|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica: Guild Kit (GK1)||Common|
|Modern Masters (MMA)||Common|
|Duel Decks: Izzet vs. Golgari (DDJ)||Common|
|Duel Decks: Divine vs. Demonic (DDC)||Common|
|Ravnica: City of Guilds (RAV)||Common|
Combos Browse all
Creature — Imp
Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Stinkweed Imp Discussion
4 weeks ago
Nice list with really nice cards, but it will probably help if you put in more cards to mill yourself. So you have more targets for your reanimation spell and ofcourse The Mimeoplasm . Dredge cards such as Life from the Loam and Stinkweed Imp will be really efficient. Also Underrealm Lich gives you good card selection and puts the cards you need into the graveyard. Hermit Druid will do a great job milling yourself quite a bit. Often Traumatize wins me the game because it is really explosive. Check Hey check out my deck Mill-Me-O-Plasm (EDH Reanimator) for more cards like these if you like!
Also what would be your main winconditions?
1 month ago
So I think you probably don’t want 36 lands... frankly, I think you want 33 at most. The reason I say this is that, being green, your deck has access to the best ramp in the game. You should strongly consider running any/all of the following: Llanowar Elves , Elves of Deep Shadow , Fyndhorn Elves , Elvish Mystic , Deathrite Shaman , Birds of Paradise , Arbor Elf , Utopia Sprawl and/or Wild Growth .
You want your creatures to be synergistic with your general and be more than midrange value. I think cards like Mindslicer , which effect the board when sacrificed as well as being a body, are likely a lot better than Wall of Blood , Splinterfright , Rhizome Lurcher , etc. Other creatures to consider for these slots: Stinkweed Imp , Golgari Grave-Troll , Eternal Witness , Entomb , Kokusho, the Evening Star ...
This list could also benefit from more card-drawn. Phyrexian Arena is the classical example, but there’re other good options. I like the Shamanic Revelation in your MB; I suggest considering Night's Whisper , Blood Divination , Life's Legacy , Minions' Murmurs , Syphon Mind and Succumb to Temptation .
1 month ago
Hello onehitterquiter! I had a lot of the Madness cards of the initial draft, but quickly found out through testing that they made the deck play a lot different than what I'm trying to do. Madness cards want your enabler (in this case Psychatog ) to live for several turns in order to accrue value from them, in contrast with what Tog wants to be doing, which is out-tempoing an opponent and then one-shotting them. Stinkweed Imp seems like a pretty good value creature that can come back to hold off oppossing fliers while filling the graveyard, and Death Denied seems like a good engine. However, having so few creatures and also wanting to fit in Grim Harvest , I fear a worse Death Denied in Shattered Crypt isn't going to cut it for now. Helm of the Ghastlord doesn't protect nor provide unblockability, is very easy to 2-for-1 since it costs 4 mana, and won't provide much value if we want to one-shot the opponent. Vanishing is interesting as an extra protection piece.
1 month ago
Nice list! You might consider giving these cards a try: Stinkweed Imp , Death Denied , Shattered Crypt , Call to the Netherworld , Dark Withering , Grave Scrabbler , Psychotic Episode , Helm of the Ghastlord , Vanishing
1 month ago
Better tutors and better ways to fill your graveyard is probably where you want to be. Mechanics like dredge make this much easier. Stinkweed Imp and Golgari Thug fill the yard up with ease. Additionally, you may want to try out Doom Whisperer .
1 month ago
Before I get into detail yes I looked at the rulings of the effect but it didn't answer my question. I have Golgari Grave-Troll and Stinkweed Imp chilling in my graveyard and I'm about to start my turn. Can I get both back at once if I have enough cards in my library or do I have to do things one at a time.
1 month ago
Hey man! Always good to see another Tasigur list. Here're some suggestions:
Dorks, in addition to your Bloom Tender , are one of the main reasons to play green. Llanowar Elves , Deathrite Shaman , Birds of Paradise and Elves of Deep Shadow are all worth including; Fyndhorn Elves , Elvish Mystic , Priest of Titania and Arbor Elf are all worth considering. Arbor Elf is especially good if you end up running something like Utopia Sprawl or Wild Growth . One common reason dorks are left out of Tasigur, the Golden Fang is because if they die, they'd be returned with his ability rather than a more relevant card. However, first, with delve you have a level of control over what is in your yard; second, I feel the mana-bonus is good enough to justify their inclusion, as they can help activate Tasigur MORE often.
