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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Ob Nixilis Reignited
Planeswalker — Nixilis
+1: Draw a card and you lose 1 life.
-3: Drestroy target creature.
-8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
1 month ago
I was playing a game where Ob Nixilis Reignited had activated his ultimate. Wyleth, Soul of Steel attacked and had a total of four auras and equipment attached. Wyleth could do enough commander damage to kill me but he had 8 life left. His ability forces him to draw cards so do I win because of the emblem, do they win because of commander damage, or do they both happen simultaneously so it's a draw?
5 months ago
Thank you! That is a very, very tough question given this deck's blatant disregard for budget considerations, but only a handful are over $10 in their cheapest printings. I would probably reconsider some of the cards that have been cut over this decks long history. Venser, the Sojourner, Ob Nixilis Reignited, Kiora, Master of the Depths, and Vraska the Unseen all spring to mind. I would also consider bringing back some of the old creatures like Clever Impersonator and Gilder Bairn which got cut to trim down towards the legendary theme.
5 months ago
Probably two years ago or so now I created a Planeswalker concept named Acorn.
Acorn is a Red Squirrel, native to Kaladesh. The story is that when The Weatherlight was at port in Kaladesh, resupplying and trading magical instruments and technology, a squirrel boarded their ship, made its way into the hull and began to feed upon some of the various grains. Nobody realized the silly rascal had boarded, and upon departure to Zendikar, something catastrophic happened to the little girl.
The stress of intra-planar travel was immense, but she was protected by the ship's magics and technologies. Normally only living, sapient creatures can have sparks, but we have seen a few times now where this is an exception. For one, Karn was gifted a spark but this proves that non-living beings are capable of retaining one. Then, Calix, Destiny's Hand was created by the God Klothys, God of Destiny which proves non-living creatures can further have sparks. Finally, Ob Nixilis Reignited not only lost his spark, but reforged it which proves sparks can be recreated. Further still we see with The Royal Scions that a spark can be shared, as well as divided as seen with Ugin and Nicol Bolas. So, clearly sparks are not as concrete as we once believed. Just look at Grist, the Hunger Tide as another recent example.
And so, the stress of her little body being pulled in opposite directions caused the formation of a spark.
Acorn developed an almost Human-like intelligence, akin to a smart child. Her powers are basically all revolve around the idea of "foraging" - finding lands, food, Squirrel tokens, generating mana and even drawing from Kaladesh, when appropriate.
I updated her abilities. Image link for her photo broke so I'll fix it later when I'm not on the road.
5 months ago
Thanks for commenting, Lord_of_Cardboard!
This deck would do exceptionally well against a Kroxa, Titan of Death's Hunger deck. This is for the same reason that cards like Jace's Archivist do so well in the deck: if you have have Muldrotha on the battlefield, any cards you discard might as well still be in your hand cause you can simply replay them from your graveyard. If anything, an opposing Kroxa player is almost helping you by disrupting your other opponents' hands.
As for a budget version of the deck, here's some advice on budget options and replacements. Just note that this is advice specific to my Muldrotha deck, i.e., advice for the big mana and big X-spell strategy. If you'd rather play a more typical creature-based, swing-to-kill type deck, there may be better Muldrotha lists to look at.
The mana base makes up a large portion of the deck's budget, and I would leave that mostly up to your own discretion. Just keep in mind that fetch lands like Evolving Wilds and slow fetches like Bad River are good for being replayed every turn with Muldrotha. Also, for a budget version of the deck, it's important to run more basics than I do since you'll probably need to fetch more with your ramp. Cycle lands like Lonely Sandbar, Tranquil Thicket, and Barren Moor are fantastic, especially with Life from the Loam. Some other good options:
Which brings me to another point: if I had to pick one somewhat expensive card that's worth putting in a budget Muldrotha deck, it's this one. It's a one-card value engine, giving you card draw, mill, and lands. And depending on what utility lands you choose to run, it can do a whole lot more. And if you're worried about Kroxa in your meta, Life from the Loam is a great counter to it, allowing you to fill your hand with lands to discard.
Now to address key cards for the deck's "big mana" strategy. Important cards for generating a lot of mana include Urborg, Tomb of Yawgmoth, Cabal Coffers, Dryad of the Ilysian Grove, Crypt Ghast, and Nyxbloom Ancient. You could just replace these cards with normal ramp; casting X-spells for X=10 is still good and easy to accomplish without these cards. If that's unsatisfying for you, you could consider options like Zendikar Resurgent and Mana Reflection. Unfortunately there aren't many great cheap options for producing a lot of mana. This is an important part of the deck though, so it's up to you if it's worth spending some extra money on it.
To avoid this comment being any more lengthy than it already is, here's an extensive list of some budget alternatives for the deck. The great thing about Muldrotha is that being able to replay removal makes a lot of sub-par removal actually pretty good, so it's pretty budget friendly.
Win-Conditions: What's in the deck isn't too expensive, but here's some cheaper options.
