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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Charcoal Diamond enters the battlefield tapped.
: Add .
1 day ago
As someone who has played Chainer for close to a decade, I have some suggestions I would like to offer. (though everyone's decks run differently!)
In those spots:
(Or all the expensive artifacts like Grim Monolith or what have you)
In place of:
1x Cast Down--> Lethal Scheme: This card is amazing in any reanimator list
1x Culling the Weak--> Phyrexian Altar: you need more sac outlets with some staying power
1x Dismember--> Soul Transfer: seems janky, but versatile
1x Doom Blade--> Baleful Mastery: you can hit more with it.
1x Go for the Throat--> Infernal Grasp
1x Sacrifice--> Ashnod's Altar: need more sac outlets with staying power
1x Terror--> Meteor Golem: This guy helps so much with things Black cannot remove
1x Victim of Night--> Karn Liberated: This guy helps so much with things Black cannot remove
Suggested Drops, see next list for suggested replacements
Blood Pet--> sort of an eh card, I might think of something with more oomph
Skirge Familiar: I get the reason it is in here, but there are better cards.
Black Market: It's nice, but can be too slow.
Liliana of the Dark Realms: I just have never been a big fan, she feels too lackluster.
Final Parting: good card, but I feel you can part with some tutor because you have MORE than enough
Sidisi, Undead Vizier: good card, but I feel you can part with some tutor because you have MORE than enough
Rune-Scarred Demon: good card, but I feel you can part with some tutor because you have MORE than enough, there also some stronger creatures to fit in the spot.
Archon of Cruelty: expensive mana wise but an all star.
Kokusho, the Evening Star: has been in my deck from the beginning and has flat out won me games.
Brainstealer Dragon: seems janky, but I added to just try it and it has been amazing.
Black Market Connections: You need more draw (also helps with ramp)
Phyrexian Arena: You need more draw
Bolas's Citadel: an amazing card. Wins games all the time.
Disciple of Bolas: card draw and life gain
Fell Stinger: card draw
Xiahou Dun, the One-Eyed: Great for recursion
Reanimate, Liliana, Death's Majesty, Living Death. and Animate Dead: it is good to have other means of reanimation if Chainer keeps getting removed (I also suggest sac outlets to help keep your creatures from getting exiled when they spot remove Chainer)
Hope this helps! Here is my list to maybe show you how I run the list: The True Meaning of Death and Taxes
2 weeks ago
Creature - Elemental
Black spells you cast cost less to cast.
Nonblack spells you cast cost more to cast.
The first thing I thought of when I heard charcoal was Charcoal Diamond so I wanted to have it be ramp in some form. I don't think this effect works for all colours (especially not green) so I dont think it could be a cycle but I could see it being printed alongside a counterpart in white or something.
I like the idea of challenges based on the name of a card. Create one for "Obsidian Warden".
4 weeks ago
1 month ago
Dreamstone Hedron Sky Diamond Charcoal Diamond Ebony Fly Prismatic Lens Everflowing Chalice Predict Giant's Amulet Curator's Ward Sphinx of the Second Sun Displacement Wave Dismal Backwater Temple of the False God Replicating Ring Dimir Locket Temple of Deceit
5 months ago
Hey, good version, nice Sakashima and Quest. You have 1 too many cards, could cut Millikin.
There's a couple of mana rock upgrades to consider that are within your budget. By cutting Charcoal Diamond and Worn Powerstone for Basalt Monolith and Everflowing Chalice then you add an infinite cast combo with Hullbreaker Horror. The combo is Hullbreaker + Sol Ring + Chalice for infinite casts/colorless mana or Hullbreaker + Monolith + Chalice for infinite casts.
Sol or Monolith make enough colorless mana to cast themselves before they're bounced and by casting Chalice for 0 mana you can bounce them resulting in infinite casts/bounce of Sol/Monolith + Chalice. By controlling two or more Hullbreakers thanks to Krothuss then the combo can bounce all your opponents nonland permanents and you can keep doing this on each of your main phases on each of your turns.
If you want to copy big Leviathans with Krothuss then consider Stormtide Leviathan + Wonder? Stormtide is one of the better unblockable Leviathans because he can also disrupt your opponents from swinging back at you. Wonder is helpful to give all creatures you control flying and you have plenty of Islands as well as effects to get it into your graveyard.