If you include dorks, running Edric, Spymaster of Trest is a good idea. Originally, I thought I'd cut him from my final list, but with dorks to poke with he can easily draw four or five cards.
If you include dorks, you can also start including artifact hate. I've had such success with Collector Ouphe that it's actually slightly scary, as a Null Rod effect you can tutor with Green Sun's Zenith (if you wanna run that too) is a big deal.
Ponder and Preordain are both worth including. Having them returned with Tasigur on an opponent's end step is actually better than it seems prima facie, and being able to dig to or past lands/action you need is a big deal. Brainstorm is worth including, as you have fetches like Evolving Wilds and Windswept Heath as a shuffle effect to get rid of blank cards.
Windfall is a great card that's usually card-positive for you, especially if you can resolve it with Narset, Parter of Veils on the table. Similarly, Jace's Archivist is a card I've been thinking about a lot for this list.
Speaking of delve-spells, I think you should run either Treasure Cruise or Dig Through Time . I understand that running both is problematic, as especially with Tasigur their delve-costs can get in the way of each other. One or the other, I think, is great.
I think there're easier ways to exile your deck than needing an infinite-mana combo and Tasigur. Demonic Consultation with Jace, Wielder of Mysteries on the table is an immediate win, and if you craft your mana-base to include only one land of each name you can run Tainted Pact for the same effect. Note that, for this purpose, Snow-Covered Forest and Forest are different names, so you'd only have to functionally replace one Island and one Swamp . I suggest using things like Waterlogged Grove and Nurturing Peatland .
Extra untaps are great with Tasigur. Wilderness Reclamation and Seedborn Muse are great ways to squeeze extra value out of Tasigur, and with your counter magic you can probably keep them on the table for a while.
My main win-condition in my Tasigur list is actually Nexus of Fate . If you manage to exile your entire deck, Nexus of Fate becomes your deck on resolution. Pairing it with the aforementioned Tainted Pact can result in instant fun. Of course, one of the main attractions of Tasigur is the wide variety of win conditions you can run, but I figured I'd mention my favorite one.
Biomancer's Familiar and Training Grounds : I suggest running at least one of these. Biomancer's Familiar is great in metas that don't hate on search effects, as you can fetch it with Worldly Tutor or Green Sun's Zenith , if you end up using them; it's also a body to bash with, if you run Edric, Spymaster of Trest . If your meta has a bunch of Wrath of God effects, Training Grounds is better and cheaper qua its mana cost.
There're some good draw-spells to consider. Painful Truths is a favorite of mine I think is wildly underplayed in EDH; Night's Whisper , Harmonize , the Fact or Fiction you cut and the like are all good too.
Noxious Revival is a great way to grab what you need from your yard if your opponents don't wanna give it to you.
Good luck! That's all I got.
2 months ago
Cephalid Vandal helps mill a lot.
I think taking out Mortal Combat for Jace, Wielder of Mysteries is probably a good idea. Mortal Combat needs to stick on the field for at least a full turn iteration in order to trigger, but Jace, Wielder of Mysteries can win on the turn he comes down. Also, he fits as an interchangeable part with the Laboratory Maniac win condition.
Vintage Xerox cantrips are worth inclusion. Ponder and Preordain belong in any blue deck, and Brainstorm is good if you have enough shuffle effects. You're not running fetches, but I think with your self-mill cards like Stinkweed Imp and Hedron Crab you may have the ability to avoid a Brainstorm lock anyway.
Plaguecrafter is a repeatable edict effect -- it even sacrifices itself.
A big reason to play green in EDH is because of the access to mana-dorks. Llanowar Elves , Birds of Paradise and Elves of Deep Shadow are all worth including, and Priest of Titania , Bloom Tender , Deathrite Shaman and Arbor Elf are worth at least considering, too.
Doom Whisperer ? This is a good way to build card-advantage.
Mindslaver is a card worth thinking about. You can hard-lock one opponent by just repeatedly dropping and sac-ing it.
Good luck! That's all I got.
Stinkweed Imp occurrence in decks from the last year
All decks: 0.08%
Commander / EDH:
All decks: 0.02%