Archfiend of Depravity
Creature — Demon
At the beginning of each opponent's end step, that player chooses up to two creatures he or she controls, then sacrifices the rest.
Combos Browse all
|Commander / EDH||Legal|
Archfiend of Depravity occurrence in decks from the last year
Latest Decks as Commander
Archfiend of Depravity Discussion
3 weeks ago
Nerdytimesorwhatever Thanks for commenting! In my paper list I've been running 28 lands, and was considering removing lands for this version as well, after enough play testing and your suggestion, I think I'll lower the the land count to 30 for now and see how that goes. Also for the cmc, it's been lowered a bit by the removal of Ob Nixilis, Unshackled and Archfiend of Depravity .
2 months ago
Cool deck! You might like these: The Chain Veil , Rings of Brighthearth , Stolen Strategy , Etali, Primal Storm , Demon's Disciple , Merciless Executioner , Slum Reaper , Syphon Mind , Syphon Flesh , Mana Geyser , Archfiend of Depravity , Empowered Autogenerator , Thran Dynamo , Ensnaring Bridge
4 months ago
Hey there, cool deck. I've been thinking about making a Meren of Clan Nel Toth Fleshbag tribal deck but I don't want something that just folds to graveyard hate. Mazirek, Kraul Death Priest is another option and they grow the surviving team to make winning through damage easier. Could be an interesting card in your 99. I think you would get a lot of use from Pitiless Plunderer too.
Abyssal Gatekeeper is another Fleshbag effect but you need to kill it first. Vona's Hunger and Archfiend of Depravity are great ways to take chunks of your opponents creatures out at once. Necrotic Hex could be great too but seven mana is a lot of mana.
4 months ago
Low-mana deathtouch is an easy solve, and you can often get more than just that if you look hard enough.
Vampire of the Dire Moon springs to mind for certain, Knight of the Ebon Legion can be granted Deathtouch off his activated ability (and he's just generally pretty awesome overall for his mana cost), and then there's just general stuff like Typhoid Rats.
I would also trade out your 2x Nightveil Specter for 2 more Geralf's Messenger. Nightveil Specter is cool and all, but it doesn't really help you a ton in a Mono-Color deck where you can only cast Black spells to begin with. I get that you can possibly exile (and then play) opponent's land in order to help work around this, but it seems clunky whereas Geralf's has Undying and can then be combo'd with cards like Bone Splinters and Village Rites to help grant you some much-needed Control and Card Draw (every deck needs a little). Plus his Undying works well with the synergy of the pseudo-boardwipes you're running in Sorcery already.
Wurmcoil Engine is just too clunky here and could easily go. 6-mana cost and no way to reduce it, plus his other ability isn't that great compared to what you could just play with a different card in his slot. Plus you've only got the one so it's very hit or miss now as it stands anyway. You don't even really need his Lifelink since you've already got 4x Vampire Nighthawk in there (always a solid call).
Squelching Leeches isn't that glamorous for its mana cost; even a 4-mana card like Dread Presence would help you a lot more. That, or this could be another good card to drop altogether in favor of something more mana-efficient.
Nyxathid I feel is just too unreliable for his mana cost too. He really needs to be paired into a Deck with Discard mechanics to ensure he's as powerful as possible. Card Draw is a fairly essential mechanic of any reliable deck (as I mentioned already), and so counting on the opponent having a small hand size with no means to ensure it yourself doesn't seem that great here. Also, he doesn't even have trample or lifelink or any other useful abilities to help make up for his unreliable pwr/tgh. (keep in mind his power/toughness updates constantly, so if an opponent can draw up to 8 or more cards, he dies outright - even if they end up having to discard back down to max. hand size after).
I would personally not add Dark Ritual here as it won't help you all that much without some card draw - you're better off just picking at most 2 creatures with 4 or more mana cost and cutting everything else down to 3 or less. For instance, Archfiend of Depravity is a completely solid card, but I'm not sure he's needed when you've already got 3x Phyrexian Obliterator in there with the potential to be even more devastating (and for less mana cost no less). Additionally, the Obliterator cannot make you sacrifice your own creatures, unlike the Archfiend. This adds to the benefit of having multiples in play and restricts your overall build less too.
4 months ago
I will say the obvious, why would you give your opponents the ability to end their turn early and avoid a nasty effect? Are you looking to be hyper-political and make deals? That's the only reason I would see to run this kind of thing, but I can see why it'd be fun.
4 months ago
4 months ago
This looks like a pretty solid deck, I built a Mazirek deck and so far I think it's my strongest. There are a few things Your deck didn't have that mine does, but your deck seems to be built for the long game, while mine is built to have one explosive turn and pretty much win then and there.
