Deathreap Ritual

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
MTGO Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Vintage Masters (VMA) Uncommon
Conspiracy (CNS) Uncommon

Combos Browse all

Deathreap Ritual

Enchantment

Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.

Deathreap Ritual Discussion

SideBae on Devouring Despair

4 weeks ago

So the main bonus of green in EDH is its access to mana dorks. Llanowar Elves , Elves of Deep Shadow and Orcish Lumberjack all belong in this deck, and you may want to find a place for Elvish Mystic , Priest of Titania , Fyndhorn Elves , Birds of Paradise , Deathrite Shaman , Arbor Elf and/or Bloom Tender . Note that Arbor Elf is especially powerful if you end up running cards like Wild Growth , Elvish Guidance and/or Wild Growth . Dorks will accelerate you early game and provide sac-fodder in the late game.

Regrowth is a strictly-better Nature's Spiral .

Faithless Looting is a really good source of card selection for one mana. You're probably going to want to run it, as it makes a lot of mediocre hands much more keepable.

Green Sun's Zenith is a great card to consider, especially since you're already running Dryad Arbor . If you cast Green Sun's Zenith turn one for X = 0, you can fetch Dryad Arbor right away. It's a good form of one mana ramp outside dorks and enchant-lands.

A lot of your dudes are gonna die in a sacrifice deck. In order to get card-advantage out of this, you should run Grim Haruspex , Midnight Reaper and/or Harvester of Souls . Unfortunately, these don't trigger with token-deaths, but they'll still help a lot. Deathreap Ritual is similarly powerful and triggers with token deaths, though it only triggers once a turn.

Speaking of card-draw, you have access to some good stuff there. Painful Truths is a three-mana draw-three I've been very impressed with, and Shamanic Revelation is also helpful. From a permanent-based point of view, Phyrexian Arena and Slate of Ancestry are the way to go.

A lot of your removal are one-for-ones (see Terminate , Hero's Downfall , Doom Blade , etc.). In general, I find one-for-ones are usually not very powerful in a format with three opponents, as you're facing three times as many cards as you have. Your Damnation is a great start; consider Toxic Deluge , Hull Breach , Decimate , Casualties of War , Windgrace's Judgment , Reckless Spite , By Force , Ancient Grudge , etc. I've found these to be more efficient, and therefore more powerful, than one-for-ones. Some one-for-ones, though, are so tough to counter or are so efficient as is that they're worth including: Nature's Claim and your Krosan Grip come to mind.

Runes of the Deus comes to mind as a good way to force through commander damage.

Command Tower , City of Brass , Mana Confluence , Reflecting Pool , Forbidden Orchard , Exotic Orchard and friends are all good ETB untapped lands to consider.

I've always liked Smallpox , both in general and in EDH. You might have luck with it in this deck; similar cards include Innocent Blood , Smokestack and the card Pox itself. If you choose to go the Smokestack route, Bitterblossom and/or Ophiomancer are worth considering. They might be worth considering anyways, though.

Spellbreaker Behemoth is an efficient creature that disrupts countermagic. Harsh Mentor , Pyrostatic Pillar , Eidolon of the Great Revel , Shattergang Brothers or Stranglehold are similar ways to punish opponents while having good cards on your side.

Finally, you should consider Overrun effects as secondary win-conditions. Using Natural Order to grab Craterhoof Behemoth while you have a wide board can easily win you the game; Green Sun's Zenith or Chord of Calling also do the job, though they're more expensive mana-wise and therefore worse. Triumph of the Hordes is a similar card that can snatch games, though it cannot be tutored as easily.

Ok! Good luck -- that's all I got.

Demarge on Ghave Aristocrats

2 months ago

Growing Ranks and Deathreap Ritual are the only two that came to mind, both are really slow going, ranks essentially reads "get a 1/1 on upkeep if you have a 1/1 token already" it's really only cool if you're populating Grove of the Guardian or Desolation Twin tokens (which are both terrible, but could be fun options for the deck.). deathreap is going to be a worse Phyrexian Arena in most cases, if you do have the board to make it better than arena you're probably winning anyway and the potentially 3 more cards wouldn't matter.

