Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Creature — Imp
Whenever this deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
5 days ago
Well they just reprinted Mesmeric Orb and Altar of Dementia in Brothers War. Neither card even needs a color to cast 'em. Which in a 3 color deck is kinda nice. Stinkweed Imp + Tortured Existence lets you dredge for 5 every turn. Angel of Suffering from new capenna is pretty sweet too. Party on.
2 months ago
Welcome to the club, CaptainGuppy! As I see it, the plan is to use Squee, Goblin Nabob, Master of Death, Genesis, and Stinkweed Imp to fuel Zombie Infestation and Cryptbreaker. If this is right, I'm not sure Bastion of Remembrance and Feaster of Fools are quite right for this deck.
Since your return-from-graveyard-to-hand creatures can only recur themselves at your upkeep/draw step, and since Cryptbreaker is a mana+tap effect, I expect this deck to be putting out maybe 2-3 Zombie tokens each turn, at best. I would suggest focusing on making those tokens bigger and better. Diregraf Captain would be a replacement for Bastion, and something like Corpse Cobble for Feaster. Corpse Cobble also has flashback, so it can be discarded to Infestation and still be used. Cemetery Reaper is another source of Zombies that can eat your opponents' graveyard.
4 months ago
Hmm... almost want to say Stinkweed Imp. It's definitely on-theme, but it looks like you really have enough cards that fill your graveyard. If you did add it, I'd probably replace the Perpetual Timepiece, unless you feel you need the graveyard rescue effect.
4 months ago
I'm not sure you're packing enough ways to quickly fill the graveyard here... perhaps something like Stinkweed Imp would help your engine (as well as providing a deathtouch blocker in case the opponent plays some kind of massive flying Murktide Regent).
Grim Flayer feels like a weird choice here just because of how unreliable it looks to give him delirium in this build, paired with how difficult it will be to actually get him providing some kind of benefit.
18 lands feels super-low considering you'll probably need at least 3 in play to reliably cast 2 creatures to trigger Vengevine. I'd suggest going up to 21-22. If fetches are in your budget, they'd also be great here for fueling Bloodghast.
5 months ago
Oh this deck is right up my alley.
6 months ago
If I activate Fa'adiyah Seer's ability with Abundance on the battlefield, could I activate Abundance naming Land to guarantee the draw, or is it considered a different card and the "reveal clause" doesn't activate? If we do the Abundance thing again but I choose Non-Land, will I always have to discard that card? What happens when I use the Fa'adiyah Seer to dredge a Stinkweed Imp? Do I dredge it and then immediately discard it?
7 months ago
Hi Afliss10! Welcome back to commander! Meren is a great commander and so much fun, but getting the right engine is critical to getting her to work right. The key is to fill it with low cmc, self-saccing creatures who can get you stuff, give Meren counters, and get recurred to do it again. You also want to run as many creatures as possible, since you can get them back, and play a dredge subtheme that will fill your graveyard with toys.
A good example of this would be how to ramp. I run Cultivate in many green decks, but not in Meren. Instead I ramp with Dawntreader Elk, Sakura-Tribe Elder, Yavimaya Elder (technically not ramp, but you won't miss land drops), Burnished Hart and the like. These cards sacrifice themselves to get you lands and Meren counters. Then you can bring them back with Meren and do it again to get lots of lands.
It's also great to run dredge cards since you can fill your graveyard with cards and pick what you want with Meren, functionally improving your draw. Golgari Grave-Troll, Stinkweed Imp, Dakmor Salvage, and Life from the Loam fill your yard with good cards to recur.
You have some great cards in here, but some would be better in other decks. I think if you can get your engine moving here by focusing the deck more you'll have a lot more fun with the fun cards! My deck is here for reference- Recycling for Profit: Dedgin' the Fill with Meren. I've been playing it for almost five years now and its a monster of a deck! One of these days I'll get around to writing one of my elaborate primers on it, but I haven't got there yet! I've also been advising another Meren player here- Cheat Death. There are a lot more suggestions from myself and other players there as well. Please feel free to ask any other questions that you have and I will do my best to help!
7 months ago
Something I didn't mention last time: Dredge! In case you didn't know how it worked, any time you would draw you can choose to replace the draw with putting cards in your graveyard. The classic example is Golgari Grave-Troll in which you would self mill 6 instead of drawing for the turn.
Consider these cards for helping with mill strategy, these are each quite powerful: