Eldritch Evolution

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Eldritch Evolution

Sorcery

As an additional cost to cast Eldritch Evolution, sacrifice a creature.

Search your library for a creature card with converted mana cost/mana value X or less, where X is 2 plus the sacrificed creature's converted mana cost. Put that card onto the battlefield, then shuffle your library. Exile Eldritch Evolution.

nbarry223 on Viga-BOOM! (Turn 2)

1 month ago

I don't know, 3 Azusa's is a bit much, you'd be surprised how often that legendary rule comes up. Even with 2, I saw the second copy more often than I wanted to. Dead / Gone also seems a bit strange instead of Dismember. Relying on an early red so much seems odd, especially since the 3 CMC of the split isn't even permanent removal. You're weakening your position against a multitude of decks to have a slightly better edge against things like Elesh Norn, Mother of Machines that are unable to be removed otherwise. If you are going for an off-color answer anyway, there's definitely better options. Sure you can still answer Magus of the Moon with it's front, but almost any form of creature removal kills that.

Anyway, Altered Ego sees play in quite a few top 8 decks already, just in their sideboards. It is a fetchable answer to Archon of Cruelty and an uncounterable threat you can dump excess mana into (you can also copy an opponent's hexproof/shroud creature if that ever comes up). However, I like it mainly because you can copy your own Primeval Titan to chain into 2 titans with a singular amulet (can still usually only haste 1) or pretty often 3+ titans with double amulet. Being able to make a second titan so easily is really nice, and it happens to help with 2 of the deck's weaknesses. In fact, it is so powerful, that it devalues Sunhome, Fortress of the Legion quite a bit, essentially making it unnecessary in a lot of situations you would lean on it otherwise - to the point where I cut the win-more card.

It is possible to play into removal with the clone, but you shouldn't be playing that aggressive against an unknown deck, decks where you suspect Solitude or an opponent with open mana for removal. Always play for an actual second Primeval Titan first before trying to copy against those types of decks. Playing into something you shouldn't is what I would call a misplay, not a bad card.

Atraxa, Grand Unifier is a bit situational, but it is similar to Cultivator Colossus in what it does for the deck. It's recently seen top 8 play (which is what inspired the recent changes), albeit alongside Dramatic Entrance to cheat it into play. Instead of that, I am playing Timeless Lotus which I feel has arguably more synergy with the deck and the way I want to play it (as more of a midrange deck). It is capable of fixing our mana to cast Atraxa, Grand Unifier, and we also have Eldritch Evolution or Scapeshift to bring it or the land dependant Cultivator Colossus into play, depending on which is best.

Elvish Reclaimer is admittedly a bit slow, but it does almost everything you could possibly want (albeit slightly worse than other options). If you are capable of paying an extra mana at some point in the game, it is worth it as turns go on, being a psuedo-extra land card, mana fixing, better Expedition Map which puts the target into play, or a decent sized body (can even threaten pumping it and never actually investing mana into it to deter attacks). Hell, you can even pact for it when missing a bounce and unable to pay for pact, using its ability in response, returning that bounce to hand) provided you can actually pay for the pact AFTER the ability resolves).

The inclusions make the deck far less linear and complicate the lines a lot more (because amulet titan isn't complicated enough already...) I'm not saying they are a strictly better upgrade, as I am trading a little bit of consistency for resilience/explosiveness.

That being said, I think just dismissing all of the changes as "bad" because it "isn't what the pros are doing" is a little laughable. Am I stretching the limits of the deck a little right now? Absolutely. Is every new card you've never seen in an amulet shell automatically bad? Absolutely not. We'd still be playing with Hive Mind if that was the case (never liked the concept of combo pieces which do nothing on their own - so glad people moved away from that archetype).

nbarry223 on Viga-BOOM! (Turn 2)

1 month ago

What card in here is so bad, that it can't see play? Please educate me. I think you are just unaware of the overlap between certain card choices, and the "out of the box" concepts behind some of their inclusions.

For example, Scapeshift and Eldritch Evolution are both threats or ramp, depending on how they are used. Cultivator Colossus and Atraxa, Grand Unifier are both big creatures that create card advantage and draw into more threats, alongside Altered Ego which can copy either, or be a second Primeval Titan for cheaper after transmuting Tolaria West.

The reason most winning decks are basically the same is that it's easier to copy someone else's work than be innovative. I've had a few concepts within this particular deck before they ever made it into any top 8s or anything, but someone tried them out a few weeks later, and top 8'd with them.

Any synergies you are overly confused about, feel free to ask, but please don't try to tell me to copy paste a generic decklist, if that isn't something I want to do. There's quite a bit of flexroom in amulet titan, you don't even need Primeval Titan as the payoff card, it is just one of the most resilient and fast/consistent options. There's also multiple ways to count to 6, allowing multiple paths there.

