maybe even Reaper's Talisman to just be really aggro with the creatures.
3 months ago
Lhurgyof thanks for the suggestions. I'll definitely look into Profane Command and similar cards since there is a point where if my opponents target Volrath then it makes things a bit harder to accomplish. Unmarked Grave is in, and always useful to fetch and I'm a little hesitant to put in Hatred only because I use it in another deck and wanted to have a different play option with this one. I'll drop it in the maybeboard because it is a really good card to simply destroy someone.
3 months ago
Hatred can be another nice win con for Commander damage.
5 months ago
Hey, nice version with Vamp flavor and good overall gameplay plan.
Seize the Spoils and Unexpected Windfall are nice loot effects because they also make treasure ramp for Olivia. Viscera Seer and Falkenrath Aristocrat can be helpful Vamps as a sac outlets that can protect your Vamps from being exiled when you longer control a legendary Vamp. Falkenrath with flying is Vamp to reanimate with Olivia. In response to your last legendary Vamp being removed sac all your Vamps putting them into your graveyard to avoid being exiled to then be reanimated by Olivia. A Vamp sac outlet also combos with Olivia + Port Razer for infinite attacks.
A sac outlet with Butcher of Malakir can wreck your opponents creatures since she triggers whenever she dies or any other creature you control dies. To keep reanimating her with Olivia and Butcher is an excellent Vamp to want to reanimate having flying and 5/4 p/t.
Chaos Warp and Feed the Swarm are important removal spells in Rakdos because they can removal an enchantment especially Ghostly Prison/Propaganda effects that will bring your game plan to a halt. I know you're going for Vamp flavor, but you might want some support creatures for repeatable effects since Olivia can reanimate them. Meteor Golem can destroy any nonland permanent. Vile Entomber can be a repeatable Entomb since Olivia can reanimate it.
If interested in any of these suggestions then here's some cards to consider cutting: Pillar of Origins, Profane Command, Sengir, the Dark Baron, Vein Drinker, Arterial Alchemy, Henrika Domnathi Flip, Markov Enforcer, Sinister Waltz.
Good luck with your deck.
6 months ago
LoTS I think going into 2 colors would help you for sure. Adding red would give you a LOT more power in those 2 red cards I mentioned earlier.
As to why the cards I mentioned are "bad":
Demonlord of Ashmouth is a lot of mana and doesn't really do anything other than kill a bunch of your own creatures. 4 mana is a LOT in modern, so anything costing this much needs to provide a huge amount of value (common 4 mana cards in modern include Bloodbraid Elf, Omnath, Locus of Creation, Yawgmoth, Thran Physician and Urza, Lord High Artificer, which can each single-handedly turn the tides of a game).
Mortician Beetle is just another creature that becomes bigger over time. But "becoming big" isn't particularly useful on its own, especially if it takes a long time to do so. On its own, it's just a vanilla 1/1 that your opponent mostly doesn't have to care about.
Typhoid Rats just doesn't do enough. Because it's a 1/1 deathtouch, it's basically resigned to sitting back to block for the entirety of the game (or swing for insignificant damage). It's not terrible, but its not doing anything particularly useful towards enacting your gameplan, so I don't see any reason why you'd want to run it.
Yahenni, Undying Partisan is effectively just a really expensive sacrifice outlet. It just can't compete against all the much more mana-effective sacrifice outlets out there (Carrion Feeder, Viscera Seer, Goblin Bombardment), so it's just a case of it being too slow at what it does and there being better cards for the job
Dreadhorde Invasion is just a very weak Bitterblossom. Bitterblossom is great because it lets you go-wide, creating multiple creatures (and those creatures importantly have evasion). Meanwhile, Dreadhorde Invasion puts all your eggs in one basket, that takes a lot of time to become big enough to matter. The amount of damage you can deal with this card is often very close to the amount of life you lose from having it in play.
Whip of Erebos 4 mana card that does almost nothing, which then costs another 4 mana to temporarily resurrect a thing... it's all just too mana-costly - paying 8 mana to get a single creature back for one turn is faaar too slow and clumsy.
Profane Command, like the Whip above, just costs too much mana to be of any practical use.
As for your decklist, I would think something like the following could be a strong direction to take it:
6 months ago
your land count is very low, and your quantity of high-cmc cards is higher than it should be. I’d suggest going to 22-23 lands, and running no more than 3-4 cards costing 4cmc.
you currently have almost nothing to gain from all your various sacrifices. At the very least you should be running playsets of both Zulaport Cutthroat and Blood Artist. Having lower-mana sac-outlets (like Carrion Feeder or Viscera Seer) is probably also advised.
consider more controlling-sacrifice options like Smallpox.
a bunch of just “bad cards” i think you should ditch entirely are Demonlord of Ashmouth, Mortician Beetle, Typhoid Rats, Yahenni, Undying Partisan, Dreadhorde Invasion, Whip of Erebos, and Profane Command. I can go into more detail on why these cards are bad if you’d like.
7 months ago
I'm in Br. The problem is that you have a bunch of cards that don't do anything til you go off, like you're playing EDH in modern. Your opponent has a plan and modern is fast right now. It's cool you've got Moonvessel and Ashes but that's just extra crap you need to go off. You need interaction to slow them down.
I run both Carrion Feeder and Champion of the Perished because they both get triggered and you can Temur Battle Rage or Kazuul's Fury Flip without the main combo (because Gravecrawler can still put in work). I play a lot more interaction than 2 Ending so Dreadhorde Arcanist is big because it can also get us Profane Command to find combo pieces. Arcanist also gives us second chance TBR and KFury.
Refine. Add interaction.