Creature — Human Druid
, : Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
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|Commander / EDH||Legal|
Latest Decks as Commander
Hermit Druid Discussion
1 month ago
I like that you have Hermit Druid but I feel 12 basics is too many. I could be wrong, just my opinion.
Overall I like the deck. Nice job.
1 month ago
AkaAkuma Thanks for the love!
Tayam is a super versatile commander in that there's SOOOOOOO many different ways to build him! Originally, I was gonna build 3cmc Superfriends, with just value creatures and stuff in the mix. Then it turned into an Ophiomancer / Pawn of Ulamog style value/token/aristocrats deck where the fun stuff was all 3cmc. It wasn't until I found the card Squandered Resources that I figured out the Piranha Marsh kill and fell in love with how weird it was. I think the beauty in Tayam is just HOW MANY different iterations of feasible deck ideas there are because of how open ended it is. You can build the deck with no combos and I bet you'd have a great and still very valid deck on your hands!
I'd love to see -1/-1 counters variant! The support is there! And I never even considered the enchantress style, but that sounds SICK!!!!
It's very easy to go too far and make Tayam this bland combo-graveyard deck by leaning a lil too hard into it, so at least with my list I tried to build it in a way that even if all the combo pieces were removed the deck still can function as a tokens-counters shell c: I left out stuff like Hermit Druid to avoid that kinda "too far" strategy. I also left out alot of the best tutors for this reason too. If you're playing for the combo kill, more often than not you'll get the win with the combo, but if you don't think the combo is ready, you can switch gears and play for value and bodies and it works just fine!
And what my playgroup thinks of the deck... we're a bunch of shitlord's honestly and we tend to play some very rude strategies, so usually no ones upset about getting combo'd off, cause they would've probably tried the next turn anyway lol. I wouldn't recommend a list like mine to anyone playing with people who might still be learning or are playing "weaker" decks. It can be a bit much, and sometimes in a very do or die situation, you might take a pretty long turn while you wheel and deal with Tayam's ability or count dice and counters on your stuff.. But other than that, I find it to be SUPER fun to play and nobody has hated on me for playing it!
Tayam in general feels more like a surprise ever time you activate him because you never know whats coming off the top of the library, which leads to less linear play and generally more fun in games. That can be changed if you want to up the competitiveness of the deck, but you don't gotta c: It all comes down to you and your group, and Tayam offers a very cool design than can be used for MANY different styles and groups.
The world is your oyster! Whatever you build will end up a really sick deck, so link me if you happen to go through with it!
1 month ago
2 months ago
Hey Rilakai, +1 :)
Here's a Kethis deck I put together that turned out to be crazy fun: Superfrens Tokens/Reanimator. I wanted to play only planeswalkers that made tokens. Because Kethis, the Hidden Hand is basically Yawgmoth's Will / Underworld Breach , I found cards like Oath of Druids that could turbo self-mill, kind of like Hermit Druid . Primevals' Glorious Rebirth and Urza's Ruinous Blast became my go-to wincons. Planewide Celebration is probably another.
I've played vs. several Atraxa decks and they're usually very similar. Often she plays as archenemy and often relies on 10+ mana combo wins (like Teferi + Chainveil). What I liked about Kethis was that I didn't care if my planeswalkers died.
Imo, go beyond "planeswalkers" as a theme and narrow your focus to #tokens, #+1/+1 counters, etc. This lets you play around weaker planeswalkers, making your deck less threatening and more versatile and unique.
2 months ago
Hmm, this is strange. As far as I can tell, the endpanel and endaccordion lines are in the code, but it's not showing up in the description. I put the code for the description in a code box if you want to glance over it. Thanks for your help dude!
