Life from the Loam

Life from the Loam

Sorcery

Return up to three target land cards from your graveyard to your hand.

Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Latest Decks as Commander

Life from the Loam Discussion

MrHuffle on KonoSuba: Crimson Magic of Explosion (Omnath)

1 month ago

Hey Profet93!

Thanks for the +1 and the awesome comment!

Field of the Dead - A fantastic card and while it is a bit out of budget, the main reason I don't play it is because it doesn't make elementals. Although, it will make the maybe board for my Omnath, Locus of Creation build.

Nylea's Intervention - I mainly it use for grabbing fetches and Homeward Path, but your suggestion of Realms Uncharted will probably replace it the next time I order cards :)

Tempt of Discovery/Vengeance - My playgroup is pretty greedy when it comes to lands so usually they tutor, especially in the early game. And even though opponents usually don't choose tokens, it's still worth having for me alone.

Abundance - Funny enough I added this card two days ago, so I haven't had the chance to test it out yet unfortunately, so I'll have to find out.

Blighted Woodland - Is good but I just took it out for Ghost Town. Usually, I have more efficient ways of getting lands than a 2 for 4 rate.

Castle Garenbrig - More ramp, I like

Cryptic Caves - Wish I thought of this earlier, going in

Sol Ring - Again a great card that would improve the deck, but artifact ramp just isn't on theme.

Life from the Loam - Definitely an eventually addition.

Thanks again for checking out the deck!

Profet93 on KonoSuba: Crimson Magic of Explosion (Omnath)

1 month ago

MrHuffle

+1 even though I'm not a huge fan of the deck due to my personal differences in regards to playstyle. That being said, the deck is definitely a solid piece of work and seems like it can put enemies on their toes if they are not careful. I can tell how much you care for your deck based on the time and effort you put on it. I hope you enjoy playing it for years to come!

Field of the Dead - Extra token production, works well with scapeshift. Is it out of budget?

Nylea's intervention - Works best in land matters decks, you don't have a lot of targets unless youre using it for it's 2nd mode which wasn't mentioned in the primer. There aren't many impactful lands in your deck that would require specific land tutors, rather, I would focus on just ramping harder to field with a spell of a similar CMC as you don't always have the luxury of having multiple land drops if you opponents are aware of your strategy. Speaking of opponents....

Tempt Discovery / Elemental - You mention in the primer that no1 wants to give you elementals, do people really want to give you lands? I'm curious how your meta plays it. With your commander, you still get your elementals even if they all tutor for strip mine (aka, my meta) and having the lands you tutored for in your grave to be later recurred with splendid reclmation or another recursion spell.

I know sylvan library is out of budget but seeing an abundance without a sylvan library is like selling your car for gas money :P But seriously, how has abundance played for you? EVERY time I use it I always choose the wrong mode, no matter what. It's never once worked. Every time I want lands I skip over a huge ramp or draw spell. Each time I choose non-land hoping for the aforementioned, I get nothing substantial. Just like gamble, I always toss the card I tutored for. Genuinely curious how you use it.

Blighted Woodland - Ramp which is better than GRUUL Turf IMO. Turn 1 Gruul Turf kills me

Castle Garenbrig - Ramp for om nom nath

Cryptic Caves - Draw , works well with crucible of world effects. Also, it's really good with Titania, Protector of Argoth.

Realms Uncharted - Tutor, I usually just get all fetches if I'm lazy.

Sol Ring - Ramp or not needed?

Life from the Loam > Sylvan Scrying - I don't think you need specific land tutors. Adding an additional, reuseable, form of recursion is helpful in maintaining land drops and getting back your lands. While the redundancy might not be needed here, it's worth mentioning.

Let me know what you think of each suggestion

DrukenReaps on cEDH is going to have …

1 month ago

I can't speak to the competitive side of things as I am far from a competitive player. I do see your package has a lot going for it but in the cards you've presented I just don't think they would ban any of them. Even if they do ban one it seems like most are easily replaced. So the ban has to fall on one of the linchpin cards, obviously I suppose lol.

The package as presented Bala Ged Recovery  Flip, Life from the Loam, Summer Bloom, Azusa, Lost but Seeking, Dryad of the Ilysian Grove, Lotus Cobra, Tireless Provisioner, Gaea's Cradle, Boseiju, Who Endures, Strip Mine, Cloudstone Curio, Crucible of Worlds. Suggested additions to it Green Sun's Zenith, Dryad Arbor, at least 5 mana dorks, Utopia Sprawl, and Wild Growth.

Of these Strip Mine, Crucible of Worlds, Azusa Lost but Seeking, and Gaea's Cradle stand out to my casual eye but consider the committee has said they don't want to ban things for cEDH in the past. Since the formation of their advisory group they've relented a little on their stance on cEDH but still... I wouldn't really expect them to ban any of this. Their usual reasoning boils down to "unfun" to play against or absurd value from a single card. The most absurd card here, again to my casual eyes, is Cradle. Which has always been an absurd card and the only card which has a similar example already on the ban list.