Post constructive feedback, outlining what you disagree with in particular, don't just throw generic shade telling me to copy/paste a homogenized list.

nbarry223 on Viga-BOOM! (Turn 2)

2 months ago

I’m actually strongly considering Gretchen Titchwillow + Eldritch Evolution.

The singleton Gretchen Titchwillow would allow us to draw our whole deck with 2x Amulet of Vigor and Eldritch Evolution would allow us to find that piece with any creature.

I’m still trying to figure out if it is worth it, since the deck’s numbers are pretty statistically solid right now. It’s a fairly dead card without 2 amulets, so it is very close to the realm of win-more.

Gidgetimer on Stitcher’s Supplier and Eldritch Evolution

3 months ago

You will mill before.

To cast Eldritch Evolution the first thing you do is put it on the stack. Then as a part of casting it you will pay costs and Stitcher's Supplier will trigger at this time and wait until a player would receive priority to go on the stack. After you are done casting the spell the active player gets priority and triggers go on the stack above the Eldritch Evolution and will therefore resolve first.

K4nkato on Stitcher’s Supplier and Eldritch Evolution

3 months ago

When I sacrifice Stitcher's Supplier to Eldritch Evolution, do I mill three cards before or after I tutor for a creature?

nbarry223 on Test of Talents vs. Hallowed …

4 months ago

Oh, this question was strictly aimed at them being sideboard options. Both options are a little too narrow for me to be considered for the main (nothing feels worse than drawing a dead card).

Of all the "meta decks" in modern, Test of Talents is good against:

Cascade like Living End
Indomitable Creativity
most reanimation strategies

while being relevant as a hate card against their instant/sorcery sideboard options or playsets of just general problem instant/sorceries (mill, conterspell decks, etc.)

On the other hand, Hallowed Moonlight is good against:

Cascade like Living End since they all cheat in creatures as an end result
Indomitable Creativity
most reanimation strategies
any creature "tutor" cards like Finale of Devastation, Chord of Calling, Eldritch Evolution, Collected Company
undying/persist cards
any "infinite" creature combos for the turn at least

so, as you can see, there's quite a bit of overlap between the two cards. It almost comes down to if you want the tempo of the cantrip or want to fully remove their threat. Hallowed Moonlight's replacement effect of exiling also neuters any kind of setup which is worth mentioning as well, since that can often buy enough time to win that they don't get to cast a second copy anyway.

There's a few pros and cons to each option, and I am really struggling to determine which is "better" in a vacuum.

lhetrick13 on

5 months ago

zigail - Creature cheat is something excels in...casting big stompy creatures for less or for free is a solid plan so your concept is not bad. All wallisface and I are saying is that this deck is not optimized for this strategy specifically for for Modern play because Modern is just such a harsh and angry format.

Essentially your whole deck hinges on your opening hand...you MUST have at least 2-3 lands in your opening hand, hope you draw 1-2 more in the next few turns, and hope you either start with or draw Treefolk Harbinger, Bosk Banneret, and Leaf-Crowned Elder within the first few turns...which wallisface has pointed out even if all that works out, Leaf-Crowned Elder has no built in protection and you have no ability to provide any. So this crucial lynchpin and all the setup can be complete undone by a simple removal spell, likely staling your deck entirely.

I run a deck that is "similar" to this concept of building around a single creature (Beyond the Grave (Abzan)) as it is built around Haakon, Stromgald Scourge's ability to reanimate knight creatures. Excluding the lands, the other creatures, and 4x copies of Haakon, the rest of the cards are usually focused around finding Haakon and getting him into play as soon as possible. This is done via cards like Collected Company, Eldritch Evolution, Finale of Devastation, Pyre of Heroes, Aether Vial, etc...The point I am making is that the deck has so many ways to fetch Haakon or any knight I may need really. Adding additional ways to "force" your strategy will help your deck be much more consistent. As it is right now, the ideal combo you mentioned in your comment will be pretty rare and most times, this deck will struggle to find a board presence.

Other than adding cards to help fetch Leaf-Crowned Elder more consistently, I think adding some ramp to help cast those big treefolk earlier or adding in additional ways to accelerate the deck by lowering the mana cost of those treefolk would go a long ways. An example of accelerating a deck built around big stompy creatures with mild ramp or lowering creature cost that I can provide is my dino themed deck Spared No Expense!!!. 8 cards lower the cost of dinosaurs and then I have 7 others that provide me some ramp making it so I can cast things like Regisaur Alpha or Trapjaw Tyrant on turn 3. This makes it so that despite having a >3.5 CMC, the deck is very consistent and fast. I know you mentioned you want to hit more on the creature cheat ability of Leaf-Crowned Elder but just food for thought on ways I feel the deck could potentially be improved.

Good luck and happy brewing, hope some of the material I mentioned was helpful!

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