Archfiend of Depravity

Archfiend of Depravity

Creature — Demon

Flying

At the beginning of each opponent's end step, that player chooses up to two creatures he or she controls, then sacrifices the rest.

Latest Decks as Commander

Archfiend of Depravity Discussion

Phule451 on Tergrid's Terrible Thievery

1 month ago

It’s a bit pricey, but Sword of Feast and Famine would serve you well here. Archfiend of Depravity would also help you take a bunch of your opponents’ creatures. Another creature that’d be very helpers is Rankle, Master of Pranks . Rotting Rats is a cheap easy way to get everyone to discard, another great card for you here would be Shatter Assumptions , though a bit situational. And while heavy on mana, Archon of Cruelty is everything you want. Cabal Stronghold and Bubbling Muck can help you get there. Capital Punishment would be worth considering as would be Curse of the Cabal wins no matter how anyone votes. Virtus's Maneuver will not only help get you opponent’ creatures, but bring back key pieces. Hope at least some of that helps…

Arievilo on Hell's Gates

1 month ago

Hey zapyourtumor ! Thanks for the great tips already added some to the deck here.

I replaced Fetid Imp with Scourge of the Skyclaves . It fits the cheap creature place better and is a demon so not only helps the priests to summon more demons but also helps with Mark of the Oni . I also think he goes great with Vexing Devil , Blood Crypt and Spawn of Mayhem . Dark Confidant would be perfect but it is too expensive. Even the scourge is a bit expensive to add to the physical deck right now but I'll save up for it and in time I will get it, maybe someday I'll get my hands in some of that dark wizard.

About Mark of the Oni I understand what you are saying but I love the card. It is really fun to play with it so I'll not remove it despite the drawback it has. Regarding Grim Return it is also just a fun card if I get to combo with Archfiend of Depravity (or Desecration Demon you suggested and cast it on my opponent's end turn to take over one of his creatures, or combine it with removal to take one of his creatures for me, so that being said I liked the ideia of having Sin Prodder because, besides the draw help, it seems like a easy way to help me cast Rakdos, Lord of Riots and goes well with it later either.

Thanks for the tip about Lightning Bolt , fits better in the deck than Go for the Throat . I just don't quite understand why you prefer Fatal Push to terminate. As I see it is just +1 mana cost for a more solid removal but I might be missing something so if you could detail more on your thoughts about it I would appreciate it.

Finnally, after altering the virtual version of the deck I finished with 22 lands. Kind of on the fence on keeping the 3rd Rakdos, Lord of Riots or the 2nd Lord of the Void instead of a 23rd land card. What do you think?

I had Master of Cruelties in the main deck at first because I really like it too. Thanks again for your suggestions, really appreciate it

Phule451 on Heaven & Hell

1 month ago

Surprised not to see Archfiend of Depravity isn’t here, one of the most annoying demons to have to deal with. Darksteel Mutation is also a good way to deal with problematic commanders. Love the deck and design here, looks like a lot of fun to play…

Hedron-titan on Touch me, IF YOU DARE!

2 months ago

libraryjoy, do you think I should add more dark rituals then? But ok, no twilight mire it is. I also do have the 4 Phyrexian Obliterator . The cards I don't have are Torment of Scarabs , Archfiend of Depravity , Eradicator Valkyrie , Vampire Nighthawk , Dauthi Voidwalker , and Epic Downfall but I can purchase these.

Out of those creatures, I think I'd go with Fog of Gnats and Blightbeetle to help with Phyrexian Obliterator.

Would I just put one of those Gray Merchant of Asphodel ? One? I don't think I would use Archetype because of the mana cost, like you said. Honestly, Revenge of Ravens would go amazing with this. Tell your friend I say thank you! I was thinking of Stab Wound , but wasn't sure how well it had fit.

I was also thinking of adding possibly Erebos, God of the Dead .

MaltOMeal on Absolute Theocracy

3 months ago

Sup lobsternips!

