|Commander / EDH||Legal|
Printings View all
|Commander 2014 (C14)||Uncommon|
|Seventh Edition (7ED)||Uncommon|
|Classic Sixth Edition (6ED)||Uncommon|
Combos Browse all
Charcoal Diamond enters the battlefield tapped.
: Add to your mana pool.
Charcoal Diamond Discussion
2 weeks ago
A lot of good suggestions! Thank you!
Coldsteel Heart is a good one, definitely gonna add it, but Skull of Ramos has the same problem as Worn Powerstone : coming out turn 3 and generating 2 mana doesn't make it faster than generating 1 mana, since sidisi --> ad naus --> combo all take 1 turn each regardless :D
Rain of Filth actually does make the combo faster, since I can combo the turn I play ad naus then (main phase of course). Great suggestion ^^
I do actually own Chrome Mox , but considering I run 80 lands or so I wasn't sure if it was worth including or not... I guess I'll see what my final land count is before deciding
The problem with Cabal Stronghold is that I need 5 other basics to generate positive mana, and at that point I should already be comboing off or dying to counterspells
Terrain Generator is great, 0 damage from ad naus is amazing ^^
Imp's Mischief is also noted
There's a lot of great suggestions, now I just need to figure out my pain limit for ad naus... ^^
2 weeks ago
Very risky, but Rain of Filth in case you absolutely need extra mana.
1 month ago
I dig it.
Generally, I'd include fewer Madness cards that buff your creatures and include more tutors, reanimation spells, and control pieces to help you buy time to find your combo. Black damage taxes are good, like Dread or No Mercy .
Archfiend of Ifnir over Archfiend of Spite . Maybe some more modular wipes (like Crux of Fate , Decree of Pain , or Kindred Dominance ) + spells like Grim Return or Endless Obedience . Have a way to win with other people's decks after they exile your graveyard or Worldgorger Dragon .
Maybe play Talisman of Dominance over any other rock than your signet. Play a cost reducer or two, as well, like Jet Medallion or Ruby Medallion , or more 2-drop rocks like Charcoal Diamond and Fire Diamond . I'd play the red and black cycle lands for extra draw/dig/loot, as well.
1 month ago
Hey man! Grixis is fun. I've got some thoughts... feel free to ignore any/all of them.
Your mana base is better than most, but it can still use some work. Consider City of Brass and Mana Confluence . Paying one life for an ETB untapped, chromatic land to generate mana is a great rate, and these two are functionally a second and third command tower. Generally, the one life cost-to-activate is irrelevant.
Similar to your land-base, mana rocks are a great way to hit your colors and ramp yourself faster than your opponents. Since you don't have access to dorks, you need to consider more two-mana mana-rocks; these are, in my experience, vastly superior to three-mana rocks. Consider running a few of the following: Talisman of Indulgence , Talisman of Dominance , Talisman of Creativity , Fellwar Stone , Arcane Signet , Mind Stone , Prismatic Lens and/or Coldsteel Heart . The diamonds ( Sky Diamond , Charcoal Diamond and Fire Diamond ) are really just worse Coldsteel Heart s. If you wanna go and bust the bank, Grixis decks often have the critical mass of artifacts necessary to make Mox Opal good; Mox Diamond and Chrome Mox are also great. Also Mana Crypt .
In general, one-for-ones like Hero's Downfall and Dreadbore are not going to be powerful enough in a format like EDH. You have three times as many opponents, meaning you're facing approximately three times the number of cards you yourself have available. So you're probably going to want to be able to remove multiple threats with one card -- this is part of the reason Wrath effects are so good. I like that you're running Damnation ; consider Toxic Deluge as another, similar effect that dodges Gaddock Teeg 's restrictions. I've always been a big fan of By Force as mass artifact removal, and Cyclonic Rift is always worth including. Finally, Fire Covenant is a great piece of mass spot removal.
