Atzal, Cave of Eternity

Legendary Land

(Transforms from Journey to Eternity.)

Tap: Add one mana of any color to your mana pool.

, Tap: Return target creature card from your graveyard to the battlefield.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare

Combos Browse all

Legality

Format Legality
Pioneer Legal
Duel Commander Legal
Oathbreaker Legal
Modern Legal
Custom Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Unformat Legal
Canadian Highlander Legal
Arena Legal
Historic Legal
2019-10-04 Legal
Block Constructed Legal
Vintage Legal
Limited Legal
Highlander Legal
Leviathan Legal
1v1 Commander Legal
Tiny Leaders Legal

Latest Decks as Commander

Atzal, Cave of Eternity Discussion

MagicMarc on Budget Reanimation Targets

1 week ago

In case you have not seen it; Journey to Eternity  Flip becomes a great value engine with spell-like reanimator targets. Cast it on something like a Ravenous Chupacabra then sac it, chump block with it, or attack with it until it is killed. It returns to play from the Journey to Eternity  Flip trigger and kills for the 2nd time. Then your journey comes back as Atzal, Cave of Eternity. Now, you get a once per turn and repeatable reanimation ability that can become quite oppressive depending on the board state and what creatures you have in the deck.

Daedalus19876 on Toxic Relationship: Hapatra EDH [PRIMER]

1 year ago

smashadams83: Due to the updated wording on Necropotence (notably not printed on my copy), you still discard the cards and they get exiled from your GY. This means that discarding extra cards with Necro DOES trigger Archfiend of Ifnir, though you won’t be able to reanimate those cards at sorcery speed (so no Victimize or Reanimate, but you CAN get them back with Atzal, Cave of Eternity).

OberstHati on Beyond The Grave!

2 years ago

Well, i think u need to play quite a few more lands, 22-23 i'd say. Atzal, Cave of Eternity really is Journey to Eternity  Flip, so u need 3 mana and a creature that dies to flip it,... 4 Izonis is a bit too much, cmc 6 with 18 lands is nearly impossible , even if u run more lands he is still quite expensive,... I think running the explorers is a must in a golgari standard Deck, so i'd suggest 3x Merfolk Branchwalker, 3xSeekers' Squire and 3x Jadelight Ranger. they all fix ur mana and fill ur Graveyard,... -4 Glowspore Shaman -1Hatchery Spider, -4 Stitcher's Supplier, -4 Molderhulk, he is the only reason u want to get a lot of creatures into ur graveyard,...+ 4 Lands. But Golgari can be a lot stronger, if u want to spend the money on it,....

Advisorofdark on Muldrotha, the „Fun“ in „Funeral“ *Primer*

2 years ago

Another strong card in here would be Palinchron, it already combos nicely with Atzal, Cave of Eternity and Phantasmal Image, which are good cards on their own. Maybe your friends wont like it for the combos though.

OberstHati on Journey to Wins

2 years ago

Well this is quite an interesting Deck, been trying for a Journey deck myself, but the Problem is: it takes 1 Field of Ruin to spoil the plan. Been testing it against myEverybodyneedsaNexusDeck and theres not a chance for the journey,... that made me test more, imo this deck relies a lot on the perfect draws for turns 1-3, so , Llanowar Elves, , Thrashing Brontodon, a 3 of, this works only if ur Elf still lives, (Shock, Fatal Push), then turn 3 1 more mana, flip to Atzal, Cave of Eternity, then turn 4 1 more mana, Play Gonti, Lord of Luxury only a 2 of, get Gonti in the graveyard, repeat his ability. I don't say this doesn't work, it does, but not really consistent, i think. and against really fast Decks i think its hard, as well as hard-Control ones. still +1, i like it.

multimedia on Muldrotha Grind

2 years ago

Hey, there's a little more than a month left until Standard rotation (Oct. 5th). My advice is plan your deck now for post rotation. Get it ready for Guilds of Ravnica because both Golgari and Dimir (two guilds of the Sultai wedge) are in the set. Most likely there's going to be a new Golgari and a new Dimir dual lands as well as both guilds will have a lot of support in the set. This is great for Muldrotha.

In the deck description you mention the interaction between Muldrotha, Hostage and Reborn. You've already nailed a possibly competitive post rotation strategy with Muldrotha. Both Hostage and Reborn are going to be good cards post rotation especially Hostage, who's a powerful card who currently sees zero play. Explore, the mechanic from Ixalan survives rotation and it's very good with Muldrotha. Post rotation expanding on explore with Seekers' Squire and Jadelight Ranger seems strong especially Jadelight. Saga's can find a home with Muldrotha because they give an enchantment card type to cast from the graveyard and they self sacrifice.

A strategy with Journey to Eternity  Flip and Muldrotha has potential post rotation. Journey currently sees zero play, the reason is there's better graveyard strategies The Scarab God, God-Pharaoh's Gift and Liliana, Death's Majesty, but these three cards are rotating out of Standard. Journey survives and is good with ETB Explore creatures and graveyard strategies as well as creatures who have powerful ETB abilities such as Hostage and Ravenous.

The reason I like Journey with Muldrotha is it's as a back-up plan if Muldrotha is exiled. Atzal, Cave of Eternity can then be used to start reanimating creatures from the graveyard. Muldrotha can also allow casting Journey from the graveyard. One big problem with Journey is it's an Aura which means your prone to getting 2 for 1ed by opponent. Thrashing Brontodon can self sac this is good if it's enchanted with Journey.

Graveyard Marshal has potential with a Muldrotha strategy for post rotation. It likes creatures in the your graveyard. Marshal seems good with Explore as well as two drops Dusk Legion Zealot and Kitesail Freebooter. Zealot and Freebooter are good cards with a Muldrotha strategy as well as Journey because of their good ETB abilities as two drops.

My advice is if you want to play Muldrotha post rotation is get a playeset (4 of) of Hostage Taker because right now she's only $3, which is low. She'll increase in price post rotation.

Good luck with your deck.


razelfark on A real fungi

2 years ago

Nice deck idea you have for the return of fungus and thalid cards. You have also done a great job keeping the deck very budget friendly as well. Might have to sleeve this up and give it a shot. Now to find a way to squeeze in Journey to Eternity because of the high death rate of Tendershoot Dryad so we can keep bringing it back with the flip side Atzal, Cave of Eternity.

Argy on

2 years ago

Nice take on the new format.

If I were you I'd lose the Bontu's Last Reckoning in favour of Heroic Intervention.

I know Atzal, Cave of Eternity can get your Creatures back, but you don't always have it on the field.

Bontu's can destroy all the work you've put into setting up your Creature base. Heroic Intervention protects them.

It might also be useful to find a place for Blossoming Defense.

Fliers cause this deck a lot of problems.

Fatal Push and Walk the Plank might help with that.

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