|Commander / EDH||Legal|
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|Commander 2018 (C18)||Uncommon|
|Vintage Masters (VMA)||Uncommon|
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Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.
Deathreap Ritual Discussion
4 weeks ago
So the main bonus of green in EDH is its access to mana dorks. Llanowar Elves , Elves of Deep Shadow and Orcish Lumberjack all belong in this deck, and you may want to find a place for Elvish Mystic , Priest of Titania , Fyndhorn Elves , Birds of Paradise , Deathrite Shaman , Arbor Elf and/or Bloom Tender . Note that Arbor Elf is especially powerful if you end up running cards like Wild Growth , Elvish Guidance and/or Wild Growth . Dorks will accelerate you early game and provide sac-fodder in the late game.
Faithless Looting is a really good source of card selection for one mana. You're probably going to want to run it, as it makes a lot of mediocre hands much more keepable.
Green Sun's Zenith is a great card to consider, especially since you're already running Dryad Arbor . If you cast Green Sun's Zenith turn one for X = 0, you can fetch Dryad Arbor right away. It's a good form of one mana ramp outside dorks and enchant-lands.
A lot of your dudes are gonna die in a sacrifice deck. In order to get card-advantage out of this, you should run Grim Haruspex , Midnight Reaper and/or Harvester of Souls . Unfortunately, these don't trigger with token-deaths, but they'll still help a lot. Deathreap Ritual is similarly powerful and triggers with token deaths, though it only triggers once a turn.
Speaking of card-draw, you have access to some good stuff there. Painful Truths is a three-mana draw-three I've been very impressed with, and Shamanic Revelation is also helpful. From a permanent-based point of view, Phyrexian Arena and Slate of Ancestry are the way to go.
A lot of your removal are one-for-ones (see Terminate , Hero's Downfall , Doom Blade , etc.). In general, I find one-for-ones are usually not very powerful in a format with three opponents, as you're facing three times as many cards as you have. Your Damnation is a great start; consider Toxic Deluge , Hull Breach , Decimate , Casualties of War , Windgrace's Judgment , Reckless Spite , By Force , Ancient Grudge , etc. I've found these to be more efficient, and therefore more powerful, than one-for-ones. Some one-for-ones, though, are so tough to counter or are so efficient as is that they're worth including: Nature's Claim and your Krosan Grip come to mind.
Runes of the Deus comes to mind as a good way to force through commander damage.
I've always liked Smallpox , both in general and in EDH. You might have luck with it in this deck; similar cards include Innocent Blood , Smokestack and the card Pox itself. If you choose to go the Smokestack route, Bitterblossom and/or Ophiomancer are worth considering. They might be worth considering anyways, though.
Spellbreaker Behemoth is an efficient creature that disrupts countermagic. Harsh Mentor , Pyrostatic Pillar , Eidolon of the Great Revel , Shattergang Brothers or Stranglehold are similar ways to punish opponents while having good cards on your side.
Finally, you should consider Overrun effects as secondary win-conditions. Using Natural Order to grab Craterhoof Behemoth while you have a wide board can easily win you the game; Green Sun's Zenith or Chord of Calling also do the job, though they're more expensive mana-wise and therefore worse. Triumph of the Hordes is a similar card that can snatch games, though it cannot be tutored as easily.
Ok! Good luck -- that's all I got.
2 months ago
Growing Ranks and Deathreap Ritual are the only two that came to mind, both are really slow going, ranks essentially reads "get a 1/1 on upkeep if you have a 1/1 token already" it's really only cool if you're populating Grove of the Guardian or Desolation Twin tokens (which are both terrible, but could be fun options for the deck.). deathreap is going to be a worse Phyrexian Arena in most cases, if you do have the board to make it better than arena you're probably winning anyway and the potentially 3 more cards wouldn't matter.
So those would be my suggestions for cuts, I'm unsure about where you want the power level of the deck to be so I'm playing it safe on guessing you're aim might be a low 50% level for my suggestions (a cedh level ghave looks vastly different from what one would first see him playing out). I have built Ghave twice, Tokens and Counters Everywhere, when he first came out following the Doubling Season token bonanza strategy, then I revised it with Aghave, tequila token party recently because the first I felt got way to bloated (I'm still making changes here and there for it).
