Eldritch Evolution

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Eldritch Evolution

Sorcery

As an additional cost to cast Eldritch Evolution, sacrifice a creature.

Search your library for a creature card with converted mana cost X or less, where X is 2 plus the sacrificed creature's converted mana cost. Put that card onto the battlefield, then shuffle your library. Exile Eldritch Evolution.

lhetrick13 on THe last march of the ents

1 month ago

zigail - Creature cheat is something excels in...casting big stompy creatures for less or for free is a solid plan so your concept is not bad. All wallisface and I are saying is that this deck is not optimized for this strategy specifically for for Modern play because Modern is just such a harsh and angry format.

Essentially your whole deck hinges on your opening hand...you MUST have at least 2-3 lands in your opening hand, hope you draw 1-2 more in the next few turns, and hope you either start with or draw Treefolk Harbinger, Bosk Banneret, and Leaf-Crowned Elder within the first few turns...which wallisface has pointed out even if all that works out, Leaf-Crowned Elder has no built in protection and you have no ability to provide any. So this crucial lynchpin and all the setup can be complete undone by a simple removal spell, likely staling your deck entirely.

I run a deck that is "similar" to this concept of building around a single creature (Beyond the Grave (Abzan)) as it is built around Haakon, Stromgald Scourge's ability to reanimate knight creatures. Excluding the lands, the other creatures, and 4x copies of Haakon, the rest of the cards are usually focused around finding Haakon and getting him into play as soon as possible. This is done via cards like Collected Company, Eldritch Evolution, Finale of Devastation, Pyre of Heroes, Aether Vial, etc...The point I am making is that the deck has so many ways to fetch Haakon or any knight I may need really. Adding additional ways to "force" your strategy will help your deck be much more consistent. As it is right now, the ideal combo you mentioned in your comment will be pretty rare and most times, this deck will struggle to find a board presence.

Other than adding cards to help fetch Leaf-Crowned Elder more consistently, I think adding some ramp to help cast those big treefolk earlier or adding in additional ways to accelerate the deck by lowering the mana cost of those treefolk would go a long ways. An example of accelerating a deck built around big stompy creatures with mild ramp or lowering creature cost that I can provide is my dino themed deck Spared No Expense!!!. 8 cards lower the cost of dinosaurs and then I have 7 others that provide me some ramp making it so I can cast things like Regisaur Alpha or Trapjaw Tyrant on turn 3. This makes it so that despite having a >3.5 CMC, the deck is very consistent and fast. I know you mentioned you want to hit more on the creature cheat ability of Leaf-Crowned Elder but just food for thought on ways I feel the deck could potentially be improved.

Good luck and happy brewing, hope some of the material I mentioned was helpful!

multimedia on Korvold Counters

2 months ago

Hey, make your deck here and link to it? Just seeing what you have so far for a deck list can help those who want to help you. What direction you're going and what the budget is, such as do you have or can you afford Dockside Extortionist?

Ratio 3:1, 3 fodder sources to 1 sac outlet. In my opinion a lower amount of quality sac outlets is better than a large quantity of lesser sac outlets. Sac fodder is more important for gameplay than sac outlets. Korvold can be a repeatable sac source if you have fodder, but to keep attacking with Korvold you need fodder. Sac outlets also need fodder to grow Korvold as well as draw more quicker and to combo which can be a wincon Goblin Bombardment.

Fodder doesn't have to come from just tokens it can come from one drop mana dorks Ignoble Hierarch, mana rocks Arcane Signet, lands Ramunap Excavator, creatures who can reanimate themselves Reassembling Skeleton and enchantments that can return to hand Rancor. Use dorks to help to ramp into Korvold first and then they can be fodder. If you draw them after you control Korvold then they're only 1 mana to be fodder. Rocks are worse as fodder than dorks because the better sac outlets only sac creatures.

Creatures and other permanents that can self-sac, not needing a sac outlet are helpful Viscera Seer, Sakura-Tribe Elder, Haywire Mite, Plaguecrafter, Mind Stone, Fabled Passage, etc. Treasures Tireless Provisioner and Eldrazi Spawns Pawn of Ulamog are nice value with Korvold, permanents to sac to make mana and draw. Repeatable sac outlets are best, but some nonpermanent spells that sac a permanent to give more value than the mana cost are good too Diabolic Intent, Victimize, Deadly Dispute, Eldritch Evolution, Harrow.

Piglord98 on Death's Awakening (Help me Update!)

2 months ago

Though Chord of Calling is instant speed so it could be used on the opponents turn as a surprise. If the three green mana isn't intimidating it might be a better card to run than Eldritch Evolution

Piglord98 on Death's Awakening (Help me Update!)

2 months ago

Those are great suggestions aholder7, I feel like Eldritch Evolution is the best one of those since there are multiple copies of the smaller creatures, you'd be able to sac one and guarantee to get Varloz. Feel like that's better than Time of Need cause it will give you Varloz ready after the spell resolves. Time of Need is good for just Varloz the other cards can get you Walking Ballista which can be grabbed the other spells incase you draw multiple copies. Chord of Calling feel like is too mana heavy and is not as cost effective even though it has convoke if you convoke there's a good chance you'll run out of creatures to attack with when Varloz is out.

aholder7 on Death's Awakening (Help me Update!)

