Eldritch Evolution

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Eldritch Evolution

Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Search your library for a creature card with converted mana cost/mana value X or less, where X is 2 plus the sacrificed creature's converted mana cost. Put that card onto the battlefield, then shuffle. Exile this.

psionictemplar on Ouroboroid of Hours

3 weeks ago

I'm going to preface this by saying I've never played a single game of pioneer or really kept up with the meta either, but these are my thoughts.

  1. I'm pretty sure you built the deck around the idea of Ouroboroid + Sage of Hours . Kinda obvious, given the name.
  2. You are trying to assemble the combo in thought #1 as fast as possible. That being said I don't think spells that sacrifice your creatures are want you want to be doing. If you can't assemble the combo, Ouroboroid itself is your best backup plan. The best way to make use of that is to have more creatures on the battlefield, which will be hard to do when you are sacrificing them to Neoform and Eldritch Evolution.
  3. You have little interaction to deal with what your opponents are doing. Not in the sense of them stopping you but rather you stopping them. I'm thinking that you should trim some of the combo assembly pieces for more interaction, starting with the Neoform and Eldritch Evolution. What I might replace them with would be things like Inscription of Abundance, Hadana's Climb  Flip or Quandrix Command.
  4. Add Breeding Pool or Hedge Maze if you have them. Improving your mana can be the difference between a win or loss sometimes. And if opponents hit them with Demolition Field or something, then you just grab the basic you need and it's almost like drawing a card (deck thinning).
  5. Simic Ascendancy as a backup plan? Probably too slow, but might be something to consider.
  6. Other card suggestions: Incubation Druid and The Ozolith.

FourEx on Rith, end gammer

4 months ago

this is a pretty land-heavy deck but i can see it going wide really fast if it pops off. could thin the land base in favor of green creature tutors like Eladamri's Call or Eldritch Evolution.

So_Immersive on Galadriel, Light of Valinor

8 months ago

cEDH interaction staples I would suggest:

Flusterstormfoil, Silence, Force of Will, An Offer You Can't Refuse, Borne Upon a Wind, Veil of Summer, Force of Negation, Swan Song, Fierce Guardianship, Into the Flood Maw, Mindbreak Trap

combos you can utilize:

Valley Floodcaller + Retraction Helix + any mana positive rock like Sol Ringfoil or Mana Vault resulting in infinite

Devoted Druid + Swift Reconfiguration resulting in infinite

Kinnan, Bonder Prodigy + Basalt Monolith resulting in infinite

popular dorks in cEDH

Noble Hierarch, Birds of Paradisefoil, Delighted Halfling

(effects like Neoform and Eldritch Evolution are good for turning your dorks into protection with Grand Abolisher or Voice of Victory when trying to combo)

SaberTech on Which Mono-Color is the Most …

8 months ago

I think that Green is the most powerful all-around colour in Commander. Multiplayer games are even more of a resource management challenge than MtG usually is, and Green is the most efficient at giving you more of the resources that you need. You are usually facing down three opponents worth of resources that can all potentially be turned against you so the faster that you can get to a state where you are drawing more than one card a turn, putting more than one land a turn into play, and casting more than one card a turn, the better off you are. Green's ability to ramp better than any other colour unlocks multiple and more powerful plays faster than the other colours. That's a very significant advantage in a format where mass land destruction is generally shunned outside of the most competitive tables.

Backing it up, Green has a bunch of strong card draw options. Guardian Project, Beast Whisperer, Sylvan Library, Greater Good, Toski, Bearer of Secrets, Ohran Frostfang, and Return of the Wildspeaker are just some of the options that jump to mind.

Green is very capable of spamming a bunch of tokens into play, giving it an option for rapidly increasing its resources on board.

Craterhoof Behemoth and, to a lesser extent, Triumph of the Hordes are some of the more notorious non-combo ways to close out a game.

When you are mostly using creatures as your win conditions Green actually has some pretty strong tutors in cards like Worldly Tutor, Eldritch Evolution, and Shared Summons among others.

Where Green falls short is in its creature removal options. Fight effects are its main options but it does get Beast Within as a general answer to most things while Lignify and Song of the Dryads can actually be strong ways of neutralizing annoying commanders for extended periods of time. It has plenty of great ways for dealing with artifacts and enchantments though, so no issues there.

Other colours may be able to do particular things better, but Green does lots of things well on top of its inherent advantage at ramping. Other colours may be able to use mana rocks to try to keep up but green has access to those as well. That ramping ability is what tips green into first place over Black for me.