Not going to say it is impossible for something here to get axed though or that, if the package is as effective as proposed, something doesn't need to be axed. It'd just likely have to directly impact a large number of casual players too.

jaymc1130 on cEDH is going to have …

1 month ago

At least, that is what some of my preliminary data is suggesting. There is a particular 15ish card package that fits into any deck with green that covers a deck's ramp needs, control needs, and combo win needs while also having synergy with each of the independent components leading to some unbelievably robust and powerful play patterns. Right now, in a limited sample size mind you, this package is winning better than 40% of it's games.

There aren't many instances of this occurring in our group's data set. In fact, there are 3.

  1. Paradox Engine. Before this card got banned we were seeing a vacuum win rate potential for this card of 40%+, which was absurd. We assumed it would get banned, about 6 months later, it was.

  2. Hullbreacher and Opposition Agent. When these cards were spoiled our group knew immediately they would eventually be banned, they are that fundamentally broken in cEDH settings. Sure enough, this 2 card package instantly began posting vacuum win rate potentials of 40%+ (over 50%+ before we learned play patterns to cope with how abusive the play pattern of this package was). Hullbreacher got banned, Oppo Agent is awaiting it's inevitable ban hammer.

  3. The Inception Package. This was a concept focused around using Extract and targeted discard to neuter fast glass cannon combo archetypes back in the hey day of the Flash Hulk meta. The concept dominated the meta completely and utterly 4 and 5 years ago and posted vacuum win rate potentials of 40%+ because the cEDH community had yet to realize that running 10+ critical cards devoted to a single combo line of play was very ineffective in the face of any exile effects hitting those critical combo pieces and turning the remaining 9+ cards into dead card slots for the remainder of the game. Over time, as more new cards were printed, the resilience of the metascape improved and the printing of Veil of Summer largely brought the Inception package back to parity within the metascape. Post Flash banning the concept became a less enticing option. Lucky break, no bans needed.

Which brings us to the current issue. The Summer Bloom package that has been powered up as of late with new card printings. It's too soon to tell if this package is problematic enough to require a ban, but it's possible that Summer Bloom should simply get the axe at some point, it is a degenerate combo card after all. The crux of the issue is that the play pattern enabled by this package covers every requirement of a competitive deck within these 15ish cards. Accelerated board development, covered. Combo win line, covered. Card advantage, covered. Consistent deployment of primary game plans by turn 3, covered. Ability to interact with and control opposing board states, covered. Now, it's not too much to ask for all these things from a set of 15 cards in competitive settings, but usually these 15 cards won't all work together to enhance each other's effectiveness and make those 15 cards feel more like 30 cards worth of value in game. This could be a real problem in due time, particularly since the package can be used in any deck with green as a color at the moment, which means the package can be ported into a wide variety of shells.

The package in question: Bala Ged Recovery  Flip, Life from the Loam, Summer Bloom, Azusa, Lost but Seeking, Dryad of the Ilysian Grove, Lotus Cobra, Tireless Provisioner, Gaea's Cradle, Boseiju, Who Endures, Strip Mine, Cloudstone Curio, Crucible of Worlds. Personally, I recommend a supplement to the package of Green Sun's Zenith, Dryad Arbor, and at least 5 mana dorks. Utopia Sprawl and Wild Growth can also be used to supplement the ramp efforts, but aren't critical to the concept and are, in fact, vulnerable to opponents who employ the concept themselves.

Why is this package a potential problem and why is it posting win rates over 40% at the moment in testing? Well, it largely boils down to some fundamental principles of cEDH. Those principles? Playing more cards than opponents is good and improves the odds of winning, seeing more cards from your deck than opponents is good an improves the odds of winning, and using fewer cards than opponents to achieve a desired result is good and improves the odds of winning. Conversely, opponents that see fewer cards, play fewer cards, and who use more cards to achieve desired goals also improve your odds of beating those opponents. This particular package hits along each of these axes, it plays a lot more cards because it keeps reusing the same cards over and over again, it sees a lot more cards because it's constantly thinning it's deck as part of this play pattern reusing lands in particular, and it gets to save space because the core components every competitive deck needs are included already in just these 15ish cards meaning it needs to use less card slots to achieve more things, and the gameplans are consistently able to be deployed and put into place in the early turns of a game. Simultaneously the play patterns of this package are an extreme hinderance to opponents because their board states have a very tough time developing into useful configurations when their lands, artifacts, and enchantments keep getting wiped every turn cycle.

Again, it's very early in this, and I would hesitate to say it's Boseiju that's putting this package over the top right now, but something about this set up is very clearly problematic for the health of the format. I'd abuse this set up while you have a chance, the cEDH community is incredibly slow to adapt to new trends so there's a good chance this package will be abusable for a couple extra free wins per 100 games played for about a year or so. At some point I kind of expect some portion of this package to get the ban hammer, but I don't expect it soon. It took them almost a year for Hullbreacher and Golos after all, and I thought those were cards that ought to be preemptively banned from the format the day they each got spoiled.