Another random suggestion Spore Frog (reprinted in modern horizons so is cheap) likely would be a just better Kami of False Hope , it fits your mana base better and fit's ghave flavor better. I admit to just clicking the suggestion boxes for the random reference cards, but they are unlikely going to be good to play.
2 months ago
more persist creatures like Lesser Masticore can help fuel your strategy when you have some ways to reset the persist counter.
2 months ago
I think Fecundity the yet-to-be released Moldervine Reclamation are better draw effects than Deathreap Ritual . With deathreap you get a max of one draw per every turn, but with the others you get as many as you sacrifice. so if you sac all your tokens with Prossh at once, you'll get to draw a lot more and a lot faster.
3 months ago
Hey, saw your forum topic asking for help. enigmadox gave you great advice; I'll expand on it some.
Include budget creatures who can sac themselves because these creatures can give you experience counters without needing a sac outlet which is another card. Needing both a creature and a sac outlet to sac that creature is more difficult to get then just needing a creature. Sac outlets are also good and you should include them, but they're not as important in my opinion as creatures who can sac themselves.
- Sakura-Tribe Elder : this guy and Spore Frog are the two best creatures to build up experience counters with Meren.
- Caustic Caterpillar
- Viscera Seer : sac outlet and can sac itself.
- Blood Pet
- Shriekmaw : when a creature is evoked it ETB (enters the battlefield) and then dies which will trigger getting an experience counter.
- Fleshbag Marauder
Four drop Meren can benefit from early game ramp to be able to possibly play her turn three. Budget mana dorks can be ramp in the early game or sac fodder in the mid/later game to get experience counters.
- Elves of Deep Shadow
- Deathrite Shaman
- Elvish Mystic
- Paradise Druid
- Talisman of Resilience
- Golgari Signet
Budget lands to consider adding:
Other budget cards to consider adding:
- Buried Alive : tutor for three creatures.
- Evolutionary Leap : sac outlet that can also potentially put a creature into your hand.
- Carrion Feeder : sac outlet and can sac itself.
- Deathreap Ritual : repeatable draw, also counts at your opponents end steps.
- Mausoleum Secrets
- Beast Within
- Grim Haruspex
- Ravenous Chupacabra
- Underrealm Lich
- Woodfall Primus
If you like some of these suggestions I offer advice on cuts to make. Good luck with your deck.
3 months ago
Yo Ruggs, here are a suggested cards to remove from you deck open up space.
Graveyard Fetching/Recursion - Competes for cards slots that support the tribal control theme. Besides Craterhoof Behemoth , I dont see any creature worth two cards for throwing it into your graveyard and then recurring it onto the battlefield. Animate Dead is good because you can target you opponent's graveyards - perfect for your discard theme.
- Buried Alive -> Vanquisher's Banner
- Entomb -> Herald's Horn
- Unearth -> Kindred Summons
- Entreat the Dead -> Rise of the Dark Realms Use elf ramp bring all those discarded creatures back into play under your control.
Other swap options include:
- Deathreap Ritual -> Skullclamp . The ritual conditionally yields one draw/end step. It's not bad, but the clamp will can explosively refill your hand for with more discard shenanigans
- Nature's Claim - > Beast Within . More flexibility on target selection.
- Deathsprout -> Silence the Believers , Vraska's Contempt , or Toxic Deluge . Your deck is missing alternative removal tricks, which I think is important. Indestructible is pretty common.
Thats what I got for now.
4 months ago
I built my Thantis deck in much the same way! it's hella fun.
MVPs in my build include: Hunted Troll , Hunted Dragon , Hunted Horror , Death by Dragons , and my very favorite, eternally overlooked and misunderstood cards: Tombstone Stairwell and Varchild's War-Riders .
Beast Within is just about the best removal spell around for this deck.
I ended up cutting the Vows from my deck, I kinda didn't care whether or not people attacked me. Hissing Miasma and Circle of Fire style effects similarly disappointed me. I kept Marchesa's 'cause it draws me cards. Also, if you find yourself wanting to draw more cards, consider Deathreap Ritual .
4 months ago
It seems to me like you could use more draw and ramp, and maybe cut a few creatures. Deathreap Ritual , Phyrexian Arena , and Perilous Forays all seem powerful and make sure you’re playing lands to recast Prossh. +1 from me!
Deathreap Ritual occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%