Stinkweed Imp

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Stinkweed Imp

Creature — Imp

Flying

Whenever this deals combat damage to a creature, destroy that creature.

Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

RebelGenius on Compost Pile (Help Wanted)

1 week ago

Oh this deck is right up my alley.

I think Stitcher's Supplier is a must in any graveyard deck, and if you have something to sac it like Bone Shards or Village Rites it can fill the yard extremely quickly.

I like Bone Shards more than Drown in Filth because it acts as another way to discard Stinkweed Imp and is a plain destroy that isn't reliant on other things.

Also, I really like Takenuma, Abandoned Mire in decks like these (gotta add it to mine) and Boseiju, Who Endures is always good.

BruhYouFarted on Fa'adiyah Seer questions.

1 month ago

If I activate Fa'adiyah Seer's ability with Abundance on the battlefield, could I activate Abundance naming Land to guarantee the draw, or is it considered a different card and the "reveal clause" doesn't activate? If we do the Abundance thing again but I choose Non-Land, will I always have to discard that card? What happens when I use the Fa'adiyah Seer to dredge a Stinkweed Imp? Do I dredge it and then immediately discard it?

Guerric on Shady's Back. Back again

3 months ago

Hi Afliss10! Welcome back to commander! Meren is a great commander and so much fun, but getting the right engine is critical to getting her to work right. The key is to fill it with low cmc, self-saccing creatures who can get you stuff, give Meren counters, and get recurred to do it again. You also want to run as many creatures as possible, since you can get them back, and play a dredge subtheme that will fill your graveyard with toys.

A good example of this would be how to ramp. I run Cultivate in many green decks, but not in Meren. Instead I ramp with Dawntreader Elk, Sakura-Tribe Elder, Yavimaya Elder (technically not ramp, but you won't miss land drops), Burnished Hart and the like. These cards sacrifice themselves to get you lands and Meren counters. Then you can bring them back with Meren and do it again to get lots of lands.

It's also great to run dredge cards since you can fill your graveyard with cards and pick what you want with Meren, functionally improving your draw. Golgari Grave-Troll, Stinkweed Imp, Dakmor Salvage, and Life from the Loam fill your yard with good cards to recur.

You have some great cards in here, but some would be better in other decks. I think if you can get your engine moving here by focusing the deck more you'll have a lot more fun with the fun cards! My deck is here for reference- Recycling for Profit: Dedgin' the Fill with Meren. I've been playing it for almost five years now and its a monster of a deck! One of these days I'll get around to writing one of my elaborate primers on it, but I haven't got there yet! I've also been advising another Meren player here- Cheat Death. There are a lot more suggestions from myself and other players there as well. Please feel free to ask any other questions that you have and I will do my best to help!

rambunctiousOrator on Muldrotha, the PermaGrave

3 months ago

Something I didn't mention last time: Dredge! In case you didn't know how it worked, any time you would draw you can choose to replace the draw with putting cards in your graveyard. The classic example is Golgari Grave-Troll in which you would self mill 6 instead of drawing for the turn.

Consider these cards for helping with mill strategy, these are each quite powerful:

king-saproling on Shitty Gritty Landfall Shenanigans/Combo

3 months ago

Amulet of Vigor might be worth including since it works well alongside Scapeshift, Splendid Reclamation, Lotus Field, Mesmeric Orb, etc.

Others you might like are Bone Miser, Stone-Seeder Hierophant, Sakura-Tribe Scout, Burgeoning, Sylvan Scrying, Dread Return, Dryad Arbor, Deserted Temple, Golgari Grave-Troll, Stinkweed Imp, Golgari Thug, Kodama of the East Tree, Dark Ritual, Hickory Woodlot, Peat Bog

henrypan321 on Hogaak's Legion

3 months ago

Hi killer_eye, discarding depends on the situation, but in general I ditch: lands (unless I need a land drop next turn), anything with graveyard effect (Dragon Shadow, Demonic Embrace, Stinkweed Imp, etc), most of my creatures except maybe 1-2. I try to keep draw spells, token makers, interaction (especially if I have mana open).

Rome921 on muldrotha yo

3 months ago

Hey man, looking over it, obviously a great looking budget list. Keeping a general mindset of no cards over $3 I would add:

Removal : Seal of Removal, Seal of Doom, Oubliette, Kenrith's Transformation. These are awesome removals that you can play and keep until you need to use them, and Returnable with Mully

Ramp : Bounty of the Luxa, Mind Stone, Rootcoil Creeper, Leyline Prowler, Kodama's Reach Good cheap cards to help you get Muldrotha out faster, and then be able to play 2-3 spells a turn. The Prowler is also just an awesome blocker sometimes with his deathtouch.

Top End : World Breaker because he just deals with SO MANY weird things your opponents could be doing, Tatyova, Benthic Druid is awesome, especially with the fetch-style lands you've got going on.

Tutor : Dig Up Great budget Tutor for your colors.

I would take out: Too high CMC / Clunky : Deadbridge Chant, Izoni, Thousand-Eyed, Worm Harvest, Mythos of Brokkos (replace with Dig Up)

Too uneventful / slow / non-impactful : Desecrated Tomb, Perpetual Timepiece, Tamiyo, Collector of Tales, Growth Spiral, Llanowar Elves, Foundation Breaker, Vessel of Nascency, Stinkweed Imp

Guerric on Cheat Death

3 months ago

Hi again peterbdude! Welcome to Meren! She rocks. I thought I'd put some suggestions and general guidance from my many years of playing her. Thankfully you can play a powerful Meren deck on a budget, so I'll try to avoid any splashy options.

To begin with, I've found that the most important thing is to lean into cards with the dredge ability (which is rated a 10 on Mark Rosewater's storm scale), play lots of self-saccing low cmc creatures that can help you stack counters and recur for profit, and to play as few non-creature spells as possible. Non-creature spells don't feel as good as it's tough to recur them once they are dredged into your graveyard, and you can't as easily repeat them for value. The best card in my deck is one that might push your budget just a little but is so good is Life from the Loam. I did used to play without it and it works, but it is really nice and if there were one more valuable card I'd recommend for the deck its this one, it just makes games so smooth its hard to overstate it. The other power card in this deck is Living Death, which combined with Syr Konrad, the Grim and some creatures on everyone's board will often win games. Recurring it with Eternal Witness can also put your opponents in a nasty lock.

The biggest problem I see so far with your build is just that there aren't many ways to put things into your graveyard. Dredgers like Golgari Thug, Golgari Grave-Troll, Stinkweed Imp, and Dakmor Salvage are critical build pieces, and cards like Underrealm Lich and Hermit Druid help a lot too, though the latter is probably on the top end of your budget. On top of this, you want a lot more low cmc self-saccing creatures. You are playing Caustic Caterpillar, which is great, but you want a lot more of this. Dawntreader Elk is like an extra copy of Sakura-Tribe Elder and is great, and there are a lot more like it which you can see in my deck here- Recycling for Profit: Dedgin' the Fill with Meren.

I do think you have a lot of fun cards in your deck and one of the great things about Meren is that she can be customized a lot to suit your own personal approach. The danger of Meren is simply in not having a good engine set up where you always have great targets to sacrifice and bring back to the battlefield each turn, and that happens when we don't have cards that can sac themselves and we don't have ways to dump more cards into our yard, and that is what I would work on tuning here! A lot of times it is the boring things and not the splashy cards that make the difference!

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