Shallow Grave

Shallow Grave

Instant

Return the top creature card from your graveyard to play. That creature gains haste until end of turn. Remove it from the game at end of turn.

Latest Decks as Commander

Shallow Grave Discussion

Asgeren on Help with Voltron protection and …

2 months ago

This is the deck.

https://tappedout.net/mtg-decks/volrath-no-school-like-old-school/

The thing is that I'm restricted to old borders.

So this is my evasion: Dauthi Trapper Filth Dauthi Embrace Manifold Key Dragon Shadow Sword of Light and Shadow Sleeper's Guile

This is my protection and recursion: Soul Channeling Sword of Light and Shadow Shallow Grave Animate Dead Reanimate Strands of Night Doomed Necromancer Apprentice Necromancer

I am currently trying to fit in Shade's Form but other than this I'm not finding much protection.. Any help would be greatly appreciated!

Andris_of_Naxos on All hail the torments of sacrificial Draco!

5 months ago

Indeed Balaam__, Shallow Grave is a more solid choice for all the reasons you mention. It will interfere with the Turn 1 win though and that makes me a bit reluctant. I will playtest it though.

Balaam__ on All hail the torments of sacrificial Draco!

5 months ago

How about Shallow Grave instead of Reanimate ? It costs more, but it dodges the massive chunk of life you’ll lose reanimating Draco , and if you just intend to sac him again anyway then Shallow Grave ’s drawback is irrelevant. At least this way you’re less open to a cheap shot. A couple well timed Lightning Bolt ’s on the opponent’s part just after you reanimate Draco could really ruin your day.

Balaam__ on Demons

5 months ago

You’ve got quite a few extremely high costed creatures. Legacy has access to a bunch of ways to speed up the process of getting them in play, such as with reanimation spells. Try cards like Entomb / Buried Alive to get them into the graveyard, and Animate Dead / Dance of the Dead / Shallow Grave to put them in play. Otherwise, it looks like you’re going to have a difficult time staying afloat until you get the opportunity to hard cast creatures that will have a big enough impact to turn the game in your favor.

DavidBray on Speak "friend" and Enter [PRIMER]

7 months ago

Ataraxey Scry can help with reanimator, as it's a soft combo strategy. If you don't have the cards for reanimation on the top of the deck, shift them to the bottom. It's light, but you want to ensure your draws help the process out.

If you want Mob Rule , you might want to sub in some Narset's Reversal and other copy cards and even strive to reach Insurrection , but I've avoided that as taking away everything my opponent built could lead to them not wanting to play against the deck, which I don't want.

I'd probably swap out Day's Undoing for Final Fortune or Last Chance if they reprinted and Shallow Grave for Footsteps of the Goryo . There's a lot of strictly better cards in that sideboard but with old borders. I'd love to see them reprinted.

ClockworkSwordfish on Sweet tech I want to …

10 months ago

I dunno, there are easier ways to blow your opponent out with Soul of Eternity's raw size. Just as a straightforward example, if you're running , on the first turn you can play Dark Ritual, Entomb for Soul of Eternity, Shallow Grave and attack for 40. The type of thing that's more likely in a 60-card deck, sure, but the Soul's sheer size seems easier to abuse if you cheaply reanimate him rather than wait until you have enough mana to pay for his Encore cost.

Dango on Tinybones Undertale

1 year ago

Thank you folks for your comments and suggestions! I'll be addressing both of you and each of your suggestions in order of appearance within this message for the sake of being concise.

theseax After much playtesting, I have made the seemingly controversial decision of cutting Cabal Coffers and Urborg, Tomb of Yawgmoth from the list. The pairing itself was a little too cute for my liking as I could never consistently boot it. Even then, on its own, Cabal Coffers requires three other land drops, specifically being swamps in order to net any sort of valuable return from it. Since the mindset of this deck is rather all-in, it often wants to pressure a win between turns 3 and 5, so I've personally opted in favor of a more consistent manabase by dropping the pair. As such, Manascape Refractor probably isn't for this deck I'm afraid. It sort of faces the same issue I had with running Urborg, making it rather dead outside of being used in conjunction with Coffers, especially since I wasn't on Mana Web either.

Meessee Chain of Smog is interesting, but I feel like it could often backfire onto me rather than being a comparable mass discard outlet. Arterial Flow seems solid, although I'm tending to favor permanents like Necrogen Mists and Bottomless Pit that can continuously accrue and churn out card advantage for me in the presence of Tinybones while disrupting my opponents. Tasigur's Cruelty is a rather high top end in the presence of Dark Confidant when I'm already running a risky top end on my curve with him.

Since I'm on Shadowbag, I greatly value the cleanup step at the end of my turn to serve as a sort of discard outlet in case I don't have Skirge Familiar or Zombie Infestation in play to do it for me. Anvil of Bogardan is probably not for my list.

Plain and simple, I like Karn, the Great Creator. Will consider.

For Geier Reach Sanitarium, I think my playgroup is going to appreciate me giving them looting effects a little too much, so I'm going to have to pass on that. I'm also not a huge fan of how Nezumi Shortfang  Flip targets a single player and I don't get to see their hand and choose which card they discard.

I don't feel as though I have enough creatures to sacrifice consistently to Contamination in order to keep that sort of effect around, and through a similar vein, Infernal Darkness becomes heavily taxing on me with its cumulative upkeep trigger. I want the stax pieces I'm running to not heavily impact my lines of play while also being able to stick on the board once they resolve without any sort of maintenance conditions associated with them if that makes sense.

Conqueror's Flail is a little too dicey to run in my opinion. It's a bit expensive to boot for a Grand Abolisher effect, and I'm often sacrificing creatures on my board to Razaketh or fast mana outlets so that would be an added layer to play around and pay attention to. I like Defense Grid in here though, considering in conjunction with Shimmer Myr I could play it as a sort of interruption at instant speed to protect my combo from folding to interaction. It's just one of those cards that I should only play when I think I'm going to win and not play it just because I have to mana open to play it. The table often relies on interaction so I could otherwise kingmake if I'm not careful about it. Lastly, Boseiju, Who Shelters All probably won't get enough traction in this deck considering most of my instants and sorceries are either tutors or disruption. A protected Goryo's Vengeance or Shallow Grave would be nice, but if I was on more impactful instants like Ad Nauseam my answer might be a bit different.

Hope I addressed everything fully. Thanks again!

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