2 months ago

in that case Time of Need to search out varolz. or Chord of Calling or Eldritch Evolution.

lhetrick13 on Beyond the Grave (Abzan)

3 months ago

squiGGhetti - Still way to early for anything concrete but played a round or two with Pyre of Heroes replacing the 2xEldritch Evolution and started with it in hand for a game...I really like it. I had Midnight Reaper out and the ability to sacrifice weaker creatures to draw out larger ones plus the draws Midnight Reaper was providing is pretty sweet. I think you may be onto something with suggesting that to me as it does seem to fit in very nicely with the deck. Glad I checked out your cleric deck!

lhetrick13 on Beyond the Grave (Abzan)

3 months ago

squiGGhetti - Since Nameless Inversion is a shapeshifter tribal instant, it is technically a knight which means when Haakon is on the field, I can cast it from my graveyard again and again and again as long as I have mana to cast it. That is why I love it for this deck. It is cheap removal with essentially unlimited Flashback.

Hmmm...I see your point with the fetch lands and Knight of the Reliquary. Play four fetch lands and you remove eight lands from the deck increase the odds of not drawing a land when you do not want to draw land. With the tutoring ability of the deck, perhaps I will add a single copy of Knight of the Reliquary back in. As I mentioned, I originally had her but dropped her for other creatures.

I wanted this deck to focus less on the self-mill/discard as I felt that was more of the strength of the Mardu version of the deck (which I will eventually work on similar to this deck). I was wanting this deck to focus on other methods of getting Haakon out. I am seeing your point with Pyre of Heroes, I do think I will be very happy with that in the deck. I will likely drop Eldritch Evolution and add in Pyre of Heroes in the near future and see how it performs, then I can actually make some edits with confidence!

Only reason I am running a full playset of Haakon is just to maximize the ability of finding him but you are right that with the amount of "tutoring" I have perhaps I could drop it down to three copies.

I will see what direction the deck takes for the 20 land argument. If vials stay in, I think you have a valid argument but if I drop a copy or all, I think the land count will likely stay the same.

Thanks again for all the feedback, really enjoying it!

lhetrick13 on Beyond the Grave (Abzan)

3 months ago

squiGGhetti - Good stuff! Thanks for taking a look!

Hmmm...maybe I will drop the filter lands like Twilight Mire, Wooded Bastion, and Fetid Heath and double the shock lands I am currently running. I will say I have had games where I start with like 3 lands in my hand but they only can generate colorless mana which kills the hand. Adding the shock lands would give me more to fetch and still provides me the option to play fast or treat it as a tap land if speed is not of the essence. I am not sure on dropping it down to only 20 lands though, with an average CMC of 2.23, I want to hedge that bet. 21 lands is pretty optimal for starting with 2-3 lands in hand with good odds of drawing an additional land in the next three turns making it so the deck SHOULD be able to play anything by turn 4...should being the key word...

Two people now pushing for Unearth now huh? I do like the card as it provides a cheap return for a 3 CMC creature or provides you a draw if not needed but I am just not understanding why it seems like a good fit for this deck. Generally, I have a lot of ways to cheat or force Haakon, Stromgald Scourge to the field and at that point, as long as he is not exiled, I can continue to cast him or another as needed. Can you expand on why Unearth is a good fit?

You are not wrong that there are better removal spells out there than Nameless Inversion. I mean Dismember comes to mind for a similar card that is more effective and potentially less mana intensive to boot! However, what I LOVE about Nameless Inversion is its ability to be recast over and over. Bar Hexproof this can remove any creature from the board if I have the mana for it or I can remove multiple weaker creatures on the same turn. Trust me, if the game last more that 5-6 turns, Nameless Inversion will greatly outplay any other standard removal spell out there in this deck.

I do love Collected Company. I built my first tribal knight deck around it (For Honor and Glory!!!) and try to find a place for it where ever I can! I was running a full playset but dropped two copies to make room for Eldritch Evolution as I wanted to try that out to see how it faired. Now you have caused the dilemma of having to test drive Pyre of Heroes as well!

Agreed on Knight of Autumn. She is actually the only reason I created this Abzan version of the Haakon deck. The original was the Mardu version but I lover her versatility. Few things are more rewarding that watching my opponent cast a high CMC enchantment or artifact only to destroy it with Knight of Autumn!

On the debate of Pyre of Heroes vs Eldritch Evolution I think you may be right...I like the idea of being able to cast it T2 and use it on T3 with any creature I sacrifice being able to be resurrected whenever I desire. Definitely going to try it out over the next couple of weeks as it as merit. Not sure I would drop Aether Vial for it though, those free up my mana for dropping creatures and spells or just let me drop multiple creatures per turn if needed.

Two of the four honorary mentions you listed originally were in the deck. I dropped Knight of the Ebon Legion and Knight of the Reliquary as they just did not feel optimal in this deck. Murderous Rider is great but when he dies he gets shuffled into the library which is counter-productive for this deck but I do love that card. I have a similar relationship with Knights' Charge, love the card on principal but just seems so slow in practice. I do see your point though in terms of it having some merit in a aggro knight deck built around letting creatures die or be sacrificed...I will add that to the maybe list...liking it more as I think about the possibilities.

Sorry for the long comment but thanks for the feedback and suggestions! As I mentioned, good stuff!

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