As a baseline, you'll need to add lands, which I'm sure you know. Since you're making Treasure and Gold tokens in this deck you'd probably be good with roughly 34-36 lands, leaning more to the most mana color you'll need, say like a 25/25/50 split if thats what you're going for.

- We'll cover your cards to include by type, so lets start with creatures. I like the Angels, Demons, and Dragons subtheme, if you were considering it I'd try and include Kaalia of the Vast if you can get your hands on one, otherwise just slim down on the tribal stuff, reaching too far into each different theme could result in inconsistencies and clunky play. I've been there, it sucks a lot. (Unfortunately, you can't run Shalai, Voice of Plenty since she has a Selesnya color identity)

-When it comes to your Dragons, I think you hit the nail on the head, nothing I would really change or take out. Allows for Magda, Brazen Outlaw to have a decent outlet if you don't want an artifact.

-Finally, the other things you've got going. Dockside should just be an auto-include, albeit a heavy price tag, but if you can get one you should definitely include it.

  • Dark Impostor , while mana intensive is still a decent mana sink that can function effectively as targeted removal. Definitely keep your edict creatures, they are super useful and trigger Negan, and thats what you want.

  • Starnheim Aspirant is useful if you go super heavy into the Angel theme, but if you skimp on the Angel theme this could very often be a dead card.

  • Storm-Kiln Artist , I like this a lot for this deck, can be a beater, and generates value.

  • Vault Robber , seems bad, and bad to do. Synergizes with Magda and makes Treasure tokens, but thats really it... PLUS it requires you to have a creature in YOUR grave. I'd cut this, but if you have a reason to play it I'm not seeing immediately play it in your deck.

  • Viscera Seer , good card, good sac outlet, not much else to say.

  • Creatures I'd include based on what I've seen: Solemn Simulacrum , Burnished Hart and Mayhem Devil . Some good ramp and a decent damage dealer if you'd like to play a cheap one. Plus the Devil is great at just 3 mana.

First thing I wanna point out is the abundance of them, its good, but its quite a few. I like the variety of them though, from token generation to mana value, all of them are GOOD in a sense.

  • Angelic Renewal is basically a one time effect. While good, there are better recursion spells out there, but this one does fit the Angel theme so thats really cool. :D

  • Land Tax : Definitely play this if you want more inclusions in your deck and want to play less lands, but don't forget to have a focus on more basic lands for the landbase.
  • Luminarch Ascension is subject to removal by other players, and somewhat makes you a target, but with Divine Visitation and your non-Treasure generators make this super useful.
  • Aside from that, I think that's a decent spread of enchantments. Nothing to add really, love the inclusion of the Sagas and Revel in Riches .

    I'm sure you'll add more later, but here are some I'd DEFINITELY include:

  • The three signets for your colors, Arcane Signet as well.

  • Goldvein Pick : hidden tRAESurES!!!
  • Inspiring Statuary for a low mana investment, you can effectively keep your Treasures around, or use your Gold tokens twice(tap it for colorless, then sac it for colored mana).
  • Panharmonicon to double up on edict effects.

  • Not much in this category outside of removal or token generation.

  • Wouldn't run Secure the Wastes strictly because it doesn't put Humans into play, play the sorcery option Martial Coup instead if you want a token creator with some OOMPH.

  • I'd recommend more removal, but with everything else considered I think you're pretty much good here. Really like the Crackling Doom and Vona's Hunger inclusions.

    OOOOkay, lots to look at here.

  • Mortuary Mire : Get that creature back in play!
  • High Market : Useful when Dictate of Erebos is in play.
  • Sanctum of Eternity / Command Beacon : You never know when you might need to use them. Negan can get expensive real fast.
  • That basically does it for my brief review, hope I was of some help!

    ObIviom on [[cEDH]] Bloodsky Citadel

    5 months ago

    Nerdytimesorwhatever Thanks for commenting! In my paper list I've been running 28 lands, and was considering removing lands for this version as well, after enough play testing and your suggestion, I think I'll lower the the land count to 30 for now and see how that goes. Also for the cmc, it's been lowered a bit by the removal of Ob Nixilis, Unshackled and Archfiend of Depravity .

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