Creature — Imp
Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
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|Commander / EDH||Legal|
Latest Decks as Commander
Stinkweed Imp Discussion
1 week ago
After further testing and time to parse through the upcoming Forgotten Realms regular and commander cards, I think you're right about the "discard hand, draw 3" model. While it sometimes works, it takes far too much commitment and loss of control to rely heavily on. I will keep Ox of Agonas as I still think its Escape mode is pretty great, but Anje's Ravager and any others are out. I'm also putting Stinkweed Imp back into the deck because being able to process 5 cards without spending mana, just a draw, is powerful.
I think for now, I should tighten my sources of card advantage. Though it adds a bit more consistency to have more smaller looting cards like Thrill of Possibility or the aforementioned Anje's Ravager , I could just be using those slots for more powerful cards that actually impact the board or are otherwise useful while consolidating the draw power to the heavy hitters like Magus of the Wheel , Vilis, Broker of Blood , or Disciple of Bolas for example. Specific tools and answers will be handled by the tutors I was adding anyway and the general system will be greased with odd cards like Squee, Goblin Nabob and Phyrexian Reclamation .
Everything else needs to be playtested rather than theorized about, but I think it's safe to say this is a core part of the deck that I should reconsider and upgrade. I'd also like to put forward the new Warlock Class as a possible replacement or partner to Archfiend of Despair and the possibility of Heartless Hidetsugu .
I'm also interested in the new Hurl Through Hell , Fevered Suspicion , and Orcus, Prince of Undeath . The former two I'm more optimistic about, and am willing to sacrifice a little reliability for their potential and because they look like a lot of fun, but I suspect Orcus will be one of those cards that look a lot better on paper than in practice.
3 weeks ago
I like your idea of Hellkite Tyrant so I've made a swap for him, getting rid of Vandalblast while simultaniously moving Ingot Chewer out for Shenanigans . I'll have an opportunity soon enough to test those things out, so I may as well make the change for now. Thanks for that suggestion! :)
I personally am not a fan of the forced discard of your entire hand that Ox of Agonas has. At least, not for just three cards. Wheel of Misfortune is a good enough Wheel of Fortune impersonation that I would still prioritize it over the 'discard hand draw 3 creatures'. Draw 7 is so much more powerful for a deck reliant on burst damage such as this one. And in a roundabout sense, self-milling using Dredge cards is much the same result, so perhaps one of the options between Ox, Ravager, or Reveler is a good subtitiute to replace Stinkweed Imp if you like those effects more.
And as for nuPurphoros, I am not a fan of him here. In a mono-Red deck sure, but there's just too many Black creatures here for him to be consistent with his effect, which is the major thing differentiating him over other Haste enablers. He's very borderline worth the 5 mana as a Haste-granter, and certainly not worth it as an 8 mana Sneak Attack that only works with half your creatures. If you're having trouble with keeping Chainer on board as your primary Haste effect, always keep in mind that you don't have to send him to the Command Zone everytime he's done in. Conserve some of your redundant recursion ( Reanimate , Dread Return ) for him. Or just jam Lightning Greaves and/or Ogre Battledriver somewhere in the deck!
3 weeks ago
I'm surprised artifact lands got printed, and I'm waiting for the MH2 lands to break, even with entering tapped.
Dredge is only a significant problem with a bug number; Shenanigans is basically a repeatable Shatter , since Dredge 1 isn't that threatening. The most used Dredge cards are Golgari Thug and Stinkweed Imp , which dredge 4 and 5, and Golgari Grave-Troll is banned in Modern. So this is a case of overbalancing.
There's a similar story with Storm: it's only a problem if it represents a win condition, like Brain Freeze , Tendrils of Agony , Grapeshot , or Empty the Warrens . I don't think too many games have been won or lost on Astral Steel or Reaping the Graves . It depends on the effect it goes with.
1 month ago
Hey, thanks for the speedy reply!
I played a The Gitrog Monster land dredge-type deck and "the big 3" dredge creatures Golgari Grave-Troll , Stinkweed Imp and Golgari Thug had put in amazing work in the deck. Usually we only ever dredged with them. I figured i'd ask as we have many draw effects here within the hogaak list and figured it would put in some good work! I am building this and making some slight modifications, notably I feel like Worm Harvest would put in MASSIVE work in the list. For recursion sake and synergy I feel like Desecrated Tomb is worthy of a main deck slot.
I digress, Thank you for sharing your thoughts and list! Much appreciated! I look forward to terrorizing the playgroup with this list ;)
1 month ago
Hi 3n3rgy2, thanks for the suggestions!
There's no particular reason for why these dredgers aren't in the list. In fact, after thinking on it, I've decided to include Golgari Grave-Troll , as it pairs nicely with our discard package, and helps Hogaak's delve in the early-game. What I also like about it, is it can serve as a proxy for our Big Fella , and be that juicy Disciple of Bolas target when we have no other option.
Stinkweed Imp isn't so bad, but as of now, I'm unconvinced that it's utility is worth its slowness. Maybe you can convince me otherwise...?
Thanks again for taking a look at my list, and for your contribution!
1 month ago
Hello! Fantastic deck list, first off! I'm wondering why there is no Golgari Grave-Troll or Stinkweed Imp in this list. I feel like they'd probably be a good inclusion. Just curious to hear your thoughts! Thanks :)
2 months ago
What a fun idea for a deck! I love creative uses for Tormod.
Painful Truths is often going to be a better Ancient Craving in your 3c deck. Night's Whisper is also a good option. I would also really think you'd want Faithless Looting both for the discard and the flashback, and Valakut Awakening Flip is a nice self-wheel plus a land-drop if you need it.
There's also Throes of Chaos , which is a fun little Cascade engine that makes sure you don't have dead draws late in the game.
Mizzix's Mastery also seems like a good "win the game" option for you!
Mentor of the Meek is a nice card-draw engine with Tormod.
2 months ago
I have a very similar strategy in one of my decks. Sewer Nemesis can be a game ender when sacrificed to Jarad, Golgari Lich Lord . Also I am a huge fan of Stinkweed Imp as both a defense and means of self mill. Nice looking deck!