Creature — Human Druid
, : Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
|Want (3)||Poop_Killer , nateheiss , RandomMagnum|
Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Hermit Druid Discussion
2 months ago
Hi again peterbdude! Welcome to Meren! She rocks. I thought I'd put some suggestions and general guidance from my many years of playing her. Thankfully you can play a powerful Meren deck on a budget, so I'll try to avoid any splashy options.
To begin with, I've found that the most important thing is to lean into cards with the dredge ability (which is rated a 10 on Mark Rosewater's storm scale), play lots of self-saccing low cmc creatures that can help you stack counters and recur for profit, and to play as few non-creature spells as possible. Non-creature spells don't feel as good as it's tough to recur them once they are dredged into your graveyard, and you can't as easily repeat them for value. The best card in my deck is one that might push your budget just a little but is so good is Life from the Loam. I did used to play without it and it works, but it is really nice and if there were one more valuable card I'd recommend for the deck its this one, it just makes games so smooth its hard to overstate it. The other power card in this deck is Living Death, which combined with Syr Konrad, the Grim and some creatures on everyone's board will often win games. Recurring it with Eternal Witness can also put your opponents in a nasty lock.
The biggest problem I see so far with your build is just that there aren't many ways to put things into your graveyard. Dredgers like Golgari Thug, Golgari Grave-Troll, Stinkweed Imp, and Dakmor Salvage are critical build pieces, and cards like Underrealm Lich and Hermit Druid help a lot too, though the latter is probably on the top end of your budget. On top of this, you want a lot more low cmc self-saccing creatures. You are playing Caustic Caterpillar, which is great, but you want a lot more of this. Dawntreader Elk is like an extra copy of Sakura-Tribe Elder and is great, and there are a lot more like it which you can see in my deck here- Recycling for Profit: Dedgin' the Fill with Meren.
I do think you have a lot of fun cards in your deck and one of the great things about Meren is that she can be customized a lot to suit your own personal approach. The danger of Meren is simply in not having a good engine set up where you always have great targets to sacrifice and bring back to the battlefield each turn, and that happens when we don't have cards that can sac themselves and we don't have ways to dump more cards into our yard, and that is what I would work on tuning here! A lot of times it is the boring things and not the splashy cards that make the difference!
2 months ago
Nehon_Djinn It wasn't too bad, I would put it at a mid-low power level and it was fun to test out. I would recommend more graveyard synergy and sac outlets such as Prized Amalgam and Viscera Seer, as well as ways to fill your graveyard like Hermit Druid, Satyr Wayfinder, and Old Rutstein,. Planeswalkers are also a permanent type and you currently just have the Ashiok so you could run more for extra value, but I personally don't run them often and the best I can think of right now is Grist, the Hunger Tide. As for lands, I would recommend fetches/Ghost Quarters to hit land drops every turn with Muldrotha, as well as the new Neon Dynasty Channel lands to get 2-for-1s on an effect and a land drop. It seemed that you had a strong clone subtheme, and I would assume it is to go for a Biovisionary win. However, this leaves you with a lot of clones and not enough powerful creatures for them to copy, so if you want to stick with the clone theme I would recommend either adding some stronger creatures to copy with it or running ways to guarantee your combo such as Birthing Pod, Survival of the Fittest, and Fiend Artisan, which are all good standalone cards as well. Other than that, maybe add a bit more ramp and mana fixing such as Sakura-Tribe Elder, Burnished Hart, Springbloom Druid or fetchlands since Muldrotha has a high casting cost and they can be recast from grave to hit more land drops and ramp harder. Some other generally good cards to run would include Secrets of the Dead since you cast so much from grave and Pernicious Deed as a repeatable wipe. EDHrec is always a great resource to check what other people like to run for your chosen commander as well, and is usually worth checking out to at least get a feel for what cards to run. I hope this helped, and Muldrotha is a great commander that can be run a lot of ways, whether that be for setting up combos or just as a graveyard toolbox/value engine.
2 months ago
Hey Carrick142857 welcome back!
Alright, alright! Life from the Loam is going back in. Honestly, between you and me, probably the only reason I took it out is because I don't own it in paper.... Yeeeahhhh, I should probably change that, haha.