One card especially good with Cyclonic Rift is Windfall . Pairing Windfall with a Narset, Parter of Veils (which I think you should definitely run) leads to instant fun. More generally, mass, repeatable card-draw and/or selection is a great thing in EDH and decides most games. Phyrexian Arena is probably the most common way to generate card-advantage in black, but also consider Graveborn Muse , Treasure Cruise or Dig Through Time (I don't recommend both, as delve can get in its own way), Fact or Fiction , Painful Truths (which is quickly becoming one of my favorite cards), Faithless Looting , Dack Fayden and the like.
Adding more cards to your counter package seems like a plausible route for improvement. If budget is no object, Mana Drain and Force of Will are the two best counters available. Also consider Force of Negation , which is excellent against combo decks, Dispel , which is great against Ad Nauseam decks, Pyroblast , which is good usually against at least one or two of your opponents and (on the off chance you run Dack Fayden and ult him) can steal a permanent, Flusterstorm , Spell Snare , Spell Pierce and other such cheap 'n efficient counter spells. If you want to go REALLY deep, I've found Counterbalance to be a high variance EDH card that tends to be good more often than not; you're already running Sensei's Divining Top , which is what really makes Counterbalance busted.
Lore-wise, Nicol Bolas is good at enrapturing and manipulating other, lesser creatures. Consider a Mr. Steal-yo-Gurl package, which is both flavorful and powerful. Sower of Temptation and Control Magic can both make opposing Ulamog, the Infinite Gyre s into your own threats; Bribery is similarly busted, and does not risk getting removed by a Toxic Deluge or (more likely) Nature's Claim . Also consider Treachery and Corrupted Conscience .
Since you're in blue, you have access to the best cantrips in magic. I highly, highly recommend running Ponder and Preordain -- These two don't look like much, but they'll dig you to what you need and past what you don't more efficiently than any other card. Brainstorm is also good, but I'd suggest holding off adding it until you get some more fetch lands in your deck. (Fetch lands' shuffle effect will make sure you don't get stuck with two dead cards on top of your deck.) Prismatic Vista and the off-color fetches like Flooded Strand or Verdant Catacombs are good ways to fill this role.
Your general has built-in discard. Another package to consider, therefore, is a Waste Not package. This is a relatively unique package in that it actually does not need the namesake card in order to be good; Raven's Crime , Words of Waste and Syphon Mind are all good in their own right, and made busted when Waste Not is on the field. Stick a Geth's Grimoire in the mix, and you can really go to town (especially with Words of Waste ).
Finally, as a kinda fun-z last suggestion, there's a 'Words' combo I've always liked that you may find interesting -- remember, though, it's really not the best. If you pair Words of Wind with Baleful Strix and a lot of mana, you can repeatedly return Baleful Strix to your hand with Words of Wind 's ability and make your opponents keep returning permanents. This would likely work best if your Omniscience was on the field, as it would end up effectively reading: ': Each opponent returns X permanents they control to their owners' hands.' However, this is likely a win-more type of thing.
There're some cards I think you should consider cutting in order to make room for my above suggestions. Wasp of the Bitter End strikes me as likely too weak in a format with three opponents; similarly, since Toll of the Invasion only hits one opponent, this should likely be considered on the chopping block. I think a boardwipe like Toxic Deluge is probably a lot better than Tyrant's Scorn . Lazotep Plating is probably worse than a regular hard counter. Finally, if you like the idea of artifact-based ramp in (2), thirty-eight lands is too many. I recommend cutting three to five, depending on how aggressively ramp-heavy you want your deck to play.
Right. That's all I got. Good luck!
1 month ago
Blue Sun's Zenith is an interesting infinite mana outlet, but it is only going to kill one opponent at a time (assuming you have no way to tutor it back out of your deck). I think Exsanguinate is better, if only because it is a 'kill everyone' type of deal.
Vintage Xerox cards, like your Brainstorm , are a good way to filter through cards you don't want to get to those you do; cantrips like these seem underwhelming, but are banned in Modern and (some) are restricted in Vintage for a reason. I suggest adding Ponder and Preordain to the mix, as they can provide a lot of card selection and make marginal opening sevens much better.
