Vigor Mortis

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Uncommon
Duel Decks: Izzet vs. Golgari (DDJ) Uncommon
Ravnica: City of Guilds (RAV) Uncommon

Combos Browse all

Vigor Mortis

Sorcery

Return target creature card from your graveyard to the battlefield. If was spent to cast Vigor Mortis, that creature enters the battlefield with an additional +1/+1 counter on it.

Vigor Mortis Discussion

LadyZ on Savra, Queen of the Golgari Aristocrats

3 weeks ago

There are some more reanimation options you can look at. Victimize and Dread Return both support the aristocrats theme, and Vigor Mortis brings the creature back stronger.

I'd think about cutting Grave-Shell Scarab , it's main purpose is to fill your grave from the deck. Drakestown Forgotten similarly cares more about how fat your grave is than actually using it. And as for Gifted Aetherborn ... I would just cut it, but if you like the deathtouch-lifelink vampire that much, I'd pay the one extra for Vampire Nighthawk

ZendikariWol on Commander 2019...

1 month ago

Meren of Clan Nel Toth , Journey to Eternity  Flip, Vigor Mortis - yeah you’re right, green doesn’t have as much as I remember.

abbatromebone on Janky graveyard

2 months ago
  • Darth_Savage thank you for the comment. Fauna shaman should be a target for removal because its a good card. It works to well in the deck not to include it. Id rather trade her than the more threatening spells that come after her.
  • Vigor Mortis seems like a card that could be added.
  • I would agree that its slow for modern however the meta i play in is mostly group play and that favors slower decks. Being everything hinges around LEGENDARY cards i will get more value than collected company. The down side is that it takes longer to get there.
  • Most of the decks I play against have little to no graveyard hate. I was temped to make this so that they would learn.

Darth_Savage on Janky graveyard

2 months ago

Fauna Shaman is a magnet for removal since it simply isn't used in "fair" decks, I've tried it myself in casual play Casual Reanimator so please believe me. Add to this that using a reanimator spell like Vigor Mortis is considered too slow for modern, given a card like Collected Company Primevals' Glorious Rebirth is on the edge, without a lot more support, something like Semblance Anvil for example.

Depending on how casual you want to stay I could make other suggestions, but certainly a factor to consider is that in a playgroup which is Modern aware graveyard hate is going to be a factor.

multimedia on Walks-The-Counters

5 months ago

Hey, nice budget deck. Rome921 gave you some good advice, but I don't think you want to be aggro. I think you want to be midrange and use your graveyard with Skullbriar :)

Sit back let the counters accumulate on Skullbriar until your ready to strike. I say midrange because there's some setup here that needs to happen before you can seriously start attacking and doing Commander damage with Skullbriar. The setup is not aggressive cards they're midrange cards.

Never cut one drop mana dorks. In fact consider adding more: Llanowar Elves , Elvish Mystic , Fyndhorn Elves , Arbor Elf ? They're a huge reason to want to play green in Commander. Maybe they don't interact the best with Skullbriar since he's only two mana to start, but they create ramp for other cards that you want to play which are just as important than Skullbriar.

Greater Good is too good of repeatable draw with Skullbrair's ability to keep his counters and it's a sac outlet. Sac outlets help to get value, able to sac Skullbrair in response so he isn't constantly going back to the Command Zone just choose to instead put him into your graveyard. Carrion Feeder , Yahenni, Undying Partisan , Ashnod's Altar and Evolutionary Leap are other sac outlets to consider. Skullbriar doesn't loose counters when he's put into your graveyard this makes him a good target for sac outlets and reanimation to bypass Commander tax. Just don't recur him, have to reanimate him, skipping your hand and putting him right onto the battlefield.

Journey to Eternity  Flip has been suggested and it's good with sac outlets to sac the creature enchanted to flip it to then have a repeatable way for five mana to reanimate Skullbriar. Animate Dead , Unearth and Vigor Mortis are more ways to reanimate Skullbriar. Don't be afraid to put Skullbrair in your graveyard; if your graveyard gets exiled when he's in it, he doesn't get exiled, you can choose to put him back into the Command Zone.

Ring of Kalonia , Evolutionary Escalation , Kalonian Hydra and Reyhan, Last of the Abzan ($5) are no mana cost repeatable counter engines with Skullbriar. Increasing Savagery and Solidarity of Heroes can put a lot of counters on Skullbriar for the mana costs. Deathrite Shaman and Scavenging Ooze are Golgari staples, especially good in multiplayer Commander where there's four graveyards to choose from.

Swiftfoot Boots and Canopy Cover can help to protect Skullbrair. Boots also has haste good with reanimated Skullbrair and Cover gives evasion. Regrowth , Treasured Find and Eternal Witness can recur any one card from your graveyard good to get back reanimation spells or anything else.

If you like some of these suggestions I offer more advice. Good luck with your deck.


DubbaDub on First commander

7 months ago

Would recommend you add more lands - 36-38 is the average number. Also, Drana, Liberator of Malakir doesn't do much in this deck, along with Skullbriar, the Walking Grave , and Sisters of Stone Death . Vigor Mortis is a pretty bad reanimation spell compared to stuff like Animate Dead . Also, Awakening Zone is usually a better From Beyond

multimedia on Skullbriar 2.0

9 months ago

Hey, saw your forum topic asking if any recent cards are worth an upgrade in any of your decks. Out of all your decks this one in my opinion has the most potential for upgrades. Even just with cards that are already in Magic, not ones that were in recent sets. You seem serious about upgrading this deck therefore most of my suggestions won't be budget cards.

Cards in recent sets to consider:

Other recent:

Cards that can be potential upgrades for cards here:

  1. Diabolic Intent or Vampiric Tutor > Diabolic Tutor
  2. Maelstrom Pulse > Hero's Downfall or Putrefy
  3. Trophy > Abrupt Decay or Putrefy
  4. Reanimate or Animate Dead > Vigor Mortis
  5. Sylvan Library > Ordeal of Nylea
  6. Berserk > Soul's Might
  7. Scavenging Ooze > Obsessive Skinner
  8. Night's Whisper > Harmonize
  9. Drana, Liberator of Malakir > Vastwood Hydra
  10. Rishkar, Peema Renegade > Fungal Behemoth
  11. Pir > Varolz, the Scar-Striped
  12. Unspeakable Symbol > Death's Presence
  13. Umezawa's Jitte > Blessings of Nature
  14. Forum > Evolving Wilds
  15. Greater Good > Curse of Predation

Good luck with your deck.


Thopter_Arrest_Is_An_OK_card on Mimeoplasm something

10 months ago

carpecanum Thanks for the reminder, that card like that exists. I even have one. It allso have an unreliable synergy with Trepanation Blade, since it can potentially buff some other creatures up to 9 attack. Added and tossed away Vigor Mortis, since it the least useful piece in my mind.

TheNocholas So I need more playtesting with that deck, got it.

Overall, I thought about combining Duskmantle Guildmage and Mindcrank. If I activate guildmages first with mindcrank on the battlefield, and then make anybody mill at least one card, he's dead, right?

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Vigor Mortis occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%