|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Vintage Masters (VMA)||Uncommon|
|Duel Decks: Knights vs. Dragons (DDG)||Uncommon|
Combos Browse all
Grasslands enters the battlefield tapped.
, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.
1 week ago
Commander / EDH
SCORE: 4 | 115 VIEWS | IN 3 FOLDERS
Here is my omnath deck. The more expensive cards aren’t fully necessary in it but help it. Burgeoning is incredibly good though and so is Scapeshift , they are worth the price. I think you have too many creatures in your deck and not enough land and ramp. The idea here is to just spew out land...all the land. Lands that get other lands are great so you can get multiple landfalls per turn. The panoramas, Myriad Landscape , Rocky Tar Pit , Grasslands , Mountain Valley these are all necessary and super cheap. Ghost Town is an absolute must, it guarantees land drop every turn. You also don’t need those life gain lands, they’re too slow. Ramunap Excavator is great for playing your lands that fetch other lands, this allows you multiple land falls per turn. More ramp means more landfall also. You need all the ramp you can, so that you can get omnath out as early and often as possible. Plus once he’s out the ramp triggers more tokens.
4 weeks ago
If the above cycle is still expensive, you can use Irrigated Farmland , Fetid Pools , Canyon Slough , Sheltered Thicket , Scattered Groves . Also: the cheap cycle Flood Plain , Bad River , Rocky Tar Pit , Mountain Valley and Grasslands pairs well with the cycles mentioned before.
1 month ago
1 month ago
Here's what I've found, and while this is taboo to talk about especially with all the modern players these day, you don't need fetches unless you are in a ridiculously competitive meta. There price just isn't justified for a slower format like commander. I would definitely recommend the slow fetches, which you're already running one of, Grasslands , Rocky Tar Pit , Bad River , Flood Plain , and Mountain Valley . I have great experiences with these and while they may be a turn slower, I've found that turn doesn't really matter. It surely helps my wallet. Other than that, this looks like a pretty standard Marchesa deck, except for the theft. Any reason you're running that? I'd love to know.
2 months ago
Evolving Wilds Terramorphic Expanse Bad River Mountain Valley Grasslands Rocky Tar Pit Overgrown Tomb Blooming Marsh Woodland Cemetery Twilight Mire Tainted Wood Grim Backwoods Temple of Malady Golgari RotFarm Bojuka Bog Temple of the False God Crypt of Agadeem <--- ABSOLUTE MUST ADD Ghost Quarter
2 months ago
I would complete your cycle of forest duals and get Krosan Verge , Nature's Lore , Ranger's Path , and Skyshroud Claim . At that point, you can also look into the "slow fetches" from Mirage: Grasslands , Rocky Tar Pit , Bad River , Flood Plain , and Mountain Valley .
Mana Confluence and City of Brass are worth the pain. Path of Ancestry is great in a 5-color tribal deck. Exotic Orchard tends to be good in multiplayer. Forbidden Orchard is a fun political card. For rocks, I would look into Fellwar Stone .
3 months ago
I agree with all of Patrickd's suggestions and cuts except I kind of like tornado elemental. Burgeoning would be a good one, especially if you choose to stick with 44 lands (I think 42 may be enough). Run Nature's Lore over Rampant Growth if not both. I'd like to see some more card draw, Rishkar's Expertise Harmonize Faithless Looting Momentous Fall and Lifecrafter's Bestiary all seem like good options. I like Parallel Lives, Ashnod's Altar as a sac outlet/ramp and Zendikar Resurgent as well. Liege of the Tangle is also a fun option, though not the most powerful. Brighthearth Banneret is another one I like. Aftershock could be okay if you find yourself needing more targeted removal. It has nice utility but the downside is the sorcery speed.
As for lands Tectonic Edge, Scavenger Grounds and Kessig Wolf Run all seem solid. Rocky Tar Pit and Grasslands are better than any vanilla dual land that come into play tapped and are on par with Terramorphic Expanse or Evolving Wilds, they have the advantage of being able to grab your mountain/forests, their disadvantage is they trigger 2 landfalls over 2 turns rather than 2 in 1.
6 months ago
(quicker suggestions, for more ideas see The Heron Marked Master)
I would suggest trying the deck out without the lands that enter tapped for little utility, like Evolving Wilds or Graypelt Refuge, barring a more expensive mana base (though adding Krosan Verge, Canopy Vista, Scattered Groves, and Grasslands atm would be little more than $5) your mana base will probably feel just as consistent in getting the colors you need but feel faster by just running more basics.
Sigarda likes to protect as well as attack, Mammoth Umbra can work pretty well for this or Sword of Vengeance. Dueling Grounds also forces a fair fight for siggy, these also can enable you to move away from the board wipes and focus more on having removal for single threats.
Grasslands occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%