Taida on The Orphan Crushing Machine

1 year ago

psionictemplar I had not even considered Congregation at Dawn. For a time I tried Eldritch Evolution to get some of the creatures I wanted, but having in general few creatures it was not very consistent, as well as the price being a bit too high for the budget I wanted. But I will for sure give Congregation at Dawn a try. Tutoring 3 creatures seems very good and it is a clear budget substitute to Eladamri's Call, which is completely out of the budget unfortunately.

Taida on I wanna play Yu-Gi-Oh but WOTC doesn't let me

1 year ago

BirdieGirlie makes a lot of sense. I playtested the deck just to see how would it work and intended on keep iterating on it. While trying I found what you said. Not enough creatures either for Eldritch Evolution or Fauna Shaman so I will try getting more on the deck. I also found that The World Spell and Invasion of Ixalan  Flip usually were very underwhelming. The latter still had some value, but it would rarely be flipped, so I want to try getting simply more draw spells. The ideal here would be to get something like Forging the Anchor is for artifacts, in general a very efficient draw spell just for something, but I don't think there is any choice. Maybe I will try some draw + scry effects. Regarding the Omniscience payoff, Jin-Gitaxias, Core Augur is AMAZING, so now I think the deck is just missing some other threat that is more immediately dangerous, as Worldspine Wurm does not seem to go all the way to it. Finally, dealing with removal and counters. I absolutely know that the combo is VERY reliant on Kona, Rescue Beastie living, but I want to just get some more consistent and better tuned deck first. Also, some of the best options like Veil of Summer are quite pricey and feel very bad if they get stuck in your hand without use or you draw too many. For now, I am considering including Destiny Spinner to deal with counters and also act as fodder for some of the crature searchers when not needed.

BirdieGirlie on I wanna play Yu-Gi-Oh but WOTC doesn't let me

1 year ago

OMFG you're right, this is SO FUN!!! I've been playtesting this and have a few observations:

This deck needs more creatures. Citanul Stalwart and Fauna Shaman are your biggest MVPs. If you know of another card like Shaman, you should consider adding it it's fantastic imo. Shaman and Eldritch Evolution both require a sacrifice of a creature card and I found I was often lacking a creature to activate either ability. Stalwart and Springleaf Drum also require creatures (or artifacts) to provide you with emergency mana. If there was more material for those, this deck would be considerably faster.

I never saw The World Spell in any of my hands or draws while testing, and while it might theoretically be possible to hard cast it in a longer game, that just doesn't feel worth it to me. Reckoner Bankbuster is not a creature most of the time and that hamstrings the deck like I mentioned before. I'd get rid of both and add some combo of Jaspera Sentinel, Loam Dryad, or Saruli Caretaker. I'd also maybe get at least a couple copies of a less costed draw spell. Once you're set up with Omniscience, Harmonize is awesome, but not before, at least in my playtesting. Because you can't play it with Kona. Idk maybe I'm wrong.

Speaking ofOmniscience, for payoffs, might I suggest Jin-Gitaxias, Core Augur? It's not that expensive, I'd only get one or two at most because of the no blue mana thing, and it really fits the YGO theme because it prevents your opponents from playing the game so hard! It also refills your hand so that you can keep on casting spells from your hand for free!

I've been looking for a new 60 card deck to play - maybe this will be it!!!!!!

Local_Hethen on Naya Goadam Business

2 years ago

Last_Laugh -

  • Urabrask is a good suggestion. I will figure out how to fit this one in.
  • The Broodmoth leaves me having to try and kill my creatures to have them return with flying. The broodmoth's effect also applies to other players' creatures. I can't argue; most opponents will want to kill or block my attacking creatures to prevent the goad mechanic. The enchantment, however, flatly says no creatures with flying can attack you, but it does have an enormous mana cost. I will have to toss this one around.
  • I did get inspiration from your deck after making a rough initial build. Thank you, your deck is tailored more aggressively than I usually play.

capwner -

  • If I were to cast Finale of Devastation for the Craterhoof and then used Eldritch Evolution to fetch out the Gisela...that is too much wishful thinking but entirely awesome to think about.
  • You were right about the land. I knew it was too lean, but I had just created it. I still want more lands in the deck. I don't know where to start, though more playtesting should help.
  • I might need that Emergence Zone in more than one of my decks actually.
Load more
Have (2) metalmagic , gildan_bladeborn
Want (2) reikitavi , qao50