Life from the Loam

Life from the Loam

Sorcery

Return up to three target land cards from your graveyard to your hand.

Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Latest Decks as Commander

Life from the Loam Discussion

grokh on Bear Tribal Deck

3 weeks ago

Followwing of my comment :

You can even use Ayula's Influence with Life from the Loam and some fetchlands, lands with cycling for getting lands in hand and create a 2/2 bear for chumpblock and trigger a fight by Ayula, Queen Among Bears ability allowing you to remove creatures at instant speed. The 2/2 bear token can also be used to boost another Bear with Ayula, Queen Among Bears 1st ability.

These cards could give to your deck some kind of controllish aspect pretty useful to win games !

lagotripha on Zombie Hunt Companions [Budget/Casual/Jank/Primer]

3 weeks ago

I've seen versions of this with a full Seismic Assault/Swans of Bryn Argoll backup plan sideboard rather than just vortex, one even featuring Life from the Loam.

Its a surprisingly good backup plan. 'treasure to find value' works.

Starsky2814 on Omnath, A Song of Creation and Chaos

1 month ago

unwucht, yeah Splendid Reclamation is a good option to add, especially after a Scapeshift, but I decided to stick with Life from the Loam over that when I chose between the two when I decided to not have both included. If I ever decide to switch back to a land destruction sub theme, I would definitely have Splendid Reclamation added. How has your brew been holding up? Any new adjustments? Any good stories to share? I’ve been experimenting with Kodama of the East Tree and a token generator with a bounce land as a combo, also, Kodama pairs well with Meloku the Clouded Mirror especially with a haste enabler onboard. It’s been fun.

Grasshoppeh1 on Lost and Afraid

2 months ago

Did a bit of Brainstorming last night

Potentially Temur Sabertooth might be good in my playgroup due to the amount of removal and ability to setup.

Rude Awakening + Temur Sabertooth + Eternal Witness + 11 mana == infinite mana and bounce/infinite ETB. Temur Sabertooth, plus any of my ETB or cast cards gives a lot of utility including extra draw, recurrence, removal, spot protection from removal.

I think this card is worth a shot with the amount of mana I have available most times. For the sake of theorycrafting we have to try it!! Who knows maybe if I wanted to go the jank route this would make Vorinclex, Voice of Hunger, Helix Pinnacle or Aetherflux Reservoir viable as a non-attack wincon. Testing needed,, wanted to vorinclex in my collection anyways.

For classic wincons,

For creatures, I feel like I could hold a sideboard of 15 fatties on me and swap them in and they would all feel equally viable. That said Kozilek, Butcher of Truth felt irreplaceable and thus is getting a perm mainboard. Prevents milling, draws cards, threat/wincon, resets my deck, nice with Life from the Loam.

Vorinclex like I've mentioned before accelerates the deck and give me more time. It's more of enabler than a combo piece itself. Potentially Defense of the Heart might work here too if I hadd him. It would also open up potentially a new archtype if I went with Aetherflux Reservoir + Temur Sabertooth.

As for the draw situation, we could build around it or just go with the classics.

Adding Guardian Project to the maybe board along with Beast Whisperer. They're not as "fast" as the other options, but guardian often times is a Harmonize or better and beast whisperer is tutorable draw!

Some classics are: Garruk, Primal Hunter which is a "5 mana draw spell", Shamanic Revelation is another Regal Force that works with tokens! Rishkar's Expertise is another garruk that has a ~70% chance to hit another spell. That percentile is potentially amazing due to the composition of the current deck.

On the fringe for: Zendikar Resurgent, vorinclex slowing down opponent's in that slot feels better as a mana doubler, and I could just play Guardian Project earlier if I was after the draw. This card feels like it's in a weird place. Might turn out to be just an expensive harmonize. Momentous Fall, I don't know how I feel about this yet. Generally it says, 4 mana sac a creature draw 2-6 cards. Feels like a card I would play when I'm ahead, not to get ahead. That said I could say the same for anything else that is not an etb draw, regal, or harmonize.

Next step I guess is to make a couple "Packages" and see how they fit the deck.

Grasshoppeh1 on Lost and Afraid

2 months ago

From the direction this deck is going big creatures seems fun, then we can focus on how we draw a bit later

Creatures Show

hungry000 on $15 Dredge

2 months ago

TheBubbaEA Thanks!

In general, I would reference a non-budget Dredge list (from MTGgoldfish or another website like it) when you make upgrades, since those lists contain all the cards you'll want to get in the exact configurations you'll need. However, the Dredge deck in particular requires large investments alongside certain cards (like sets of fetchlands with Life from the Loam) in order to make them work, which can be difficult to figure out on your own.

I'd recommend making smaller upgrades first; the $25 Mardu version I listed above (Dredge ($25)) adds some white tri-lands to the mana base for Thrilling Discovery, Smiting Helix, and sideboard cards. Any other upgrades you'll want to make are going to be really big investments, so it'll be good to have a solid but fairly inexpensive base to play with while you work towards the more expensive stuff.

Now, it's important to consider which particular variant of Dredge you want to build before you start investing: some decks splash white for Thrilling Discovery and Prismatic Ending, some go for the traditional Jund list, others are straight Mardu. As of right now the most successful Dredge decks are cutting white for 1 mana enablers like Merchant of the Vale and Burning Inquiry for more speed (since graveyard hate is very popular atm). I personally like the white splash, but you do you.

Once you've figured that out, the most important upgrades you'll need to make are to the mana base. Competitive Dredge is heavily reliant on land synergies with Bloodghast, Life from the Loam, and by association Conflagrate (which is usually casted from the graveyard for big X values after filling your hand with lands via Loam). Fetchlands are by far the most important cards to have if you want to go this route. Having a nice suite of lands will also help with casting costs, which is always an issue with budget mana bases.

Other than that, the only upgrade you can really make until you have the lands is adding 3 Ox of Agonas for 1 Haunted Dead and 2 Smiting Helix; it's not too expensive to do this, but it also happens to be better with fetchlands, as they help pay for Ox's escape cost.

For lands, you'll want 8 R/X fetches, 4-5 R/X Dual lands, a couple fastlands, 3ish five-color lands, and one or two basics (~19 lands total). My recommendation for a 4c (RBgw) list:

Other Upgrades:

Hope this helps!

Epicurus on Slogurk, Lands Don't Matter

2 months ago

Cards I would add to this list:

I'm no good at suggesting what to remove for my suggestions, because I'm not the one playing the deck. And some of these might not be on your list because of price. Just thought I'd add my two cents.

Cheers!

TheBubbaEA on $15 Dredge

2 months ago

This is awesome! The upgrade options you give are a great complement to the budget list.

In case you are looking for more work (lol), it would also be crazy helpful to see the adds/cuts for each upgrade. Like Life from the Loam adds a whole green splash.

In anycase, thanks for the deck, I cant wait to put it together and try to learn how this works :)

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