Charcoal Diamond enters the battlefield tapped.
: Gain .
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Charcoal Diamond Discussion
2 days ago
You need more ramp since you have a lot of expensive cards. For ramp you need: Arcane Signet , Charcoal Diamond , Jet Medallion , Nyx Lotus , Dark Ritual , Culling the Weak , Wayfarer's Bauble , Bubbling Muck . Take out Ugin, the Ineffable . I don't know why you have it, there are hardly enough colorless cards to make it effective. Also take out Josu Vess, Lich Knight , Abhorrent Overlord , and a couple more expensive cards that cost 6+ cmc. You also need to change your boardwipes. They are far too expensive to be effective. Trade Necromantic Selection for Shadows' Verdict , Deadly Tempest for Mutilate , Oblivion Stone for Soul Shatter . I would suggest Decree of Pain for Damnation or Toxic Deluge considering the deck price. Other cards to consider adding: Swiftfoot Boots , Defile , Phyrexian Arena , Sign in Blood , Read the Bones , Night's Whisper . Since you are already running good sac outlets, Exsanguinate and Torment of Hailfire consider adding an Infinite Mana Combo. Make these changes and the deck will be much faster and more competitive.
1 month ago
I have a foiled out Yargle deck too! It's been through several revisions, and it is as powerful as it is meme-able..
Commander / EDH
SCORE: 34 | 7 COMMENTS | 4692 VIEWS | IN 8 FOLDERS
But as far as my advice... There are several things in your Maybeboard that should already be in the main list, as well as cards that should be added back in. I am also thoroughly disappointed in the lack of Grafted Exoskeleton & Inkmoth Nexus . I could go on, but instead I'll let you know what you can comfortably cut in favor of much better cards. First, Aetherflux Reservoir doesn't make much sense here.. Also, if you're going to be running a full suite of Fetch-lands & the best-of-the-best Mana Rocks in the game (in a Mono-colored deck too), then you can comfortably cut the budget Mana Rocks: Arcane Signet , Charcoal Diamond , Fellwar Stone , Gilded Lotus , Guardian Idol , Prismatic Lens , Star Compass .. Finally, if you're going to be running ALL the best Tutors, then the 4-CMC draw spells are going to be as redundant as they as they are expensive ( Ambition's Cost / Ancient Craving )..
1 month ago
forneyt My budget for this deck is higher then I would usually spend because I want it to be able to play in cEDH games (it doesnt have to be a win all the time deck but good enough to sit at the table). However cards over $80-100 each are probably a get if I can thing but a hard sell to spend $ to the wife. As my play group goes, I dont have one. Covid destroyed it. We are just now starting to open back up here in Vegas so I have no idea what I will be walking into at my LGS.
I would love Mana Crypt but I just don't have one and I only have Mana Vault in there for a early commander ramp. The Charcoal Diamond bugs me because of the comes into play tapped and that seems to slow for cEDH.
Possessed Portal is a win con if it resolves. By the time I get that out they should have almost no resources in had if not already hellbent. With my commander out as well they cant even top deck and everything they sac goes to me. The 8 cmc can be rampped as well I can even shave it down to 6 and protect it with Dream Devourer . Vilis, Broker of Blood I just do not personally like. The cmc means I would need to animate him out and I rather do that on more important targets. The card draw I could get from running Necropotence at a much cheaper cmc (still up in the air about that one though). He seems like a large amount of resources to just get returned to hand or countered just like Sheoldred, Whispering One and I rreally like her.
I do like Waste Not probably find a place for it.
So you might have something there. I didnt want to run Chromatic Lantern because of the cmc. Everflowing Chalice I like because it starts at 2 and at any point of the game if I draw it I could put more into it if i had the mana to spare. The Blood Moon situation is problematic so I might just do that, maybe in place of Mana Vault if i decide to drop it all together.
Yes the maybe board is stuff I am considering as well as stuff I have pulled out. I like Gary and still may run him after I get my first 100 settled and tested I will move it around.
Geth's Grimoire may be a possibility. However I dont like the idea of giving the other players more answers. I want the hellbent and top decking much sooner then later.
Living Death is a card I may cut, I am not sure yet. I like the idea of all their boards getting sacked and becoming my creatures and I also get my graveyard back. Death Cloud is a win con. Mindslicer is the same kind of thing (with a sac outlet) I get all their permanents. Without a sac outlet I can beat away or hold as blocks. That is why I like this commander so much, "your stuff is my stuff.. Thanks!"
Dark Depths only works with Thespian's Stage . Vesuva enters as a copy so would have the counters on him. Thespian is already in play when copied so no counters. Either way this seems too meme for me :-)
I did notice a big flaw that you pointed out .. I have no sac outlet so Miren, the Moaning Well High Market Phyrexian Tower any of those might be a good add. I like Deserted Temple but it is close to that to expensive area because I dont have one.
Thank you for taking the time to give some help and advice, I appreciate it.
1 month ago
I'm not sure what your playgroup consists of, or what your budget is, so I'll just rattle off some cards and (if needed) their budget alternatives, as well as what I would suggest replacing.
Chromatic Lantern in place of Everflowing Chalice : Lantern fixes your lands that tap for colorless (or cabal coffers before you get it going), and keeps you from getting wrecked by Blood Moon by giving your "Mountains" the ability to tap for black.