So those would be my suggestions for cuts, I'm unsure about where you want the power level of the deck to be so I'm playing it safe on guessing you're aim might be a low 50% level for my suggestions (a cedh level ghave looks vastly different from what one would first see him playing out). I have built Ghave twice, Tokens and Counters Everywhere, when he first came out following the Doubling Season token bonanza strategy, then I revised it with Aghave, tequila token party recently because the first I felt got way to bloated (I'm still making changes here and there for it).

Another random suggestion Spore Frog (reprinted in modern horizons so is cheap) likely would be a just better Kami of False Hope , it fits your mana base better and fit's ghave flavor better. I admit to just clicking the suggestion boxes for the random reference cards, but they are unlikely going to be good to play.

Demarge on Ghave Aristocrats

2 months ago

The Golgari Signet and Selesnya Signet would probably upgrade the cluestones.

Fecundity in most cases is just an upgraded Deathreap Ritual

Good-Fortune Unicorn is pretty sweet as a cheaper type of effect as Juniper Order Ranger .

more persist creatures like Lesser Masticore can help fuel your strategy when you have some ways to reset the persist counter.

Final Parting and Jarad's Orders both act as pretty decent tutors that also fuel your graveyard matters cards.

Shabompistan on Prossh Budget Sacrific

2 months ago

I think Fecundity the yet-to-be released Moldervine Reclamation are better draw effects than Deathreap Ritual . With deathreap you get a max of one draw per every turn, but with the others you get as many as you sacrifice. so if you sac all your tokens with Prossh at once, you'll get to draw a lot more and a lot faster.

multimedia on Help with Meren plz

3 months ago

Hey, saw your forum topic asking for help. enigmadox gave you great advice; I'll expand on it some.

Include budget creatures who can sac themselves because these creatures can give you experience counters without needing a sac outlet which is another card. Needing both a creature and a sac outlet to sac that creature is more difficult to get then just needing a creature. Sac outlets are also good and you should include them, but they're not as important in my opinion as creatures who can sac themselves.

Four drop Meren can benefit from early game ramp to be able to possibly play her turn three. Budget mana dorks can be ramp in the early game or sac fodder in the mid/later game to get experience counters.

Budget lands to consider adding:

Other budget cards to consider adding:

If you like some of these suggestions I offer advice on cuts to make. Good luck with your deck.

Bedlam on Nathsty Nathsty Elf

3 months ago

Yo Ruggs, here are a suggested cards to remove from you deck open up space.

Graveyard Fetching/Recursion - Competes for cards slots that support the tribal control theme. Besides Craterhoof Behemoth , I dont see any creature worth two cards for throwing it into your graveyard and then recurring it onto the battlefield. Animate Dead is good because you can target you opponent's graveyards - perfect for your discard theme.

Other swap options include:

Thats what I got for now.

Alkadron on Thantis' Creature Donation Station

4 months ago

I built my Thantis deck in much the same way! it's hella fun.

MVPs in my build include: Hunted Troll , Hunted Dragon , Hunted Horror , Death by Dragons , and my very favorite, eternally overlooked and misunderstood cards: Tombstone Stairwell and Varchild's War-Riders .

Beast Within is just about the best removal spell around for this deck.

I ended up cutting the Vows from my deck, I kinda didn't care whether or not people attacked me. Hissing Miasma and Circle of Fire style effects similarly disappointed me. I kept Marchesa's 'cause it draws me cards. Also, if you find yourself wanting to draw more cards, consider Deathreap Ritual .

Other fun stuff: Plague of Vermin , Tempt with Vengeance , and Oath of Druids .

ThoAlmighty on Prossh, Skyraider of my Friends

4 months ago

It seems to me like you could use more draw and ramp, and maybe cut a few creatures. Deathreap Ritual , Phyrexian Arena , and Perilous Forays all seem powerful and make sure you’re playing lands to recast Prossh. +1 from me!

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Deathreap Ritual occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Golgari: 0.3%