Ob Nixilis Reignited

Ob Nixilis Reignited

Planeswalker — Nixilis

+1: Draw a card and you lose 1 life.

-3: Drestroy target creature.

-8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."

Latest Decks as Commander

Ob Nixilis Reignited Discussion

plakjekaas on Melina, Ysmir of Nature (NEEDS …

1 week ago

The Exquisite Blood wincon already is on a Commander though, Vito, Thorn of the Dusk Rose says hi. Creature removal is more prevalent in Commander than planeswalker removal though, if you ever want your Commander to not be attacked down immediately, and actually profit from the use of the abilities more than once, it might be wise to lose the kill-on-sight ability.

If the first ability stays at +2, the emblem is fine as is. Reminiscent, but less deterministic than the emblems from Ob Nixilis Reignited. Because this card is your commander, and you can keep recasting it and trying, I think it's great to show a little restraint in the ultimate. If you have Doubling Season or Vorinclex, Monstrous Raider you could hand out your emblems immediately, and Timmy's suggestion would make that a little hard to recover from for your opponents. If you're going for Timmy's suggestion anyway, I suggest to lower starting loyalty or raise loyalty requirements to an amount that will not play so well with a counter-doubling effect like Doubling Season.

TypicalTimmy on Innistrad: Crimson Vow

2 months ago

enpc, I agree. As much as I love Planeswalkers, I have also been asking / requesting an emblem removal system for a few years now. Always get negativity when I say it, but that's part of the game.

Look at how Chandra, Awakened Inferno is worded: "Each opponent gets an emblem (...)", or Ob Nixilis Reignited with "Target opponent gets an emblem with (...)".

It would not be too difficult to have a card that says "Target player loses an emblem of your choice."

This way, you don't target the emblem - you target the player. And if they have multiple emblems, you choose which one is removed.

DawnsRayofLight on ULTRA REACTIVE MONO BLACK

5 months ago

I've been playing monoblack in EDH for a while! So, I have some advice I can offer that I hope will help you out!

Land base: 35 should be enough, consider some utility lands: Maze of Ith Cabal Coffers (get it while it is cheap!) maybe some land destruction like Field of Ruin, Wasteland, Ghost Quarter, Strip Mine, etc. Nykthos, Shrine to Nyx Temple of the False God Cabal Stronghold Castle Locthwain Rogue's Passage

Equipment to boost your general:

Sword of War and Peace, life gain and protection Sword of Light and Shadow, recursion and protection Sword of Hearth and Home, protection, blink your ETB kill a guy creatures, ramp Sword of Feast and Famine, expensive, but super good Lashwrithe: ouch Vorpal Sword: haha double ouch Blackblade Reforged Sword of Truth and Justice Sword of the Animist

I might try to add a few more win cons in your creature base

Vilis, Broker of Blood, draw and beat stick Razaketh, the Foulblooded, search and beat stick K'rrik, Son of Yawgmoth ramp and can get big Archon of Cruelty been debating adding it to chainer

Ramp and utility suggestions

Bolas's Citadel: super good but can be rough if you aren't gaining a lot of life Caged Sun: super good ramp and works when your opponents tap Skyclave Relic: better than darksteel ingot Tevesh Szat, Doom of Fools: good for draw and blockers Grief: hand control Thought-Knot Seer: hand control Ob Nixilis Reignited: stayed in my chainer deck for a while until Tevesh came along

Grim Tutor and Mastermind's Acquisition over diabolic tutor (depends on you play group if they allow a "wish board," some don't, I run acquisition but may pick up a grim tutor for groups not okay with it)

I might lose some of the instant speed removal for:

Hero's Downfall: which you are running Deadly Rollick Eat to Extinction Vraska's Contempt

Some general removal as monoblack suffers from inability to handle certain types like enchant and artifact:

Karn Liberated Ugin, the Ineffable Steel Hellkite Nevinyrral's Disk

Suggested drops:

Tattered Mummy: Not that good, more consistent ways of grinding out damage Skyclave Shade: Bloodghast is better 1x Skeletal Grimace: I get the point, but there are better cards 1x Underworld Dreams: I am iffy on this one, Painful Quandary and Polluted Bonds may be better or good additions to complement it. The entire instant pool save hero's downfall and malicious affliction, there are better killspells Expedition Map: really only useful for setting up tron or land combos Liliana, Waker of the Dead: Liliana Vess works better

The True Meaning of Death and Taxes: this is my chainer death and taxes reanimator list, check it out for suggestions, I have a lot of cards in the maybeboard I have considered and even used at one point that may spark some ideas.

heinrichgraum on Planeswalkers Perfected

5 months ago

I think Karmic Justice is a metagame consideration. If your tables play a lot of destroy over other forms of removal I do think its fine, if a little weak. It has the big issue of not affecting folks killing walkers through combat and not doing anything if folks play around it. Its part of why I like things like Carth, and Leovold before him, which offer card advantage in exchange for your permanents being removed. If you want to use Karmic Justice to protect your other enchantments I would suggest Sterling Grove instead.

As for AFR, nothing I saw there really interested me for this deck. I think Lolth, Spider Queen has the tools, Card Advantage + Protection, but I'm unsure she has some of the inevitability that many of the other walkers have. She reminds me a lot of Ob Nixilis Reignited , which I cut for similar reasons some time ago. A similar card that I think is a better version, which I am always considering for this deck is Liliana, Dreadhorde General , which does have that crucial inevitability.

kellpiece on CBT Demons

8 months ago

I love demon deck ideas. The only drawback is alot of demons have REALLY shitty negative stuff they do as well.

Griselbrand get this boi in there. he fucks. hard. I'd also def keep the Master of Cruelties and maybe even throw in some Lightning Greaves to protect your heavy hitters. Sire Of Insanity also a fuckin sick demon who works well with top decking if you have Varragoth, Bloodsky Sire out. Demigod of Revenge is also a sick ass card thats easy to play with your basic mana set up. Also maybe consider 1-2 Ob Nixilis Reignited for some late game card draw and variation to keep opponents on their toes.

Also dont be too afraid to lean heavy into some removal/burst, black/red has some great options like Bedevil , Lightning Bolt , Fatal Push and Inquisition of Kozilek

Biggest advice would be to dial back on some of the demons/devils just for the sake of having them. Some of em are trash. For example you could ditch the Tibalt's Rager for maybe some Spike Jester or Dreadhorde Butcher

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