Archfiend of Depravity

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Archfiend of Depravity

Creature — Demon

Flying

At the beginning of each opponent's end step, that player chooses up to two creatures he or she controls, then sacrifices the rest.

Last_Laugh on Tergrid Wheels

3 months ago

Archfiend of Depravity 100% deserves a spot. Let the people who used to be your friends know they have a random stranger on the internet to thank for their added misery.

Last_Laugh on Tergrid, God of Fright; Germinate from the dead

4 months ago

Archfiend of Depravity deserves a spot. Just remind your friends that they have some random dude on the internet to thank for their added misery.

Last_Laugh on Musashi's Mosh Pit [Primer]

5 months ago

Archfiend of Depravity is one of my favorite cards for dealing with go-wide strats when I want my board untouched. It's off-flavor with no attack trigger but he's competitively costed for a 5/4 flyer with that ability.

whatstatorseh on Hey there demons.. It's me, ya boi

6 months ago

I would take the Bloodgift Demon out and possibly the Vampire Nighthawks. Archfiend of Depravity, Doom Whisperer, or Indulgent Tormentor would all probably be better than bloodgift. Consider Blood Beckoning and Persist as well to bring those big juicy demons back out for cheap. Sadly all black mana ramp is practically banned in modern but Cabal Coffers isn't if you wanna dish out the dough hahha. Really good tho! Got some good ideas for mine from this :) Thanks

IHATENAMES on Tariel wrecker of holes

6 months ago

For decent salt but fun game I'd focus run some staxy type card.

Archfiend of Depravity weep tokens decks

Sepulchral Primordial steal 3 creature at once

Molten Primordial steal 3 creatures

Tymaret, Chosen from Deathgrave hate that works well with commander to limit the randomness

Altar of Dementia free sac plus many more upsides

Syr Konrad, the Grim with cards entering and leaving graves a decent wincon

Hofri Ghostforge double use etbs with other upside

Sire Of Insanity especially in a low budget slowing down the game works well in your favor. Also a blue players nightmare

Burnished Hart ramp

Ruinous Ultimatum sorcery speed mardu Cyclonic Rift

Tragic Arrogance you choose kinda boardwipe

Command the Dreadhorde Greatness at any cost

Victimize 1 bad guy fir 2 good guys. Seems legit

Dread Return 4 mana Reanimate you can cast for free* the 2nd time.

Painful Truths draw 3

Skullclamp for all the dorks out there. Let's make them useful

Helm of Possession trade your borrowed creature for a newer model

Smothering Tithe do you pay the tax?

Leonin Arbiter did you pay that tax

Wayfarer's Bauble ramp

Ruthless Technomancer ramp reanimation

Hoarding Ogre budget ramp

Persist reanimation

Fracture flexible removal

Stinging Study good with commander

Archon of Emeria 1 spell per turn

Rule of Law 1 spell per turn

Any of the Fleshbag Marauder effects

Visions of Ruin ramp kinda but mostly removal

Thrilling Discovery card draw

Echo Chamber fun card

Spreading Plague neat includes not great

Grave Betrayal steal creatures

These are just a few ideas. You'll have to mess with it from there.

Another deck to take ideas from

wallisface on Mono-Black Sacrifice

9 months ago

I think your 2 weakest demons are Archfiend of Depravity and Goremand. Archfiend feels like its not going to do much with how much removal you’re currently running - your opponent is unlikely to have more than 2 creatures anyway. Goremand is a LOT of mana and has a potentially-annoying cast condition. Though personally I think Indulgent Tormentor is your best big-mana creature by a long way here, as it plays to your strengths - i’d suggest dropping Blood Speaker entirely, and just running 3x Indulgent Tormentor and 1x Reaper from the Abyss as your demon suite. Alternatively, a playset of Desecration Demon would be really strong here.

For alternate better low-mana creatures, I can suggest Gatekeeper of Malakir, and Festering Mummy.

As far as better killspells, Infernal Grasp is amazing and seems like it’d be a great option for you. Other options include Victim of Night, Go for the Throat, and Fatal Push

Typically modern decks want their average CMC being just-below 2, so that they can be performant and maintain tempo. You are running some larger creatures that could skew that, but i think aiming for a lower curve would still be good. Maybe 2.2 is a good point to aim for.

MyFETTish on Abzan Lockout Combo

9 months ago

So i have been looking for a deck like this for a while. I am in the process of building one as well. 3 cards come to mind that might fit this deck. Life and Limb, Yavimaya, Cradle of Growth, and Archfiend of Depravity might be a few id consider puting in.

TypicalTimmy on Commander Legends: Battle for Baldur's …

10 months ago

Myrkul, Lord of Bones (Abzan God) is very interesting. So it would seem that when that when a nontoken creature you control dies, you may exile it and create a token copy of it (Nice!) except it is an enchantment and loses all other types?

So... it no longer is a creature? Hmm. There are definitely ways to utterly abuse this.

Some cards who require combat in order to be effective would fail, while others would become exceedingly powerful. For example, Archfiend of Depravity is now significantly harder to remove from the battlefield once it is an enchantment and not a creature.

Similarly, because these exiled creatures ETB as token enchantments, Anointed Procession and Parallel Lives as well as the rest of them all kick off. Something such as the stapled budget Avenger of Zendikar would ETB as an enchantment token, and you could get two, four or even eight of them. Then, when a land ETB, your enormous army of plants get a +1/+1 counter for EACH Avenger in play.

Load more