Charcoal Diamond

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Charcoal Diamond

Artifact

Charcoal Diamond enters the battlefield tapped.

: Add .

pinecone2k3 on She's Really Back This Time

5 days ago

As someone with a mono-red deck, I get that running Arcane Signet in a single color deck can feel weird, but just a reminder, it doesn't enter tapped, whereas your current Charcoal Diamond does. Just some food for thought. Otherwise, looks great!

Destroyerbirb on K'rrik Son of Yawgmoth 2.0

3 weeks ago

For cuts I would recommend:

Professor Onyx - While Liliana's side job is beneficial for society (educators are very important, especially those who help us raise people from the dead), the deck doesn't have a strong spell slinger theme so her static doesnt work, the minus three is not as optimal as it makes itself out to be, and other effects are... not worth the six mana and time required.

Charcoal Diamond - You've got a ridiculous amount of ramp in this deck already, not sure this piece is needed. Plus, with the way K'rrik, Son of Yawgmoth works, you want to ramp in colourless more than in black with your artifacts and similar since K'rrik, Son of Yawgmoth always pays for black anyways, so Mind Stone just makes Charcoal Diamond look that much more of a downgrade.

Defense Grid - Not really seeing the point. Plus, this is meant to be a casual deck, all this will do is make everyone more upset and make interaction harder.

Saw in Half - It's a fun card not really worth adding.

Meathook Massacre 2 - I have a feeling it's a bit redundant to have both, especially since they both do a bit different things and you've got many tutors. Cutting the second part instead of its original installation would make more sense because this copy does cost a lot for its effect, whereas The Meathook Massacre became so played because it being pretty low costing for everything it does.

Paradise Plume - A lot of mana for its effect, and you have too many ramp cards.

Shared Trauma - Not too sure on this card's inclusion and what it would do.

Chain of Smog - I personally don't think discard cards are very strong in EDH, might be a good cut. I can see this being played against CEDH players and having a big effect, but EDH? Not as convinced.

Grim Tutor - You've got a lot of tutors, you can cut this one.

Final Parting - Same as above.

Diabolic Tutor - You can guess what I've got to say about this one.

Platinum Angel - I think take this one out. You can't pay life below zero so I'm not sure why else this would be in the deck.

Phage the Untouchable - As you said, you'd put it in your maybeboard and have it come out a game or two so you can just say you've killed someone with Phage, but I'd probably just keep it in the maybeboard.

Orcish Bowmasters - What are you playing, CEDH?

Opposition Agent - This is really more a meta suggestion than anything, but you don't verse people with a lot of tutors, you'd be lucky if people run more than one tutor. I'd cut this just from a meta perspective, or at least have it as a maybeboard card.

Doomsday Excruciator - Eh, nah.

Dimir House Guard - It's a sac outlet and a tutor in one, so I see what you're going with, which is why I'm only partially suggesting it as a cut, but also it's not the best at either job.

Chainer, Dementia Master - Not sure I'm feeling Chainer in this deck specifically.

Bloodletter of Aclazotz - Would be a lovely card for our cube, but I think there are already better finishers in this deck.

Asmodeus the Archfiend - Another maybe cut. It's a fun and spicy card, but also you're losing a lot of life for an effect which you do better with other cards in here. You really don't want to have too many cards that do similar things, especially since you've got many tutors and draw cards.

Cabal Stronghold - You've got three basic lands. There is no world in which you could activate this card and get a payoff from it.

Emergence Zone - Playing stuff at instant speed doesn't really help your deck.

Rogue's Passage - Zero use in this deck.

/

I also have addition suggestions:

Torment of Hailfire - Not sure why this isn't here.

Swamp - Add one Swamp for every land cut.

DreadKhan on "The High Priestess of Helgrind"

1 year ago

Well, I had a bit of time so I took another look!

I feel like Bond of Revival isn't enough value for 5 mana, and the effect probably doesn't scale especially well. Disentomb seems small, I would usually prefer to have a more impactful card, and a 1 drop that you can't play early is often annoying in my experience. I'm not sure why you're using Expanded Anatomy, I doubt you'd miss it. Introduction to Prophecy is really bad if you have access to Black spells, paying a few life to get more cards in hand is a good deal. Do you have big enough creatures to justify Thud in here? If you don't expect to have a huge creature (power high enough to kill a player with a decent life total) I'd cut it. Ebony Charm seems like a strange choice, the evasion isn't the best and the exile effect feels very small for Commander, where you usually want effects that deal with an entire Graveyard (if not everyones). Effects like Enthusiastic Study aren't usually very good, and Learn doesn't work so you just loot IIRC, which isn't enough added value. If you're going to run Get the Point I think you should look at stuff like Ravenous Chupacabra, Nekrataal, either kills something but each leaves a body you can sacrifice, and both cost less mana. Same with Reach of Shadows, there are wildly better cards you could use that are still cheap. If you're going to sacrifice a creature for Rescue From the Underworld I think you could just run Victimize, it's bigger and less mana.

I'm looking through here and I've noticed you have a relatively large number of single target single card discard effects, in my experience these scale very poorly in multiplayer. I think you could keep the best one or two, but you don't need so many of them I feel.

Another potential issue here is that you have a LOT of redundant sacrifice outlets, I'm not sure you really need that many when you have your Commander, I think I would look for cards that offer a payoff for sacrifices, there are lots of cards in Rakdos that care about death triggers, any of them is probably better than something like Voracious Null when your Commander offers a great sac outlet.

I'm not sure if you'll really have problems or not, but if you find you are short of mana you could probably add a few mana rocks, Rakdos Keyrune is pretty versatile, Phyrexian Totem is potentially a creature as well. There are Charcoal Diamond and Fire Diamond, there is Mind Stone, and many more that are 2 or 3 mana. I find decks that have enough lands are probably better in most situations, but having a few mana rocks can be good sometimes.

eliakimras on Equipped Samurai

1 year ago

Since your deck is a fast one, consider running lands that don't enter the battlefield tapped:

You might also want to run some utility lands:

Also, since speed is the name of the game for Voltron decks, consider those swaps in your ramp package:

smelly318 on Commander League- "Party Time"

2 years ago

I won my second pod yesterday and pulled The Meathook Massacre from my prize promo pack.

Made the following changes:

OUT: Dusk / Dawn, Butcher of Malakir

IN: Charcoal Diamond, The Meathook Massacre

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