You make a good point! In goes Abrupt Decay.
Oh Hermit Druid.... The only reason, well, reasons, that I hesitate is 1) he's a lightning rod for removal (which one could argue is a good thing, perhaps), and 2) I'm too lazy to find the cut and the basic land replacements lol.
Hmmmmmm. Let me think about that one some more.
Anyways, those were some top notch suggestions, thanks!
3 months ago
@SyrirDarkwood: You don't have to partner them, but you can. There are crazy people out there who only play just one partner. We tried to rate these commanders on their own and if you take the perfect deck for a special partner pairing you can mostly rate the whole deck based on the strongest of these commanders, because you'll most of the time use this commander first and more often. Adding the partner will add additional colors and possibilities. But we try to rate these cards in vacuum. In the Ukkima and Cazur, cEDH version, Cazur is only there, to have the ability to play the green staples, Hermit Druid and especially Food Chain.
KanisxKoda on Reaper
3 months ago
I don't think I can cut Titania, Protector of Argoth. I have a lot of land recursion in this deck with Life from the Loam. (its my No.1 tutor target for its ramp and dredge ability) And fetches paired up with Urborg, Tomb of Yawgmoth and Yavimaya, Cradle of Growth ensures that they are never a bad draw.
3 months ago
Thanks for the comment IHATENAMES!
Some really strong suggestions here and I will look to include as many of them as possible.
There are some cards here that I've considered, but crossed off. Hermit Druid is a card I like the look of, but in practice I've not really enjoyed it in the deck, just a personal preference. Cabal Coffers, Urborg, Tomb of Yawgmoth & Force of Vigor are just a little outside my price range for the deck right now, but I will add them to the maybeboard with other expensive cards I hope to include later down the line.
Rushed Rebirth is a really cool one I've not come across, so I will playtest with it. Thank you!
3 months ago
Couple random thoughts.
Also with Dartmoor salvage the dredge land and your commander you effectively win. So if you prioritize winning I would almost suggest running as Many tutors as possible for it.
Id suggest running
Hermit Druid for mill plus land drop.
Rushed Rebirth is a cute card I've been playing with it might help find important creatures here.
Peer into the Abyss has been a allstar in a deck of mine. Half an opponents lifetotal and kill them or you draw half your deck. Both options can be game changing
Bolas's Citadel auto include in most of my black decks.
Expedition Map land tutor
Soul-Guide Lantern grave hate
Force of Vigor likely destroys opponents grave hate
Some boardwipe. I didn't see any in your list. I'm sure you can better but Find / Finality is a under appreciated one you might like.
Hope this helps the deck seems sweet.
4 months ago
One of my favorite plays of all time, I was playing with my friends, I had this super sick Memnarch deck, Most games I would slam down double, triple mana, and use that to combo off, well this was one of those games. I landed Planar Bridge and Unwinding Clock, tutored out a Mycosynth Lattice, and Padeem, Consul of Innovation and was feeling really good, hard to stop me at this point. So then I tried to tutor out Darksteel Forge to really make it impossible to stop my reign of terror. My friend responded with a well timed Emergence Zone activation into Vandalblast. My heart sunk sooo hard. My mind was racing, how could I get out of this? Well, That game had tons of interaction, I think i spent all off my counterspells already. I had no clue, So I counted all of my cards in graveyard, and thankfully, Since i knew my deck really well, I knew I had one more counterspell left. I managed to dig really hard with instant speed cantrips, to find my last counterspell, Arcane Denial.
I had dug down to the last few cards in my deck, I had finite mana, finiite spells, and just a dream, and I managed to get it. It was absolutely beautiful, and my playgroup still talks about it years later.
More recently, I was playing cEDH and was against a Grolnok, the Omnivore deck, I landed a Dauthi Voidwalker to keep the frog from activating a Hermit Druid they had, that player managed to bounce the Dauthi next turn, and activated the Druid. Everybody thought we were dead to Thassa's Oracle, but I pulled out my secret weapon. Scout's Warning to flash in Dauthi Voidwalker, to steal the frog's entire deck, just to use a Command Tower with a void counter on it, as my last land needed to win with Aetherflux Reservoir + Bolas's Citadel + Sensei's Divining Top