Culling the Weak

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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Culling the Weak


As an additional cost to play Culling the Weak, sacrifice a creature.

Gain .

multimedia on Infectious Invasion

3 weeks ago

Hey, good start. To help with deck building add 36 lands, even just basic Swamps to start, to see how many deck spots you have left to fill? How about the name Infectious Invasion?

Other areas to help improve gameplay are more ramp sources and more draw sources. Sheoldred is 7 mana you'll want ramp to consistently cast her as well as cast many high mana cost infect creatures. Dark Ritual, Defiler of Flesh and Culling the Weak are good, but consider more?

Black does well with mana efficient draw for the cost of life or a permanent. Weatherlight Compleated looks to be powerful, but slow and Phyrexian Rager is subpar, consider more draw?

Infect gives poison counters to players when any type of damage is done by the creature with infect, not just combat damage. Vindictive Vampire when it has infect gives each opponent a poison counter when a creature you control dies.

Good luck with your deck.

NineTails2 on All Hail the Railgun

3 months ago


First, thanks for the formatting help, I'm decently new to Magic and don't fully understand the formatting, switched it to casual since that's the format I build/play

I like the deathtouch with Foulmire Knight, deathtouch makes it useful to kill something with if I don't get Culling the Weak while still being a cheap drop. Replaced Banehound.

I'm going to agree with your point about Baleful Mastery, and I'm going to replace it with Debt to the Kami. Planeswalkers enter the battlefield (usually) less often than planeswalkers, and it still serves the purpose of stalling and getting rid of creatures.

CommanderNeyo on All Hail the Railgun

3 months ago

Howdy! I have a few comments for you!

First of all, unfortunately Sol Ring is banned in Legacy, so it would need to be removed.

I'm not a big fan of Banehound. It doesn't seem to serve much purpose in the deck. Since it's main purpose is for Culling the Weak, I would consider other 1-drops, maybe something with deathtouch like Foulmire Knight to fend off attackers?

I would consider a different removal spell other than Baleful Mastery. Four mana it too expensive, and giving them a card to pay the two mana cast is pretty significant in a format like Legacy, where any amount of card advantage is significant.

I saw you mentioned playing this deck with more than one opponent. Since Legacy is 1v1, maybe the format you are looking for is casual? That would allow you to play your Sol Ring.

Stignone on DecadAnce

5 months ago

The grimoire is work in progress, I have not yet reached the minimum limit of 60 cards so advices are welcome

I’m happy that my deck was noticed! About Changeling creatures I had already considered them but there are a lot of fast Human/Cleric drops with focused sinergy. The removal/control cards are very situational, I guess I have to change them based on what I notice is missing during my games, I like the advice of Dismember,paying with life is not a problem and it is a good removal even at full cost. I had Dark Ritual in when I assembled the deck but I removed it because I tought that cards is placed everywhere trivially,but now the deck look slow without it and Culling the Weak seems very usefull :O

Thanks for your time and for help DreadKhan!

DreadKhan on DecadAnce

5 months ago

Neat deck idea, I assume you're hoping to make the deck a bit stronger, so I took a look at the stuff you were concerned with.

You could try some Changelings maybe, there are some 1 drops like Universal Automaton and Changeling Outcast, which are all types and cost 1 mana for an otherwise useless creature. Maskwood Nexus is slower than all heck, but it's really strong in here I suspect.

If you want removal in White, Generous Gift will deal with most permanents, and giving them a 3/3 is usually good if you're stopping a combo/removing something huge. Swords to Plowshares and Path to Exile are very good removal if you are concerned with creatures in particular. Vanishing Verse is really interesting (but flubs vs multi-coloured stuff), Anguished Unmaking is really powerful but is pricey, while Vindicate is the king of sorcery speed solutions. If your meta has a lot of big creatures, Despark isn't a bad option, but it's dead vs low MV stuff, so probably not mainboard. Not quite 'removal', but Plague Engineer is a good 'sideboard' card vs any decks that use x/1 creatures, especially stuff like Elves. You could consider Dismember, you've got some life gain I guess?

To sneak out a Black 3 drop, you might run some Dark Ritual for big turn 1 plays. It can also sneak out a Maskwood Nexus. Culling the Weak also exists, and sacrificing a creature might not bother you here.

Hope some of this is helpful!

Zobi on No Hand Discard

5 months ago

Hehe, discard, what a great strategy.

Here are my recommendations for mass discard spells; Awaken the Erstwhile, Ill-Gotten Gains, Fraying Omnipotence and Delirium Skeins.

For black mana ramp, here is what I found; Spoils of Evil, Culling the Weak, Herald of Leshrac, Black Market and Cabal Ritual. Obliviously, they aren't putting lands into play, most are only giving you mana on the spot. You could also add mana rocks like Everflowing Chalice or some of the few black lands that ramp you a lot like Cabal Coffers with Urborg which are really expensive. I like the combo between Culling the Weak and Ophiomancer : create a snake with Ophiomancer and sacrifice it with Culling the Weak. Note: with Culling the Weak, you can sacrifice any number of creatures for 4 black mana each.

I hope it's going to help you, good luck with your deck LoneSniper72!

Fullmetal2040 on Death Dragon Infestation

6 months ago

well idk if you want to throw a combo into this but if you add a Trudge Garden you can sac a pest token using ashnod's altar and then with savra you would gain 2 life off her, you would then use the 2 mana off ashnod's to create a 4/4 green fungus beast token and then you sac that with ashnod's gaining 2 life off of savra allowing you in infinitely create 1 beast token. pair this up with dina soul steeper or your blood artist and everyone dies or you can pair this up with your doubling season to create infinite beast tokens. it's a 4 card combo that'll take a few turns to get going so i consider it pretty casual

i also recommend Culling the Weak, Crypt Ghast and Deadly Dispute

MLS91 on Crippling Fear

8 months ago


Cuts are as follows


Wasteland why: Im running Strip Mine and crucible in black still only means one land so I only need one instance of this interaction

K'rrik, Son of Ywagmoth why: better ways to "accelerate" that also aren't so lethal, also I have included better instances of smoothing the mana base in that this card in no longer relevant

Whip of Erebos why: slow, often removed, underwhelming

Gate to Phyrexia why: never saw use, took up space in hands to ofter or when on field saw little use

Culling the Weak why: see k'rrik

Hellish Rebuke why: underwhelming and generates little value


Jet Medallion why: Mana Acceleration

Moonsilver Key Why: Curve Smoothing

Innocent Blood Why: Efficient Removal

Myriad Landscape why: Curve Smoothing

Henrika Domnathi  Flip Why: great interaction with the deck as well as controls board well, offers an alternative to Wrankle or another instance of similar effects

Dying to Serve Why: token generator that works well with Opposition and other global discard effects

Future Thoughts:

I'm looking to cut the Op Agent and Maralen Combo, i'm considering the Geth's Grimoire + Words of Waste combo in place of it. still looking for some instances of mana smoothing in black Burnished Hart comes to mind. Any other suggestions are welcome.

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