Your lands have, like DemMeowsephs indicates, a lot of room for improvement. If you want your Brainstorm to be the best it can be, land-generated shuffle effects are the way to go. While the Onslaught/Zendikar fetches are the gold-standard here (like Polluted Delta or Scalding Tarn ), they are also roughly to price of gold; slightly more affordable options include Terramorphic Expanse , Evolving Wilds , Prismatic Vista , Bad River , Rocky Tar Pit ... Shock lands ( Steam Vents , Watery Grave and Blood Crypt , for this deck) are a good option, especially since they can be fetched with Bad River or Rocky Tar Pit . Chromatic lands, like City of Brass , Mana Confluence or even a well-timed Reflecting Pool are also great ETB-untapped sources of mana. Finally, I think you're running too many lands; generally, if you aren't a lands-matter oriented deck, you want to run around thirty-three at most. I suggest replacing four or five lands with mana-rocks, which will speed up your deck a lot.
Speaking of rocks, I'm glad to see you're already running the signets in addition to Sol Ring . In non-green color identities it's tough to ramp, and their inclusion shows you already recognize how powerful artifact ramp is. I suggest Talisman of Creativity , Talisman of Indulgence and Talisman of Dominance in addition to the signets. Two-mana ramp is significantly better than three-mana ramp, since by turn three you want to be doing things more relevant to the board; this becomes easier if you ramped on two, thus having four mana turn three. To that end, I suggest replacing some of your three-mana ramp with two mana ramp. Options include Prismatic Lens , Thought Vessel , Everflowing Chalice , Coldsteel Heart , Fire Diamond / Charcoal Diamond / Sky Diamond (I like these the least), and the soon-to-release Arcane Signet (hopefully its price will drop once the Throne of Eldraine releases).
Mass card-draw is at a premium in EDH, where doing busted things requires that you have a critical mass of busted cards. If you have the money, Wheel of Fortune is a second, better Windfall to pair with your Narset, Parter of Veils . As it has a similar but more powerful effect in conjunction with the Windfall effects, I suggest you bring in Notion Thief from your sideboard. I've always had a soft spot for cards like your Syphon Mind , as draw-threes are also great; consider Painful Truths . That's a card I've been very impressed with in my Tasigur, the Golden Fang list, and I think it'll be good in any three-color black deck. Mystic Remora is a great card that can be an easy Ancestral Recall if you drop it at the right time, especially in less experienced/less cutthroat metas.
In Magic, it is perhaps as important to stop your opponents from doing things as it is to do things yourself. If you choose not to run Notion Thief (or even if you do), Night of Souls' Betrayal is a brutal card to consider. Ashiok, Dream Render tends to be a pain for most decks (as the vast majority of decks try to tutor, at least in some way), and a REAL pain for graveyard decks.
Grixis, especially with Nicol Bolas-y decks, has access to a whole suite of discard magic not available to other commander identities. It takes a lot of crafting, but building a deck with Waste Not in mind can be really nice. Mass-discard, similar to your Syphon Mind and general's ETB trigger, keeps pressure on your opponents' hands and will help prevent them from killing you. Consider Raven's Crime , which turns late game land-blanks into repeatable one-for-ones, and Words of Waste , which can make your general's +2 all the more brutal.
Right. That's all I got. Good luck!
1 month ago
I think your ramp package could be improved to deal with the high mana curve of this deck:
Bontu's Monument lowers casting costs and can buffer your life total.
Myriad Landscape is ramp in land form
Then I think you could do well to include any of Mind Stone , Fellwar Stone , Commander's Sphere , Thran Dynamo , Charcoal Diamond , Hedron Archive , or Thought Vessel . Basically you want to have enough low CMC ramp to power yourself to the late game.
Also you could consider Font of Agonies as you will inevitably be paying life to Erebos. Bolas's Citadel could be another option to get around casting your high CMC cards. Just make sure you have enough life.