- Mass Manipulation
- Gelatinous Genesis
- Mind Grind
- Hydra Broodmaster
- Other hydras (there's lots of them)
- Plaguecrafter / Demon's Disciple
- Seal of Doom / Shriekmaw / Executioner's Capsule
- Night Incarnate
- Outland Liberator Flip
- Thrashing Brontodon
- Kenrith's Transformation / Frogify / Kasmina's Transmutation
- Vraska the Unseen / Ob Nixilis Reignited
- Sidisi's Faithful
Draw / Mill:
- Vessel of Nascency
- Satyr Wayfinder
- Tatyova, Benthic Druid
- Mirror-Mad Phantasm
- Dreamborn Muse
- River Kelpie
- Witching Well
- Courier's Capsule
- Omen of the Sea
- Fact or Fiction
- Forgotten Creation
- Kiora, Master of the Depths
- Springbloom Druid
- Burnished Hart
- Dawntreader Elk
- Diligent Farmhand
- Kodama's Reach
- Wayfarer's Bauble
- Font of Fertility
- Omen of the Hunt
- Yavimaya Elder
- Kiora, the Crashing Wave
Control and other good stuff:
- Zur's Weirding
- Siren Stormtamer
- Drown in the Loch
- Elephant Grass
- Scribe of the Mindful
- Malakir Rebirth Flip
- Raven's Crime
- Malevolent Hermit Flip
- Energy Flux
- Other counterspells
If you have any other questions about budget options, let me know. I'm always happy to help!
7 months ago
The Exquisite Blood wincon already is on a Commander though, Vito, Thorn of the Dusk Rose says hi. Creature removal is more prevalent in Commander than planeswalker removal though, if you ever want your Commander to not be attacked down immediately, and actually profit from the use of the abilities more than once, it might be wise to lose the kill-on-sight ability.
If the first ability stays at +2, the emblem is fine as is. Reminiscent, but less deterministic than the emblems from Ob Nixilis Reignited. Because this card is your commander, and you can keep recasting it and trying, I think it's great to show a little restraint in the ultimate. If you have Doubling Season or Vorinclex, Monstrous Raider you could hand out your emblems immediately, and Timmy's suggestion would make that a little hard to recover from for your opponents. If you're going for Timmy's suggestion anyway, I suggest to lower starting loyalty or raise loyalty requirements to an amount that will not play so well with a counter-doubling effect like Doubling Season.
9 months ago
enpc, I agree. As much as I love Planeswalkers, I have also been asking / requesting an emblem removal system for a few years now. Always get negativity when I say it, but that's part of the game.
It would not be too difficult to have a card that says "Target player loses an emblem of your choice."
This way, you don't target the emblem - you target the player. And if they have multiple emblems, you choose which one is removed.
11 months ago
Archfiend of Depravity Archfiend of Despair Charmbreaker Devils Defiler of Souls Dread Cacodemon It That Betrays Mogis, God of Slaughter Reaper from the Abyss Rune-Scarred Demon Sheoldred, Whispering One Sin Prodder Skirsdag High Priest Sower of Discord Woebringer Demon Liliana's Contract Angrath, the Flame-Chained Liliana of the Dark Realms Ob Nixilis Reignited Dreadbore Commander's Sphere Elbrus, the Binding Blade Flip Rakdos Signet Sol Ring Bedevil
1 year ago
I've been playing monoblack in EDH for a while! So, I have some advice I can offer that I hope will help you out!
Land base: 35 should be enough, consider some utility lands: Maze of Ith Cabal Coffers (get it while it is cheap!) maybe some land destruction like Field of Ruin, Wasteland, Ghost Quarter, Strip Mine, etc. Nykthos, Shrine to Nyx Temple of the False God Cabal Stronghold Castle Locthwain Rogue's Passage
Equipment to boost your general:
Sword of War and Peace, life gain and protection Sword of Light and Shadow, recursion and protection Sword of Hearth and Home, protection, blink your ETB kill a guy creatures, ramp Sword of Feast and Famine, expensive, but super good Lashwrithe: ouch Vorpal Sword: haha double ouch Blackblade Reforged Sword of Truth and Justice Sword of the Animist
I might try to add a few more win cons in your creature base
Ramp and utility suggestions
Bolas's Citadel: super good but can be rough if you aren't gaining a lot of life Caged Sun: super good ramp and works when your opponents tap Skyclave Relic: better than darksteel ingot Tevesh Szat, Doom of Fools: good for draw and blockers Grief: hand control Thought-Knot Seer: hand control Ob Nixilis Reignited: stayed in my chainer deck for a while until Tevesh came along
Grim Tutor and Mastermind's Acquisition over diabolic tutor (depends on you play group if they allow a "wish board," some don't, I run acquisition but may pick up a grim tutor for groups not okay with it)
I might lose some of the instant speed removal for:
Some general removal as monoblack suffers from inability to handle certain types like enchant and artifact:
Tattered Mummy: Not that good, more consistent ways of grinding out damage Skyclave Shade: Bloodghast is better 1x Skeletal Grimace: I get the point, but there are better cards 1x Underworld Dreams: I am iffy on this one, Painful Quandary and Polluted Bonds may be better or good additions to complement it. The entire instant pool save hero's downfall and malicious affliction, there are better killspells Expedition Map: really only useful for setting up tron or land combos Liliana, Waker of the Dead: Liliana Vess works better
The True Meaning of Death and Taxes: this is my chainer death and taxes reanimator list, check it out for suggestions, I have a lot of cards in the maybeboard I have considered and even used at one point that may spark some ideas.