Zombify

Zombify

Sorcery

Return target creature card from your graveyard to the battlefield.

Latest Decks as Commander

Zombify Discussion

zapyourtumor on Living Weapon Slayer

3 months ago

I'd love to see this deck tweaked to actually make use of the living weapon mechanic more instead of being a nerfed affinity deck. Unfortunately I can't really think of any way to use the mechanic yet. I thought maybe we could make use of the fact that the artifact stays after the germ dies by sacrificing the creature to Village Rites or Fling and then using something to flicker the artifacts (e.g. Ghostly Flicker would become a double Zombify , although it's blue). Hopefully there's a better strategy unique to living weapons though.

StopShot on Modern Horizons 2 Wish List

6 months ago

I want to see provoke on some new cards.

Also a second set of Pact cards would be great. Preferably for cards like Disenchant , Command the Storm , Zombify , Defend the Hearth and Relearn . (Pact after costs may need to be adjusted of course.)

[email protected] on One card combo Demonlord Belzenlok

7 months ago

Absolutely love the deck, Bazzul! The level of innovation here is impressive to say the least. I have been running Demonlord Belzenlok for ~2.5 years now as the general of a demon deck designed to control the board and exploit the power of the tribe in conjunction with your devotion to black. It has proven to be consistently strong and competitive, but not quite at the cEDH level.

I was wondering what advantage Sibsig Muckdraggers provides over cards like Zombify or Betrayal of Flesh regarding synergy. I get it's there to revive Necrotic Ooze , but the other two seem as if they would be better options since they would completely reanimate Necrotic Ooze vs. just putting him in hand. Maybe I'm missing something here, I just wanted to hear your thoughts and reasoning for Sibsig Muckdraggers . I am currently in the process of brainstorming a version of your list so I can finally use my favorite general in the realm of cEDH. All credit to you, and I look forward to hearing back from you when you have some time! Cheers.

psionictemplar on {BUG} Praetor Reanimator

8 months ago

So, I had been thinking about some possible play patterns for this deck (jin-gitaxias ones to be precise) and I am convincing myself that you could very well run most of this deck at instant speed. What I am thinking is a Gifts Ungiven type setup where you can pull 2-3 creatures and 1-2 reanimator spells which might help things be less random. A pile could be something like jin-gitaxias + Zombify + Makeshift Mannequin + Dimir-doppleganger. This would mean putting the Makeshift Mannequin back in, but it would also give you the option of reanimating jin at your opponents end step to eliminate their entire hand. The timing would dodge any free Force of Negation casts and possibly tap them out so you can play something uncontested on your turn.

What I'm also considering though is whether or not dimir doppleganger will be needed in this deck much longer. It seems to me that the more the deck changes the less it's needed. I dunno, but it kinda defeats the original idea if that is the case. Hmm...not something that matters a lot to me, but it might to Jackfrost23.

TriusMalarky on Black & Blue Graveyard Mill

8 months ago

If you like self-mill, you'd be looking at the dredge mechanic. Golgari Thug, for example.

There are a couple other decks that don't use dredge, but it really depends on the format you're playing. If you're going to play tournaments, you should probably use a dredge variant in Legacy or Modern, or Spy in Pioneer.

Reanimator is pretty good in Pauper, though.

If you're just playing with friends casually, reanimator with the slower spells like Zombify(as opposed to Reanimate or Dance of the Dead) is probably better Otherwise you'd be stomping the crap out of people.

Jackfrost23 on {BUG} Praetor Reanimator

8 months ago

Thanks for the suggestion Balaam__! I think your right about the rider being a little underpowered but I am also not quite sold on Jin-Gitaxias, Core Augur. I would love to hear your reasoning. On another matter I replaced Makeshift Mannequin with the better Zombify.

Praxium on Tevesh Szat and Siani Partner Deck

9 months ago

Hello stranger, I have combed through your deck and found some cards that could be exchanged for more synergistic or effective alternatives.