I already see some other great cards in your maybeboard: Dark Confidant , Gray Merchant of Asphodel , Thoughtseize , and Necropotence among them. Confidant is "draw" without the "draw", which can be an important distinction for certain cards (cough cough Chains of Mephistopheles cough cough Nekusar, the Mindrazer cough cough). Gary is an alternate wincon and also replenishes your health after you drain yourself with your own cards. Thoughtseize basically is "I want this card in your hand" with your commander, and Necropotence is just a broken card that gives you more cards than you can cast.
I feel like your deck may be missing some draw power, so I would suggest Geth's Grimoire , the previously mentioned Vilis, and Howling Mine / Mikokoro, Center of the Sea . With all the discard potential, these last two shouldn't be a problem if your opponents get a couple cards!
For any combo of the above suggestions, I would consider cutting Living Death , Death Cloud , Tangle Wire , and Mindslicer . My reasoning for these four specifically is that they are too mana costly and also negatively affect your boardstate in a way that doesn't put you ahead.
Lastly, I have some land suggestions that I am unsure what to cut for because you already have a decent selection. High Market is a great land, along with its alternate, Miren, the Moaning Well . Deserted Temple can be an extra Cabal Coffers or Nykthos, Shrine to Nyx . If you like to take risks, you could include Dark Depths for the classic Vesuva / Thespian's Stage combo!
1 month ago
Letter of Acceptance is a new pauper mana rock as well! Pentad Prism is good for mana fixing. Marble Diamond , Sky Diamond , Charcoal Diamond , Fire Diamond , and Moss Diamond are one of every color. Spectral Searchlight was recently reprinted as a common in Commander Legends.
3 months ago
cfost827 Archaeomancer's Map has been strong so far. It's good against green ramp, smooths out early turns, and can turn iffy hands into good ones. I haven't had a turn or game where I was unhappy to see it in my hand yet. As for Second Sunrise and Brought Back , they're not as inconsistent as they may seem. I ran the numbers in a card probability calculator, and we have about a 60% chance of drawing a fetchland by turn 2. At that rate, we can play BB as a stronger Rampant Growth on curve. However, if we get a bit luckier, we could double Rampant Growth on turn 2 for untapped dual lands at instant speed. Since they both also double as recursion, they're super strong with aristocrats. So yes, they aren't as consistent as 2 mana rocks, but they provide a much higher ceiling combined with versatility. We're also not hurting in terms of the amount of ramp we have. Some of our ramp might be a bit conditional, like BB, SS, Knight of the White Orchid , etc. but we have access to 13 pieces plus additional sources of mana in the form of Pawn of Ulamog , Ashnod's Altar , Nykthos, Shrine to Nyx , etc. I'd play Coldsteel Heart , Marble Diamond , and/or Charcoal Diamond if I felt we needed more consistent or more early ramp. In testing though, SS, BB, and the ramp package as a whole proved consistent enough.
Dawn Charm is a good card. I could see it being good against certain decks or strategies. If any of the modes are something you frequently find yourself needing, I'd play it. I haven't found myself needing a fog or that type of counterspell very often myself, but if you play in a combat heavy meta or against a player who loves to target you for graveyard hate, it could be useful. Another similar card which you might want to consider is Orim's Chant . It's also good against players who like to target you with spells or in combat. I play it in some lists and find it to be a great political tool by saying, "Hey, you better agree not to screw with me this turn, or I'll skip your whole turn basically."
3 months ago
I'm a bit skeptical about Second Sunrise and Brought Back but think they could both still work. I mean it's a lot of setup and even with running a lot of fetches, I wouldn't consider them to be "ramp" spells. Things usually don't always seem to work out perfectly in EDH. However, I would like to see if you have success with using them. Also, has Archaeomancer's Map seen any success? I'll keep an eye out for your feedback.
Additionally, for ramp, while it sucks sometimes to rely on mana rocks..it's sometimes the sacrifice one must make for playing 2 colors haha. But i was thinking about Marble Diamond and Charcoal Diamond , etc. Those could also be used as ramp instead.
Lastly, any thoughts on Dawn Charm ? It's actually a crazy versatile card to add into any deck with white.
But anyways, thanks again for all your knowledge and I'll keep an eye out for your feedback :)
3 months ago
You have an average CMC of 4(2.6 if you include lands). That's pretty high, and you have one low mana rock. You definitely have ways to get tons of mana, but they tend to be 4 or more mana, often they're 6 mana.
So I'd recommend the cards Dark Ritual , Cabal Ritual , Sol Ring , Mind Stone , Songs of the Damned , Charcoal Diamond , Worn Powerstone , Thran Dynamo , and Culling the Weak . You could have lines like turn one Dark Ritual, Worn Powerstone, and then cast Crypt Ghast turn two. You'd have 8 mana on turn three if all your lands were basic swamps. Of course that's a nut draw, though, so don't expect it every game.
Also, I'd really recommend Tendrils of Agony , because after casting several spells in one turn with all your mana, you can cast it and do a bunch of draining. It is possible to oneshot the table with this, but it's difficult unless you're explicitly trying to.
You'll also want ways to fill your graveyard for Agadeem and such effects, but I don't have suggestions on that right now.