Culling the Weak
As an additional cost to play Culling the Weak, sacrifice a creature.
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|Commander / EDH||Legal|
Culling the Weak occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Culling the Weak Discussion
1 day ago
Is Kalastria Healer really necessary? I run a similar list and my main wincons are Torment of Hailfire and Thassa's Oracle. Torment works when i generate infinite black mana by casting spellseeker with yarok on board, then fetching the appropriate cards to infintely loop it with Culling the Weak, Reanimate, Unearth, and Entomb, which i use to fetch eternal witness. This is essentially a one card combo with spellseeker, and i find it to be very powerful and explosive. Thassa's Oracle works when I can draw out my deck with any of the combos (spellseeker/aluren/intuder alarm), and is a much better wincon than the healer, which seems like a dead card in most situations. This is just a suggestion though, and I love the overall build!
3 days ago
Cards I'd add at first glance:
6 days ago
I guess to stay true to your Plan with Anje as your Commander big rituals might help you get there. Bubbling Muck, Mana Geyser, Irencrag Feat, Geosurge, Songs of the Damned with a big ol' gy, Sacrifice, Burnt Offering, Culling the Weak,...those can give you big bursts of mana. However this seriously narrows down your gameplay with Anje to just getting out an eldrazi. If you do choose to focus on casting the Slithergang, I would recommend the previously mentioned Rakdos, Lord of Riots in that colorcombi.
1 week ago
Cool deck! Lol'd at "I ain't got no green." You do have a generous amount of mana ramp, though, so it doesn't seem like as big of a problem as all that. I hear what you're saying, though, but I'd still suggest Treachery.
And the clones aren't a bad idea either. Cloning and stealing both fit the same thematic identity. No reason to choose one over the other, so long as you have more of whichever one is a) helping you more, and b) helping you early. Also, though, Faerie Artisans is my favorite such card. And Sakashima's Student is another fun one, as is Cryptoplasm. And on the other side of the equation, Domineering Will is hella fun in multiplayer, while still valid in 1v1.
As for the untappy stuff, it's always useful to have cards that potentially can tap as well as untap. So if you're stuck with them and no Merieke, they still serve the purpose of disruption. Tideforce Elemental, Freed from the Real and Ghostly Touch are all good for that. Also, Pemmin's Aura is really a must for the deck because it can grant protection in addition to its untap ability, and Aura of Dominion is another cheaper untap card.
Finally, you do have a minor mana curve issue. For any of my suggestions, if you thought about including any of them, I'd first start looking for cuts from among anything that has a similar effect but costs more. Also, simple, single use ramp spells like Dark Ritual, Culling the Weak, High Tide and so on are fairly prevalent in blue and black. Also, Land Tax, while not budget friendly, is worth every penny when you ain't got no green, and Knight of the White Orchid is also useful in the right situations. And Arcane Signet should be an automatic add to any EDH deck, especially if it's more than 2 colors.
I know I said finally in the last paragraph, but also Swiftfoot Boots is a slightly slower but slightly better version of Lightning Greaves, and honestly you're better off with the boots than the greaves because you can target the Boss Lady with your untappy stuff without having to scoot the equipment around. Hexproof > Shroud.
Sorry that this is so damn long of a comment, but please note that I have all of these ideas because I really would like to build a deck like this as well. There's a lot of them I've seen that are full of infinite loops, and I appreciate that yours isn't. That's how I'd like to build mine too. It's not easy with Merieke, because she doesn't have haste, and she doesn't have a built in way to either untap or protect herself. I really like what you have going here, and I'm going to folder it for inspiration.
2 weeks ago
I'm all about this.
You might include Ghoulcaller Gisa, who is the most effective zombie engine I've ever encountered. Furthermore, imho, Migration Path is better than Explosive Vegetation. Additionally, you may have enough Goblin engines to include Voracious Dragon.
Ok, that's all. Foldering this one for inspiration. Thank you!
3 weeks ago
3 weeks ago
Gbeail Thanks for your comment. As I said in the description Conspiracy is the reason I made this deck, because of this I'm not looking to remove it for whatever reason. Additionally I also don't see how Assault Suit does anything close to what Conspiracy does could you explain what you mean?
I have my eye on Carnival of Souls and it is probably worth a slot, but I'll leave it in my maybeboard for now until I playtest the deck more.
Culling the Weak is not ideal for this deck because the only spell I want rushed is my commander and prior to him I won't have any spare creatures to sacrifice, for this reason I would run Dark Ritual over Culling the Weak If I thought the deck needed more explosiveness
3 weeks ago
For the purpose of this deck Assault Suit is just a cheaper version of Conspiracy. Also Culling the Weak and Carnival of Souls make every creature free and gives infinite mana with Endless Cockroaches