Stitch Together

Stitch Together

Sorcery

Return target creature card from your graveyard to your hand.

Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.

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Trade

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Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Commander Anthology 2018 (CM2) Uncommon
MTG: Commander (CMD) Uncommon
Judgment (JUD) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Stitch Together occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Stitch Together Discussion

CarefulStudy_SweetOlBob on G Y R U D A

1 month ago

These suggestions are going to be 1-for-1 replacements as far as mana cost is concerned:

Dredge the Mire for Wall of Stolen Identity?

Blood for Bones for Notion Thief?


These suggestions are more or less "maybe-board-esque" includes that I don't know why they aren't in the deck:

Phantasmal Image is a 2-CMC copy a creature so you can hit it with Gyruda and keep it moving. Dies to any kind of removal, so it might be an okay reanimate target.

Torgaar, Famine Incarnate can save you if your own life total gets too low, or put someone else in striking range. In the same vein, Eternity Vessel can preserve your life if you run fetch lands.

Voidwalk a flyer after Gyruda is out.

Victimize is kind of clutch since you'll be milling all sorts of stuff.

Bitter Ordeal keeps looking better. Like every time I read it, especially if you are recurring clones.

I don't like this card, but why not Dream Halls? Keep jamming stuff out. I hate to think that Vilis would be a dead card in your hand because you're only running 31 lands.

Stitch Together because good cards are good.

Mirror Mockery because ETBs exist in your deck amongst a few cards.

So not as much replacement. It's pretty good as it is. I think if you were to lean in to what I'm suggesting, it'd be more ETB focused. I don't think that's quite as neat, but ya know, it's stuff with reasons.


Ted talk for how do you can tribe, thank?

Chocomancer151 on Greven, Predator Captain

2 months ago

Deadpoo111,Ok, took out Key to the City, Killing Wave, Stitch Together, Too put in Essence Harvest, Obsidian Battle-Axe, Phyrexian Reclamation. Thanks for the suggestions, kinda wonder how my greven would fair against yours?

Guessing it comes down too if I hit you first for lethal, infect/commander damage or you keep removing my commander and take me out.

Chocomancer151 on Greven, Predator Captain

2 months ago

Deadpoo111, good point for the Killing Wave, as for the Stitch Together/Reanimate, Greven, Predator Captain is a removal magnet and there are a few high value creatures that can be reused, Might swap the stitch with a Phyrexian Reclamation for repeatable reanimation effects.

Deadpoo111 on Greven, Predator Captain

2 months ago

Chocomancer151: Hmm, I think there are a few cards that could be cut for it in the deck that just aren't as good (this is of course my opinion). Killing Wave seems very meh to me, it seems like you don't really need it with already high amount of removal you have, and lack of a way to make the huge amounts of mana this card wants. Stitch Together also seems out of place since it doesn't look like you fill up the graveyard super fast, nor do you really need reanimation. That's what I would suggest cutting for it.

Apocate on [High Power Primer] Dreams See Ghost

3 months ago

Are you sure you want Exhume? Pretty sure that Unearth is strictly better in every way in this deck specifically. Stitch Together is also a consideration. Also, Sickening Dreams is a nice tucked in wincon when you already have Ad Naus and Angel's Grace in a deck together.

Dubstep4lyfe on Let my graveyard Meren-ade a little

3 months ago

Hey man! Love grave decks and I'm glad people are still excited about them too! Your list looks pretty interesting, and if you wou like here's my advice: 1. I do not know what budget limitations you are under, so I'll sort my advice by price :) 2. I also do not know the mindset of your playgroup, so if anything I suggest seems too rude, unfun, or not accepted in your group, you make the judgement call and could totally just not run it. It's suggestions, not an order :) 3. Under 5$ includes: Blood Pet, Slaughter Pact, Pox, Arbor Elf, Elves of Deep Shadow, Final Parting, Commander's Sphere or Darksteel Ingot, Stitch Together, and Manglehorn. 4. 5-10$ Includes: Sidisi, Undead Vizier, Abrupt Decay, Entomb, Lightning Greaves, and Birthing Pod. 5. >10$ Includes: Grave Pact, Razaketh, the Foulblooded, and Mana Vault 6. The most exspensive commander staple since force of will and the og duals, it's Mana Crypt!! 7. Potential cards you could take out for these in my opinion: Triumph of the Hordes, Blighted Woodland, Catacomb Sifter, Thoughtpicker Witch, Elixir of Immortality, Caustic Tar, Moldervine Reclamation, Swiftfoot Boots, the guildgate, and Arguel's Blood Fast  Flip 8. Again, these are just my suggestions and you may do with them what you will, just thought I'd share because I love this archetype and want to see others enjoy it to their fullest. :)

multimedia on Grixis prototype

4 months ago

Hey, some good cards here for a budget concept.

The concept of ramp with Kess is interesting. It's not the direction I would go with Kess, but it's a unique concept. The Thraximundar + It That Betrays interaction seems good. For the concept this interaction and Architect + Pili infinite mana combo are the best parts of your deck. Consider expanding on each of these parts and how Kess can be better used with them?

Kess has an advantage for ramp with rituals. Rituals make mana when they resolve. They make more mana than they cost to cast therefore they make ramp. You can cast instant or sorcery rituals from your graveyard with Kess resulting in making a lot of mana to cast big creatures or other spells. You can use the mana you make with rituals to cast that same ritual again from your graveyard with Kess.

Rituals to consider adding:

These are good rituals in Commander and they're all budget cards. Dark can make 5 black mana when cast and then cast again with Kess. Song can make 7 red mana when cast and then cast it again with Kess. Geyser is good in multiplayer Commander because it looks at all your opponents tapped lands which if you have three or more opponents can be a lot of mana especially when you can cast it again with Kess.

The mana these rituals make is either all red or all black which would be fine to help to cast most Eldrazi, but can be problematic if you want to cast a spell that's blue. Signets lets you use any colored mana to then make different colors of mana.

These two drop mana rocks are staple budget ramp and color fixing in Commander. Thief of Sanity because it has flying can be repeatable stealing of your opponents cards. Sanity is a powerful card in multiplayer Commander because you'll have many opponents to choose from to attack. Cards you steal with Sanity can be cast by you using any colors of mana. Red and black ritual mana can be used to cast cards you steal with Sanity.

High Tide and Bubbling Muck are one drop spells that make more blue or black mana when you tap an Island or Swamp until end of the turn. These spells are better in mono blue or mono black decks than three color Grixis, but they can ramp.


Sorcery tutors are good with Kess because you can cast them again from your graveyard. These cards can help to assemble Architect + Pili or get an Eldrazi into your hand after assembling the combo. The best tutors are not budget cards, they're expensive prices, but there's a few tutors that are budget.

Another way to help to find important cards is to dig for them and draw them. Dig spells that Kess can cast from your graveyard can let you see a lot of cards.

Reanimation can be used with Kess. Reanimation is a way cheat big creatures onto the battlefield. It's also a way to assemble Architect + Pili by either cheating them onto the battlefield or getting them into your hand via your graveyard. Instants and sorceries that enable reanimation and reanimation spells have interaction with Kess because she can cast them again from your graveyard.

Buried can tutor for three creatures and put them into your graveyard. It's among the best enablers for reanimation. Madness is called a wheel and what that means is all players discard cards and then draw cards. It's good with Kess since she has flying, you can cipher Madness to her after you cast it. When it's ciphered to Kess then any time she does combat damage to a player then you can cast Madness without paying it's mana cost. The wheel effect is a way to fill your graveyard with spells to cast with Kess as well as drawing cards.

If you have any questions I offer more advice. Good luck with your deck.

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