One last suggestion I have is to maybe narrow the focus of the deck a bit. 'Mono-black Good Stuff' is a fine idea, but I see elements from multiple strategies throughout the deck. You might want to pick one or two ideas and focus in on those. For example, you have a decent amount of lifegain cards so you could lean more into that strategy and include Exquisite Blood (to pair with Sanguine Bond ) and Exsanguinate as win-cons. Just some food-for-thought.
Happy deck building!
1 month ago
Hey man! This guy looks like an interesting commander... Here're some suggestions. Feel free to ignore any or all of them.
Blood Celebrant : I don't know how important this is, but being able to pay three life for a generic mana seems pretty good. This means you can use phyrexian mana in order to cast your artifacts like Prism Ring .
From a perspective with zero experience with your general, repeatable life-gain seems really good. I approve of your extort stuff; consider running Twilight Prophet . Your current average CMC is 4.34, which means it's usually gonna do a little more than a bolt and gain you that much life, while building card-advantage.
Life may get tight, so Toxic Deluge is going to have an unusually high cost. I still think it's good and that you should run it, but consider Dead of Winter and all Snow-Covered Swamp s as well. The cost on that would be lower, as it doesn't cause you to lose life, which you use to cast spells.
Mana Vault , Mana Crypt , Charcoal Diamond , Thought Vessel , Mind Stone , Prismatic Lens , Jet Medallion and Coldsteel Heart are all worth considering. The two-mana rocks will allow you to cast your general turn-three, which enables your deck.
A reanimation package is something to think about, especially with concern to recurring your Kokusho, the Evening Star . Entomb / Buried Alive paired with Animate Dead , Dance of the Dead , Necromancy , Reanimate or even straight-up Zombify is a great way to recur threats for cheap, or Entomb them and then reanimate them.
Speaking of reanimation, Vilis, Broker of Blood is an EXCELLENT reanimation target for this deck.
Right. That's all I got. Good luck!
1 month ago
Whisper, Blood Liturgist 's ability is instant-speed. This means that even the shuffle-eldrazi can be reanimated with her ability. Kozilek, Butcher of Truth and Ulamog, the Infinite Gyre are both valid reanimation targets. Unfortunately, because reanimation does not trigger the cast triggers, you may just want to run Ulamog, the Infinite Gyre rather than both... being indestructible is helpful, and annihilator 4 is a big deal.
Your lands have room for improvement. Hall of the Bandit Lord lets you activate your general the turn she comes down. Ancient Tomb will allow you to land a two-mana rock turn one and conceivably land your general turn two. In my experience, Crypt of Agadeem is worse than a normal Snow-Covered Swamp , as entering tapped is tough and the mana-advantage is often times going to be marginal.
Token generators are a good way to find bodies both to sac and to chump block with. I notice you're not running Bitterblossom or Breeding Pit ... you may want to experiment with them. Additionally, Call the Bloodline can generate tokens and discard reanimation targets.
Lightning Greaves seems like it'd be awesome here. First, it gives Whisper haste for free, as its equip cost is zero. Then it gives whatever you reanimated haste. Swiftfoot Boots is similar, but costing one to equip makes it slightly worse.
Whip of Erebos is an interesting idea for a secondary reanimation-enabler. It doesn't matter if your general is out, and it allows you to smack face with haste.
Depending on your preferred level of sadism, Mindslicer may be worth including. Sac-ing him and something else to reanimate a fatty makes everyone discard everything, so it's a sort of built-in protection. It's also pretty good at deterring attackers.
Once you have a token-generator/sac-enabler and Whisper down, Winter Orb seems like a good way to hold on to an advantage.
If you want to blow ninety bucks, Liliana of the Veil is exactly what you want here. Her +1 discards a reanimation target, and keeping pressure on opponents' hands is a good thing to do. Also, her edict effect and ult are not insignificant at all. Similarly, Necrogen Mists provides a discard outlet and hand-pressure.
Grave Titan is a great reanimation target, and costing six mana means you can conceivably hard-cast it. Kokusho, the Evening Star seems good to reanimate, sac, and then repeat. Massacre Wurm is similar.
That's all I got. Good luck!
Charcoal Diamond occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%