Bone Splinters

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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Bone Splinters


As an additional cost to cast Bone Splinters, sacrifice a creature.

Destroy target creature.

Squee_Spirit_Guide on *Yawn* Time to hit the Sac

2 months ago

Very nice! I love a solid budget entry point to a new format! I'm not too familiar with Pauper, but would Bone Splinters have a home here?

aholder7 on Assailing Archeology

4 months ago

looks like you ended up dropping green. i think that's for the best.

I decided to goldfish the deck a few times and test it out against some of the top decks to see how it fares. I was surprised to see how well it matched up, but here are the results. I did not sideboard because i was lazy.

Murktide (1-2): If they counterspell Mishra or Jaxis, you really don't have much to do and they beat you down. On the flip side, if mishra resolves theres not much murktide really doesn't like that. in the game you lost you almost won from a 19 damage combustion hulk flip. i have also discovered that hulking for 15 is not unusual and any deck you play against should just let you draw as it's too much of a risk for an instant kill from nearly full health. Lightning Bolt would have helped you close games better and served you as solid removal against weak threats.

Crashing Footfalls (2-1): Game 1 you had to use 2 Bone Splinters on their two rhinos out the gate, but they didn't have the counterspell back up to stop you and dind't draw into a second cascade spell until you dropped combustion which kind of hoses 4/4s. game 2 you couldn't get threats to board fast enough. game 3 you jaxis into a battlesphere for blockers and it lets you live just long enough to hulk out. i have found combustion hulk has been a real mvp in all of the matches. I think this match up would not normally be in your favor as each game you had multiple bone shards which is unusual but very helpful in this match up.

Rakdos Aggro (2-0): A discard deck with only 2 cards that can deal with mishra and jaxis did not fair well. they did get you really close on damage both games with the second game winning off a really lucky top deck. I do think you might have the edge in this game.

Overall thoughts: Jaxis and Hulk were MVP in all match ups. Cathartic Reunion requiring 2 discards was a bit clunky to play around. it may be better to favor Thrill of Possibility. I got Void Maw out multiple times, even with mishra out. it was never more useful than a vanilla 4/5. granted a 4/5 was really useful against 4/4 rhinos. You just don't really run out of targets for mishra. if you do, you should probably already have won or you didn't have targets to begin with. Braids was ok in the one match i drew them in. your early game was at it's best with a turn 3 jaxis into battlesphere for 4 free damage and a surprise 8/7 giving you 4 tokens to block with on later turns all while replacing itself with 2 more cards. if that didn't happen you were usually in a weird spot hoping that you had shards and that it would be enough. I did get profane tutor off a couple of times, but i actually never grabbed mishra with it. Sometimes i was grabbing a leveler others it was hulk, but i'm not sure how much i like the card over just another good card. You never get to bone shards a creature that is going to die, do not expect to.

zachz on Stomp my Sacc

4 months ago

Having built a similar, but different end-result deck myself, I can appreciate and understand the struggle. You're on the right track, sorting cards into sac fodder and sac engines. I also had a third category, for sac profits, that rewards you for boardwide sacrifices, exactly like your commander is doing.

For renewable, repeatable sacrifices: There's an infinite zombie fodder generator in Gravecrawler and Carrion Feeder. You can also use Jadar, Ghoulcaller of Nephalia to get a daily zombie to toss. Grafted Wargear is a fun way to repeatedly sacrifice, preferably after attacking. Witch's Oven also lets you sacrifice after creatures aren't useful anymore. Priest of Forgotten Gods is pricey but rewards you for having lots of sacrifices.

As for single use tactics, Bone Splinters is a good spell. Shriekmaw sacrifices itself. Ordeal of Erebos would do well here as well, as it sacrifices itself after building, and would sac early due to the global counters.

Lastly, Hindervines would do great to block all combat damage once your creatures get even a single +1/+1 counter.

Best of luck!

lcarl3035 on Erinis, Machine-Gun Urchin

4 months ago

Realy cool deck! I hadn't realized how well Erinis and Street Urchin go together. One damage to any target plus deathtouch? Hard to keep anything on the board when you are creating tokens and have the equivalent of infinite Bone Splinters as your commander. Nice synergy with the fetchlands too, because Erinis can get them back for you once per turn.

Balaam__ on The bone zone

11 months ago

Well there are Bone Shards and Bone Splinters, but their thematic relevance is stretched a bit thin. There is Disintegrate though.

zapyourtumor on Soylent Black is PEOPLE!!!

1 year ago

Village Rites > Altar's Reap

Eaten Alive > Spark Harvest/Bone Splinters

Konrad seems too slow and doesn't have much impact for a 5 drop.

One thing you badly need here is an instant-speed reusable sac outlet. which can be used to sac your tap creatures for untapped tokens to surprise block, or just sac anything that is targeted with exile removal, or get instant speed card draw/drain. The only good one in pioneer thats a human is Cartel Aristocrat, and it might be worth splashing white just for that. White would also let you run Cruel Celebrant (not a vampire unfortunately), and maybe Return to the Ranks.

Balaam__ on I'm A Fungi

1 year ago

Looks nice overall, although I’d run Bone Shards over Bone Splinters. It’s strictly better here, offering potentially more utility.

Gattison on What are Ye Doin' in Mah Swamp?

1 year ago

Ah ok, I hadn't thought of that. In that case, perhaps consider this. Most of your creatures can be scavenged from the graveyard, so instead of keeping them OUT of the yard with the Umbras, what about sacrificing them for extra value? Consider 3x Village Rites (which is draw power, meaning you could theoretically find your Contaminated Grounds faster) and either 2x Bone Splinters or 2x Grapple with the Past (or some other form of recursion). I don't know the speed of your deck so it may not be feasible, and I'll try to playtest it later when I got time to see. For now though it's something to think about.

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