A couple of budget land upgrades are: Sunken Hollow and Choked Estuary. Creeping Tar Pit is another upgrade, it's a little more expensive, but neat because Krothuss can copy it when it's an attacking unblockable Elemental.
Good luck with your deck.
5 months ago
MilkBreath56 I've been experiencing a similar problem in that the deck has too many high CMC cards that can clog our hand. Now that the format is speeding up, we can't afford to play as many big creatures with redundant effects. For example, Luminous Broodmoth and Nightmare Shepherd are probably not both needed, and neither are both Pitiless Plunderer and Sifter of Skulls. I used to prioritize the infinite combo a lot more back when the format was slower, but now, cheap fodder and card draw are king. The combo should still be accessible with our many tutors even though we'd have less redundancy. I'm working on an update to overall lower the curve of the deck, introduce more cheap fodder and card draw, and cut down on redundant 4+ CMC cards.
Despite the potential of lowering the curve, Teysa will never be as fast as the likes of Lathril, Blade of the Elves who can rely on tons of cheap mana dorks, or Magda, Brazen Outlaw who generates fast treasure from the command zone. Teysa's advantage is that she's a lot more resilient. Aristocrat boards will get a ton of value even if they're destroyed and can sometimes be brought back while elves or Magda just lose everything to a wipe. And if your Magda player is winning too consistently on early turns, their deck might be too strong for your meta.
The balance of death triggers to fodder to sacrifice is definitely a tough one. Thankfully many cards do multiple jobs. I'm glad you've been able to adjust the power level using the tutors. Another easy way to cut power would be cutting cards like Necropotence or Bolas's Citadel or fast ramp like Chrome Mox or Mana Crypt. Even cutting Skullclamp reduces power by a ton. Cards like Sign in Blood (or Marble Diamond/Charcoal Diamond for the ramp) are great replacements. If you ever need to increase power, stax cards like Opposition Agent and Dauthi Voidwalker could do a lot, but it's at the cost of making the deck more oppressive. If you ever find yourself up against precons, this list would need a lot of down-tuning, and some easy downgrades might be to remove Reassembling Skeleton, take out all the ramp, take out all the control cards, etc.
To answer your question, I agree with you that running out of fodder is probably this deck's #1 problem. It's mostly the same as our high CMC problem. We don't have enough cheap fodder, and too many of our creatures are 4+ mana. The update I'm working on should hopefully solve some of those problems. If you want to do some tuning yourself, I recommend trying different 1-2 drop creatures with useful death triggers, especially ones that create tokens.
Glad you're enjoying the deck and cheers again!
5 months ago
I really appreciate all of you for taking the time to analyze my deck and offer me help and insight. It has all been tremendously helpful. It still needs a lot of work and tweaking, but it's running pretty smooth now. Thank you!
Omniscience_is_life Thanks for the suggestion, I think you may be right. I'm still looking into options at the moment and weighing them out.
RNR_Gaming Thanks for the suggestion, I'm still considering if I'm gonna add them. Divining Top is pretty OP.
bushido_man96 I'm still tweaking the card draw and mulling over my options. The cut suggestions were exactly what I needed to hear. Thanks for all the insight!
LittleMy Thank you so much for your well thought out responce and really looking into my deck. I think you are right about the on demand card draw. I'm still weighing options so I haven't made any changes yet. I added in Castle Locthwain. I will also give more consideration to your ramp considerations as well. I subbed in Veinwitch Coven for Adaptive Automaton. Veinwitch Coven will definitly give me more value for the recursion. Also I already had Champion of Dusk on my Moxifield deckbuilder before I updated this list. I may need to pare down the amount of tutors in my deck, although I do have a two card infinite combo in my deck as a win condition. Exquisite Blood sets off a chain with my commander Vito, Thorn of the Dusk Rose or Sanguine Bond. I totally spaced out and didn't realise I didn't have many instant speed removal, that is indeed very key. Thanks for the Arcane Signet suggestion I didn't realise it was absolutley better than Charcoal Diamond. I was previously thinking about Door of Destinies I wasn't completley confident with putting it in at the time, I'll forsure give it more consideration. When it comes to Coat of Arms there always seems to be other tribal decks in the meta everywhere I go and I don't want to be supplying an anthem to other players since it doesn't just affect me. All of your insight was indespensible and I really welcome all the help! Thank you!