|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Vintage Masters (VMA)||Uncommon|
|Duel Decks: Knights vs. Dragons (DDG)||Uncommon|
Combos Browse all
Grasslands enters the battlefield tapped.
, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.
2 days ago
I mean, so with regards to self-mill Cephalid Vandal is a card I've been impressed with. Dredge creatures like Golgari Grave-Troll and Stinkweed Imp are also good to consider in addition to your Life from the Loam .
The biggest bonus of being in green is the color's access to one-mana mana dorks. Llanowar Elves , Elves of Deep Shadow , Birds of Paradise , Deathrite Shaman , Fyndhorn Elves and Elvish Mystic are all cards to consider. Simply being able to play a turn or so faster can make all the difference in the world. Similarly, Priest of Titania and Bloom Tender are great dorks, though being two mana does put them second-tier.
I've generally found that, in EDH, replacing 1-for-1s with 2-or-more-for-1s is a good idea. Force of Vigor is a new card I've been considering for my decks, and I think it's strictly better than Naturalize .
Have you considered Reanimate ? I notice that you aren't running it -- I think it's probably the best reanimation spell there is.
With the recent printings of enemy talismans, I don't think running Dimir Signet , Simic Signet and Golgari Signet is where you want to be. Talisman of Dominance , Talisman of Creativity and Talisman of Resilience are less awkward to use and cost the same.
Mana Confluence and City of Brass are important sources of colored mana once you're at 3+ colors. Additionally, fetch lands are at a premium. Though the Onslaught and Zendikar fetches can cost the same as a used kidney, slow fetches ( Grasslands , Rocky Tar Pit , Bad River , Flood Plain and Mountain Valley ) work as well and are WAY easier on the wallet.
You may want to get more card-draw in your list, too. Grim Flowering and Nature's Resurgence seem powerful in a creature-heavy list based around self-mill, but classic draw spells like Painful Truths , Thirst for Knowledge , Night's Whisper , Chart a Course , Ponder , Preordain and Fact or Fiction are also really strong here. I like that you're already running Windfall -- most people forget that card for some reason; it's like, REALLY good. Brainstorm is another card to consider, but it only becomes good with a lot of shuffle effects (see the aforementioned fetch lands).
I gotta go to work. Good luck man!
3 days ago
My first suggestion involves your artifact ramp. Dimir Signet and Orzhov Signet are worse than Talisman of Dominance and Talisman of Hierarchy in the majority of situations, mainly because they don't need mana to begin activating. Talisman of Progress is also worth considering, though I'm assuming blue and white are your lesser colors. In that vein, I suggest cutting Chromatic Lantern for another piece of two-mana artifact ramp. In my experience, there is a big difference between 2 and 3 mana rocks in EDH, and anything you can do to increase your deck's speed will be a good thing.
Considering the win conditions: I think Approach of the Second Sun is superfluous. In my experience, zombie decks are perfectly happy just trying to get away with the aggro win condition, though the Gravecrawler loops are certainly an interesting second. The problem with Approach of the Second Sun is that it is not good by itself; generally, you want to run combo pieces that also serve some utility even without the combo. (For example, this is why I hate the Isochron Scepter in my Kess, Dissident Mage list.) Drawing it in your opener or when you don't have the mana to cast it leaves it essentially dead, and I think the aggro or Gravecrawler plans are just better.
Once you hit three colors, mana base becomes extremely important. City of Brass and Mana Confluence are excellent cards, and I've had excellent luck with them. Ideally, you'd run fetch lands like Polluted Delta and Misty Rainforest as a sort of 'additional dual land,' but these can be very pricy. If that's an issue, I advise slow fetches like Bad River , Flood Plain , Rocky Tar Pit and Grasslands . Cavern of Souls is an expensive card, though it is excellent in any tribal deck -- if you have access to it, you should run it. Unclaimed Territory is another thing to consider, as is running Urborg, Tomb of Yawgmoth instead of one of your basic Swamp s. I also think you're running a few too many lands. Thirty-three is generally my upper limit, and since your curve is so high, I think that's about what you'd want. Thirty-five is too many.
I like that you're running zombie lords. Though anthem effects do greatly reduce the synergy of Gravecrawler with Skullclamp , I think their bonus to the aggro plan is high enough to justify their inclusion. In that vein, Lord of the Undead and Zombie Master are worth considering.
Card advantage decides most EDH games -- for example, yesterday I had someone concede not because I had pressure on the board, but because I was drawing five more cards than them a turn. Though this may have been a premature concession, it does illustrate my point. Thus, I highly recommend running cards like Graveborn Muse , Phyrexian Arena , Painful Truths , Chart a Course , Slate of Ancestry , Glimmer of Genius , Pulse of the Grid , Night's Whisper , Notion Thief , Thirst for Knowledge and/or Windfall . Similarly, cantrips like Ponder and Preordain are almost auto-includes in a blue list. Brainstorm 's efficacy is dependent on the number of shuffle effects you run, though if you choose to include fetches (slow or otherwise), I highly advise it. Many of these cards involve paying life; if life becomes an issue, try Whip of Erebos or a non-lethal Exsanguinate in addition to your Gray Merchant of Asphodel .
