Bone Splinters

Bone Splinters

Sorcery

As an additional cost to cast Bone Splinters, sacrifice a creature.

Destroy target creature.

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Printings View all

Set Rarity
Mystery Booster (MYS1) Common
Core Set 2020 (M20) Common
Magic Game Night (GNT) Common
Modern Masters 2017 Edition (MM3) Common
Battle for Zendikar (BFZ) Common
Modern Masters 2015 Edition (MM2) Common
Duel Decks: Speed vs. Cunning (DDN) Common
Avacyn Restored (AVR) Common
Shards of Alara (ALA) Common

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Casual Legal
Pauper EDH Legal
Legacy Legal
Pauper Legal
Oathbreaker Legal

Bone Splinters occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Bone Splinters Discussion

nospamspam722 on Life After Death

2 weeks ago

I was thinking Deathpact Angel because it has a high CMC and doesn't seem very important to the deck's theme.

Pillory of the Sleepless is okay control but I think you have enough other control and life-loss cards in the deck that losing it wouldn't cause much harm.

Syndicate Messenger is okay, but it's a bit expensive for its Afterlife and flying. Of course, flying is always important in any deck, especially when you run white, but taking advantage of Afterlife in cheaper creatures (which create double the tokens with Teysa) fulfill that part of the deck. (Check out my deck for examples if you want)

Knight of Sorrows is also a little too expensive to be fairly valued for its Afterlife.

Karmic Guide is extremely expensive, especially with its echo cost, and only provides a bit of recursion.

I think it's fair to replace Yawgmoth's Vile Offering with Bone Splinters or Spark Harvest because they provide the same removal and Yawgmoth's Vile Offering only has one card of recursion more than they do and costs more to cast. You could also take out Utter End Vindicate, or Mortify for the similar reason of simply lowering your average CMC.

Also, Worn Powerstone is not a very good mana rock, but it's in for a totally different purpose than the cards I recommended so of course if you need that mana then keep it in.

Hope this was helpful! I really like your take on Teysa!

nospamspam722 on Life After Death

2 weeks ago

Also, thanks I guess because I am taking some suggestions from your decklist to add to my Teysa Karlov deck, Teysa's Cheery Sacrifice. :-)

criddlegakes on Demon Spawn

2 weeks ago

Add Crypt Ghast or Dark Ritual for mana ramp or go the full cheese factor and add tutors like Demonic Tutor or Shadowborn Apostle.

You have more chance of executing the ramp than you do the cheese tutors and Crypt Ghast serves two purposes which is hot chocolate

For destroy or removal look at Go for the Throat | Doom Blade | Bone Splinters | Disembowel | Sinister Concoction | Cast Down | Dreadbore | Terminate | Murderous Compulsion | Walk the Plank | Victim of Night.
I'd probably recommend 4 copies of either Go for the Throat or Walk the Plank because they get rid of mostly everything.

Demon Lords: Pestilence Demon | Liege of the Pit | Overseer of the Damned

Mostly just try and figure out what demon/s you want to build your deck around then choose cards that complement it

DeinoStinkus on Spore Aristocracy

2 weeks ago

Assassin's Trophy is pretty good removal, and will make a splash. Other than that, consider running Altar of Dementia over Ashnod's Altar, just to mill self in case of emergency. Also, take out Bone Splinters in favor of Spark Harvest, and put in Vraska, Golgari Queen.

jakethewhale007 on Edgar Markov

1 month ago

I'd recommend cutting Bone Splinters and replacing it with Tragic Slip.

SquirrelPenguin on SquirrelPenguin

1 month ago

Also I have 3 Spark Harvest to swap out for Bone Splinters.

TypicalTimmy on Menace Matters?

1 month ago

Currently there are 28 cards that care about or give Menace in Standard, not including what's in Ikoria.

And now we are getting This

Makes me wonder if a "Menace Matters" deck will become viable?

Splash green for Jund and you have access to Assassin's Trophy, Bedevil, Cindervines as sideboard option, even Bone Splinters if you need it.

Sort of a Jund Midrange build.

Apollo_Paladin on Mardu Speed Knights (MTG Arena Build)

1 month ago

Thanks for the comment!

I'm avoiding adding anything with mana cost 3 or higher (unless it has a mechanic to reduce its cost) because with a low land count they make it difficult to cast multiple spells per turn (as well as use up all mana).

I'm still on the fence with Wintermoor Commander because his only real function with this deck build would be his Indestructible granting ability -- and even that isn't useful as much as you'd think since I can usually get quite a horde of creatures swinging very early on and then just use Bone Splinters or Conclave Tribunal to remove any real blocking threats. Originally I thought the Indestructible ability would at least come in handy vs. direct damage decks, but it doesn't seem to make a huge difference even there since using him you have to declare your target(s) first making it minimal protection at best.

Generally speaking (based on my observations playtesting) any deck that can have enough creatures on the board to really be able to do serious blocking against a good initial hand-draw has very weak/cheap creatures and one removal spell is all that's really needed. Indestructible just isn't serving a huge function, or if it is, it's pretty sporadic based on most of the deck types I've run up against playing Standard format.

On some of your other suggestions, I'd thought about Blacklance Paragon but I'm a bit torn as to what I'd drop to add him in. The only reason he was left out of the original build is that the deck is set up to use up all available mana each turn to keep the pressure on, so the Flash thing isn't really an option for defense. I guess he could still bring some surprise Deathtouch while attacking, but since I can't make full use of his abilities very much I took a pass. Maybe I'll play around with him once I sort things with Wintermoor and give him another look.

My issue with Stormfist Crusader is that I don't like giving my opponent extra cards. In general, unless a deck has some kind of additional mechanic or synergy utilizing card draw in some way; I've found giving the opponent card draws to be a fairly poor idea at any cost. I've also only got Smitten Swordmaster for lifegain myself so force-losing life per turn could be bad (especially since with this build I'm generally paying the 2 life on Shock Lands when they enter play). Having one in play might be manageable but games with multiples in play would almost certainly get too crazy.

As for Syr Gwyn, I'd have to completely rebuild the deck to include equipment and play to his mechanic. The card draw off of him is nice, but by the time a 6-mana drop enters play there won't be a ton of creatures in-hand to really make much use of it beyond occasionally topdecking a creature draw for an extra card or two. So far it's been doing incredibly well as a Speed Deck as-is so I'm going to have to pass on that one. Most games I can win finish with only 3 or 4 mana in play.

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