As an additional cost to cast Eldritch Evolution, sacrifice a creature.
Search your library for a creature card with converted mana cost X or less, where X is 2 plus the sacrificed creature's converted mana cost. Put that card onto the battlefield, then shuffle your library. Exile Eldritch Evolution.
|Have (4)||TrystonSpencer , IcyLightning , , orzhov_is_relatively_okay819|
|Want (3)||socialdisaster , bjohnburke , Spaghetti13|
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|Commander / EDH||Legal|
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Eldritch Evolution Discussion
3 weeks ago
Hey, you're welcome.
- Eldritch Evolution
- Natural Order
- Chord of Calling
- Summoner's Pact
- Shared Summons
- Solve the Equation : to get Rift or Triumph.
- Whir of Invention : to get Staff.
1 month ago
I found having too many cats wasn't very useful, I went a bit extreme, down to 14 cats, but 28 is a lot. Arahbo, Roar of the World only Eminence triggers one cat, and unless you're in a state with a ton of mana to activate the ability for multiple cats, not really needed.
How I solved this problem, was more creature tutor cards (instead of more cats), so Sylvan Tutor , Time of Need , I got a Survival of the Fittest for xmas one year which was cool. Chord of Calling , Eldritch Evolution even Congregation at Dawn are all viable to. The right cat at the right time vs. drawing more cats. Initiate's Companion , Leonin Skyhunter , Steppe Lynx feel like some easy cuts.
Are you primarily trying to kill everyone with combat damage? Beastmaster Ascension maybe?
Fumigate seems wrong.
Might reduce in lands, do you find yourself flooded, eliminate anything that comes into play tapped with no strong ability. Your not running toward a Tooth and Nail or anything so likely can miss a T4-6 land drop and still be in good shape, can also Land Tax or Archaeomancer's Map or Kodama's Reach to get more lands in hand. Evolving Wilds , Krosan Verge , Path of Ancestry could be some easy. If you're worried about mana fixing, fetch lands are great Windswept Heath but also the off-color ones like Wooded Foothills , Flooded Strand , etc.
Teferi's Protection to dodge board wipes?
I might add an alt win-con, Triumph of the Hordes might be one, but having a backup plan, maybe Grafted Exoskeleton or perhaps Ajani, Adversary of Tyrants to bring back Lost Leonin . Bala Ged Recovery Flip for Triumph of the Hordes , I dunno something?
Hope you find something useful here. +1
1 month ago
With the fetches already mostly there, splashing for more dedicated removal shouldn't be a massive oppertunity cost.
A blue splash, to gain access to him and Academy Ruins would turn this from a '1 stompy guy' to 'I'm threatening to lock you out of the game', and open up a lot of artifact synergies. Cards like Engineered Explosives become devastating repeatable answers, while access to cascade with Shardless Agent makes the multiple spells much easier.
In terms of smaller changes to the deck, Beast Within is almost always a better generic answer than kenriths - also being an answer to enchantments etc. Eldritch Evolution lets frogmite become big creatures with litte fuss if you want a second janky combo.
1 month ago
Hi pc49cheese, thanks for your +1! For a more merfolk tribal build both 2 mana Lords are must-haves, but for this prison style deck I am not sure. I feel like they might not contribute to locking the opponent out of interaction. I could see going to 4 Merrow Reejerey work though, as that card functions as lord and as resource denial (though it doesnt provide islandwalk).
lagotripha thank you for your thoughts as well! I don't think I'll add more 1 drops as that would make Shardless Agent less consistent, but I find Eldritch Evolution extraordinarily spicy. I'll give it some thought, though I'll have to look into on what 4/5 mana finisher I'd want to fetch with it. For a janky build Colossal Whale is brilliant, and while I don't intend this to ever be competitive (especially as a budget list), I'd like to make it work as well as possible, so I'll not include the combo.
I was thinking however, of including 2-3 copies of Choke . I've noticed during playtesting that against most decks, turning their lands into islands just isn't enough. The landbase obviously would need more non-island blue sources, but that's what I'll be testing the coming week.
Really appreciate both of your inputs :)
1 month ago
I could see this abusing 1 drop islandwalk creatures and damage/draw effects spymaster style. Enigmatic is nice, but backing that with Eldritch Evolution into 3/4 drop would let you be a toolbox list.
2 months ago
I like a lot of the includes you have in the deck. I have my own Rhyss deck that I keep trying to push the power level on. I don't think it's quite cEDH level due to our meta having a significant amount of board sweeps. I've built my version to focus on achieving critical mass at instant speed as often as possible and to better withstand board sweeps. Have you thought of running Natural Order to combo with Regal Force (because card draw isn't great in green/white)? It can also get you Craterhoof Behemoth as a win-con. Since you are already running Cradle, what about also running Growing Rites of Itlimoc Flip? Also, you may want Petrified Field as cradle insurance (I don't have a cradle yet). I've also been playtesting Eldritch Evolution because it will fetch Priest with a token or Archdruid with a mana dork. Seems to be working out well in my build.
Hope the feedback helps.
2 months ago
Hey I know we were talking some green creature tutors for you. Here some options that are "budget" options, in order of cheapest to most expensive
2 months ago
Nice list! Got some inspiration from it for my own Karador deck. I dont think you need Gift of Immortality , Kaya's Ghostform and Swiftfoot Boots . Sure, your commander are central for your strategy, but the cost reduction does include commander tax, so it will always cost you 3 mana if you fill you yard efficiently. See my list for inspiration, Hermit Druid is a goddamn beast in a Karador list! Reduce your basic land count and include that guy for some serious self mill. I use 6 basics because i don't want it to be auto win, but feel free to go down to 1-2 basics to really abuse the hermit :). Eldritch Evolution targeting Karador (you can always recast him for 3) plays any creature with cmc 10 or lower from your deck. Yosei, the Morning Star with a sac outlet lets you Stasis your opponent while tapping down all their stuff. Nethroi, Apex of Death can mutate from your graveyard, so as long as you mill that guy you have a way to play any amount of creatures with total power 10 from your graveyard any time you have Karador out :). Stitcher's Supplier is a great self mill card especially with a sac outlet.
Commander / EDH*
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