===accordion ===panel: Background I started playing Magic the Gathering back when Guilds of Ravnica was released. I bought 2 fat packs, and promptly built a Dimir surveil "standard" deck that was a steaming pile of hot poo. I then tried to "fix" it by adding in green, making it a sultai deck. This did nothing. However, ever since then, graveyard decks as well as the colors Black/Green/X have always had a special place in my heart. While I was assessing my commander decks, I realized I had never built a deck revolving around the graveyard, and I knew what I had to do. ===endpanel ===panel: Building the Deck To the Interwebs! I rushed to the computer to look on EDHRec to see what graveyard commanders there were. I already had a decent idea of what I was searching for. I had heard of [[Muldrotha, the Gravetide]], [[Meren of Clan Nel Toth]], as well as [[card:Karador, Ghost Chieftain]], but none of these seemed to speak to me. Going strictly Golgari seemed limiting, as there were many cards I wanted to play in blue. However, when I add blue to my decks, I always somehow turn it into a control deck, and I wanted this to be fun for the whole table. So, that idea sadly had to be thrown in the trash. I looked back over my options, and realized that I liked the idea of [[card:Karador, Ghost Chieftain]], I just didn't like how it limited you to one card per turn from the graveyard. So, I looked more into the Abzan colors, and found [[Nethroi, Apex of Death]]. It was exactly what I was looking for. ===endpanel ===panel: Gameplan With [[Nethroi, Apex of Death]], I would be able to fill my graveyard to my hearts content, then at the opportune moment cast my commander, reanimating most of my graveyard and turning the tide of the game. Ideally, I would win on the spot once I cast my commander, but since that is not always guaranteed, I added in some "stax" (not sure if that is the right word). Essentially just cards that would slow down my opponents until I can fill up my graveyard with the combo, then reanimate it again with Nethroi. ===endpanel ===panel: Winning the Game The main way this deck wins is through a combo involving [[Reveillark]], [[Karmic Guide]], a sac outlet such as [[Viscera Seer]], and a pinger, such as [[Blood Artist]]. Assuming all the pieces are on the battlefield, you can sacrifice the Karmic Guide to the sac outlet. Now, there is a [[Reveillark]], [[Viscera Seer]], and a [[Blood Artist]] on the battlefield, with a [[Karmic Guide]] in the graveyard. Then, you can sacrifice the [[Reveillark]] to the [[Viscera Seer]] to bring back the [[Karmic Guide]]. When the Karmic Guide enters the battlefield, it's ability will trigger, allowing you to bring back the [[Reveillark]], so you can repeat the process as many times as you need, until every opponent dies from [[Blood Artist]] triggers. <br> <br> While this deck may win through a combo, I don't want it to be as competitive as possible, as most of my playgroup is limited to a tight budget (College will do that to ya). ===endpanel ===panel: Budget In regards to budget, I'm trying to only buy <$100 worth of cards. I already own most of the cards in the deck, but any I don't I'll put in the acquire section. ===endpanel ===panel: Things I've Noticed/Help Needed A few things I've noticed when I goldfished a couple hands with this deck is that it's very mana hungry, and its early game presence is quite lackluster. I tried cutting cards to add in more ramp, but it's to the point where I love every card in the deck, and I can't bring myself to cut more (it was originally a quite hefty 148 card deck when I first drew up a rough draft). What do you think I could cut/replace to keep the core idea of the deck, while getting it down to 100 cards? It seems to be a little all over the place, and I keep noticing I don't have the right cards I need in my hand at the right time. Since this is my first Commander/EDH graveyard focused deck, what are your thoughts? What are things I can improve (besides the atrocious mana curve)? ===endpanel ===panel: Upgrades/Cards I'm Considering This is a list of potential upgrades for down the road, as they're too expensive for the deck at the moment:<br> [[Hermit Druid]]<br> [[Birds of Paradise]]<br> [[Protean Hulk]]<br> [[Fauna Shaman]]<br><br> This is the list of cards I'm considering putting in the deck: <br> [[Ancient Craving]] <br> [[Dakmor Salvage]] <br> [[Drownyard Temple]] <br> [[Night's Whisper]] <br> [[Painful Truths]] <br> [[Plumb the Forbidden]] <br> [[Sign in Blood]] <br> [[Village Rites]] <br> [[Brainspoil]] (can grab [[Karmic Guide]] or [[Reveillark]]) <br> [[Skullwinder]] <br> ===endpanel ===panel: Changelog This is just a spot for me to know what I took out for what, in the case that some cards I add underperform, or some are overperformers :)<br><br> 05/07/21 <br> -[[Fiend Hunter]] OUT for [[Leonin Relic-Warder]]. While Relic-Warder does not target creatures, it combos with [[Animate Dead]] and a [[Blood Artist]] effect.