Tutors are good cards. I'm a fan of Entomb in addition to your Buried Alive , as it gets Gravecrawler in the yard for your combo and, if you pair it with reanimation like Reanimate , Animate Dead or the Victimize / Stitch Together you already run, it allows you to cheat in fatties. Grave Titan and Massacre Wurm are two of my favorite reanimation targets, but they're both around $20 these days. Demonic Tutor and Vampiric Tutor are the gold standard for black tutors, but these can also be inaccessible because of their price. Diabolic Tutor is a fine substitute, and I've had good success with Lim-Dul's Vault .
Liliana is also a good zombie-include, be it for flavor or for the power she offers. Liliana, Death's Majesty is great in zombie decks and is pretty affordable; Liliana, Dreadhorde General has been dropping in price recently and is also great. Depending on your playgroup's meta, Liliana, the Last Hope may be a powerhouse, though she is $40 these days.
Generally in EDH, one-for-ones are not where you want to be. There are usually three opponents, so on average you'll be facing 3x as many cards as you have. Anguished Unmaking and Utter End are good cards, but they are not as good in EDH as they'd be in 1v1 formats. Supreme Verdict and Merciless Eviction , which I see you're running, are better. Might I suggest Damnation , Wrath of God , and/or Toxic Deluge ? You may want to lean toward black board-wipes, as this is already where your mana will be when casting zombies. An overloaded Cyclonic Rift is also great, especially if paired with the aforementioned Windfall .
Perpetual Timepiece is a cool include. Consider Cephalid Vandal . Because you're not running Call to the Grave (which I think is overrated anyways), there is little to no cost of running non-zombie creatures in your deck. I think Cephalid Vandal is another good way of trying to keep your deck churning with self-mill.
Another thing that takes good EDH decks to the next level is counter magic. I see you're running Counterspell , which is good, but you should consider running at least three to four other counter spells as well. Force of Will , Mana Drain and Pact of Negation are all good if you want to sell a kidney. If you're a slightly more reasonable player, cards like Narset's Reversal , Negate / Countersquall / Dovin's Veto , Swan Song , Disallow , Arcane Denial and Archmage's Charm are also worth considering.
Depending on your meta (and your personal level of sadism), Narset, Parter of Veils and Ashiok, Dream Render should be considered. Turning off tutors and extra-draws with asymmetrical effects is brutal. Personally, I don't think those two cards should ever have been printed, but what the hell -- they're here, so we might as well use them.
Patriarch's Bidding is a good way for a tribal deck to recover after a board-wipe, and Living Death is just good for black creature decks in general. Living Death is a sort of nonbo with Wonder , but that may be worth the trouble; play-testing will iron that issue out.
Good luck man!
2 months ago
marn3us: I suggest removing Ancient Den , Vault of Whispers , Great Furnace and Seat of the Synod . My experience with the artifact lands has not been good, as (at least in my meta) Stony Silence , Null Rod , Back to Basics and Blood Moon are all over the place. However, even if this is not the case, artifact lands still die to any Shatter effect, meaning that they are especially vulnerable with little upside. In a deck like this, I don't think hitting a critical mass of artifacts will be an issue, so I think the three on-color slow fetches would be good instead. I also advise running at least one off-color slow fetch, probably Grasslands because you have more white than red, because it will still fetch your Hallowed Fountain and Godless Shrine , making it effectively a dual land. If you don't want to run off-color fetches, I advise adding another shock of a color combination you don't have yet, like Sacred Foundry or Blood Crypt .
2 months ago
What do you think?
3 months ago
Commander / EDH
SCORE: 4 | 115 VIEWS | IN 3 FOLDERS
Here is my omnath deck. The more expensive cards aren’t fully necessary in it but help it. Burgeoning is incredibly good though and so is Scapeshift , they are worth the price. I think you have too many creatures in your deck and not enough land and ramp. The idea here is to just spew out land...all the land. Lands that get other lands are great so you can get multiple landfalls per turn. The panoramas, Myriad Landscape , Rocky Tar Pit , Grasslands , Mountain Valley these are all necessary and super cheap. Ghost Town is an absolute must, it guarantees land drop every turn. You also don’t need those life gain lands, they’re too slow. Ramunap Excavator is great for playing your lands that fetch other lands, this allows you multiple land falls per turn. More ramp means more landfall also. You need all the ramp you can, so that you can get omnath out as early and often as possible. Plus once he’s out the ramp triggers more tokens.
4 months ago
If the above cycle is still expensive, you can use Irrigated Farmland , Fetid Pools , Canyon Slough , Sheltered Thicket , Scattered Groves . Also: the cheap cycle Flood Plain , Bad River , Rocky Tar Pit , Mountain Valley and Grasslands pairs well with the cycles mentioned before.
4 months ago
4 months ago
Here's what I've found, and while this is taboo to talk about especially with all the modern players these day, you don't need fetches unless you are in a ridiculously competitive meta. There price just isn't justified for a slower format like commander. I would definitely recommend the slow fetches, which you're already running one of, Grasslands , Rocky Tar Pit , Bad River , Flood Plain , and Mountain Valley . I have great experiences with these and while they may be a turn slower, I've found that turn doesn't really matter. It surely helps my wallet. Other than that, this looks like a pretty standard Marchesa deck, except for the theft. Any reason you're running that? I'd love to know.
Grasslands occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%