Aether Swooper is a small flyer that uses Energy to create 1 non flying token. The use of energy is exclusive to this card, so functionaly it will create a token once, the first time it attacks, if it lives that long. Instead I would suggest cards that can create multiple tokens that also have flying. For example Cloudseeder will synergize with your graveyard cards such as Cadaver Imp, Zombify, and Ghastly Demise. Skirsdag High Priest fills a similar place and Stolen by the Fae is a removal spell that also creates several flyers.

Aetherborn Marauder relies on +1/+1 counters. The challenge here is that only 3 other cards in the deck create +1 counters and one of them can just put it onto the maurauder. There are better options fort Flying Lifelink creatures that cost equal or less mana and can create more synergy for the deck. Some examples are Nighthawk Scavenger, Taborax, Hope's Demise, and Vampire Nighthawk

PaulMuadDib on Vito, Thorn of Dusk Rose

1 year ago

You are going to need more than 12 lands. Whenever I build a deck, I always start with 40 lands and then for every 3 pieces of ramp, which for a mono black deck would be a mana rock or swamp doubler or ritual spell like Dark Ritual, I remove a land.
Please retune the deck with 12 non-land mana sources and 36 swamps for starters and you can think of non-swamp lands you want to include later.
My suggestions for those sources are any 12 of the following, depending on your budget:
Sol Ring
Star Compass
Commander's Sphere
Crypt Ghast
Charcoal Diamond
Soldevi Adnate
Songs of the Damned
Worn Powerstone
Dark Ritual
Everflowing Chalice
Ashnod's Altar
Cathodion
Guardian Idol
Hedron Archive
Mind Stone
Magnifying Glass
Millikin
Prismatic Lens
Cabal Coffers <- could replace a swamp
Bubbling Muck
Pristine Talisman <- defiantly want that

After that you've got the commander, which takes up 1 card slot, so that leaves you with 51 cards to choose from.

I see the bare beginnings of either an aristocrats or a reanimator deck. In my opinion you should push more for aristocrats. It can draw you tons of cards and gain you quite a lot of life. There's no harm in keeping some reanimation spells in there though.

You want a good number of sacrifice outlets. I haven't heard of what a hard number should be so I'd shoot for at least 5. Here's a list of some that I remember off hand:
Witch's Cauldron
Vampiric Rites
Ashnod's Altar
Infernal Tribute <- has a funny synergy with Spine of Ish Sah
Gnawing Zombie
Altar of Dementia
Attrition
Blood Bairn
Bloodflow Connoisseur
Bloodsoaked Altar
Bloodthrone Vampire
Carnage Altar
Carrion Feeder
Corpse Blockade
Culling Dais
Dark Privilege
Diamond Valley
Disciple of Griselbrand
Gutless Ghoul
Lampad of Death's Vigil
Mind Slash
Spawning Pit
Phyrexian Plaguelord

For this strategy you'll need recurring creatures or token generators
Ghoulcaller Gisa
Reassembling Skeleton
Endless Cockroaches
Tenacious Dead
Nim Devourer
Bridge from Below
Open the Graves
Sanitarium Skeleton
Gravecrawler

value
Pitiless Plunderer
Bolas's Citadel

Lifegain
Blood Artist is a staple
Plunge into Darkness is something you might want for the pure lifegain of 3 per creature you sacrifice. Not sure that you want to use the "exile a bunch of your deck" too often.
Bontu's Monument
Corrupt
Drain Life
Shadows of the Past

reanimation
Living Death
No Rest for the Wicked
Sepulchral Primordial
Zombify
Rise from the Grave
Victimize
Apprentice Necromancer
Call of the Death-Dweller

spot removal/board wipes
Mutilate
Damnation
Defile
Hero's Downfall
Vona's Hunger

draw
Read the Bones
Sign in Blood
Damnable Pact
Smothering Abomination
Ransack the Lab
Minions' Murmurs
Harvester of Souls

and so forth. I'd look through some already built aristocrats decks to see exactly whether you want to take that strategy.

Oh yeah, for utility lands I'd choose any of the following within your price range:
Leechridden Swamp
Bojuka Bog
Reliquary Tower
Cabal Stronghold
Volrath's Stronghold
Phyrexian Tower
Myriad Landscape
Terrain Generator
Geier Reach Sanitarium

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