<br> -[[Morality Shift]] OUT for [[Skullclamp]]. Mortality Shift's 7 cmc is pretty high, and by the time I can cast it there are probably better things to do. Skullclamp allows me to draw cards, one thing that this deck is lacking, for a very low cost. <br> -[[Drannith Magistrate]] and [[Sun Titan]] are OUT. Magistrate was only in as a friend has several scary [[Golos, Tireless Pilgrim]] decks, and it shuts him down until he removes it. I'm still on the fence about Sun Titan. It IS a nice effect, but I'm struggling to justify the mana cost, and if I decide to reanimate it, there are generally better targets to reanimate. <be> -[[Fertilid]] OUT for [[Cultivate]]. While Fertilid is a pretty fun target for Nethroi's reanimate ability, I've found I'm struggling to cast Nethroi in the first place. ===endpanel ===endaccordion
2 months ago
BrassLord, those are some good suggestions! I would love to use
Birds of Paradise
, but right now its a $10 card. If it ever gets a reprint, I'll definitely pick some up (my other decks could use it too haha).
Yeah, I considered using a bunch of 0/0 creatures, but like you said it felt the same every time. I have a very creature heavy meta, and it felt just good enough to make me a target, but not good enough to close out the game immediately. When I had a first draft of the deck, Hermit Druid was in there as well, but again, the price is a little high for me. As I look to upgrade the deck in the future, I'll definitely consider it, I would absolutely love it in there, it's just a too pricey right now.
That's interesting you say that, as when I was goldfishing some hands I would always have a pretty empty hand (2-3 cards), but I would be able to fill my graveyard with some milling cards. I've always considered the graveyard an extension of my hand, so in filling it, I'm filling my hand, but I think I might've gone a little too far with that idea. Skullclamp is a great idea, as are the others. What are your thoughts on single use card draw, such as Read the Bones , or Return of the Wildspeaker ? (Those are just off the top of my head, I'm sure there are better ones out there).
2 months ago
Nethroi is a good boi! Just some minor suggestions. Avacyn's Pilgrim out for Birds of Paradise . 0 attack means free body later on, can produce all colors of mana and flying makes it a great target for mutate!
It really depends on the direction you'd like to go. A lot of Nethroi decks go all in on the self milling 0 cost creatures, which is effective but kinda plays the same way every game. This shell looks like you have a lot of different options and recursion redundancies at the cost of some of the turbo self mill cards. something like Hermit Druid outside of a combo could get in a lot of work if you slim down the mana base.
An observation, the deck itself seems like you have a solid basis, but I think it's a little lacking in card draw. Something like Skullclamp with all your mana dorks, The Great Henge , Painful Truths Deathreap Ritual could help keep the gas going, especially in the early game.
Just some ideas, hope it helps!
2 months ago
Nice list! Got some inspiration from it for my own Karador deck. I dont think you need Gift of Immortality , Kaya's Ghostform and Swiftfoot Boots . Sure, your commander are central for your strategy, but the cost reduction does include commander tax, so it will always cost you 3 mana if you fill you yard efficiently. See my list for inspiration, Hermit Druid is a goddamn beast in a Karador list! Reduce your basic land count and include that guy for some serious self mill. I use 6 basics because i don't want it to be auto win, but feel free to go down to 1-2 basics to really abuse the hermit :). Eldritch Evolution targeting Karador (you can always recast him for 3) plays any creature with cmc 10 or lower from your deck. Yosei, the Morning Star with a sac outlet lets you Stasis your opponent while tapping down all their stuff. Nethroi, Apex of Death can mutate from your graveyard, so as long as you mill that guy you have a way to play any amount of creatures with total power 10 from your graveyard any time you have Karador out :). Stitcher's Supplier is a great self mill card especially with a sac outlet.
Commander / EDH*
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