Eldritch Evolution

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Eldritch Evolution


As an additional cost to cast Eldritch Evolution, sacrifice a creature.

Search your library for a creature card with converted mana cost X or less, where X is 2 plus the sacrificed creature's converted mana cost. Put that card onto the battlefield, then shuffle your library. Exile Eldritch Evolution.

LeonSpires on Goblin Mommy: Wort Combo

1 month ago

@ GrimlockVIII I had not considered Chandra, Acolyte of Flame before. I don't like that the tokens don't stick around. But the added utility of being able to cast a 3 CMC or less instant or sorcery from graveyard I think makes it worth it. Most of my draw and ramp are under 3 CMC. Finale of Devastation, Chord of Calling, and Eldritch Evolution are also under 3 CMC and can be gotten back with Chandra, Acolyte of Flame to go for a second win attempt if they are originally countered.

Thanks for the suggestion! When I put in an order for some Double Masters 2022 cards I will be sure to include a foil copy of Chandra, Acolyte of Flame to test it out.

Balaam__ on Mourning Becomes Elendra

2 months ago

Thanks for posting, ThisIsMyAccount. The Eldritch Evolution>Collected Company idea is one I should consider. I’ll maybeboard that card in the meantime. And while you’re absolutely right about Altar of Dementia, I’m deliberately not running that. I’ve seen Persist decks like that before and I wanted to try something different for this build (I think I mention that somewhere in the description iirc). If not for that, then yes that would be a great upgrade. Thanks as always!

ThisIsMyAccount on Mourning Becomes Elendra

2 months ago

I have some ideas for this deck. Firstly, Collected Company is not a very good fit here. There are so many targets that it can whiff on and even if it doesn't then you're probably just getting some mana dorks out of it. Eldritch Evolution on the other hand, can get you just about anything and for free at that with Melira, Sylvok Outcast in play.

Then, I think giving up the Fog for Altar of Dementia would be sick. Altar of Dementia means any creature with persists you sacrifice to it will come back infinite times if you have Melira, Sylvok Outcast. For example, that is infinite life with Kitchen Finks. Fog shouldn't be doing much anyway because you can chump block with reckless abandon using Kitchen Finks or Heroic Intervention.

KL185 on Neo-Machus

3 months ago

I think maybe there should be just a couple Eldritch Evolution to make the deck more consistent?

Yesterday on I'm looking for cards like …

3 months ago

As a deckbuilding challenge, I'm trying to build a deck that includes viable lines for every one of the Birthing Pod-like cards.

Are there any that I've missed?

Also I guess these, too.

I'm not looking for things like Reshape, where I can control the mana value of the chosen permanent by paying extra.

Thanks in advance!

CastleSiege on Deforestation

3 months ago

DivineKhaos and Antonius_Cleus

This deck list is a little out-dated and I'm actually updating it right now. I've been running Roiling Regrowth since it came out and I actually just added a bunch of cards I finally picked up this weekend at PAX East:

Allosaurus Shepherd, Boseiju, Who Endures, Urza's Saga, Carpet of Flowers, Collector Ouphe, Autumn's Veil, and Eldritch Evolution.

I've pretty much decide to go all in on taking this deck the cedh route. It's by far my best deck and I already play it the least with my friends and at events.

rambunctiousOrator on Stomp Stomp Stomp, The Idiot Convention

3 months ago

Hey, thanks for the reply! In the range of 6-7 we want to start doing unfair things; not quite the territory of combo, but you are right, we should be threatening a win by turns 6-8. It seems like you are running an aggressive on-the-board win, which means we need to target your creatures, and see where we can squeeze in more power. As a note, I'd rate your current deck construction at a 4-5 due to the fact that there could be a lot more optimization, and you seem to be missing ways to threaten a win.

Your best win condition seems to be playing Craterhoof Behemoth into a board of other creatures. Something we want to address if you want to improve the power of the deck is how do we get our win condition out of our deck. We can do this by drawing cards, tutoring from the deck, etc. A deck that is a 7 will usually have one or two ways to directly tutor their win condition, as well as powerful card draw engines that let the deck draw 2 to 3 extra cards a turn.

Cards to Add:

Something to sit on, and maybe test out: are there cards that are worth playing even though they are non-creature spells? My answer is yes! Here are a few I'd say are worth playing in your deck:

Sorry if that was a lot! I can recommend cards to take out of the deck if you want, but here is a list of my recommendations. Let me know if you want to further the conversation or have any questions

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