Life from the Loam

Life from the Loam

Sorcery

Return up to three target land cards from your graveyard to your hand.

Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

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Trade

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Printings View all

Set Rarity
Secret Lair (SLD) Rare
Ultimate Masters Promo (UMAP) Mythic Rare
Ultimate Masters (UMA) Rare
Modern Masters (MMA) Rare
Duel Decks: Izzet vs. Golgari (DDJ) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Life from the Loam occurrence in decks from the last year

Legacy:

All decks: 0.37%

Modern:

All decks: 0.09%

Commander / EDH:

All decks: 0.06%

Golgari: 0.37%

BUG (Sultai): 1.18%

BRG (Jund): 1.02%

Life from the Loam Discussion

Naksu on [PRIMER] See my lands? See them double?

12 hours ago

This is mighty nice! I also do highly recommend some utility lands, since you're running so few spells. Also for one turn wins, you should try the Scapeshift + Crucible of Worlds combo, with all their addons (Ramunap Excavator, Life from the Loam, Splendid Reclamation <- explodes your landfall triggers after Scapeshift)!

Also some cards that work really well with this sort of approach:

multimedia on Mina and Denn, Wild As Dragons

2 days ago

Hey, interesting version of Wildborn.

Consider some creature tutors?

You could expand on the interaction of being able to play more lands a turn.

Crucible/Excavator have good interaction with Reformation and Loam is the enabler for these cards. Reformation and Horn can be consistent sources of repeatable draw with only lands.

Aggravated Assault is a combo with Savage Ventmaw for infinite combats. Nature's Lore is upgrade for a land ramp spell because you have Taiga, Stomping and Glade.


Cards to consider cutting:

  • Crucible of Fire: Dragons are already big with lots of power as well as flying they don't also need anthems.
  • Return of the Wildspeaker
  • Vanquisher's Banner
  • Explosive Vegetation
  • Jugan, the Rising Star
  • Ryusei, the Falling Star
  • Foe-Razer Regent
  • Siege Dragon
  • Kilnmouth Dragon

Good luck with your deck.

bushido_man96 on A Gruuling Experience

6 days ago

Ok, Profet93, here we go on some card evaluation.

Bag of Holding : I've had this card actually do good work for me. Having the mana up to activate it usually isn't a problem, and it's easy to dump a bunch of lands in a turn, get the back, and dump them again. It's fun, and I like it, so I'll probably be keeping it. That, and getting as many effects to return chunks of discarded lands to my hand is good for this deck.

Grafted Exoskeleton : I could live without it. I thought that it would help provide another quick win condition towards the end of a game, but I think a better fit would be something like Illusionist's Bracers , which would double up the activations.

Horizon Spellbomb : Most likely was put in there as a low-budget option in the original list, and could probably be upgraded. It's low CMC, gets ammo into the hand, and can draw a card to replace itself. But it's easy to live without.

Wayfarer's Bauble : Budget ramp. Could be a Sol Ring , or something else. Open to suggestions, but it's good budget ramp.

Summer Bloom : This one stays. Running this many lands, it doesn't whiff.

Rites of Spring : Open to suggestions.

Mulch : It's ok. I usually hit at least 2 lands with it, but I admit I could replace it.

Beneath the Sands : Gets one land, or draws a card, so it's never dead. But it could be better. Open to suggestions.

I do have some thoughts on adding some more draw/ramp, but I'm staying budget here, so no Exploration , Burgeoning , Oracles or that other stupid expensive elf. I'm thinking along the lines of Mina and Denn, Wildborn , Font of Mythos , Llanowar Scout , Sakura-Tribe Scout , and things like this. I do believe I will splurge for a copy of Life from the Loam .

As for card draw spells, I want to shy away from sacrificing BoBo to get the effect, since his CMC is so high to start with. Return of the Wildspeaker will be good, but more is needed. May have to get another copy of Rishkar's Expertise , and also Keen Sense . I plan on adding Creeping Renaissance , too.

These are my thoughts so far, and I'm open to other suggestions, too. Thanks for all the help!

pokey, those are good points, and worth considering, but I don't know how much I'll net land cards through his damage trigger. Wheel effects might be worth considering, though, so thank you for those suggestions!

Ovanlight on Uro, Titan of Nature's Wrath (w/Primer)

6 days ago

Xephon Sure! I had a slot I was trying to replace with Tribute Mage anyway, and that's a great card to put in its place!

mini update: In Life from the Loam Out: Tribute Mage

Xephon_ on Uro, Titan of Nature's Wrath (w/Primer)

6 days ago

Why not Life from the Loam ? It synergizes with Uro in basically every way.

bushido_man96 on A Gruuling Experience

1 week ago

Thanks for the suggestions. I am looking to upgrade, for sure. Multani and Mina & Denn are considerations for sure, but Crucible is not. Life from the Loam is.

My main concern is how many lands to run?

alechodgin23 on Meren, so I heard you like it when things die

2 weeks ago

Hey man great build. Definitely a +1 from me!

A concept that takes a lot of new Commander players time to understand is the fact that Ramp and Card Draw are by far the 2 most important factors in every deck. The MOST important being Card Draw. You have a perfect amount of ramp in this deck. Around 10ish. On the other hand, you only have 2 forms of card draw. There are lots of great ones that will synergize really well with your deck and it's strategy:

Grim Haruspex , Reprocess , Morbid Curiosity , Read the Bones , Greater Good , Beast Whisperer , and Guardian Project

The more draw you have, the more full your graveyard will naturally become simply from discarding at the end of turn. However if you'd like some good cards to fill your graveyard, there's plenty of those as well:

Entomb , Undercity Informer , Stinkweed Imp , Golgari Grave-Troll , Golgari Thug , and Life from the Loam

The last card I'd recommend is a win condition:

Living Death

It's an incredible card, especially when paired with Gray Merchant of Asphodel

He is your win condition.

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