This commander loves to sacrifice things, but he shouldn't be the only one in this deck. Effects like Zulaport Cutthroat are very powerful in aristocrat style decks, and Moldervine Reclamation can be good for drawing.
One of my favorite sacrifice outlets that I didn't see on your board was Altar of Dementia which lets you mill your opponents potentially out of the game, and provides you with a free place to sacrifice your vast army! And if any of your opponents like to use a lot of graveyard recursion, throw in a Tormod's Crypt for a free sacrifice trigger and some graveyard hate. There's also Priest of Forgotten Gods which forces opponents to sacrifice, lets you draw and gives you mana!
If you want to go down the path of forcing opponents to sacrifice their creatures, effects like Grave Pact and Dictate of Erebos are fantastic. If you want something that can attack, Butcher of Malakir will be your new best friend. another card that can easily shrink an opponent's army is Archfiend of Depravity. If you do go down this path, throwing in things like Kothophed, Soul Hoarder will let you draw tons of cards off of opponents sacrifices.
If you're consistently having trouble finding creatures that generate tokens, I'd suggest throwing in a Fiend Artisan who has a sacrifice and tutor effect in one. If you're running some recursion, Jarad's Orders is a fantastic way to grab the creatures you need.
Well now you've sacrificed a bunch of things and your creatures are huge but you have nothing to do with them, so what now? One of the simplest ways to win is by using Rogue's Passage or something similar to make your commander unblockable and swing for lethal damage. If you want to stay on theme, Jarad, Golgari Lich Lord lets you drain your opponents fo ra ton of health with your creatures for a fairly small amount of mana as well.
If you want any infinite combos, throw in any creature with persist along with a free sac outlet. Probably the one that would be the most devastating to your opponents would be Woodfall Primus, as it can even destroy lands. When you sacrifice a creature with persist, two abilities go onto the stack, Mazirek's counter ability and the Persist ability. Since they are both your effects, you can choose what order they happen in, and you can choose to have the creature reenter the battlefield with a -1/-1 counter, and then remove that counter, and then you can sacrifice it again to repeat the loop. Check with your playgroup before you use this, as some people don't like having infinite combos in their games.
I know that was a lot and I'm sorry, but this deck was super fun and I love talking about it!
5 months ago
I've been "upgrading" the deck a bit recently with some cash from selling some old Pokemon cards I had laying around (seriously, check if you have any old ones... some are worth a LOT).
I've been focusing on lowering the average CMC of the deck and making it more consistent! I've also added few more cards that can regain me life, mainly to balance out the damage many of my own cards deal to me! I'm swapping out my Swamps with Snow-Covered Swamps to fuel Dead of Winter, a pet sweeper of mine. I'm also preparing for the possibility of a Snow theme in the 2021 sets!
I've added some more large-scale removal options, including Dead of Winter, Archfiend of Depravity, as well as some new pinpoint removal options with Hagra Mauling Flip and Noxious Gearhulk. I'm hoping all the removal will make Revel in Riches (which I've finally gotten around to adding after so many recommendations) a viable win condition!
The cards that I've been cutting have mainly been ones I've found sitting dead in my hand for many games because they're just too situational. Skeleton Key costed too much just to have the chance to Loot a few times, and relied on having a Creature in play that could attack without dying instantly. Supernatural Stamina had a best case scenario of getting a 1-for-1, and maybe triggering an ETB effect again, and the new card Malakir Rebirth Flip does a very good impression, but with the bonus of being a and in an opening hand. Plaguecrafter and Massacre Girl weren't tooooo bad, working well with recursion effects and Mimic Vat, but I found they were often dead in my hand for many games.
The only card I've recently cut that I think I might try to fit back in is Desecration Demon. This absolute BEATSTICK has performed really really well! He's also a pretty good resurrection target, and most games I find ways to play him over and over again (I think my record is 6 times in a 1v1 match). He works very well with Profane Command as he's so cheap! His downside of being able to be tapped at start of combat with a Sacrifice tends to be almost totally negated in this deck, which actively wants your opponents Creatures to die!
I've recently gotten a copy of Chainer, Dementia Master, which I'm going to try out as an alternative commander for this deck when I'm feeling extra spicy. I might end up putting him in the 99, maybe replacing Geth, Lord of the Vault, who can't target my own creatures? If anyone has experience with Chainer, I'd love to know how well he works in the 99!
Anyway, Commander Legends looks like it's not going to give me tooo many new toys for this deck (although War Room looks pretty good!). If anyone has any further suggestions or any questions, I'd love to hear them!