Ammonzy on Jund Loam [Modern Heartless Gitrog]

1 month ago

CheapnFast

For this deck, Valakut Exploration is the main motivator behind this concept of Gitrog. Its great card advantage that allows very explosive turns, especially if Heartless Summoning is on board so Dryad of the Ilysian Grove only costs , allowing us to play even more lands. Then everything hits the graveyard which is awesome if we have The Gitrog Monster on the battlefield, as all the lands will have us draw cards. Throwing cards such as Raven's Crime, Life from the Loam, or any of our utility lands into the GY would be considered card advantage as well.

For other decks, I really cant say

Guerric on Shady's Back. Back again

1 month ago

Hi Afliss10! Welcome back to commander! Meren is a great commander and so much fun, but getting the right engine is critical to getting her to work right. The key is to fill it with low cmc, self-saccing creatures who can get you stuff, give Meren counters, and get recurred to do it again. You also want to run as many creatures as possible, since you can get them back, and play a dredge subtheme that will fill your graveyard with toys.

A good example of this would be how to ramp. I run Cultivate in many green decks, but not in Meren. Instead I ramp with Dawntreader Elk, Sakura-Tribe Elder, Yavimaya Elder (technically not ramp, but you won't miss land drops), Burnished Hart and the like. These cards sacrifice themselves to get you lands and Meren counters. Then you can bring them back with Meren and do it again to get lots of lands.

It's also great to run dredge cards since you can fill your graveyard with cards and pick what you want with Meren, functionally improving your draw. Golgari Grave-Troll, Stinkweed Imp, Dakmor Salvage, and Life from the Loam fill your yard with good cards to recur.

You have some great cards in here, but some would be better in other decks. I think if you can get your engine moving here by focusing the deck more you'll have a lot more fun with the fun cards! My deck is here for reference- Recycling for Profit: Dedgin' the Fill with Meren. I've been playing it for almost five years now and its a monster of a deck! One of these days I'll get around to writing one of my elaborate primers on it, but I haven't got there yet! I've also been advising another Meren player here- Cheat Death. There are a lot more suggestions from myself and other players there as well. Please feel free to ask any other questions that you have and I will do my best to help!

Guerric on Cheat Death

2 months ago

Hi again peterbdude! Welcome to Meren! She rocks. I thought I'd put some suggestions and general guidance from my many years of playing her. Thankfully you can play a powerful Meren deck on a budget, so I'll try to avoid any splashy options.

To begin with, I've found that the most important thing is to lean into cards with the dredge ability (which is rated a 10 on Mark Rosewater's storm scale), play lots of self-saccing low cmc creatures that can help you stack counters and recur for profit, and to play as few non-creature spells as possible. Non-creature spells don't feel as good as it's tough to recur them once they are dredged into your graveyard, and you can't as easily repeat them for value. The best card in my deck is one that might push your budget just a little but is so good is Life from the Loam. I did used to play without it and it works, but it is really nice and if there were one more valuable card I'd recommend for the deck its this one, it just makes games so smooth its hard to overstate it. The other power card in this deck is Living Death, which combined with Syr Konrad, the Grim and some creatures on everyone's board will often win games. Recurring it with Eternal Witness can also put your opponents in a nasty lock.

The biggest problem I see so far with your build is just that there aren't many ways to put things into your graveyard. Dredgers like Golgari Thug, Golgari Grave-Troll, Stinkweed Imp, and Dakmor Salvage are critical build pieces, and cards like Underrealm Lich and Hermit Druid help a lot too, though the latter is probably on the top end of your budget. On top of this, you want a lot more low cmc self-saccing creatures. You are playing Caustic Caterpillar, which is great, but you want a lot more of this. Dawntreader Elk is like an extra copy of Sakura-Tribe Elder and is great, and there are a lot more like it which you can see in my deck here- Recycling for Profit: Dedgin' the Fill with Meren.

I do think you have a lot of fun cards in your deck and one of the great things about Meren is that she can be customized a lot to suit your own personal approach. The danger of Meren is simply in not having a good engine set up where you always have great targets to sacrifice and bring back to the battlefield each turn, and that happens when we don't have cards that can sac themselves and we don't have ways to dump more cards into our yard, and that is what I would work on tuning here! A lot of times it is the boring things and not the splashy cards that make the difference!

Profet93 on angry omnath's land of elements

2 months ago

Nice deck, +1. I'll take a better look later but for now, you might find these cards helpful....

Life from the Loam - Helps ensure land drops, synergizes with fetches and cycling lands and protects priority lands like yavimaya and others that you will eventually put into such as Field of the Dead

Tireless Tracker - Draw engine that can get big. Not too crazy but worth mentioning.

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