Return target creature card from your graveyard to the battlefield.
|Have (2)||Kotakiva , gildan_bladeborn|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
7 months ago
I'd love to see this deck tweaked to actually make use of the living weapon mechanic more instead of being a nerfed affinity deck. Unfortunately I can't really think of any way to use the mechanic yet. I thought maybe we could make use of the fact that the artifact stays after the germ dies by sacrificing the creature to Village Rites or Fling and then using something to flicker the artifacts (e.g. Ghostly Flicker would become a double Zombify , although it's blue). Hopefully there's a better strategy unique to living weapons though.
10 months ago
I want to see provoke on some new cards.
Also a second set of Pact cards would be great. Preferably for cards like Disenchant , Command the Storm , Zombify , Defend the Hearth and Relearn . (Pact after costs may need to be adjusted of course.)
11 months ago
Absolutely love the deck, Bazzul! The level of innovation here is impressive to say the least. I have been running Demonlord Belzenlok for ~2.5 years now as the general of a demon deck designed to control the board and exploit the power of the tribe in conjunction with your devotion to black. It has proven to be consistently strong and competitive, but not quite at the cEDH level.
I was wondering what advantage Sibsig Muckdraggers provides over cards like Zombify or Betrayal of Flesh regarding synergy. I get it's there to revive Necrotic Ooze , but the other two seem as if they would be better options since they would completely reanimate Necrotic Ooze vs. just putting him in hand. Maybe I'm missing something here, I just wanted to hear your thoughts and reasoning for Sibsig Muckdraggers . I am currently in the process of brainstorming a version of your list so I can finally use my favorite general in the realm of cEDH. All credit to you, and I look forward to hearing back from you when you have some time! Cheers.
11 months ago
So, I had been thinking about some possible play patterns for this deck (jin-gitaxias ones to be precise) and I am convincing myself that you could very well run most of this deck at instant speed. What I am thinking is a Gifts Ungiven type setup where you can pull 2-3 creatures and 1-2 reanimator spells which might help things be less random. A pile could be something like jin-gitaxias + Zombify + Makeshift Mannequin + Dimir-doppleganger. This would mean putting the Makeshift Mannequin back in, but it would also give you the option of reanimating jin at your opponents end step to eliminate their entire hand. The timing would dodge any free Force of Negation casts and possibly tap them out so you can play something uncontested on your turn.
What I'm also considering though is whether or not dimir doppleganger will be needed in this deck much longer. It seems to me that the more the deck changes the less it's needed. I dunno, but it kinda defeats the original idea if that is the case. Hmm...not something that matters a lot to me, but it might to Jackfrost23.
1 year ago
If you like self-mill, you'd be looking at the dredge mechanic. Golgari Thug, for example.
There are a couple other decks that don't use dredge, but it really depends on the format you're playing. If you're going to play tournaments, you should probably use a dredge variant in Legacy or Modern, or Spy in Pioneer.
Reanimator is pretty good in Pauper, though.
If you're just playing with friends casually, reanimator with the slower spells like Zombify(as opposed to Reanimate or Dance of the Dead) is probably better Otherwise you'd be stomping the crap out of people.
1 year ago
Thanks for the suggestion Balaam__! I think your right about the rider being a little underpowered but I am also not quite sold on Jin-Gitaxias, Core Augur. I would love to hear your reasoning. On another matter I replaced Makeshift Mannequin with the better Zombify.
1 year ago
Hello stranger, I have combed through your deck and found some cards that could be exchanged for more synergistic or effective alternatives.
Aether Swooper is a small flyer that uses Energy to create 1 non flying token. The use of energy is exclusive to this card, so functionaly it will create a token once, the first time it attacks, if it lives that long. Instead I would suggest cards that can create multiple tokens that also have flying. For example Cloudseeder will synergize with your graveyard cards such as Cadaver Imp, Zombify, and Ghastly Demise. Skirsdag High Priest fills a similar place and Stolen by the Fae is a removal spell that also creates several flyers.
Aetherborn Marauder relies on +1/+1 counters. The challenge here is that only 3 other cards in the deck create +1 counters and one of them can just put it onto the maurauder. There are better options fort Flying Lifelink creatures that cost equal or less mana and can create more synergy for the deck. Some examples are Nighthawk Scavenger, Taborax, Hope's Demise, and Vampire Nighthawk
1 year ago
You are going to need more than 12 lands. Whenever I build a deck, I always start with 40 lands and then for every 3 pieces of ramp, which for a mono black deck would be a mana rock or swamp doubler or ritual spell like Dark Ritual, I remove a land.
Please retune the deck with 12 non-land mana sources and 36 swamps for starters and you can think of non-swamp lands you want to include later.
My suggestions for those sources are any 12 of the following, depending on your budget:
Songs of the Damned
Cabal Coffers <- could replace a swamp
Pristine Talisman <- defiantly want that
After that you've got the commander, which takes up 1 card slot, so that leaves you with 51 cards to choose from.
I see the bare beginnings of either an aristocrats or a reanimator deck. In my opinion you should push more for aristocrats. It can draw you tons of cards and gain you quite a lot of life. There's no harm in keeping some reanimation spells in there though.
You want a good number of sacrifice outlets. I haven't heard of what a hard number should be so I'd shoot for at least 5. Here's a list of some that I remember off hand:
Infernal Tribute <- has a funny synergy with Spine of Ish Sah
Altar of Dementia
Disciple of Griselbrand
Lampad of Death's Vigil
For this strategy you'll need recurring creatures or token generators
Bridge from Below
Open the Graves
Blood Artist is a staple
Plunge into Darkness is something you might want for the pure lifegain of 3 per creature you sacrifice. Not sure that you want to use the "exile a bunch of your deck" too often.
Shadows of the Past
and so forth. I'd look through some already built aristocrats decks to see exactly whether you want to take that strategy.
Oh yeah, for utility lands I'd choose any of the following within your price range:
Geier Reach Sanitarium